A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#781
There is a big invisible wall to the sides of the gate preventing Link from walking on the wooden part. Being partially clipped into the wall and t-rodding only makes Link hit an invisible ceiling. Still a cool find though!


I was playing with this again last night as well and found that you can get OoB on both the left and right sides of the gate. I wasn't able to OoB from the outside area in though.

https://www.youtube.com/watch?v=5_p9EhE0GZY

The game also prevents you from standing on top of the wall on the right (which you sometimes end up in if you clip through on the right) - you fall straight off as soon as you get up there; you can stand on top of the gate though like you've shown in that image.

But how many such gates/similar objects are there in the game with chickens around?


I don't think there are any others with cuckoos nearby. As demonstrated with portal clipping you can achieve similar affects on portals with stunned/frozen enemies - and there are plenty of gates in-game with those around.

Last edited 12 Nov 2014, 10:45 by Tryst.

Re: Tricks/Glitches/Timesavers topic

#782
I wonder if you can skip a part of Rosso's Ore Mine by doing a diagonal dash on a platform to the other one.... haven't tried it yet though :P

Re: Tricks/Glitches/Timesavers topic

#784
lol there are 2 skips! Saves 26-27 seconds against normal route. It doesn't need to be done ASAP as long you don't overshoot the platform and land at the bottom before the cycle ends (= you can then leave the mine)

1. 2nd platform, stand on the northern edge and just left of the eastern row (red ones), RNG is a bitch, so dash only if you have the clearance for it!
Dash slide south east, you'll land on the edge if done correctly.

2. Position yourself just above the bottom red line, then dash slide. Though it can be done without, but with dash slide you'll go a bit further away, reducing the chance to miss the platform down of you!

Last edited 23 Nov 2014, 20:30 by Yoshistar95.

Re: Tricks/Glitches/Timesavers topic

#785
This is probably already known, but I found it quite amusing. Speed running the Advanced Treacherous Tower I got to the final boss. The quickest way to kill it is to use a spin attack, then finish it off with a Purple Potion, however my spin attack caused me to slide off the edge of the map. Spamming the bottle button, I managed to use the bottle whilst falling! https://www.youtube.com/watch?v=1I3VeBWwz3Q

Re: Tricks/Glitches/Timesavers topic

#786
Idk, but nice finding! It does cause you to delay the use of it though :P
Btw, is it known that you can use (Big) Spin before the charged animation? It's a good aim for a frame perfect one, done it several times during TT attempts. Just when the light fades it's charged I think, maybe small delay?

Re: Tricks/Glitches/Timesavers topic

#787
Youtube delivers some stuff I think is new for a change.

https://www.youtube.com/watch?v=JSw_34Ttb3g

You can clip through some hammer blocks near Lost Woods with Hookshot. Probably not useful, since you'd need Titan's Mitt to really get anything from this, and by the time you have Titan's Mitt (If you even get it), you would definitely have a hammer.

https://www.youtube.com/watch?v=qsUTGBVOIso

Now this one has a bit more to it.
The first glitch is clipping inside some rocks and a hard fence near Lost Woods with Hookshot, and from there you can go OoB similar to what could be done near Big Bomb/Octoball/Haunted Grove area. Again, probably not too useful, but it should be checked out a bit.

The other glitch is your normal portal clipping at Kakariko (With Cucco) and the same portal in Lorule (With a Moblin). The only thing that might be new there is that on Lorule side, you can get yourself slightly OoB by dashing at stuff, but I feel this should be a known thing.

Re: Tricks/Glitches/Timesavers topic

#788
Will this hookshot trick let us get a big bomb into town at all?
Any theories on "if we can get on trees, that we can do a huge shortcut?"

Re: Tricks/Glitches/Timesavers topic

#789
tdutchnick96 wrote

http://youtu.be/YrK5bwHTBGE capture card version


Not 100% sure about this, but it appears as though going through the tree there was an intended secret. There are rupees inside the tree, which doesn't make sense unless it was intended, and plus you can't really see any of the trunk for that tree. Cool little shortcut/secret though...

