Oh awesome! Thanks Logitech
Sorry for asking for something else, but I'm trying to do the Freezard skip in Snowpeak. Am I the only one who cannot do this trick AT ALL? I've looked at Jiano's video about 20 times now, and I still can't do it. Does anyone have any advice for this damn clip?
For those of you who don't quite get it yet, this is my theoretical "Skip half the forest" route
We do the normal Any% Seg route through from BiT up until just after the Sword and Shield skip. From there we do EMS normally, but without collecting bugs. We shouldn't need to collect them because we should be able to do BiT Equipped from Mayor Bo's house to jump straight into to Kakariko Twilight. From EMS we go over to the Forest Temple to collect the Gale Boomerang, then head to Bo's house, save, and BiTE.
Here is where we run into the big issue. We cannot warp from the map screen with Z warp without destroying the messengers on the other side of Kakariko Gorge, and without this we cannot warp the cannon for Early CitS. However, if we clear Kakariko Twilight, we lose the ability to learn the Z warp. So we have to figure out somehow to get to the other side of the bridge, or else Skipping half of the forest will be useless in a speedrun.
Despite that, the skip should still be possible. After we clear Kakariko Twilight, we should be able to activate the Map Glitch without the Z Map button in Hyrule Field and fly Epona around past the boulders blocking the path to Laranyu Twilight. However, I still haven't been able to manage to activate the map glitch unless Midna is on my back. Hopefully we'll also still be able to warp the Goron Rock as it doesn't require the Z Map button to warp, but I have a funny feeling that someone already tried this and failed with cheats. From there it should be relatively smooth sailing until the CitS subquest,where I've forgotten everything about that crap.
I know this is kind of old, but how could you activate the map glitch with no z warp map button?
http://youtu.be/GKWSJ9z7AKg
Unfortunately it only works under a few circumstances. You can try and see if you can get it to work in other places. As for that route, the bigger issue with that (iirc, there's so many weird things to remember about TP), is that you can't move the stone from Death Mountain without Z Map.
Unfortunately it only works under a few circumstances. You can try and see if you can get it to work in other places. As for that route, the bigger issue with that (iirc, there's so many weird things to remember about TP), is that you can't move the stone from Death Mountain without Z Map.
Thanks, I'm working on something, and this may or may not be helpful
Edit: Turns out it won't be useful :(
Edit: Turns out it won't be useful :(
Last edited 11 Jul 2011, 05:36 by TLoZSR.
is there a map glitch that works on the new wii version yet? 8D i sure hope
I found that if you do infinite bombs & arrows, and then do BiT & die, you will have the bombs and arrows (set to the default values of 30) in your inventory. After discussing this with Logitech, we also believe that this finally makes getting the clawshot before the Forest Temple possible for FT IL runs. Here's the basic route he came up with:
1. infinite bombs/arrows
2. BiT
3. ems
4. clear Faron twilight
5. iron boots
6. BiTE (to get to Kakariko)
7. clear twilight
8. bomb the rock close to Eldin bridge
9. enter lake hylia
10. rupee dive, enter Lakebed, save (to automatically get past the water tunnel)
11. empty bomb bag, get water bombs
12. get ooccoo, blow up rock to Deku Toad, get clawshot
13. warp out, warp to north Faron, enter forest temple
(We could probably also get the Ball & Chain early as well and possibly use it on Diababa for a much faster fight.)
http://www.youtube.com/watch?v=_nanS4gHC9w
1. infinite bombs/arrows
2. BiT
3. ems
4. clear Faron twilight
5. iron boots
6. BiTE (to get to Kakariko)
7. clear twilight
8. bomb the rock close to Eldin bridge
9. enter lake hylia
10. rupee dive, enter Lakebed, save (to automatically get past the water tunnel)
11. empty bomb bag, get water bombs
12. get ooccoo, blow up rock to Deku Toad, get clawshot
13. warp out, warp to north Faron, enter forest temple
(We could probably also get the Ball & Chain early as well and possibly use it on Diababa for a much faster fight.)
http://www.youtube.com/watch?v=_nanS4gHC9w
Last edited 03 Aug 2011, 18:59 by Razor7581.
