A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#62
Has anyone tried out using the Scoot Fruit to get out of Eastern Palace after the boss fight? Costs 50 Rupees at Kakariko Village. Not sure if getting it would be a complete waste of time.

Re: Tricks/Glitches/Timesavers topic

#63
at least 2 people have, and it doesn't work. The devs thought of that D:

Re: Tricks/Glitches/Timesavers topic

#64
For the eyes in skull woods and lorule castle, it definitely seems faster to continuously throw them and pick them up rather than just carrying them the whole way.


Pretty sure it's faster to just keep hookshotting them... has anyone tested?

Re: Tricks/Glitches/Timesavers topic

#65
For second eye in Skull woods, grab the master ore first, then cross in front of the chest to get to other side of it. Then you can hookshot the eye to you on that ledge, and use the grates to skip walking it back through the enemies and the slow moving platforms.  ;D

Re: Tricks/Glitches/Timesavers topic

#66

Pretty sure it's faster to just keep hookshotting them... has anyone tested?


I have. It is faster. ZFG posted this before I told him to do that.

Re: Tricks/Glitches/Timesavers topic

#69

http://www.youtube.com/watch?v=FSX18Kep5v0

Reminds me of oot... anyways, new way of portal clipping w/ a cucco does't require tornado rod, and  loading zones are accessible without going through the door :D

Now to only find a useful place to do it...


You rarely need the Tornado Rod. I don't think I've seen a single clip that actually does need it. (Though greenalink most likely has done some weird clipping that uses it)
Tornado Rod is Used to Lock the NPC in place and squeeze yourself inbetween it and the portal to clip. This isn't necessary though. You could just lock the enemy in place by other means, like hookshot and boomerang, get damaged by something to gain invincibility (you can use the enemy to get invincibility before stunning it), then walk right thru it toward the portal, when the invincibility is gone the collision is turned back on and you'll get pushed into the portal. I can imagine that this is actually possible without stunning at all, but more difficult since the enemy has to stand in place until you clip.

Since you're throwing the Cucco you can position yourself at the portal and have it land on top of you, pushing you into the portal by its collision, removing the need of invincibility and stunning.
It's awesome that this actually works, I didn't really expect it too. If anything, I'd expect the Cucco to clip into the portal instead of you, or just land behind you.
I'm also very surprised by the fact that this game uses loading zones behind doors and not having the actual doors as the transition trigger. (Mainly because that's how it works in skyward sword)

Re: Tricks/Glitches/Timesavers topic

#70
Ha, that's awesome. I spent a long time trying to glitch inside the shed with the painting in Thieves' Town and couldn't get it to work, but the fact that they actually put loading zones behind doors in this game means there's hope! :P

Re: Tricks/Glitches/Timesavers topic

#71
So I was messing around with the glitch found by quo, and I discovered another clippable area. Does this mean we can clip into other walls/areas with the cucoos?

Check out my video of it: http://www.youtube.com/watch?v=GARXoOMuybE&feature=youtu.be

EDIT: You can use my glitch to gain access to Sahasrahla's locked house in the beginning of the game, but it does nothing. He does not offer dialogue to go to the EP early, unfortunately.

Last edited 30 Nov 2013, 01:01 by Vortex.

Re: Tricks/Glitches/Timesavers topic

#72
So, I was trying to find a way to get into the painting room of Thieves' early, and I found that the entire house there is hookshotable. If we could find a way to shoot the hookshot through, could we potentially hookshot onto the door and enter the loading zone?

Re: Tricks/Glitches/Timesavers topic

#73
Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)

Last edited 30 Nov 2013, 08:31 by Paraxade.

Re: Tricks/Glitches/Timesavers topic

#74

Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)


That first skip, I remember doing that. This is why I was so very confused by http://www.youtube.com/watch?v=3PZdyNhCzEI
I thought that I were just imagining things since it required the upgraded bow.
Just to confirm, is this possible with the hookshot? I believe I did use the hookshot? Could just remember it wrong though, since I use Hookshot for almost everything.
Can't go back and make sure, because I have no file at Lorule atm that haven't done that room, I believe my brother has done half of the dungeon as well, which is right after that room.

Also, I guess this is common sense and all but you can get the big key the first time you enter the main room.
Use Pegasus Boots to charge over to a corner of the platform the chest is on, then use Ice Rod or Tornado Rod to remove the Fire around it, and grab the key.
I'm not sure how you're supposed to take it normally, but I assume it involves raising and lowering water or something, so I assume this would be faster?

