Majora's Mask 3D

Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

Started by hcbboyhammer12 · 19 Feb 2015 · 394 replies

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Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#121

GnS's Epona teleport also works and I managed it from the west entrance. You can get the climb command while being as close to the loading zone as possible, and mount on the moment it's 6am. The only risk is Epona neighing at the wrong time. I'm not sure if parking her ahead of time with this has a use since I know a transition is needed for the WW.


Was not expecting it to be that simple. Awesome.

As for the clip itself, what was that guy in the video doing to totally flip himself around for that jump slash?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#122

Hey, just wondering if it could be faster to do Snowhead after Bow and come back for Odolwa? You'd have Fire Arrows for Gekko and the torch and avoid the cutscene in the Deku Princess room.


Yes it should be faster. That's how MM 64 used to so it's route back in the days of Jiano.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#123

Was not expecting it to be that simple. Awesome.

As for the clip itself, what was that guy in the video doing to totally flip himself around for that jump slash?

Not sure, but holding target while getting off of Epona will  turn Link so he's facing parallel to her, while not targeting will have him face into her. So we're halfway there, we just need to turn him an extra 90 degrees. I've tried holding the circle pad in various directions with no luck.

Anybody trying this, do it off the ledge near the owl statue. It's an easy reset, and you run no risk of voiding upon failure, which makes Epona disappear.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#124
The reason why is there is because when they expanded south clock town, remember in MM64 the door was there because the shooting gallery was much closer, and they just forgot to remove the door for some reason (Grezzo, Kappa)
If you go back to look at the n64 version is much closer like that and makes sense, to me at least x))

And thanks for replying CloudMax to how to get Bottle on B via collection delay :p =)

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#125
Any% route First Cycle:

Night of Final Day
Gong 6:30 to 9:00 for 30r
Stray fairy ECT
Break both Rupee boxes
Keaton grass Rupees NCT
Magic
Keaton grass Rupees again
Deposit 50r SCT
Ocarina

The clock strikes 12am in about 15 seconds faster with gong Rupees than Anju. The gong generates a blue Rupee every half hour. You can collect an extra green Rupee from the Trading Post pot as a precaution, but you won't make it to school before 6:30 if you're not quick.

It's not faster unless it's possible to collect the other 50 Rupees for milk without much interruption. The musical board on the way to Mountain Village, while may not be reliable, gives 30 Rupees between 8 and 9pm and what you get is based on hour. Description with the full list here. Lens of Truth cave 50r chest?

Edit: Milk isn't needed with the new WW...

Last edited 02 Mar 2015, 15:35 by Jeville.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#126
Another Skull Kid CS skip setup, this time with no jumping.

Original image
1. Target the left pillar and make sure you're as close to it as possible. Move right until Link's body is at least halfway past the pillar: when you dry roll, Link should roll forward and be pushed to the right.
2. Do 10 dry rolls. Doesn't seem to matter how fast you do them.
3. Stop holding L. Hold the Ocarina, swing the sword once and let go of the Ocarina button during the swing.
4. SoDT.

There's an annoying catch, though: the timing of when you start playing the Ocarina matters. If you're too slow, the cutscene plays. If you're too early, Link misses the trigger zone just barely. I'm guessing it's about a 1-2 frame window, but I could learn to pretty much tell from Link's animation if I got it too early, so I don't think it's as bad as it sounds.

The good news is that the position for the setup isn't precise at all thanks to the pillar pushing you to the correct spot. I'm pretty sure it should work as long as the pillar pushes you even a little, but taking even a little step forward or backward will probably screw it up. Thankfully that should be pretty easy to notice but watch out for that.

A bad video just to show it works: https://www.youtube.com/watch?v=5vVN9fvz2us

Last edited 02 Mar 2015, 08:27 by teasday.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#127

Was not expecting it to be that simple. Awesome.

As for the clip itself, what was that guy in the video doing to totally flip himself around for that jump slash?


I'm not sure how he turns around, but you can also use jump slash recoil without turning with good positioning and timing, sometimes you clip back in bounds though. Another thing you can do is use mask storage to use Zora on epona since he has a bigger hitbox it's easier to hit the loading zone when you recoil. Don't use Zora for that if you do the Deku sword glitch though, after the warp it turns into a title deed.

Last edited 03 Mar 2015, 01:23 by BALDORF!.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#128
To get the angle, you need to target while on epona facing the direct you want to jumpslash in and hold that target. In this case, the camera you have when you walk into the area should work.

Venick came up with a super good position for skull kid CS skip. Unfortunately, it uses a texture on the ground as a visual, but it's pretty lenient. I can couch that it has very good consistency. Video to come

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#129

To get the angle, you need to target while on epona facing the direct you want to jumpslash in and hold that target. In this case, the camera you have when you walk into the area should work.


