Ocarina of Time 3D

OoT3D: 100% Segmented Discussion [NG+ Saw]

Started by Tom Nook · 07 Jun 2012 · 264 replies

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OoT3D: 100% Segmented Discussion [NG+ Saw]

#1
Separated from our already complete Child 1. In the case of it being slower, we can return to Hammer NG+ discussion.

Segment 1:
- Kokiri Sword
- 30 Rupees [30 Rupees]
- Fairy Ocarina
- Gate Rupees [70 Rupees]
- Weird Egg
- Zelda's Sleepy Song
- Trade for Broken Sword
- Equip Kokiri Sword
- Cucco Empty Bottle
- Impa's House HP [3.25 <3s]
- Sun's Song
- Bugs from Graveyard Entrance
- Saria's Song
- Save and Quit

Segment 2:
- Buy Deku Shield [10 Rupees]
- Goron Bracelet
- Open Cavern
- Over Cavern HP [3.5 <3s]
- Dirt GS [1 Token]
- Enter Cavern
- Save and Quit

Segment 3:
- Dodongo's Cavern 100% [4 Tokens, 4.5 <3s]
- Equip Shield
- To Dodongo's Cavern
- Save and Quit

Segment 4:
- To Death Mountain Trail
- Superslides up to the Great Fairy of Power
- To Death Mountain Crater
- Crate GS [5 Tokens]
- Catch grotto Bugs
- Cliff HP [4.75 <3s]
- Double Magic
- To Goron City
- Big Bomb Bag
- Dancing Jar HP [5 <3s]
- Boulder Room GS [6 Tokens] & Purple Rupee [80 Rupees]
- To Death Mountain Trail
- Alcove GS outside of Kakariko [7 Tokens]
- To Kakariko, Night
- Bazaar Wall GS [8 Tokens]
- Tree GS [9 Tokens]
- Brick Stack GS [10 Tokens]
- House of Skulltula GS [11 Tokens]
- Adult Wallet
- To Zora's River
- Tree GS [12 Tokens]
- Buy 2 Beans [50 Rupees]
- Platform HP [5.25 <3s]
- Cucco/Megaflip HP next to Waterfall [5.5 <3s]
- Make it night
- Jumpslash or bomb ladder for GS [13 Tokens]
- Enter Zora's Domain
- Silver Scale
- Torch HP [5.75 <3s]
- To Lake Hylia
- Drop bugs in Laboratory soil, get GS [14 Tokens]
- Scarecrow's Song
- Bomb GS behind Laboratory, jump for it [15 Tokens]
- Letter Bottle
- Fishing game HP [6 <3s]
- To Zora's River
- Catch Fish
- To Zora's Fountain
- Tree GS [16 Tokens]
- Farore's Wind
- Feed Lord Jabu Jabu the fish
- Enter Inside Lord Jabu Jabu's Belly
- Save & Quit

Segment 5:
- Inside Jabu Jabu's Belly 100% [20 Tokens, 7 <3s]
- To Lost Woods
- Catch 2 Bugs
- Clearing soil GS [21 Tokens]
- Plant a Magic Bean
- Leave and Reenter Lost Woods
- Saria's Song with Skull Kid HP [7.25 <3s]
- Bridge soil GS [22 Tokens]
- Deku Stick Upgrade [10 Rupees]
- Save and Quit

Segment 6:
- Enter Inside the Deku Tree
- Save and Quit

Segment 7:
- Inside the Deku Tree 100% [26 Tokens, 8.25 <3s]
- Save and Quit

Segment 8:
- To Lost Woods
- Slingshot Upgrade 1
- Jam Session HP [8.5 <3s]
- Catch grotto bugs
- To Goron City -> Death Mountain Trail -> Kakariko, Night
- Ladder GS [27 Tokens]
- Roof HP [8.75 <3s]
- Redead Rupee Grotto [60 Rupees]
- To Graveyard
- Dampe's Tour HP [9 <3s]
- Wall GS [28 Tokens]
- Soil GS [29 Tokens]
- To Kakariko
- Enter Bottom of the Well
- Save and Quit

Segment 9:
- Bottom of the Well 100% [32 Tokens, Yellow Rupee $$$]
-Save & Quit

Segment 10:
- To Hyrule Field
- Ocarina of Time
- To Lon Lon Ranch, Night
- Window GS [33 Tokens]
- Tree GS [34 Tokens]
- Corral GS [35 Tokens]
- Fence GS [36 Tokens]
- Crates HP [9.25 <3s]
- To Hyrule Field
- Guardhouse GS [37 Tokens]
- Chest Game HP [9.5 <3s]
- Dog HP [9.75 <3s]
- Bombchu Bowling HP [10 <3s]
- Bombchu Bowling Biggest Bomb Bag (5 Bs!)
- Slingshot Upgrade
- To Hyrule Castle
- Tree GS [38 Tokens]
- Din's Fire
- To Market -> Temple of Time
- Let Ganondorf into the Sacred Realm

