A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#31

Greenalink found this yesterday but the boss doesn't load correctly.  If you can find a way to enter and exit the room before the boss from there, it would probably skip the whole dungeon but that seems unlikely.

I do have a similar idea for skull woods skip though.  If you can clip into the tower with the portal in skull woods then use tornado rod to pop out on the top, you might be able to just walk on the upper ledge straight to the painting.  Unfortunately there's very few enemies to work with there but I'm hoping someone else will play around with this and possibly get somewhere.
This also works with the hookshot which is probably the better item choice since it's actually useful in more than one place.


Ahh, I didn't notice his post about it because it was barely mentioned. And I was so hyped when I did that clip the first time, heh.
I also tried some in skull woods. I doubt it is possible, unless I am utterly unlucky, or it is extremely precise. Every time I try to clip using the Snap Dragons that're there, I get pushed left or right. Could be because of the route surface, and the fact that the enemies are smaller (I believe?).


Has anyone managed to clip with any of these stone pillars? would most likely be easier to try with some big enemies first to see if it actually works.

Re: Tricks/Glitches/Timesavers topic

#33

USELESS sequence break, early Desert Palace boss area,  Now with a video
http://www.youtube.com/watch?v=xQ6zsrIZU9U&feature=youtu.be

Also I managed to go OoB to the right side of Lorule Castle's entrance. The method is a bit different as it involves clipping into the blue web(?) and then performing a dash to bounce back and land on top of the bridge part.


This is useless indeed.
I *rediscovered* the trick this morning. However, did you try dying in the boss area?
You can choose to respawn at the dungeon entrance. (surprising considering that you're still able to fly away when in the boss area)

Which means that it is possible to enter the Desert Palace without the Sand Rod, which I find very interesting.
You just get the Scroll to walk on the wall to the southwest portal without the rod, then do the portal clip into the boss area, kill yourself, and respawn at dungeon entrance.

This is the only way to reach the dungeon entrance, and get to the save point without beating Thieves'.

Re: Tricks/Glitches/Timesavers topic

#35

FaschZ found this earlier;

Boot Slide (Pegasus Momentum Glitch):
http://www.youtube.com/watch?v=Ja8326UW_xI&feature=youtu.be

hoping it'll work for somewhere in ice palace at the moment

There is a faster way to do this (though the path I take use what's seen in the video above)

From the top, take the normal path to the 3rd platform.
As soon as you get to the 3rd platform, walk to it's bottom edge and charge to the right. A platform will be moving north and you can land on it.
If you do this right after entering the cave the platforms will by synched on the very first cycle, so you do not have to wait around. You do not need to slide, you keep momentum on this platform.
Note that the platforms start moving when you first step on one after entering the cave. so after activating them, you have to exit the entire cave to get the correct cycle. If you just re-enter the room they'll still be moving.
When you reach your 4th platform, wait for it to move south. When it's done moving, start charging and activate the slide to keep momentum. You'll land on the very last platform just before the exit. Even if you were to land right on top of a keese (which has happened to me), you should not get pushed off the platform.
This way you stand on a total of 5 platforms (that last one being right at the exit, you just walk off of it), and only need to stand and wait once on one platform for about  2-3 seconds.

This is the fastest path that I know. there may be some diagonal movement that ends up saving more time, but I haven't found one yet.

Last edited 27 Nov 2013, 12:06 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#36
I'm aware of that... but the point of Faschz's video isn't the fact he saves time in the lava tile room but the slide itself.

You keep all your momentum which is an oversight by Nintendo, we can use this to get across void's were not supposed to. Normally when charging, you only go across the distance of one tile... Providing Link has height above whatever it is he's trying to land on, you can slide and make the distance without the game forcing you to lose momentum when you go off an edge.

A use for this, and it's so close to working, but the angle is stupidly tight it seems - Ice Palace switch press: In the room where you get the boss key in ice palace if you slide off the platform and go for the switch when the platform is raising you come stupidly close to landing on the switch... If you hit that switch you'll skip pretty much the entire Ice Palace if you can land there. It's stuff like this that the slide is useful for...

However if the platforms are in sync for the slide in the lava tile room for the first entrance, I'm guessing the slide is actually faster than the tile skip... someone should time this...

Last edited 27 Nov 2013, 17:59 by Volvagia.

Re: Tricks/Glitches/Timesavers topic

#37

A use for this, and it's so close to working, but the angle is stupidly tight it seems - Ice Palace switch press: In the room where you get the boss key in ice palace if you slide off the platform and go for the switch when the platform is raising you come stupidly close to landing on the switch... If you hit that switch you'll skip pretty much the entire Ice Palace if you can land there. It's stuff like this that the slide is useful for...

