Majora's Mask 3D

Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

Started by hcbboyhammer12 · 19 Feb 2015 · 394 replies

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Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#61

What i later discovered is that you cant walk, just turn around and slash you sword.


Found an invisible platform right besides the owl in clocktown, the interesting thing is- you can damageboost with a bomb from the platform(Like the current strat for getting to great bay)
If we find one of these platforms in a good spot, we might be able to find some skips!


Edit: Like this https://www.youtube.com/watch?v=aaHsJE8iKJ0

Last edited 25 Feb 2015, 18:34 by CrimZen.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#62

Heart piece duplication!!


Easier way to duplicate heart pieces. Find a chest with a heart piece (The one in the hole outside Mountain Village works nice. Just clear out the Dodongos first)

Time stop (Backflip, then simultaneously shield and use a full bottle right when Link's feet hit the ground.

Open the chest infinite times.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#63
Great, just another impractical thing from me haha.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#64
Alternate method for getting up on the graves:
Use goron pound below the tree branches to get up onto the tree. sidehop onto the grave.
By the graveyard entrance, as Zora Link (or regular link with a gainer) you can grab the pillar to the right from the north side. From that pillar you can do a longjump to the grave closest to it.

I don't know anything about the graveyard, like when different enemies spawn.. but with this you can get in when the keese aren't there.

Edit: Apparantly you can do a Zora Gainer up onto the tree branch as well.

Last edited 25 Feb 2015, 21:04 by CloudMax.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#65
I know Pirate Fortress is skipped in Any%, but I found a way to skip fighting one of the Gerudo's for one of the other categories.

Original image Original image

Standing there a doing a roll jump  and moving yourself in the air can get you to land on the ledge.

I also found some weird save diving thing. If you go to Zora Hall's owl statue, and face the ocean and check it, you'll fall into the water. It's really weird and I don't know if it has any use but well, here it is anyways: Original image

Sorry if these have been found already!  :P

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#66
Has anyone talked about how "race files" how are they gonna be in mm3d? For bingos or random 10 masks races etc, since you don't start cycle 1 anymore "since day transition" but from an owl, I think it can be the same thing as MM, 101r in bank, have SoH and Deku on a button, and i guess start from SCT owl with the time at 7am, that would be SoDT to 7 and immediately save after :p

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#67

I know Pirate Fortress is skipped in Any%, but I found a way to skip fighting one of the Gerudo's for one of the other categories.

Original image Original image

Standing there a doing a roll jump  and moving yourself in the air can get you to land on the ledge.

I also found some weird save diving thing. If you go to Zora Hall's owl statue, and face the ocean and check it, you'll fall into the water. It's really weird and I don't know if it has any use but well, here it is anyways: Original image

Sorry if these have been found already!  :P

The pirate Fortress method can be done by sidehopping as a Zora as well, that's how I did it my on first playthrough.
and yeah, you can dive during dialogs. You can do it super easy outside Kafeis house by the bell. This is not exclusive to the owl dialogs.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#68

Easier way to duplicate heart pieces. Find a chest with a heart piece (The one in the hole outside Mountain Village works nice. Just clear out the Dodongos first)

Time stop (Backflip, then simultaneously shield and use a full bottle right when Link's feet hit the ground.

Open the chest infinite times.


Does that mean we can collect an infinite number of keys? Also, does this affect GIM?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#69

Does that mean we can collect an infinite number of keys? Also, does this affect GIM?
No, because it has to be a full cutscene that small chests are lacking. At least that's how it works on N64, and using timestop for infinite heart pieces is nothing new.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#70
There seems to be an update out for the game, at least in Europe. Anyone know what it does?

Sorry if this is old news.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#71
Just a little thing if anybody hasn't tried yet, Aron just confirmed to get a hookshot jump (aka doom jump) out of a gibdo by accident, doom jump hype x))

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#72
Walking in first-person:

1. Do the first seven steps of the heart duplication method.
2. Check mailbox without the Postman's hat while the carpenter is in view or being close enough.
3. While moving with the trading screen, select an item with the camera facing away from mailbox.
4. Go to the banker and do not allow the camera to face south.
5. When in front of him, use Pictograph Box (Deku shooting mode works too). Enjoy.

To do easy RI, be the form you want to be then only do the first three steps above (it doesn't work with Goron). Items will be highlighted and continues to be usable even if you change them. This allows you to wield Deku Sticks with other forms, etc. Just don't face the camera to the mailbox you used or you will crash. If the camera faces it while you make movement, Link will do a brief slide while taking out the item you selected from the trading screen before the game crashes; you can quit the game before the crash can happen.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#73

Walking in first-person:

1. Do the first seven steps of the heart duplication method.
2. Check mailbox without the Postman's hat while the carpenter is in view or being close enough.
3. While moving with the trading screen, select an item with the camera facing away from mailbox.
4. Go to the banker and do not allow the camera to face south.
5. When in front of him, use Pictograph Box (Deku shooting mode works too). Enjoy.


You can also do it as deku Link by stepping onto a lily pad, taking off the deku mask, and putting it on again, then going into first person. You'll be in first person mode.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#74
v1.1 update is live. restricted item works. http://www.nintendo.co.jp/3ds/ajrj/update/index.html

Anyone with the JP version. Can you bottle dupe over Gibdo Mask. I cannot. Need someone else to test this.