Last edited 13 Jun 2012, 00:04 by Tom Nook.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#2
Looks great Tom! Looks like you've tested it as well. Only thing I have to say is that we should get Deku Shield in Cavern

Segment 4 :o

Last edited 07 Jun 2012, 23:11 by Norkix.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#3
Thanks, after Segment 4 we get a break. I didn't think anyone would oppose the save after DC :} we're getting the Hyrule GSs in trip two when we have the sword. I have thought about the shield, it's cheaper (I believe), it'd shorten the segment, and the trip back through SFM + the other side of the cavern would probably be the same as going through Kokiri.

Last edited 07 Jun 2012, 23:18 by Tom Nook.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#4
You know, I just realized this. No one besides you, me, and stabled are going to compete for this WR. Unless someone new to the site becomes interested...

Anyhoo, it turns out I didn't save at all during the segment that I beat the game in my 100% glitchless file, so now I need to get a buttload of Skulltulas, HPs, do Adult Spirit (and get Biggest Quiver so I can do Saw NG+) and then Shadow (always done it in Medallion order :P) and beat Ganon AGAIN before I can make a NG+ with Saw. I screwed up my previous 100% file with a Bottle on B save (lost my bombs :o), so I want to make sure I've beaten the game so that it doesn't happen again. After I have that done, I'll make a file and catch up to you so I can help.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#5
Rather than a competition I propose that we do a team run. We would include our item numbers after each segment, and if the time changes we play the sun's song before the end of the segment prior to saving, and the player for the following segment does the same. If it would work I think it would be real fun :]

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#6
I like that, but we all need to be able to record. I can as long as I have permission to use my mom's iPad.

How good are you at text and sidehopping? I have a rhythm figured out for text, but sometimes I don't always get the first few boxes. I'm totally beast at sidehopping though. ;D Superswim will be essential at Lake Hylia and it's pretty easy to do it off a megaflip/megahop. I think you should start it. If anyone knows the technique for 15 second KD, they can take DC, otherwise I'll do it since I'm so boss at hellfire skip. I'm also up for seg 4 if no one else wants it. :)

I'm doing Adult Spirit right now. Was practicing my sidehopping on Death Mountain for like a half hour... I think I play this game too much...

EDIT: Forgot to mention this in the other thread: When we do ItDT, we can do the megahop, jump onto the vines and go through the crawlspace. The webs have no collision on the side we come from so we can burn it coming back from the GS.

Last edited 08 Jun 2012, 01:22 by Norkix.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#7

You know, I just realized this. No one besides you, me, and stabled are going to compete for this WR. Unless someone new to the site becomes interested...

Ill probably join too, but i need to finish my ganonless speedrun first unless Tom does it first and i still need a way to record 40 min. Sigh :(

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#8
Wow, came together quite consistently with Hammer NG+, with 10 <3s and I think the GS count is about the same as well. Well done, Tom! I'll try to get a near-perfect Hammer run and post that time, then we can start the segment timing and compare times. We may not have to record, although I'd prefer it so I can see everyone's strengths and weaknesses (i.e. who's good/bad at HESSing where they want to go, good/bad at sidehopping, etc.) to help with deciding who does which segment. This is probably faster than Hammer...

EDIT: Hammer can't go to waste, I'll convert it to max% child or something like that. It's just such a timesink and it's fun to boot.

EDIT2: Which Forest Escape? you don't specify.

Last edited 08 Jun 2012, 22:37 by Norkix.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#9
I can do all of that as long as I practice the segment. Side hopping is pretty easy, supersliding is as well as long as you practice the area to go through. I do take more of a shining to non-dungeon segments, so I'll offer for any of those that are open more often than not.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#10
All right. I'm really good at pretty much everything (including text) except for HESS and ISG. I'm open for anything, but prefer either dungeons (except for IJJB) or long segments. My sidehopping is basically frame-perfect, and I know the game inside and out.

We should all subscribe to each other so we know when people have uploaded new segments. I'll be closing my current YouTube account soon to match my name here, I'll tell you guys when I do.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#11
Tom, if you want me to take over routing here so you can work on TWW, I will. I need to find a list of HPs and GSs though...

So, once again we must needs debate on Adult dungeon order. I forget whether or not we planted GY bean, but we need to if that HP is gonna be convenient. I've been trying to get up there with chu boosts to no avail. If we're doing Shadow Early, that HP is a MUST.

Give Broken Sword to Biggoron after Fire, then get Eyeball Frog after Ice Cavern and TSC to Lake Hylia (that's gonna take some practice on my part... :-\). I guess we ride Epona or bombslide back to Kakariko. I think they're the same speed. DAMN this NG+ rules!