Also:
Quote

[11:17] <@CloudMax> I just noticed in the swamp palace that if you dive while over stairs that are placed under water, you clip right thru them, but link pop up instantly when he start to surface while under a floor.
[11:18] <@CloudMax> perhaps there's a way to get under the floor by dive clipping into stairs?


Edit:
https://dl.dropboxusercontent.com/u/6440063/albw/swamp_palace_encounter_skip.jpg
The bottom right room on B1. You have to kill all the enemies and have the hookable object move down to where I'm standing.
However, when you enter the room, stand on the edge where you jump down, face south, and use Pegasus Boots. You'll be able to charge over the void since the fence will push you to the right of it if you're standing close enough to the edge.

I realised that this is the exact skip you did in the 2nd video. Sorry about that! Only watched the first vid.

Edit2:
I have no idea if this is anything new, but the hookshotable walls in Swamp Palace, you can hook onto them diagonally and still merge if you do it at a specific position. https://dl.dropboxusercontent.com/u/6440063/albw/diagonal_hookshot_merge.jpg
This should save a second or two in the room shown in the picture (not much, but it's something)
Also, if you hook the wall seen in that picture diagonally when standing on the stairs it's possible to get dragged along the floor instead of keeping the height with the hookshot. The hookshot is also held incorrectly when aiming on stairs.

I also noticed that there are various doorframes where you can marge to the wall next to the door, from the inside. I haven't found a single location where this could be used to merge onto a wall to skip something, but there may be some place where it is possible. It doesn't seem to work on regular doors? not really sure.
You can easily see which door frames it works on by simply hugging both sides of the door frame when walking thru it. The merge symbol will pop up right before you pass thru to the next room as seen in this picture: https://dl.dropboxusercontent.com/u/6440063/albw/door_frame_merge.jpg

Last edited 30 Nov 2013, 14:35 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#75

Two more shortcuts, Swamp Palace this time.

http://www.twitch.tv/parax0/c/3318670
http://www.twitch.tv/parax0/c/3318676

edit: There's a really easy/obvious sequence break in Dark Palace. In the boss door room there's a switch on the left side that you're supposed to hit by navigating to the top level of the room and then merging with the wall. Instead you can just stand under it and use the Ice Rod. This skips a small key + the miniboss fight. (the key in the left room is by far the most time-consuming one to pick up, that is definitely the one that should be skipped)


Oh wow at the first skip. We never knew you could shoot over the stairs like that, when we tried we hit the staircase... I guess we were too far up. Nice one though, now we don't need to be concerned about Bow upgrade early in 100%. Probably wouldn't have thought of the second one though, good job!


That first skip, I remember doing that. This is why I was so very confused by http://www.youtube.com/watch?v=3PZdyNhCzEI
I thought that I were just imagining things since it required the upgraded bow.
Just to confirm, is this possible with the hookshot? I believe I did use the hookshot? Could just remember it wrong though, since I use Hookshot for almost everything.
Can't go back and make sure, because I have no file at Lorule atm that haven't done that room, I believe my brother has done half of the dungeon as well, which is right after that room.


If this is the case, I'll look into it when I go back to Swamp Palace in a bit. It probably does work, I wouldn't be surprised.


Also, I guess this is common sense and all but you can get the big key the first time you enter the main room.
Use Pegasus Boots to charge over to a corner of the platform the chest is on, then use Ice Rod or Tornado Rod to remove the Fire around it, and grab the key.
I'm not sure how you're supposed to take it normally, but I assume it involves raising and lowering water or something, so I assume this would be faster?


ZFG and I have been doing this in runs, I thought everyone was aware of this since I thought it was documented already but yeah, it's possible and it is faster by a few seconds because when you're done in the dungeon, the water level is high enough to get to it... You're supposed to get it at the end before the boss door, which is in that room... so... yeah, it saves like 2-4 seconds at maximum.


Also:
Edit:
Found a shortcut in Swamp Palace.
https://dl.dropboxusercontent.com/u/6440063/albw/swamp_palace_encounter_skip.jpg
The bottom right room on B1. You have to kill all the enemies and have the hookable object move down to where I'm standing.
However, when you enter the room, stand on the edge where you jump down, face south, and use Pegasus Boots. You'll be able to charge over the void since the fence will push you to the right of it if you're standing close enough to the edge.


...Isn't this exactly what Parax just did in his video?