Re: Tricks/Glitches/Timesavers topic

#790
Why would there be rupees there if you're weren't supposed to be able to get there? I actually thought about using this rupee in any% route, getting it at the beginning before power glove skip, but it just takes way too long.

Re: Tricks/Glitches/Timesavers topic

#791
Hey guys, I don't use these forums often, so I apologize if this/something better  is already known, but I think I found a way to get the Turtle Rock BK skip more consistently by using the spikes as cues.

http://youtu.be/pd5j_qY0LY4

Re: Tricks/Glitches/Timesavers topic

#792
Oh damn.
As a someone that lives by visual cues, I never even thought of using the spike rollers as visual cues.
Will definitely see if I can make that work out for me.

Re: Tricks/Glitches/Timesavers topic

#793
So, as far as I know, this one is new
Original image

Reaching this ledge is both stupid and useless, as far as I know.

So, how do you do this?
You first Fire Boost (Or bomb boost, if you're into that) yourself on the fence to the right of BSmith.
Then, you throw a bomb on this ledge, and fairly quickly dash slide across.
The bomb needs to detonate at a correct time to stop your dash before you slide into the moat (Which is at least close to a softlock)

Re: Tricks/Glitches/Timesavers topic

#795
Months ago, I discovered a way to get out of the water if you fail the Dark Maze skip. I just remembered it now and updated the Dark Maze skip page with information on the trick. http://zeldaspeedruns.com/albw/overworld/dark-maze-skip

Basically, you can T-rod out of the water and up through the ground by doing a few things.

Original image

I also discovered another way to do Rosso's Ore Mine skip. It's faster than any other way and involves an Off A Ledge Fire Boost/Bomb Boost . I highly recommend NOT doing the Bomb Boost as the Fire Rod Boost is much easier. You get hit by either damage source while jumping off the center of the bridge and get boosted onto the ropes on either side. With this method we can still skip Hilda's text and the FRB isn't that hard to do. I'd say it's easier than the old trick because you don't have to deal with the Hinox and the awkward setup.
http://zeldaspeedruns.com/albw/overworld/rossos-ore-mine-skip

Original image Original image

Last edited 10 Feb 2015, 02:30 by Weegeechan.

Re: Tricks/Glitches/Timesavers topic

#796
I cant seem to get this Frb, And i know I'm doing it right, I'm just falling right over the rail,  and there is another way to do this thats just 2 secs slower but what am I doing wrong, too fast, wrong position?

Re: Tricks/Glitches/Timesavers topic

#797
Hmm, the bomb boost to the railing isn't really new. It just was never used because bomb boosts are terrible.
The Fire Rod Boost is nice tho.

Re: Tricks/Glitches/Timesavers topic

#798
@Aham: If you are falling off the ledge then it's your positioning. You have to do the FRB in the center and then be almost hit in the center. The timing is a little tricky and I'll try to find a good setup later. If this turns out too hard to get consistently we might as well stick to the old way.

@Road: Dang, I didn't know the BB was discovered. I thought it seemed a little too obvious of a trick to have not been :P

Re: Tricks/Glitches/Timesavers topic

#800

Errr... not to steal your thunder Weegee, but I actually discovered that trick to get out of the Dark Maze moat quite a long time ago.

https://www.youtube.com/watch?v=FLzGGMm9QKo

Edit: Earlier post in this thread about it: http://forums.zeldaspeedruns.com/index.php?topic=1478.msg28336#msg28336


Really sorry about that man :P I didn't think it was discovered because the pages for DM skip didn't include it.

I fixed the trick pages for this and the BB for Rosso's to give proper credit :)

Re: Tricks/Glitches/Timesavers topic

#801
Also, I tried messing with the FRB again and it turned out being a lot harder than I thought. I thought I figured out a really good setup then realized it only worked with the Nice Fire Rod. The FRB here is just as frame perfect as a BB, if not harder :^( Idk why I thought it was easier in the first place. I guess I kept getting lucky.