Hopefully TaylorTotFTW will join us as well. :)

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#12
You can stand on the fence and hookshot through the corner of the wall to the box for that heart piece.

ALTHOUGH, if you plan on getting ISG for shadow early, refilling your health right before is silly. Grab it after shadow early.

Last edited 12 Jun 2012, 02:54 by gamestabled.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#13
Norkix you can take it yes. gamestabled you're right about the trick Greenalink discovered, should have elaborated in the route I guess. There's also a jumpslash clip for Zora's Domain -> Hylia that is much easier than the TSC, CloudMax has a video.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#15
Tell us your strengths and weaknesses and what kind of segments you're willing to run

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#16
Short segments that I can attempt over and over again, difficulty is not a problem as long as it's short. That would be preferable, but I would be up for anything really.

EDIT: Also, I'm not too good at things such as '100% DC' just because I don't know the GS's too well. Although I could learn, I excell more at 'Get from point A to point B and get X,Y,and Z along the way' types of things. But, like I said I'd be willing do whatever.

Last edited 12 Jun 2012, 04:55 by TaylorTotFTW.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#17
If you want short, you could do 3 and 6 ;D

What are your thoughts on adult dungeon order?

I'll start us off tomorrow and post segment 1 on YouTube. Should I make a specific account we can all upload to?

Last edited 12 Jun 2012, 04:51 by Norkix.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#18
I would think logical adult dungeon order would be shadow, forest, ice/water, fire, then spirit... but that might just be the MST in me talking, you could possibly flip flop some for better routing. Also, has the idea of doing any of the child dungeons as adult come up? Would any be viable?

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#19
CDs as Adult would require the DoT skip that has yet to be found.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#20
Can i join too because i can record and stuff now. im pretty good at text skipping, hess and maybe at some other stuff just give me the route. its also good practice for the any ganonless  :)
One sad thing the camera i have makes a pretty loud buzzing sound and the 3,5 male to male cables dont do shit wth the camera. i can record a test video if you want. Another pretty shitty thing is that its very very hard to find a place to record because theres noise everywhere the worst being a guy playing piano at the upper floor at random times its fucking loud >:(
E:Can somebody recommend a silent place and another thing is where do you guys record.

Last edited 12 Jun 2012, 10:52 by Pedalpowertoast.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#21
Go to a library. I'm sure they have some place quiet to sit down, away from everyone else.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#22
Thats a nice idea.
(sorry ignore this text at the bottom it accidentally became a rant)


But i thing theyre gonna get annoyed when i go there with a 3ds and a camera and where do i record. I cant hold the camera anywhere but the worst thing is there arent any libraries nearby. damn
If only only that camera would work with those cables i wouldnt have any problems.
Why is recording so hard especially with a console should i just give up finding a recorder that records good quality, records pal-60 and works with a mac its impossible to find one and if theres one its too expensive...

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#23
No speedrun hosting site would ever accept this run, because of recording quality and consistency issues. Just making a youtube archive is probably your best option. I would be happy to host such a thing. Also, I dont like just assigning segments. Anyone who wants to attempt one can do it and if they get the fastest, there's would be the one used.

If you are going to submit a segment for this, recording quality should be up to par.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#24
Just wait for the 3DS video output mod to be available sometime before 2013.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#25
YouTube account made. It's "OoT3D100" and the password will be PM'd to people who have posted here with interest in contributing. If you want to upload a segment, upload it on that account. We should also all subscribe to it so we know when new segs are up.

I'm going to start recording Seg 1. I'll post my time here when I'm done. If no one beats my time within, let's say, two days, I will post my video. How does that sound? Or should I just post it right away?

Done toast. I'll change it as well, in case "some troll" already got it.

Last edited 12 Jun 2012, 21:49 by Norkix.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#26
3DS capture mod doesnt work on Mac which sucks im pretty good with soldering but i dont like to solder stuff to the 3ds.
Also Norkix i think you should erase that password from your post and PM it to every who are interested at the project. We dont want trolls messing around with it ::)

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#27

Also Norkix i think you should erase that password from your post and PM it to every who are interested at the project. We dont want trolls messing around with it ::)


Done, changed it too. Should I do the 2-day wait before posting a vid?

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#28
i think we should put the videos on our own accounts and see what could be improved then possibly make a new one and put it into oot3d100 account.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#29
I say go ahead and upload it, I think we should all just upload every segment we record, so it's in one centralized place we can all see.

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#30
I agree with toast. Upload them on our channels first, then put an improved video on the shared account. Any videos on the channel that are made obsolete by segment redos can just be deleted.

Hit a snag. I can't figure out which forest escape to use, WWT doesn't work with this NG+ item. I pm'd Tom Nook, bu if anyone knows please elaborate.