A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#721
So I managed to get out of bounds near the place with the big bomb by using the bomb boost in the screen south of the baseball minigame, by using the hookshot I was able to get to the baseball minigame screen and then to this screen, unfortunately it seems that there is not a way to get the bomb to follow you. Unfortunately I can't upload a picture right now but I will as soon as I can.

Edit: I also managed to get inside the baseball minigame area, you can't change screens from here, there are invisible walls surrounding the place, you can't even void out like in other places

Last edited 23 Aug 2014, 02:51 by RudyCarcue.

Re: Tricks/Glitches/Timesavers topic

#723
I would also like to experiment with this.  So you came from the screen south of the baseball diamond.  Where did you do the bomb boost there?  I've known that it's possible to get up onto the ledge in Lorule for a while, but have never been able to myself.  I thought that it might be something like portal clipping, but the ground-level portal just voids me out as soon as I clip it.

Melissa

Re: Tricks/Glitches/Timesavers topic

#724
Myria there is a place south of the baseball minigame that you can only access through a portal in Hyrule, you can do a lemon boost which requires throwing the nice bomb to get onto the ledge in Lorule.

Re: Tricks/Glitches/Timesavers topic

#725

Myria there is a place south of the baseball minigame that you can only access through a portal in Hyrule, you can do a lemon boost which requires throwing the nice bomb to get onto the ledge in Lorule.


What do you mean when you said you used the Hookshot; did you use that to cross from the trees on the left to the right? I'm confused without screenshots showing location.

Re: Tricks/Glitches/Timesavers topic

#726
Yes I used the hookshot to cross from the trees on the left to the right, I also use it to avoid falling back in bounds since it is easier to navigate the place using it. I will link some screenshots soon, I just need to do it again.

Edit: here are some screenshots, sorry for the bad quality, I can't use miiverse right now.
https://twitter.com/rcarcue/status/503201128579092481
https://twitter.com/rcarcue/status/503201232668749825
https://twitter.com/rcarcue/status/503201410436300801

Also here I am inside the baseball minigame area:
https://twitter.com/rcarcue/status/503012118195863552

Last edited 23 Aug 2014, 15:27 by RudyCarcue.

Re: Tricks/Glitches/Timesavers topic

#727

Yes I used the hookshot to cross from the trees on the left to the right, I also use it to avoid falling back in bounds since it is easier to navigate the place using it. I will link some pictures soon, I just need to do it again.


I had no idea you could traverse trees like that, I've attempted this in the lost woods several times but never had any luck.

Re: Tricks/Glitches/Timesavers topic

#728
Yeah, I fooled around this one a bit too, and also ended up in the baseball field. (All these invisible walls literally why)

However, I also managed to do a fairly quick routing to reach the Big Bomb with this. Not sure if it'd be faster than to buy the bomb tho. Not that it matters, since nice bombs are sort of a necessity.

Re: Tricks/Glitches/Timesavers topic

#729
I know this is a long shot and I'm not sure if it's been tested before but I have a suggestion. We know that there are certain areas you can bomb-coil yourself into when low on hearts and essentially skip certain text scenes (Eastern palace exit/thieves den entrance) Is there a slim chance a similar method could be used to transition into thieves town with the big bomb entow?

I've tried testing it myself but unfortunatly standing next to a small bomb triggers the big bomb. However, You can throw a bomb then dash to its location, this prevents triggering the big bomb due to the ramp up time needed for it to begin following you.

On the occasions I managed to get the timing right, the smaller bomb recoiled me north into the loading box of thieves town but shortly after the explosion the bomb man triggers his speech and you warp backwards. I've tested this quite a bit the last hour and this does seem to cause a slight delay to his speech but I could just be imaging it. Could others test this and see what they think?

I'm yet to try it whilst low on health as the timing is tight so I wanted to practice first. I'm hoping a death transition could essentially prevent bomb man appearing.

Re: Tricks/Glitches/Timesavers topic

#730

I'm yet to try it whilst low on health as the timing is tight so I wanted to practice first. I'm hoping a death transition could essentially prevent bomb man appearing.


What good would it do if you're dead and have to respawn somewhere?

Re: Tricks/Glitches/Timesavers topic

#731

What good would it do if you're dead and have to respawn somewhere?


I just tried it.  If you don't have any fairies, you just die and respawn at your house in Hyrule.  If you have a fairy, she'll revive you, then immediately the bomb guy's speech will trigger, and you'll be teleported backward as usual. =(

Melissa

Re: Tricks/Glitches/Timesavers topic

#732
So far, I've had no luck clipping into or onto that tree near Lorule Castle's bridge.  I still need to finish another playthrough now that I have the digital version so that I can try the Mean (non-Nice? =^-^=) Tornado Rod and such there.