Excellent, that worked like a charm. Got to see the wrong warp myself: sure enough, I got safely dropped into the center of STT's main room. So neat to see it all come together. Looking forward to using this in a new file.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#130
Two questions:
1) If you need a day transition to get Epona into Clock Town, AND need a day transition to WW, AMD Epona disappears from Clock Town when you leave the area, how are you supposed to clip inside of the Milk Bar AND get the WW?

2)How exactly do you get the WW to work? In my countless attempts(using Romani's Mask to get in just for practice), I would either stay in the Milk Bar after the day transition, actually get the WW(has only happened to me ONCE), get kicked out at 5am, or have the moon crash normally. I am failing to see what I am doing differently to cause these effects.

Last edited 03 Mar 2015, 00:44 by BigHairyFart.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#131

Two questions:
1) If you need a day transition to get Epona into Clock Town, AND need a day transition to WW, AMD Epona disappears from Clock Town when you leave the area, how are you supposed to clip inside of the Milk Bar AND get the WW?

2)How exactly do you get the WW to work. In my countless attempts(using Romani's Mask to get in just for practice), I would either stay in the Milk Bar after the day transition, actually get the WW(has only happened to me ONCE), or get kicked out at 5am. I am failing to see what I am doing differently to cause these effects.


You can't do both in one cycle (if you're using epona teleport anyways, which is all I know). During one cycle you merely get Epona up onto the ledge leading into Clock Town and leave her there (effectively parking her across cycles since her position in Termina Field is retained even if you play the SoT). When you go back in time, you now won't need to spend a day transition to bring her into town.

As for your second question, I'm a little unclear on what you're asking. Are you wondering what will ensure that the fourth day will cause a wrong warp when the day transition hits? It does seem finicky, but I think a setup or two have been mentioned here. I seem to have the most luck when I manage to trigger the rapid time progression (the kind that doesn't crash the moon in the HSW grotto), run to the exit, and play the inverted SoT right before leaving. As for getting kicked out of the bar, the whole point of the clip is to get in after the bar closes at 5am (but before 6am) so you won't be kicked out and will remain in the bar for the day transition. Again, I might be misunderstanding you.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#132
You can't do both in one cycle (if you're using epona teleport anyways, which is all I know). During one cycle you merely get Epona up onto the ledge leading into Clock Town and leave her there (effectively parking her across cycles since her position in Termina Field is retained even if you play the SoT). When you go back in time, you now won't need to spend a day transition to bring her into town.
You don't need 1st Day for 4th Day, so you don't have to restart the cycle after parking her.

Edit: Pastebin for WW setup here. It's explaining Gyorg WW, but do 10 of the steps then clip into Milk Bar and wait for the transition. Why the WW didn't happen for you with the transition was because you were in regular 4th Day (working like it does on N64) that doesn't give it. You have to time when to catch HSW, which is around the 2:10 minute mark and you start timing with a stopwatch the moment you open the game from the home menu. I don't know if the 2:10 minute mark has been changed by now or not.

Last edited 03 Mar 2015, 02:30 by Jeville.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#133

You don't need 1st Day for 4th Day, so you don't have to restart the cycle after parking her.


Honestly, I'm not even sure why I specified as such. Brain lapse lol

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#134
Some of us could really use a video for the Epona clip into town. I'll admit I can't even do it which had me resort to trying Epona teleport in the first place. I'm not acquainted with OoT3D.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#135

Some of us could really use a video for the Epona clip into town. I'll admit I can't even do it which had me resort to trying Epona teleport in the first place. I'm not acquainted with OoT3D.


What's this? Something separate from the milk bar clip? An alternative to epona warping?

I haven't seen any mention in this thread of being able to get Epona into town with another method.

Last edited 03 Mar 2015, 01:46 by corneliab.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#136
Oh, I misread the post. I don't know if there's another method or not.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#137

You don't need 1st Day for 4th Day, so you don't have to restart the cycle after parking her.

Edit: Pastebin for WW setup here. It's explaining Gyorg WW, but do 10 of the steps then clip into Milk Bar and wait for the transition. Why the WW didn't happen for you with the transition was because you were in regular 4th Day (working like it does on N64) that doesn't give it. You have to time when to catch HSW, which is around the 2:10 minute mark and you start timing with a stopwatch the moment you open the game from the home menu. I don't know if the 2:10 minute mark has been changed by now or not.

That link doesn't take me anywhere, it just gives me a blank page.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#138
Fixed the link.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#139
Someone has a good setup for snowhead temple BK skip? The clip is soo hard it's ridiculous.  ::)

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#140
Okay, I think I figured out what I was doing wrong. I forgot to catch spring water in Gibdo bottle a second time to make time go crazy. So now I'm just curious about where in the route we are going to get Epona. I'm guessing something along the lines of:

Leave Woodfall after Bow
Snowhead
Powder Keg
Gyorg Warp
SoT
Finish Woodfall(collect rupees)
Buy Powder Keg
Epona
Park Epona
SoS to MV
4th Day
Milk Bar Clip
STT
Majora

That's just a rough guess on how the current route may go. It may be different than this depending on how much time of day is affected by skipping the well, Mirror Shield, and Ikana Castle. But I think this is at least a good starting point to build off of.