I found that if you do infinite bombs & arrows, and then do BiT & die, you will have the bombs and arrows (set to the default values of 30) in your inventory. After discussing this with Logitech, we also believe that this finally makes getting the clawshot before the Forest Temple possible for FT IL runs. Here's the basic route he came up with:
1. infinite bombs/arrows
2. BiT
3. ems
4. clear Faron twilight
5. iron boots
6. BiTE (to get to Kakariko)
7. clear twilight
8. bomb the rock close to Eldin bridge
9. enter lake hylia
10. rupee dive, enter Lakebed, save (to automatically get past the water tunnel)
11. empty bomb bag, get water bombs
12. get ooccoo, blow up rock to Deku Toad, get clawshot
13. warp out, warp to north Faron, enter forest temple
(We could probably also get the Ball & Chain early as well and possibly use it on Diababa for a much faster fight.)
http://www.youtube.com/watch?v=_nanS4gHC9w
This will also be useful for a Goron Mines Any% IL, since we can get the arrows before entering the level. The Dangross fight to get the Hero's bow can be skipped and we can just lja off that ledge to go straight to Fyrus.
NVM, we still need to collect at least the third key shard, so we have to fight Dangross. It might save a few frames from having to open the Hero's Bow chest and possibly hitting the blue crystal switch in the water room, but nothing really spectacular that I can think of.
Last edited 04 Aug 2011, 03:08 by JRD05.
Just the Sword and Shield LJA, nothing new. However it's cleaner looking than the one Logi's done http://www.justin.tv/robwest/b/284270636
After some discussion with Logitech, we came to realize that you can substitute water bombs for normal bombs when doing bombs & arrows in BiT. This means that it is no longer necessary to do any stupid cutscene diving into Lakebed temple as we can now just blow up the rock. I've restarted playing through Logitech's route, and after I have finished will probably post an edited version of the route along with a Forest Temple IL route.
EDIT:
Improved Clawshot before the Forest Temple route can be found here: http://www.zeldaspeedruns.com/tp/routes/clawshot-before-forest-temple
Also, here's the new Forest Temple IL routes:
Any%:
>(Have clawshot & bomb arrows equipped)
- Roll twice in tunnel, shoot bomb arrow at cage (A good shot should kill one to two of the walltulas as well.)
- Midna Text
- Clawshot up vines
>(Equip lantern over bomb arrows)
- Open door to torch room
- Clawshot vines to door on left (GCN)
- Burn web
>(Equip bomb arrows over lantern)
- Early Gale Boomerang (Have fun with this as the wacky camera makes it very difficult to optimize.)
- Ook with bomb arrow
>(Equip boomerang and lantern)
- Roll across bridge back to torch room (Don't get screwed up by the camera when exiting the Ook room.)
- Use a LJA (GCN) to get on torch platform, or Jump down and clawshot to the vines (Can be a Wii alternative or just an alternative in general. It's just as fast as a good LJA, but easier.)
- Clawshot to vines (Make sure not to be too close to the monkey or he'll grab you.)
- Burn web
>(Equip clawshot over lantern)
- Clawshot to vines
>(Equip bomb arrows over clawshot)
- Pinwheels with boomerang
- Roll near chest as gates open
- Big Key
- Make your way to monkey tree room
*- LJA to Boss Door
- Diababa with bomb arrows
*If you're playing on the Wii Version, get on the bridge to your right and clawshot the vines wall. Drop down, and clawshot to the vines by the boss door.