Melissa

Re: Tricks/Glitches/Timesavers topic

#733
Has anyone ever clipped into the House of gales whilst the gate is closed? You can kind of move in and out of the column to the left of the gate and work your way forward. Unfortunately so far I always get pushed South-west from the wall. I've managed a few screen caps which you can see below. I understand this would be of no use, but as far as I'm aware you can't enter any of the current dungeons currently without the use of items. It would be quite the novelty if we could get in.

This is he column you can work up-
https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yUeSyrZQ

This is almost as close to the furthest in I have managed. I've managed to get it so that links green hat is about half way through the middle bar.
https://miiverse.nintendo.net/posts/AYQHAAABAACNUKErfmD9Hw

Re: Tricks/Glitches/Timesavers topic

#734
I noticed something this morning during Zaheer's live stream run of low%.  After Yuga 2 died, the door opened.  But before that short cutscene, Zaheer moved.

It appears that we have control of Link for a short time between the door opening and the cutscene.  With some insane maneuvers and timing, it may be possible to exit the door before that cutscene plays.  If a lot of "ifs" play out in our favor, this could theoretically lead to early Yuganon.

The first thing to try would be to die in this time window.  If Link is able to die and resume, what happens?  Something for us to try out.  If Yuga 2 still spawns when we return to Hyrule Castle Tower afterward, that would indicate that it is not his death that flags his disappearance, but rather his post-death cutscene.

Melissa

Re: Tricks/Glitches/Timesavers topic

#735
Myria you were always allowed to move after you kill yuga 2 and the door opens but you lose control during it opening and there's not much you can do. I'm not sure how early yuganon works since the castle has an entirely different property than hyrule castle( via zelda's bedroom ) which makes me believe that lorule castle is a seperate map from the rest of the game since it also requires a trigger to load the loading zone. In addition dying after a boss and continuing doesn't do anything but waste time and rupees so unfortunately you can't skip that cutscene and even so you would lose 1-2 minutes

Re: Tricks/Glitches/Timesavers topic

#736
Maybe a cool idea is dying where you are after you enter lorule( after the first lorule portal ) and dying there , would it bring you to hyrule with lorule portals open or nothing?  This could lead to a small route change if it does work :p also too lazy to test

Re: Tricks/Glitches/Timesavers topic

#738
What I saw is that you can move, though not use any items(?), during the fade out between the door opening and Yuga talking and getting away.  You can't move during the door opening, but there seems to be a short window afterward where you can move, before Yuga starts talking.

As for the purpose of it, consider this theoretical--but plausible--sequence of events:

1. Beat Yuga 2, but escape out the door before the game sets the "Yuga 2 is Dead" flag.
2. Go to Lorule Castle through Zelda's office.
3. Go to Lorule Castle's northern tower, where you'll see Yuga become Yuganon and Hilda tell you lies by omission.
4. Walk out of the Lorule blacksmith's house to trigger Hilda's welcome message, which is believed to be the master trigger for the portals and very possibly for Yuganon as well.
5. Return to Hyrule Castle Tower.  Hmm, no warp portal.  Guess we'll have to climb again.
6. Yuga 2 is still there!  Beat him normally, after which the door opens.  Don't bother sneaking out the back.
7. Once again, go to Zelda's office.  (With any luck, there is no westward clipping on the closed door to Zelda's office; you're not supposed to be able to even see it from that side anyway).
8. Hmm, fairies in Zelda's office.
9. Go through the portal and to the northern tower of Lorule Castle again.
10. We saw Hilda's message outside the Lorule blacksmith's house, so plausibly, this is the Yuganon fight.

Re: Tricks/Glitches/Timesavers topic

#739
Well we believe the trigger for loading lorule castle loading zone is after the triforce cutscene plays out and collecting all the paintings, but doing this does make sonewhat sense much like skull woods boss skip, but lorule castle is still seperate from hyrule. And im not sure what cutscene your talking about, the one where yuga leaves and link nods? Or where the door opens?

Re: Tricks/Glitches/Timesavers topic

#740

Well we believe the trigger for loading lorule castle loading zone is after the triforce cutscene plays out and collecting all the paintings, but doing this does make sonewhat sense much like skull woods boss skip, but lorule castle is still seperate from hyrule. And im not sure what cutscene your talking about, the one where yuga leaves and link nods? Or where the door opens?


The Triforce acquisition cutscene is irrelevant; I thought you would have remembered, since skipping the Triforce acquisition cutscene is part of the current any% route, hehe ❤️  It's having all 7 paintings that opens the seal on Lorule Castle's front door.  But we wouldn't be going through the front door...

Yes, the one after the battle where he leaves, saying he's already gotten from Hyrule what he needed anyway.

Re: Tricks/Glitches/Timesavers topic

#741
All I see are "IFs"
Anyone even make a video showing them almost doing it?
I can't even imagine what you guys are even talking about at this point.