Original image

The hitbox kept getting me from ridiculous lengths making the timing way too hard. So, sorry for semi-fail timesaver. If anyone can actually find a good setup then that would be great.

Last edited 11 Feb 2015, 20:14 by Weegeechan.

Re: Tricks/Glitches/Timesavers topic

#802
Yeah the method I said earlier is only about 1s faster than the old way but alot more consistent so its definitely worth it, the position is the 2nd line to the right after the pole and the very bottom and then just do a frb and hookshot to the bottom left and then hookshot over the bridge,  I'll try to provide a clear pic tommarow, sorry :P

Re: Tricks/Glitches/Timesavers topic

#803
Not too long back I posted about reaching a useless ledge from BSmith screen with a combination of Fire Rod Boost, dash slide and stopping the dash with a well timed bomb explosion.

I later realized you could probably do the same at Lorule BSmith.
Indeed you can.

I think it's bit harder though. Kinda.
Quote
You first Fire Boost (Or bomb boost, if you're into that) yourself on the fence to the right of BSmith.
Then, you throw a bomb on this ledge, and fairly quickly dash slide across.
The bomb needs to detonate at a correct time to stop your dash before you slide into the moat (Which is at least close to a softlock)


This is for the Hyrule one. Here, I'm not sure if the fence is shorter or what, but I didn't get the dash slide here, so I had to walk one screen north on top of the fence for it. The reason the dash slide is a bit trickier is that you can't just go to the end of the fence and start a dash. You need to actually find a decent spot for it.

On the other hand, it's easier because if you successfully dash slide, but the bomb detonates late, you'll fall into the hole instead, and spawn back at the fence. That's a stark contrast to nigh softlock from the Hyrule one.

Again, this is beautifully useless as far as I can tell, but hey, it's something.

Original image

Re: Tricks/Glitches/Timesavers topic

#804
That's quite an awesome find  :o

If I remember correctly, we were trying to figure out a way to get on that ledge to test if we could bring the Big Bomb into Thieves' Town. Did you try dashing at an angle to get into Thieves'?

Re: Tricks/Glitches/Timesavers topic

#805
I didn't think of trying that, because with this, there's no way for me to reach this ledge with the Big Bomb in tow.

Something I'm thinking now though, is... are there places where a dash slide could be useful, but we simply can't stop on a useful spot, and instead slide right off? Because I want to make "Bomb Stopping" a term for this game.

Re: Tricks/Glitches/Timesavers topic

#806
That's a good question....

I can't think of any off the top of my head but I wouldn't doubt there's a use for Bomb Stopping somewhere in the game. Next time I'm messing around i'll be looking out for possible uses for this  ;D

Re: Tricks/Glitches/Timesavers topic

#807
I found a new trick in HoG! I figured out a way to do the moving block room in it's 1st cycle.

First, you'll want to merge on the 1st block as soon as you enter the room.

Original image

Then un-merge onto the platform with the chest and merge onto the next wall to this platform

Original image

Quickly get into this similar position. Then when the block starts getting close, move off the ledge. There's about 4-5 (?) frames where Link stays at the same height he was at when he left the ledge, meaning you can get just enough distance to then T-Rod in air and land on top the block.

Original image

I imagine this works in a few other places but I haven't tested around yet.

Also, just a quick useless HoG find. You can dash slide to this platform:

Original image

So if a Big Key skip ever gets found, then here's a fast strat! lol

Re: Tricks/Glitches/Timesavers topic

#808
Nice finds.
The first one might be useful in, idk, chest% in ILs.

The second one... you don't get blown away by the wind?
Do you think this one would be easier/harder to pull of than the current skipskip?

Re: Tricks/Glitches/Timesavers topic

#809
2nd doesn't replace skipskip, it'd just be a faster way to get to the area. I think I did that slide before, but as he said, it's currently useless.