I spent a lot of time in the Ice Palace the other day trying to do that as well.
There are a number of times where you can get very close to reaching locations early with Pegasus Boots.
In the Main Room of B1 you can almost reach the upper section of the room by using pegasus boots from the platforms.
When the block in this same room is removed, you can almost reach the Left Upper Section of B2.
If any of these were possible you could save a lot of time in the dungeon.
And like you mentioned, in B4 you can almost reach the switch that's down to the right.
There was another location where a floor platform is removed where you can almost pegasus boots to a location early, can't remember where it was though.

It's annoying how close it is to working in so many locations.

Edit:
It is possible to clip into portals with smaller enemies. At least it is possible with chuchus, the ones I tried it with.
And I were running around with pegasus boots today and Link ran straight thru an acute angle. It's located directly south of the vacant house, all the way at the bottom by a cliff edge. Link will be able to pass thru it like 50% of the times.

Last edited 27 Nov 2013, 17:12 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#38
Had another idea of skipping Desert Palace but it looks like natural based terrain functions a little differently than man made terrain (think houses and mosaic pillars)
It's not possible to go OoB, use tornado rod and then pop up & land on top of the natural terrain.


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Re: Tricks/Glitches/Timesavers topic

#39

Had another idea of skipping Desert Palace but it looks like natural based terrain functions a little differently than man made terrain (think houses and mosaic pillars)
It's not possible to go OoB, use tornado rod and then pop up & land on top of the natural terrain.


Yeah, for some reason the Tornado Rod doesn't actually go high enough to reach the next cliff level, unlike buildings. I can't see any noticable difference in the height, but I guess there's a small difference.
Also, even though that didn't work, it was pretty damn clever to attempt going to the boss area from the north to get to the top of the boss room. I spent a long time trying to think of something, and never thought about coming from the area in the north.

Would be interesting if we actually managed to get up on an OoB cliff to see how the game handles screen transitions and such in cases like these.

Re: Tricks/Glitches/Timesavers topic

#40
I've been tinkering about at the beginning of the game to see if I can manage to skip the cutscenes showing Gulley running around. I've discovered what seems to be useless.

When running with an object (a pot or shrub, haven't tried bombs yet) into a corner, throwing the object forces Link to move back. Kind of like a bomb explosion moving you back. I've only just found it out tonight, and I'm almost 100% positive it's useless.

Has anyone else experienced this? Can anyone else do some testing? I've barely finished the game, and I've a lot of school work to do. Can anyone else see if this will allow us to clip through things?

Last edited 28 Nov 2013, 02:48 by Vortex.

Re: Tricks/Glitches/Timesavers topic

#43
Small timesaver in Hyrule that people probably already know about: when you are headed to Zora's domain the first time there is a Zora looking across the cliff that you must merge with to cross.  He will chat with you if you pop out right after you cross; if you keep going along the wall to the next screen you can skip that conversation and the trigger for it will be gone.

Re: Tricks/Glitches/Timesavers topic

#44
Another small timesaver: When heading back to Hyrule through the portal by the Vacant House, if you stay merged to the wall and head around the house, you can skip talking to Sahasrahla.

Re: Tricks/Glitches/Timesavers topic

#45
I found an obvious timesaver in Thieves Den. At the end of the room with the Master Ore, you're supposed to leave Thief Girl on the red blocks, then go around til you get to the other side of the wall where you can raise the blocks. Instead though you can just leave a bomb next to the earlier switch, then run to the blocks and raise them instantly. Then you can have Thief Girl walk across the wall to the exit of the room. (This might need double checking the make sure Thief Girl can make it to the blocks in time, but it might still be faster even if she can't)

Re: Tricks/Glitches/Timesavers topic

#46

I found an obvious timesaver in Thieves Den. At the end of the room with the Master Ore, you're supposed to leave Thief Girl on the red blocks, then go around til you get to the other side of the wall where you can raise the blocks. Instead though you can just leave a bomb next to the earlier switch, then run to the blocks and raise them instantly. Then you can have Thief Girl walk across the wall to the exit of the room. (This might need double checking the make sure Thief Girl can make it to the blocks in time, but it might still be faster even if she can't)


I've used this every time I've done the dungeon. Just put the Thief Girl on the blocks, tell her to stay, then do the bomb thing and run back to her. That's how I've always done it. I don't even know what the intended solution to that puzzle is XD

Re: Tricks/Glitches/Timesavers topic

#47
If you hold "R" (a shield is required) while swimming and then walk onto land it will clip link into the ground for a split second.
Unfortunately it doesn't seem to be able to clip through walls.

