A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#751
Lol yuga being called medium would have been pretty funny :p, but yeah I get the theory stuff and I wish you the best of luck :), remember to check that yuganon rng for me ;)

Re: Tricks/Glitches/Timesavers topic

#752
So, I'm guessing you can change your X,y,z location for a save file?
Which would allow you to save with a big bomb, and then change locations.
Or am I guessing wrong?

Re: Tricks/Glitches/Timesavers topic

#753

So, I'm guessing you can change your X,y,z location for a save file?
Which would allow you to save with a big bomb, and then change locations.
Or am I guessing wrong?


Sadly, the Big Bomb following you is not something that saves.  For that, I'd have more luck replacing one of the NPCs in the Village of Outcasts with the Big Bomb, or changing executable to think that the string for the cult preacher the map data is asking to place is the Big Bomb instead.  I can modify the game.

Changing save files isn't something I haven't fully accomplished yet, but I've definitely begun to map out that data.  It might actually be easier for me to modify the game's executable to think that a save file contained different data than it actually does.  The 3DS hardware-based encryption/MAC is a pain, and nobody's written tools to fix the MAC yet.  (MAC = a type of cryptographically-secure checksum, similar in use to a cryptographic hash.)

Save files actually don't store your X/Y/Z at all - they store which weathervane you saved at.  You'll notice that if you save at the side of a weathervane, you'll still end up loading at a canonical location in front of it regardless of where you saved.  This means that save file hacking cannot be used for arbitrary teleportation.

However, there are weathervanes in Lorule =^-^=  What I'd like to do is play through until I get the Master Sword, but don't go to Hyrule Castle Tower.  At that point, save the game at Karariko Village, then hack my save to be as if I'd saved at Village of Outcasts instead.  From there, I could see what happens if I do various things.  I could answer some current unknowns:

1. Are the portals present in Lorule even if you haven't gone through Hyrule Castle Tower?
2. If they are, what happens if you go through the portals, particularly as it relates to the Hyrule side?
3. What happens if you get near the Lorule Blacksmith's house like this?  My current educated guess is that the message you get when you exit that house is actually the master even that triggers the opening of the portals.  It'd be interesting to see what happens if you approach like this without having gone through Hyrule Castle Tower, beating Yuga 2, or seeing the creation of Yuganon (the cutscene internally named "Demo 4").
4. If you do see Hilda's message, and her message affects the world, what happens if you then go through Hyrule Castle Tower?  As I've been theorizing for a while, it's possible that instead of seeing "Demo 4", you'd fight Yuganon and complete the game.

By the way, the "Documenting" thread on this subforum has a link to a spreadsheet I've been making with what I've determined so far about the save file format.  There are a lot of event bits in this game, but the save files aren't very big - 0x1604 bytes each.  Mario Paint for the SNES had almost twice as much save data as this game (0x8000 bytes, compared to 0x440C).

Melissa

Re: Tricks/Glitches/Timesavers topic

#754
That sounds cool.
If you can find a way to change your location with the big bomb, you could find out if the Bomb Guy would stop you from any X,Y,Z or not.
Let's pretend we found a way to walk through trees, will he stop you at all? (Not much point though if you couldn't skip the thief dungeon)

Re: Tricks/Glitches/Timesavers topic

#755

That sounds cool.
If you can find a way to change your location with the big bomb, you could find out if the Bomb Guy would stop you from any X,Y,Z or not.
Let's pretend we found a way to walk through trees, will he stop you at all? (Not much point though if you couldn't skip the thief dungeon)


If we could clip into the lone tree to the left of the Lorule Castle bridge, we could use the Tornado Rod to get on top of it, then drop from it onto the nearby fence.  Once on the fence, we could get the Big Bomb to follow us again, then head west-by-southwest toward the Lorule Blacksmith screen transition.  At a very specific spot, dash northwest into the void.  Supposedly, the Big Bomb will follow Link enough to clip the bomb into the next screen, but the bomb will also no longer be following Link.  Go west to the Blacksmith's house area, and we could get the Big Bomb to follow us again.  Since we just bypassed the game's check for the Big Bomb, we should then be free to walk it into the Village of Outcasts.  Once there, we have a known exploit to break into any locked building using the Big Bomb.

That was the theory we had earlier in this thread.

Re: Tricks/Glitches/Timesavers topic

#756
Yes, and if someone could use hacks to put themselves on the ledge, we'll get a faster answer on if we should continue to try or not.