Re: Tricks/Glitches/Timesavers topic

#742
The triforce cutscene still plays with the sand rod cutscene they just overlap thus playing both at the same time, look at thieves hideout on zsr for evidence and going through the front is really the only way in :p

Re: Tricks/Glitches/Timesavers topic

#743
Is there an invisible wall in front of the technicolor door after it opens? If not, maybe a bomb or yuga could push us through as it opens.

Re: Tricks/Glitches/Timesavers topic

#744
Ok, this may be a bit optimistic; but if you could somehow get into the desert early, maybe you could skip hyrule. If the programmmers were a bit lazy and left the portals to lorule in. There's also this weird wall on the edge of the map, that you could get to by fire rod boosting. I don't know what would happen, but it seems worth looking into.

Re: Tricks/Glitches/Timesavers topic

#745
Well I'm gonna sound pessimistic for a bit , but as said before if entering lorule via that cutscene after yuga "activates" the lorule portals that they could not even be spawned, and even could apply to the hot girls house :/, but I'm not sure of invisible wall after the yuga , cause there is almost no time to react to get near the wall, and let alone put a bomb down , but I believe yuga doesn't do damage after you defeat him.

Re: Tricks/Glitches/Timesavers topic

#746
If I stop getting home from work so late soon, I'll be able to start reverse engineering the save file format--I've got them decrypted now.  Your save location is the first thing I've identified, since it's in ASCII at the top of the file =^-^=

What I'm going to try is the following:
1. Play through the game until I get the Master Sword.
2. Without going to Hyrule Castle afterward, hack my save file to place me at the Village of Outcasts weathervane.
3. Load the save file.  See whether Hilda's message triggers in the Village of Outcasts.
4. See whether the smooch lady's portal is open from the Lorule side.  If it is, see what happens when using it, etc.
5. Reload save file if so.
6. See whether Hilda's message triggers if I get near the Lorule blacksmith's house.  If not, whether it triggers upon exiting the house for the first time, or similar.

So a completion route with a hack would be as follows:
1. Play normally through to Master Sword.
2. Hack save to load at Village of Outcasts weathervane.
3. Trigger Hilda's message at the Lorule blacksmith.
4. Use any portal to return to Hyrule.
5. Unlock and play through Hyrule Castle Tower.
6. Beat Yuga 2, who should open the Technicolor Door upon losing.  Don't leave the room, because the event flags with this state suggest that it'd seal--it's a one-time opportunity.
7. Go to Zelda's office, where there should be fairies.
8. Go to Hilda's office, then to her tower.
9. Yuganon final boss.

This is one possible sequence of events.  Or it could just not work.  This is why I need to figure out more of the save format. =^-^=

Re: Tricks/Glitches/Timesavers topic

#747
I don't understand how defeating yuga 2 would make you go to an entirely different map and end up at the last level , but its a crazy idea, also it would be helpful to identify how it can be implemented into a speedrun with your hacks :) ( cause we can't really do all that :p )

Re: Tricks/Glitches/Timesavers topic

#748
The hacking part is really about checking theories regarding the game logic.  It would let me confirm or eliminate avenues for attack.  For example, let's say that I find out that even by hacking my way through the Technicolor Door after unlocking the Lorule portals, Yuganon still doesn't want to fight, we can put to rest any theories for good.

But if, say, I use hacks to get the Big Bomb into the Village of Outcasts, and I show that it can be used to get the Sand Rod without completing a certain dungeon spawned by the demons of speed run Hell, we could put concentrated effort into breaking that.

Re: Tricks/Glitches/Timesavers topic

#750

Got some hacking skill?
Heard anything for action replay for the 3ds yet?


Things have just exploded for 3DS in the last week.  A ROM decrypter was released publicly, allowing anyone with a DS flash cart to decrypt 3DS ROM files.  We now have the contents of this game's filesystem, for example.  (Before a name was decided upon, it appears that Yuga was simply called "Medium", probably in the psychic sense, as an example of the stuff that can be found.)

If you have a Gateway 3DS and the ability to use it, you can load hacked ROM files.  One thing that this lets you do is turn off version 6.x save encryption.  The pre-6.x save encryption was a joke, and there are tools to read and write such save files.  When you run a ROM file on a Gateway 3DS, it saves saves to SD card, so just grab that, use the PC tools, and decrypt away.

I already have seen a decrypted save for ALBW from my 3DS.  The first thing in the file is an ASCII NUL-terminated string with the name of where you saved.  I just haven't had time to mess with it due to work.

I do have "hacking skill" in the sense you mean.  I'm not someone who can break into the NSA or Google or whatever--not that kind of hacking skill, hehe.  I'm a reverse engineer, someone who knows how to take apart programs without source code to figure out how they work.  I did the Final Fantasy 5 unauthorized hack-translation with my friend in 1997 as "RPGe"; I did most of the reverse engineering and he did the translation (since I don't know Japanese).

Oh, and no; Action Replay still sucks =^-^=