I also noticed that there are various doorframes where you can marge to the wall next to the door, from the inside. I haven't found a single location where this could be used to merge onto a wall to skip something, but there may be some place where it is possible. It doesn't seem to work on regular doors? not really sure.
You can easily see which door frames it works on by simply hugging both sides of the door frame when walking thru it. The merge symbol will pop up right before you pass thru to the next room as seen in this picture: https://dl.dropboxusercontent.com/u/6440063/albw/door_frame_merge.jpg


FaschZ found out that if you merge above a doorframe (somehow, if this were possible) and drop off the wall above it you hit the loading zone and go to the next room... I'm assuming this is what is happening to you also. We've yet to find a significant use for it as there aren't a lot of doors that allow you to be above with a merge ability... Maybe it'll lead to a small key skip or something eventually.

Last edited 30 Nov 2013, 14:34 by Volvagia.

Re: Tricks/Glitches/Timesavers topic

#76

...Isn't this exactly what Parax just did in his video?

Yeah.. Just edited my post. Never did watch that 2nd video, lol. Sorry about that.

Anyway, this time I believe I've actually found something new, did a quick seach for desert palace in the threads, nothing came up.
This would most likely be useful in 100% though, if useful at all, because this requires Nice Bombs.

In 2F of Deset Palace, the top right room, you have to navigate some boulders to have them break some blocks.
https://dl.dropboxusercontent.com/u/6440063/albw/sand_palace_%20nice_bomb_timesaver.jpg
However, you can stand where I stand in this picture:
https://dl.dropboxusercontent.com/u/6440063/albw/sand_palace_%20nice_bomb_timesaver2.jpg
and throw the Nice Bomb up there and it will be able to hit the last block, skipping the entire room.
I tried to do it without Nice Bomb for a while, but it was just barely out of range, I also tried using a bomb and sand rod to get up on top of a sand pillar and throw a bomb from there, but I didn't manage to do that either.
It'd save a decent amount of time if it someone could pull it off without a nice bomb.

I'll try to pay more attention to the thread from now on to prevent double-posting stuff.

Edit:
I managed to skip raising the sand on the 3rd floor of the Desert Palace:
https://dl.dropboxusercontent.com/u/6440063/albw/desert_palace_3rd_floor_skip.jpg
I made the statues follow me to the wall and jump into me so that I gained invincibility and had them stand inside of me. Then I used tornado rod to fly up in the air along with them. The statues collision pushed me to the right and I landed up on the ledge. I tried it again after, it wasn't hard at all.

Last edited 30 Nov 2013, 15:19 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#77

Yeah.. Just edited my post. Never did watch that 2nd video, lol. Sorry about that.

Anyway, this time I believe I've actually found something new, did a quick seach for desert palace in the threads, nothing came up.
This would most likely be useful in 100% though, if useful at all, because this requires Nice Bombs.

In 2F of Deset Palace, the top right room, you have to navigate some boulders to have them break some blocks.
https://dl.dropboxusercontent.com/u/6440063/albw/sand_palace_%20nice_bomb_timesaver.jpg
However, you can stand where I stand in this picture:
https://dl.dropboxusercontent.com/u/6440063/albw/sand_palace_%20nice_bomb_timesaver2.jpg
and throw the Nice Bomb up there and it will be able to hit the last block, skipping the entire room.
I tried to do it without Nice Bomb for a while, but it was just barely out of range, I also tried using a bomb and sand rod to get up on top of a sand pillar and throw a bomb from there, but I didn't manage to do that either.
It'd save a decent amount of time if it someone could pull it off without a nice bomb.

I'll try to pay more attention to the thread from now on to prevent double-posting stuff.


Thought about this too! I was talking to ZFG and Faschz about it the past few days just none of us had tried it since ZFG and I have been doing Any% and FaschZ has been looking for glitches. Good to know this works though! Nice Bombs are totally worth it now for that dungeon in 100%!

ALSO, in the room with the blocks you're supposed to raise the bombs up to the blocks, if you throw nice bombs up there at them it blows them up without using the rod... This might save a re-equip if you change equipment for something... Also it'll just be faster in general. I'm curious if you can hit the switch with a nice bomb and just skip the entire room now actually...

EDIT: You edited your post and posted a new skip when I was typing this out... just saw your new update for the 3rd Floor Skip.... Nevermind then! haha

Last edited 30 Nov 2013, 15:09 by Volvagia.

Re: Tricks/Glitches/Timesavers topic

#78
So, I found a way to skip the Dark Palace Maze.
https://dl.dropboxusercontent.com/u/6440063/albw/dark_palace_maze_skip_1.jpg
https://dl.dropboxusercontent.com/u/6440063/albw/dark_palace_maze_skip_2.jpg

You lure a snap dragon into the corner between the tree and pegs. After that you'll be able to clip slightly into the tree by using tornado rod (or stun it with boomerang after taking damage and walk into the corner).
When you land, use pegasus boots to the right, you'll bounce off the tree and land on the pegs to the left. Then walk on the pegs to the other side, the guard won't be able to see you because you aren't on the same height as him.

