Ocarina of Time 3D

OoT3D: 100% Segmented Discussion [NG+ Saw]

Started by Tom Nook · 07 Jun 2012 · 264 replies

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Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#31
Uh, also, how exactly are we going to get a value of 50 for the saw?

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#32
To be honest I liked the idea of having gamestabled host this

Norkix you need to buy a shield, and while doing Hole of L Forest Escape hold up the shield with R and press B, you'll clear the text as usual. I'd suggest memorizing where to go though

Re: OoT3D: 100% Segmented Speedrun Discussion (NG+ Saw)

#33
If gamestabled hosted it, we'd need to send our videos to him, and I don't know that everyone can do that.

Also, you should edit the route so it says that. It's kinda vague.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#35
You know, I agree with greenalink. If you're gonna do a project like this do it good.
But if you guys do start it may be hard to resist the temptation to participate... ;)

Taylortot get the biggest quiver and 50 arrows

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#36
I dont think everyone of us will buy the 3ds mod, I also think this more of a semi serious run after all its not going to be accepted.
E:Are we going to use a specific name for the file?

Last edited 13 Jun 2012, 17:43 by Pedalpowertoast.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#37
I can no longer record :( Fuck.

I named the file I WAS going to record on LINK. But, since I can no longer record, whatever the person who ends up doing segment 1 has for a name is what we all name our file.

Okay, so if we're doing Shadow Early, I think the first Adult segment should go like this:

- Exit ToT
- Exit Castle Town
- To LLR
- Race for Epona, escape over the gate
- Ride to KV
- Pocket Cucco, to Graveyard
- To ?
- Beat Dampè, death-by-door, Dampè HP (10.25 <3s), Windmill HP (10.5 <3s), Song of Storms, To KV
- GS on top of Impa's house, Sun's Song twice, wake Talon, get Cojiro, To Graveyard
- Shadow Early

Did I miss anything or could that be made faster or is it fine?

I'll post some dungeon routes later so you guys can practice them in case you want to do dungeon segs.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#38
Lets name our character Groose.
And did you accidentally broke your moms ipad or did something else happen?
Dungeon segments are fine for me.

Last edited 13 Jun 2012, 19:15 by Pedalpowertoast.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#39
No, I'm not allowed to use it because I accessed this site on it and she said that her IP address was now stored on the site and she didn't want me on a forum that has people who say "fuck the police." I need to prove I'm trustworthy or get an iPod touch.

Topic: what about the adult segment? Your opinion?

Edit: I will agree to anything EXCEPT Groose. The guys a dweeb. I don't want Link to be named after a dweeb.

Last edited 13 Jun 2012, 19:22 by Norkix.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#40
Thats a pretty long and annoying adult segment. Youre never gonna do it unless youre a masochist.
Hmm...need another name... How about TTNGP. Lets see you figure that out ;D

Last edited 13 Jun 2012, 19:43 by Pedalpowertoast.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#41
How about we just name him '100'? Also, I think it's a bit early to start planning out adult segments, when 0 child segments have been recorded yet.

Did my sig really get you denied camera access? Sorry  :-X

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#42
Let's all agree it should be called TaylorTot's Possy Team 100%

Last edited 13 Jun 2012, 20:21 by Tom Nook.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#46
Off topic: are you a guy or girl Taylor? I know both girl and guy taylors, sorry if you take offense

On topic: We should name it RBA Medallions is a viable option for another new route. It'll catch on

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#47
haha it's cool. I know both guy and girl taylors as well. I'm a guy.

I still think we should use a minimal number of characters, gotta save those frames  ;D

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#48
Um... Why not just Link? Though I prefer LINK since the lowercase ruins the end of the game.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#52
Does anybody else have objections to first Adult Seg? Talk to me people, let's keep this moving.

Also, my mom is guay. >:(

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#53
This is nitpicking, but wouldn't it be faster to just backwalk part of the way to KV instead of taking epona around the bridge? Other than that it looks fine.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#56
I though it was either that or Something Something New Game Plus. :-\

Also, at least try to put something constructive in each post. Getting tired of having to ask twice for what you guys think.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#57
Ok sorry about that. Im not good at writing constructive stuff. :(

Last edited 14 Jun 2012, 12:59 by Pedalpowertoast.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#58
Okay, I figure that since we a re done routing MST, we can return to this. I believe we were still debating adult dungeon order when last we left off. Personally, I believe since this is seg'd, Shadow Early is worth the trouble. I believe I have mentioned this before.

If no one cares still, I'll just route and run this by myself and eternally hold the WR. w00t.

Re: OoT3D: 100% Segmented Discussion [NG+ Saw]

#59
I see no reason not to do shadow early if it's segmented, but I'll be damned if I'm doing that segment.