Re: Tricks/Glitches/Timesavers topic

#757

Yes, and if someone could use hacks to put themselves on the ledge, we'll get a faster answer on if we should continue to try or not.


And there is where I come in. =^-^=

Re: Tricks/Glitches/Timesavers topic

#758
Well, just to add some activity to this place, I found some useless stuff a while ago but I might as well share it here.

I found some kind of fire storage that might only be possible with the Nice Fire Rod.

Original image Original image

If you're in a big enough area, you can light it up as if there was fire everywhere. The game will store things that are off screen and will activate again once you return to them within a certain range.

So what I did was, shoot some fire, dash away in a different direction. Shoot fire again, then dash in a direction away from both etc. Eventually, the area will light up as if fire was everywhere. It kind of explains the lighting glitch on top of the castle gate.

Re: Tricks/Glitches/Timesavers topic

#759
If there are enemies off screen, and walk into the area, will they get hurt/die?

Re: Tricks/Glitches/Timesavers topic

#760
I haven't tested it on any enemies so I'm not sure.

Btw, I was thinking about the Lorule gate clip and how it should actually have a use when I thought up an interesting theory. A theory that could skip Thieves' if it works.

Has anyone ever tried to see if there is a loading zone having beaten all the dungeons but Thieves'? Having the Triforce of Courage clearly isn't the reason the loading zone appears, so what is? The obvious answer is having all the paintings right? Well I got a crazy idea that it might not be. Of all the dungeons, Thieves' is the only one that needs to be beaten before another because the Sand Rod is unlocked through it. Because of this, we can skip the ToC because it actually becomes glitched when doing Thieves' last. So what if the loading zone actually appears after beating all the dungeons but Thieves'!

This could work because the game obviously thinks Thieves' needs to be beaten to have the Desert Palace portrait right? What I'm thinking is, having all the portraits might only be required to actually open the gate and that the loading zone might be there before getting the Thieves' portrait!  :o

Would anyone be willing to test this? If so, that would be awesome :D (Sorry if this has been tested before, but I have never heard this idea yet)

Re: Tricks/Glitches/Timesavers topic

#761
That sounds hilariously stupid even on this game's standards.

The thing is tho, that it's fairly similar to Thieves' Portrait door. It's likely the loading zone appears after the cutscene takes you inside there for the first time.

It's still worth a shot tho.

Re: Tricks/Glitches/Timesavers topic

#762
Lol, it's just something I came up with last night. It most likely won't work but I think at this point, anything should be tested to find a skip for Thieves' xD

Re: Tricks/Glitches/Timesavers topic

#764
I actually think that Lorule Castle always has the entrance, we just can't clip through it at a proper angle or height to trigger it.  But that would be silly if I'm wrong and you're right about that, a really stupid way to skip Thieves' Hideout =^-^=

I have been so ridiculously busy at work that I generally get home at midnight Monday through Friday, so you can imagine how that affects what I do at home.  This is what has stalled all attempts at hacking this game further.  That, and failure to see someone named cell9 online EFnet in the last two weeks.  He has a toolkit that would be extremely helpful for me hacking this game's save files.

Some of my ideas are so simple but are just missing one little thing to trigger them.  Skipping Thieves' Town via the Bomb Flower ought to be possible if we could clip into the tree on the left side of the Lorule Castle bridge.  From there, Tornado Rod to get on top of the tree.  From the top of that tree, dash-slide to get onto the fence nearby.  Before getting onto the tree, you can leave the Bomb Flower by the fence.  Once on the fence, walk over to the Bomb Flower and get it to follow you.

At a very particular location of the fence leading westward toward the Lorule blacksmith, dash slide northwest off the cliff.  The Bomb Flower will follow you onto the abyss, but not into the abyss.  This will get the Bomb Flower into a position that is both on this screen and accessible from the blacksmith's screen.  Go to the blacksmith's screen--possible since the bomb isn't following you--and make it follow you.  Very carefully get past or kill the monsters and go to the Village of Outcasts.  Execute the known exploit to break into buildings using the Bomb Flower, and free sage for you.

The missing part of all that: just clipping into that tree.  The tree has no walls touching it.  The bushes around it are slightly too far way to be useful for clipping bugs.  The tree being round means that a Hinox can't force you to clip into the tree.  Getting onto the fence without using the tree either directly or by jumping off from the Lorule Bridge's entryway arch would be acceptable, but there don't seem to be ways of accomplishing these things either.