100%:
>(Enter dungeon with clawshot and bomb arrows equipped)
-Roll into and skip opening cutscene
-Clawshot up vines on right
-Open Chest (Yellow Rupee)
-Bomb arrow monkey cage
-Clawshot up vines and open door
>(Equip bombs over bomb arrows)
-Clawshot to door on left
-Go left, bomb deku like
>(Combine bow with bombs for bomb arrows)
-Open Chest (Heart Piece)
-Early Gale Boomerang
-Ook with bomb arrows
>(Equip Boomerang over clawshot)
-Cross bridge to torch room
-Open chest on left (Map)
-Boomerang web to knock down chest above torch platform
>(Equip clawshot over boomerang)
-Drop down, use bomb arrow on wall
-Open chest (red rupee)
-Clawshot to vines on right
-Bomb arrow rock
>(Equip boomerang over bomb arrows)
-Deku like skip
-Roll into pole for chest
-Open chest (small key)
-Roll across bridge to torches
-Use Boomerang on left torch
-Open chest (Heart Piece)
-Clawshot up vines on left
-Open Chest (Red Rupee)
-Leave room
-Clawshot vines
-Quick Big Baba
-Key
-Back to torch platform room
-Swing with monkey
-Open chest (Compass)
-Clawshot to vines
-Burn web
-Clawshot vines on right
-Use boomerang on Pinwheels, roll past gates as they open
-Open chest (Big Key)
-Drop into water, swim into cavern
-Open chest (Yellow Rupee)
-Climb Vines
-Go to door on right
-Drop down to chest and open it (Yellow Rupee)
-Clawshot vines to get back to door
-Get to Bridge Room
-Open chest on left (small key)
*-LJA Past Bridge to left
-Open door
-Leave room
-Across bridge
-Open door
-Tile worm to chest trick
-Open chest (Red Rupee)
-Drop down
*-LJA Past bridge
-Monkey tree room
-Clawshot vines on left
-Deku Like skip
-Open chest (small key)
-Back to monkey tree room
-Drop down
-Clawshot vines by boss door
>(Equip bomb arrows over clawshot)
-Diababa with bomb arrows
-Heart Container
-Show map
*Steps that use LJA's cannot be done on Wii. Proceed as normally for these steps if you are on the Wii version.
Also, all directions are according to the GCN version. If you are playing on Wii they are all opposites.
EDIT:
Improved Clawshot before the Forest Temple route can be found here: http://www.zeldaspeedruns.com/tp/routes/clawshot-before-forest-temple
Also, here's the new Forest Temple IL routes:
Any%:
>(Have clawshot & bomb arrows equipped)
- Roll twice in tunnel, shoot bomb arrow at cage (A good shot should kill one to two of the walltulas as well.)
- Midna Text
- Clawshot up vines
>(Equip lantern over bomb arrows)
- Open door to torch room
- Clawshot vines to door on left (GCN)
- Burn web
>(Equip bomb arrows over lantern)
- Early Gale Boomerang (Have fun with this as the wacky camera makes it very difficult to optimize.)
- Ook with bomb arrow
>(Equip boomerang and lantern)
- Roll across bridge back to torch room (Don't get screwed up by the camera when exiting the Ook room.)
- Use a LJA (GCN) to get on torch platform, or Jump down and clawshot to the vines (Can be a Wii alternative or just an alternative in general. It's just as fast as a good LJA, but easier.)
- Clawshot to vines (Make sure not to be too close to the monkey or he'll grab you.)
- Burn web
>(Equip clawshot over lantern)
- Clawshot to vines
>(Equip bomb arrows over clawshot)
- Pinwheels with boomerang
- Roll near chest as gates open
- Big Key
- Make your way to monkey tree room
*- LJA to Boss Door
- Diababa with bomb arrows
*If you're playing on the Wii Version, get on the bridge to your right and clawshot the vines wall. Drop down, and clawshot to the vines by the boss door.
100%:
>(Enter dungeon with clawshot and bomb arrows equipped)
-Roll into and skip opening cutscene
-Clawshot up vines on right
-Open Chest (Yellow Rupee)
-Bomb arrow monkey cage
-Clawshot up vines and open door
>(Equip bombs over bomb arrows)
-Clawshot to door on left
-Go left, bomb deku like
>(Combine bow with bombs for bomb arrows)
-Open Chest (Heart Piece)
-Early Gale Boomerang
-Ook with bomb arrows
>(Equip Boomerang over clawshot)
-Cross bridge to torch room
-Open chest on left (Map)
-Boomerang web to knock down chest above torch platform
>(Equip clawshot over boomerang)
-Drop down, use bomb arrow on wall
-Open chest (red rupee)
-Clawshot to vines on right
-Bomb arrow rock
>(Equip boomerang over bomb arrows)
-Deku like skip
-Roll into pole for chest
-Open chest (small key)
-Roll across bridge to torches
-Use Boomerang on left torch
-Open chest (Heart Piece)
-Clawshot up vines on left
-Open Chest (Red Rupee)
-Leave room
-Clawshot vines
-Quick Big Baba
-Key
-Back to torch platform room
-Swing with monkey
-Open chest (Compass)
-Clawshot to vines
-Burn web
-Clawshot vines on right
-Use boomerang on Pinwheels, roll past gates as they open
-Open chest (Big Key)
-Drop into water, swim into cavern
-Open chest (Yellow Rupee)
-Climb Vines
-Go to door on right
-Drop down to chest and open it (Yellow Rupee)
-Clawshot vines to get back to door
-Get to Bridge Room
-Open chest on left (small key)
*-LJA Past Bridge to left
-Open door
-Leave room
-Across bridge
-Open door
-Tile worm to chest trick
-Open chest (Red Rupee)
-Drop down
*-LJA Past bridge
-Monkey tree room
-Clawshot vines on left
-Deku Like skip
-Open chest (small key)
-Back to monkey tree room
-Drop down
-Clawshot vines by boss door
>(Equip bomb arrows over clawshot)
-Diababa with bomb arrows
-Heart Container
-Show map
*Steps that use LJA's cannot be done on Wii. Proceed as normally for these steps if you are on the Wii version.