Re: Tricks/Glitches/Timesavers topic

#48
The Hookshot clipping seems very interesting. It looks like as if the chain actor of the hookshot get pushed out of objects just like any other actor (enemies, link, etc.)
Should be possible to do this with enemies as well, can't really think of a place where this could be used from the top of my head. The game is so open, rarely anything blocking your path.

Also, for the weird wrong warp, I am pretty sure that as long as you do not touch the ground and stand on a surface, the game will bring you back to the last zone you entered and actually stood in. that's why you get sent back to hyrule in the vid above.


I found an obvious timesaver in Thieves Den. At the end of the room with the Master Ore, you're supposed to leave Thief Girl on the red blocks, then go around til you get to the other side of the wall where you can raise the blocks. Instead though you can just leave a bomb next to the earlier switch, then run to the blocks and raise them instantly. Then you can have Thief Girl walk across the wall to the exit of the room. (This might need double checking the make sure Thief Girl can make it to the blocks in time, but it might still be faster even if she can't)


You can also Spin Attack thru the wall where the block raise to avoid using bombs at all. I've always brought here over on the wall and used a spin attack to raise it. Should be faster to use a spin attack in case she can't make it over in time for the bomb.

Jerry23dr wrote
Another small timesaver: When heading back to Hyrule through the portal by the Vacant House, if you stay merged to the wall and head around the house, you can skip talking to Sahasrahla.

Pretty sure you don't even have to go around the house. I went a very, very small distance to the right (to the diagonal wall) before I exited the wall and I didn't trigger any kind of dialog.
This isn't really supposed to be a forced dialog anyway, since you can return to hyrule from other locations.

Last edited 28 Nov 2013, 15:05 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#49
Also, for the weird wrong warp, I am pretty sure that as long as you do not touch the ground and stand on a surface, the game will bring you back to the last zone you entered and actually stood in. that's why you get sent back to hyrule in the vid above.


That isn't quite correct. If you start in Lorule, attach yourself to the wall, leave to Hyrule, you can pop off the wall, merge back and finally void out in Lorule, you will respawn where you first merged with the wall in Lorule.

That is Hyrule -> Lorule without touching the ground, spawn at your entrance into Kakariko in Hyrule
Stand on Lorule -> Hyrule -> Lorule without touching ground, spawn where you merged.

Re: Tricks/Glitches/Timesavers topic

#50
I tried everything I could today to skip the little section in Eastern Palace after you beat Yuga.  If you try to deathwarp you just end up back in the boss room with no Bow.  I tried bringing in a Scoot Fruit too but the devs thought of that and it won't allow you to use it there :(

Re: Tricks/Glitches/Timesavers topic

#51

That isn't quite correct. If you start in Lorule, attach yourself to the wall, leave to Hyrule, you can pop off the wall, merge back and finally void out in Lorule, you will respawn where you first merged with the wall in Lorule.

That is Hyrule -> Lorule without touching the ground, spawn at your entrance into Kakariko in Hyrule
Stand on Lorule -> Hyrule -> Lorule without touching ground, spawn where you merged.


Well, if the game remembers the spot you merged at as the last position you stood on, it'd make sense for it to put you back there if you void out in that same area, wouldn't it?
However, if you were to void out in Lorule but haven't actually stood anywhere in lorule, it would want to send you back to where you last stood in Hyrule, correct?
However, this doesn't seem to be the case. It's the same when you clip through portals and void out.
So I did some testing.

Warp to Link's House, enter and exit house, then portal clip. You'll notice that you respawn at your last position.
Now go down south and then west to the portal which leads you to the desert. Portal Clip. You'll notice that you respawn at the entrance, not where you were standing.
I did the same at Death Mountain Mines, I did a portal clip, link spawned where he was previously standing. I went to Lorule, did the clip again, Link respawned where he was standing.

So, now for the theory. Zones are flagged to behave differently. Some zones use your last position, while others just use the last entrance. Kakariko may very well be a zone that use the entrance.
All zones which have voids or swimmable water seems to use position instead of entrance. The only exception that I know of is outside Link's House. You appear at the position you were standing instead.

So this "wrong-warp" could very well just be returning you to the proper position from voiding, and in kakariko that would be the entrance.

It's a theory at least.

Re: Tricks/Glitches/Timesavers topic

#52

I tried everything I could today to skip the little section in Eastern Palace after you beat Yuga.  If you try to deathwarp you just end up back in the boss room with no Bow.  I tried bringing in a Scoot Fruit too but the devs thought of that and it won't allow you to use it there :(


Tried this the other day and sadly found the same results... was very surprised at the scoot not working though.