It's like the game conspires against my ideas sometimes.  So far, I haven't contributed anything to this community >.<

Melissa

Re: Tricks/Glitches/Timesavers topic

#767
Nice finds there man! :D

I'm surprised none of these have even been thought of until now xD Eastern Palace is the 1st dungeon done in the game lol

Re: Tricks/Glitches/Timesavers topic

#768
I actually did know about the TRodding there, was figured out when we were entertaining the idea of doing Eastern Palace backwards (which doesn't work because merge, btw). Never brought it up because like Nick said, it's slower.

- For the first part, you'd have to open your inventory anyway which negates the time save
- For the second part, the platforms are waiting for you to merge on them initially so to get on top you'd have to wait a cycle.

Re: Tricks/Glitches/Timesavers topic

#769
I've been thinking about something: Does the Tornado Rod set some kind of movement state that locks Link in place on the X and Y axes?  I feel like it would explain why you can't just use bomb explosions to knock yourself around while in the air.  "Bombrodding" seems to require something beyond that.

I think that this might be the case because in many other glitches, all we're doing is applying a velocity vector once Link is in the air.  If you leave the ground for a reason other than using the Tornado Rod or smacking a wall with the Pegasus Boots, you can be knocked around by anything that applies a horizontal force ("horizontal" being X and/or Y axes here; distinguishing from vertical or Z.).  Bombs, Fire Rod flames, crows... most things that do damage.

(Knucklemaster/Armos/Marcus the Moblin/chompy mouth things in front of the Dark Palace are a different type of glitch: using the Tornado Rod or damage invincibility to force the game to find somewhere to put you when your collision box is occupied.)

Re: Tricks/Glitches/Timesavers topic

#770
The game won't allow two entities,  link and an entity on the same tile, so it forces link to move out since it prioritizes the other entity for some reason, bomb rod is something else, its using the bomb blast to move link not forcing him, cause the bomb isn't even there, and it moves you backwards, not horizontal,  and in hera you have enough height to clip to the other floor via this, also one more thing,  I found out a way to duplicate items on floors, such as the monster items, they require a cutscene to be in use thought,  has anyone experienced this or tested in any way?

Re: Tricks/Glitches/Timesavers topic

#772
I discovered this back in January and brought it up in IRC a couple of times, we never found an actual application for it.

Re: Tricks/Glitches/Timesavers topic

#773
Seems to be more of a tas thing tbh. But if you can pull it of during a marathon is funny xD

Re: Tricks/Glitches/Timesavers topic

#774
There's no places to make a key appear, right?
Otherwise the only use this might have is double rupees.

Re: Tricks/Glitches/Timesavers topic

#775
I saw something in Misery Mire and am wondering whether it's been considered before.  What if we were to go counter-clockwise instead of clockwise around Misery Mire in order to do the Desertless Desert Palace Skip?  If we could, it seems like it would be considerably easier to execute, requiring only one wall jump.

https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGeC9RMNA
https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlsAZNSuQ

The reason I don't know whether this works is because I can't get up on that ledge.  I can easily Nice Bomb-jump the south-facing equivalent but not the north-facing side.  I think the slight difference due to the angled shape of the world might be interfering.  Also, I have tried repeatedly, but have never been able to do the Fire Rod jump--the Quick Equip cancel is too difficult for me due to it requiring touching the screen in coordination.

I apologize if this has been considered before.

Last edited 23 Oct 2014, 03:03 by Myria.

Re: Tricks/Glitches/Timesavers topic

#778
I'm pretty sure this is the only possible spot for this :P

I did try to get to the Heart Piece location by means of going OoB but sadly, couldn't get past the wooden wall.

Original image

There is a big invisible wall to the sides of the gate preventing Link from walking on the wooden part. Being partially clipped into the wall and t-rodding only makes Link hit an invisible ceiling. Still a cool find though!

Last edited 11 Nov 2014, 22:06 by Weegeechan.

Re: Tricks/Glitches/Timesavers topic

#779
btw, anything else we can even throw besides chickens?
Can we freeze birds and clip through fences at all?

Re: Tricks/Glitches/Timesavers topic

#780

btw, anything else we can even throw besides chickens?
Can we freeze birds and clip through fences at all?

No, cucco's can't be frozen and I've tried different thrown objects but it seems Cucco are the only way to. I'm pretty sure it's because when you throw them they end up behind you but will still fly forward and end up pushing you into cracks/etc. Pretty similar to portal clipping

EDIT: I just realized that you meant the regular birds you see across Hyrule. Those birds actually have no collision data and can be walked through. Shooting projectiles at them do nothing as they will just. go through them.

Last edited 12 Nov 2014, 07:03 by Weegeechan.