Also, all directions are according to the GCN version. If you are playing on Wii they are all opposites.
Last edited 06 Sep 2011, 00:12 by Razor7581.
Odd crack in the wall
http://www.youtube.com/watch?v=N1tsCQg0ULc
Sort of DoT like quality. Mabye we could clip through? Probably useless, but something. Idk if it's new.
http://www.youtube.com/watch?v=N1tsCQg0ULc
Sort of DoT like quality. Mabye we could clip through? Probably useless, but something. Idk if it's new.
I'll be posting a video soon, but i found a great JS boost skip in Lakebed temple, let's you skip a whole room XD
I'll be posting a video soon, but i found a great JS boost skip in Lakebed temple, let's you skip a whole room XD
Which room and version are you referring to? For GCN, the majority of Lakebed Temple has been broken by LJA's and the boss key skip. I'm not sure how a bomb boosted JS would save any time. In the Wii version, you can use a bomb boosted JS (which has been outdated with back slice method) to get on the railing before the Deku Toad, since the LJA works differently. Maybe you are talking about that?
Last edited 24 Oct 2011, 00:08 by JRD05.
Sorry, i really dont know
Which room and version are you referring to? For GCN, the majority of Lakebed Temple has been broken by LJA's and the boss key skip. I'm not sure how a bomb boosted JS would save any time. In the Wii version, you can use a bomb boosted JS (which has been outdated with back slice method) to get on the railing before the Deku Toad, since the LJA works differently. Maybe you are talking about that?
I played in 06 when it first came out on the Wii and i just went back to play it a few monthes ago and found it. I glitch and speedruns zelda titles, but not this one
guys i'm about to buy the game again, I jus wanna now how to recognize the older versions, I mean, where the map glitch and Midna dive work normally and that stuff, hopefully at january I´ll be playing it again
since it is a really old game by now, i'm guessing any new discs are going to be the latest version without many glitches.
Useless knowledge ahoy.
Night Cycle: 7:40
Day Cycle: 9:00
If you save and quit, it remembers your time from where you save.
Anyway, I've changed my segmented 100% to single segment RTA. I'll be able to post a route when I test it more.
Night Cycle: 7:40
Day Cycle: 9:00
If you save and quit, it remembers your time from where you save.
Anyway, I've changed my segmented 100% to single segment RTA. I'll be able to post a route when I test it more.
While messing around with LJ I decided to see if there may be a way to skip forest temple bk. I know it is barely out of the way, but I was just interested to see if it could be done. After looking around, I found that there is a hole in the wall that is covered by a texture which aims at the bk door. Basically it looks like it might be possible, but I suck at ljs so I haven't been able to do extensive testing.
Here's a video of it:
http://www.youtube.com/watch?v=4AEhOReVLzg
I'm not sure if its possible to get straight into the loading zone, but it might be possible to land on the floor right in front of the bk door if it stretches oob and then walk to the loading zone while oob from there. The rest of the wall around the hole seems to be solid, so it might also be possible to land on the bottom of the hole in the wall, and then from there do a lj to either the floor or the loading zone.