Volvagia is throwing together a video for me.

Edit:
Here's the video http://www.youtube.com/watch?v=6N5aYaNLJ5E
It doesn't have the guards, but it does show how to do the trick.

Edit2:
In the 2nd room of the dark palace, after the small key spawns, you can grab it with the Hookshot by standing on the right tile that you're supposed to blow up.
In the 1F main room in the top left there's a floor tile you're supposed to blow up after falling down there. You can simply throw a bomb up there instead.
On 2F, the room where you have to blow up the closed windows, you do not actually have to activate any of the switches, the upper right and left one can easily be hit by throwing a bomb.
The lower right one is slightly trickier and most of link has to stand over the void so that you're throwing the bomb straight to the right, where the window is.

All are kinda obvious, but decided to post it anyway.

Last edited 30 Nov 2013, 16:55 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#80
No, you can't use the Hookshot for that Swamp Palace skip. It doesn't reach far enough. You don't need to not have that room completed to try it, just go in and see if you can reach the switch.

Quote
ZFG and I have been doing this in runs, I thought everyone was aware of this since I thought it was documented already


It is documented. In the first post. :P There's only two pages, it's not that hard to just ctrl + f to check if something's been found already before posting about it...

Nice Dark Palace stuff though, I just practiced that dungeon last night and didn't think of some of that "obvious" stuff somehow. How would that maze skip be done in a run? Currently I don't think we're getting either a shield or a boomerang, so it might be tough to make that work. Wouldn't be hard to just rent the Boomerang I guess but pushing enemies with the boomerang is so slow...

Last edited 30 Nov 2013, 17:54 by Paraxade.

Re: Tricks/Glitches/Timesavers topic

#82
Lorule Palace Small Key early:
https://dl.dropboxusercontent.com/u/6440063/albw/lorule_castle_early_small_key_1.jpg
https://dl.dropboxusercontent.com/u/6440063/albw/lorule_castle_early_small_key_2.jpg
https://dl.dropboxusercontent.com/u/6440063/albw/lorule_castle_early_small_key_3.jpg
From the 2nd floor you walk slightly down left, open the small chest from behind, then walk back up to 2nd floor.
I do not really think it is faster than grabbing it the normal way and just warping back up because of the 2 empty rooms you walk thru.

Re: Tricks/Glitches/Timesavers topic

#83

No, you can't use the Hookshot for that Swamp Palace skip. It doesn't reach far enough. You don't need to not have that room completed to try it, just go in and see if you can reach the switch.

It is documented. In the first post. :P There's only two pages, it's not that hard to just ctrl + f to check if something's been found already before posting about it...

Nice Dark Palace stuff though, I just practiced that dungeon last night and didn't think of some of that "obvious" stuff somehow. How would that maze skip be done in a run? Currently I don't think we're getting either a shield or a boomerang, so it might be tough to make that work. Wouldn't be hard to just rent the Boomerang I guess but pushing enemies with the boomerang is so slow...


hookshot, normal hookshot doesn't hurt enemies.

Re: Tricks/Glitches/Timesavers topic

#84
I figured out a way to save some time in Lorule Castle.
By using the Pegasus Boots from 3F down to the small key you land on the chest. (karterfreak figured this part out)
By falling down into the lava right after opening the chest without walking to far from the ledges, your respawn point will stay up on 3F, so you'll go all the way back up instantly. This makes it so that you won't have to use the warp back up.

Last edited 30 Nov 2013, 19:23 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#86
In the Tower of Hera, if you wait for a short bit before picking up the heart container, it just shows the Pendant for you to grab. Relevant for potential Low%, should also work in House of Gales.

Re: Tricks/Glitches/Timesavers topic

#87

In the Tower of Hera, if you wait for a short bit before picking up the heart container, it just shows the Pendant for you to grab. Relevant for potential Low%, should also work in House of Gales.

Works in House of Gales, too. You do not have to pick up the heart container.

Re: Tricks/Glitches/Timesavers topic

#89
What does bringing a chicken inside have to do with anything?
All you have to do is figure out a way to clip enough into the wall to go through the house or door?


I also wonder if portals always work, even before they are shown.. if it's true, and you clip a bit into the wall where a portal should be, maybe you can activate it early.
Guess the best way to figure this one out is the north east house in kakariko village.

Re: Tricks/Glitches/Timesavers topic

#90
Haha woah, you're totally right, bringing a chicken inside has nothing to do with it. I don't know what I was thinking. I don't know-- would you like to try to clip into that house?