Someone has a good setup for snowhead temple BK skip? The clip is soo hard it's ridiculous.  ::)

I like this one:
https://www.youtube.com/watch?v=t7uGFNvgYGU

Basically backflip into the corner, then line up the middle of the clock with the middle of the white texture in front of you.
http://imgur.com/9ssb9KS
Backflip again.
Target, and FULLY press right on the Circle Pad until Link does a full lean, then IMMEDIATELY let go.
Do that again.
Now tap up-left extremely briefly twice, then Triple Slash.
Wait until Link is shoved all the way back by the third slash, then clip.
Sidehop in.

Last edited 03 Mar 2015, 03:53 by BigHairyFart.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#141

Okay, I think I figured out what I was doing wrong. I forgot to catch spring water in Gibdo bottle a second time to make time go crazy. So now I'm just curious about where in the route we are going to get Epona. I'm guessing something along the lines of:

Leave Woodfall after Bow
Snowhead
Powder Keg
Gyorg Warp
SoT
Finish Woodfall(collect rupees)
Buy Powder Keg
Epona
Park Epona
SoS to MV
4th Day
Milk Bar Clip
STT
Majora

That's just a rough guess on how the current route may go. It may be different than this depending on how much time of day is affected by skipping the well, Mirror Shield, and Ikana Castle. But I think this is at least a good starting point to build off of.
I like this one:
https://www.youtube.com/watch?v=t7uGFNvgYGU

Basically backflip into the corner, then line up the middle of the clock with the middle of the white texture in front of you.
http://imgur.com/9ssb9KS
Backflip again.
Target, and FULLY press right on the Circle Pad until Link does a full lean, then IMMEDIATELY let go.
Do that again.
Now tap up-left extremely briefly twice, then Triple Slash.
Wait until Link is shoved all the way back by the third slash, then clip.
Sidehop in.


Awesome worked after 3 tries. :) (I was pressing A too fast) Pretty consistent. Thanks!

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#143
I already posted a Gibdo clip vod, but I've seen people doing it kinda slow...so, here's some examples of it for reference.

It's easier than it appears.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#144
The Remains during the Majora fight apparently do 16 damage to Majora's Wrath if they hit her with their light balls. GG Grezzo. (This is 2× the damage of a GFS jumpslash)

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#145
Not sure if this was mentioned anywhere but:

Just realized that if you have the Gilded Sword when doing the Deku Sword glitch, deku link will get the damage of the Gilded Sword, as expected. However, when you use zora storage to give the b button back to Link, it defaults to kokiri sword damage.
So Deku link keeps the gilded damage, while human Link reverts back to kokiri damage.

This info won't be of much use to the current any% route because the razor/gilded sword is not obtained. Just thought it was an interesting find.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#146
Something interesting i think is new maybe? When you Down A being swordless, it let's you use items still which i think is something neat hahahh

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#148

So you can get Collection Delay while on Down A (swordless) happened with laundry pool bremen mask went into the water and all and after touching land got the mask xDD
https://d3esbfg30x759i.cloudfront.net/ss/zlCfzTE7aaYWutL4dT


are you sure you even need swordless? I did mess a lot with collection delay on mailbox using down a a while back. I don't recall having swordless. I am pretty sure I had a sword in fact. maybe it's different depending on what you collect, idk.

Also,  restricted items with down a was the first use that was found for it. does not require swordless, just a dimmed B button. (so works in areas with disabled B, even if you have a sword, and as other forms)

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#149

are you sure you even need swordless? I did mess a lot with collection delay on mailbox using down a a while back. I don't recall having swordless. I am pretty sure I had a sword in fact. maybe it's different depending on what you collect, idk.

Also,  restricted items with down a was the first use that was found for it. does not require swordless, just a dimmed B button. (so works in areas with disabled B, even if you have a sword, and as other forms)


Ohh, i see, i was swordless atm with Link so maybe that acted like having B dimmed and about the mask, i had Down A activated which made the collection delay until i other jumped to get out of Down A or hit Kafei's bell to trigger the little CS (which is what you see in the pic :p) as for with other forms items were dimmed doing Down A even though Link was swordless, so i guess dimmed b and swordless act the same hahahh

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Question

#150

The Remains during the Majora fight apparently do 16 damage to Majora's Wrath if they hit her with their light balls. GG Grezzo. (This is 2× the damage of a GFS jumpslash)

So the fight can basically end with 3 light balls? This should be tested.
EDIT: Wow man. New wr with an accidental discovery. SOMEONE NEEDS TO BE ON THE CASE. (I think the remains do more than 6 from the looks of it. Can't link the vid atm)

Last edited 05 Mar 2015, 16:15 by Powerstar9.