Here's a video of it:
http://www.youtube.com/watch?v=4AEhOReVLzg
I'm not sure if its possible to get straight into the loading zone, but it might be possible to land on the floor right in front of the bk door if it stretches oob and then walk to the loading zone while oob from there. The rest of the wall around the hole seems to be solid, so it might also be possible to land on the bottom of the hole in the wall, and then from there do a lj to either the floor or the loading zone.
Last edited 25 Jan 2012, 13:10 by Rocmox.
QuoteI'm not sure if its possible to get straight into the loading zone, but it might be possible to land on the floor right in front of the bk door if it stretches oob and then walk to the loading zone while oob from there. The rest of the wall around the hole seems to be solid, so it might also be possible to land on the bottom of the hole in the wall, and then from there do a lj to either the floor or the loading zone.
Have you tested and confirmed with a cheat device that there is a loading zone oob for bosses? I think the only way to activate a boss fight is to physically open the boss door, but I could be wrong. The only exception I know of is Lakebed Temple, since there is a separate loading zone you jump into once the boss door is open. Because it is technically part of the grand hall area, it's still active when you are there, allowing you to get to Morpheel early.
Yeah, the loading zone isn't there. Surreal used super spinner and got behind the door and nothing happened. All transitional loading zones (with the few exceptions like Lakebed Temple) are tied to the door.
Have you tested and confirmed with a cheat device that there is a loading zone oob for bosses? I think the only way to activate a boss fight is to physically open the boss door, but I could be wrong. The only exception I know of is Lakebed Temple, since there is a separate loading zone you jump into once the boss door is open. Because it is technically part of the grand hall area, it's still active when you are there, allowing you to get to Morpheel early.
Good shit logitech. Now find a consistent method and I can get sub 3:40 TP RTA :P
Hi! first post in the forums :)
I was just wondering is this new?
http://www.youtube.com/watch?v=VOCORy78HjI
I was just wondering is this new?
http://www.youtube.com/watch?v=VOCORy78HjI
Hi! first post in the forums :)
I was just wondering is this new?
http://www.youtube.com/watch?v=VOCORy78HjI
Interesting glitch, seems new to me. :)
Hey, everyone, I found a kind of a superslide a couple years ago but I can't record. Basically, you get on Epona, use a spur, then press and release R (I prefer holding for a bit though) at the last second before Link sits up, press A. If done correctly, you'll dismount while Epona is still moving and rocket forward for a time. I lamely dubbed it the 'Eponaslide!' If we could some how extend out of it, it could be pretty useful! I hope the description is enough for someone to record it in my place.
Hey, everyone, I found a kind of a superslide a couple years ago but I can't record. Basically, you get on Epona, use a spur, then press and release R (I prefer holding for a bit though) at the last second before Link sits up, press A. If done correctly, you'll dismount while Epona is still moving and rocket forward for a time. I lamely dubbed it the 'Eponaslide!' If we could some how extend out of it, it could be pretty useful! I hope the description is enough for someone to record it in my place.
I think this is an example of this glitch in TPFox's unfinished speed run:
http://www.youtube.com/watch?v=o0nYzepLucY at 1:55 seconds in, he pulls off the trick.
Good job on finding it on your own though :)
Yeah, that's an epona slide. It's pretty old. It doesn't have any uses really, other than just looking cool.
Hey, everyone, I found a kind of a superslide a couple years ago but I can't record. Basically, you get on Epona, use a spur, then press and release R (I prefer holding for a bit though) at the last second before Link sits up, press A. If done correctly, you'll dismount while Epona is still moving and rocket forward for a time. I lamely dubbed it the 'Eponaslide!' If we could some how extend out of it, it could be pretty useful! I hope the description is enough for someone to record it in my place.
Aw phooey... I shouldve known I wasn't the only one to mess aroud with dismounts. And since it's a different engine, theres no ESS position is there... oh well...
Hi! first post in the forums :)
I was just wondering is this new?
http://www.youtube.com/watch?v=VOCORy78HjI
I haven't seen this specific glitch before, but I've seen similar bugs with different game flags persisting even after a non bit reset. One thing that comes to mind is a very old, lesser known glitch in the forest temple where resetting during the monkey collecting portion of the forest temple allows you to transfer them to a second save.