Patch size is 34 blocks
Region: Japan

Last edited 27 Feb 2015, 04:58 by Tailsko.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#75

Just a little thing if anybody hasn't tried yet, Aron just confirmed to get a hookshot jump (aka doom jump) out of a gibdo by accident, doom jump hype x))

This is awesome! Here's some information about the trick that I haven't seen anywhere:

The hookshot jump works by interrupting the animation (cut scene?) where Link is suppose to be flying towards the object he shot, skipping to the end of that animation (which will happen once Link is close enough to his target because the hookshot will be fully recoiled) will result in link getting shot upwards.

I highly suggest you watch this for a visual reference https://www.youtube.com/watch?v=-Tt8sTVcPc8#t=144 (2:24) It's basically a slow motion doom jump using Epona instead of boots. Also, YES! this would work in this mm3d as well if you could use items on Epona.

In OoT3d, conveniently, by equipping different boots Link would perform a jumping animation which was actually enough to interrupt his hookshot's pull with out canceling it. The reason why we need to look up (or down) before taking the shot and switching boots is because the hookshot's pull animation has to be present for at least a frame (I think. More frames the higher but it caps.), In the video it's there for a few seconds.

Basically the Gibdo's scream works as an "interrupter". It worked in OoT3d as well but I guess no one knew or they just never said anything. The timing can be tricky though, so hopefully a consistent method is thought of.

NOTE: I don't know why Link is shot upwards and a lot of this information is off the top of my head so it may not be 100% accurate.


v1.1 update is live. restricted item works. http://www.nintendo.co.jp/3ds/ajrj/update/index.html

Anyone with the JP version. Can you bottle dupe over Gibdo Mask. I cannot. Need someone else to test this.

Patch size is 34 blocks
Region: Japan

This sounds terrifying. Forgive my ignorance but, why are they updating it?

Last edited 27 Feb 2015, 05:59 by doommaker.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#76

This sounds terrifying. Forgive my ignorance but, why are they updating it?


The main reason they'd want to patch the Gibdo match (or BA shenanigans in general) is because some variations can crash the game. It doesn't really apply much to the speed running community as a whole, as I think we all agree that skipping the Zora egg quest, and all of Great Bay Temple is in all of our best interests.

Pretty sure we just all agree to use V1.0 unless they manage to screw the game up even more through patches. Which I guess is more than likely possible given Grezzo's track record.

Edit: On a related note for anyone with access to the patch, what's broken with BA? Can you still get ESS? Does BA work on any of the other masks?

Last edited 27 Feb 2015, 05:58 by Lilysol.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#77
I have the european version and the update is available, however it fails when I try to install it.

Will try again later and post whether or not I can bottle dupe Gibdo Mask.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#78
I gotten Gibdo's Mask and Garo's Mask to display while Link is emptying Hot Spring Water, but no duplicate bottle. I'll keep trying.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#79

I gotten Gibdo's Mask and Garo's Mask to display while Link is emptying Hot Spring Water, but no duplicate bottle. I'll keep trying.


Does ESS still work?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#80
Putting on Goron Mask while standing under water using RI seems to softlock the game.
Put on Deku Mask and you'll instantly pop up to the surface (even if there's a ceiling above you, you'll clip right thru it).
When standing under water and pressing A to surface, you can take out the pictograph directly after, allowing you to take pictures and stuff while at the surface, etc.

I've messed around with the deku clip in STT but can't find anything useful (though you can get into many unloaded rooms). Someone with more knowledge may find some useful OoB there, maybe.
I didn't bother checking in GBT since we can basically skip the entire thing.

Last edited 27 Feb 2015, 13:31 by CloudMax.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#81

Does ESS still work?

I've never been good at ESS, but I can't get it working at all now.

BA does not work (at least not as it used to), but the glitched bottles are still left on save files and works fine to trigger WW.

RI via pictograph works great.

Running the EU version

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#82
I can also confirm that bottle duping masks has been patched, eu version. :( sadness.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#83
Time Stop still works in v1.1, still can get to 22 hearts 3/4 heart containers.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#84

Time Stop still works in v1.1, still can get to 22 hearts 3/4 heart containers.
Question: What happens when you get more than 20? And why is the limit at 22.75? I remember in OoT3D it was possible to get way more, and they were shown as weird blinking dots in the top left corner.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#85

Question: What happens when you get more than 20? And why is the limit at 22.75? I remember in OoT3D it was possible to get way more, and they were shown as weird blinking dots in the top left corner.

Getting 23 hearts crashes. Getting damage below a heart crashes the game if you have 21 or 22 hearts. I don't see where the other two hearts are located.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#86
Curiosity shop and collection delay still work, so bottle adventure is possible and easy, just not as stupidly readily available.

Catching HSW still causes weirdness.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#87
Inefficient patch. :P

If we are able to move with the trading screen without 5th Day shenanigans, it's possible to escape as Deku. Get movement with the trading screen, skip the first text box, get the mailbox within view when you're at a guard, and select an item using the touch screen instead of A. The guard will be frozen in place.

Edit: The camera has to face where the mailbox is, but at the same time it has to be out of view before an item is completely out or a crash will result.

Alternatively you can just slide through them with trading item animation with enough momentum to load before a crash can happen.

Last edited 28 Feb 2015, 09:36 by Jeville.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#88
So what are we supposed to do ? I don't want to download that shit x)

Edit they didn't even asked me if I wanted to update my game.... seriously fuck you Nintendo -_- true faggots for the first time in history

Last edited 27 Feb 2015, 19:16 by Amateseru.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#89
I guess if it doesn't ask you to update "forced" or something, you can delete the update data it seems http://i.imgur.com/dvJVy5p.jpg i guess just in case anybody wanna try it out

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#90
So how will the speedruns be? Would v1.0 still be considered since the update isn't forced?

I beleive this should be treated like JP Version vs US Version... aka the fastest version wins for speedruns.