Re: Tricks/Glitches/Timesavers topic

#53
Here are some of the tricks i've found over the past several days..

Big Bomb Early - You don't need a shield, but it is faster... Also doesn't work with moblin I believe, or on the bottom
https://www.youtube.com/watch?v=Qk8-IYUsBzg

Thieves Hideout - 100% Time Saver that needs upgraded bombs
https://www.youtube.com/watch?v=PIQgUG1KeXQ

Double Jump - You can use items for a few moments after your death, although probably useless
https://www.youtube.com/watch?v=WWGpHKVqOEo

Stand in Midair - You can do things like this during cutscenes, but looks useless
https://www.youtube.com/watch?v=PHPHVQTZOxk

"Wrong Warp/Void Warp" - Useless, but quirky
https://www.youtube.com/watch?v=AI4WAiE_DsQ

Swamp Palace - 100% Time Saver that needs upgraded bow
https://www.youtube.com/watch?v=3PZdyNhCzEI

Boot Slide - Momentum glitch that could possibly be used in places outside of the mine
https://www.youtube.com/watch?v=Ja8326UW_xI

Alternative Clip Method - Using the hammer allows you to be pushed through gaps too
https://www.youtube.com/watch?v=8Xc6kkTRNMw


Re: Tricks/Glitches/Timesavers topic

#54
I found a weird stair clip in the first boulder cave on the death mountain. If you run at a diagonally up the first stairs in the cave, you will run through the side railing. This can be bad if you don't have the bombs or hammer because you can get yourself stuck where the only way to continue is to reset the game.

You can also bypass some of the small pits in that cave with Fasch's slide momentum glitch.

Last edited 29 Nov 2013, 04:07 by FriiedPorkchop.

Re: Tricks/Glitches/Timesavers topic

#55

Here are some of the tricks i've found over the past several days..

Double Jump - You can use items for a few moments after your death, although probably useless
https://www.youtube.com/watch?v=WWGpHKVqOEo



Does anyone think we could use this to gain some height so we can get out of bounds in the desert after clipping through a fissure (I think it was GreenaLink who posted a photo of a normal t rod use not gaining enough height), and possibly skip half or almost all of the Desert Palace?

Also Fasch in the description you said we could maybe skip skull woods with this. How do you suppose it's possible?

Re: Tricks/Glitches/Timesavers topic

#56

Also Fasch in the description you said we could maybe skip skull woods with this. How do you suppose it's possible?

If you can figure a way to use the hookshot in the air, then it would probably allow you to grab onto a tree

Re: Tricks/Glitches/Timesavers topic

#57
In House of Gales there's a miniboss where you have to fight over half a dozen of those fire skull things. Does anyone know what the fastest way to kill them is?

Re: Tricks/Glitches/Timesavers topic

#58

In House of Gales there's a miniboss where you have to fight over half a dozen of those fire skull things. Does anyone know what the fastest way to kill them is?
The fastest way is to make them fall into the crevass.  They bounce in the same way everytime.  As soon as you enter the room go down left walkway and pegasus boots towards the end.  You should see 7 or 8 of them grouped up in the right corner which you can get all in 1 gust.

Re: Tricks/Glitches/Timesavers topic

#59
Two more tricks I found on Death Mountain

Death Mountain Descent - Useless, but it does show that some terrain does actually have collision to stand on
https://www.youtube.com/watch?v=Gm82zUoko_M

Glitched Painting - Some areas on ledges allow you to merge on them, even though it is unintended and gives you this result
https://www.youtube.com/watch?v=azlc2O_fIRY

Edit: Heres another trick near Eastern Palace
Out of Bounds - Uses a ledge to get up and merge a little higher up on the wall, I really think this has potential in other areas
http://www.youtube.com/watch?v=vKZCOqmAea4

Last edited 29 Nov 2013, 09:05 by Fasch.

Re: Tricks/Glitches/Timesavers topic

#60

Does anyone think we could use this to gain some height so we can get out of bounds in the desert after clipping through a fissure (I think it was GreenaLink who posted a photo of a normal t rod use not gaining enough height), and possibly skip half or almost all of the Desert Palace?

Also Fasch in the description you said we could maybe skip skull woods with this. How do you suppose it's possible?


It wasn't because the T Rod wasn't high enough, it's because there is a solid ceiling when going OoB. I got a video of this and you can clearly hear a sfx of Link hitting a ceiling when using the T.Rod.