Majora's Mask

MM: Question & Answer Thread

Started by Unreal · 31 Aug 2009 · 353 replies

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Re: MM: Question & Answer Thread

#301
Hold up-right, not just right, and you should clip and hit the loading zone.

Re: MM: Question & Answer Thread

#302
- you need a somewhat good recoil flip to have enough speed (not a perfect one or anything)
- it doesnt work if you have isg, bc then you cant recoil flip
- after the recoil flip hold up-right

and by the way, the angle isnt really precise, just c up to the door

Re: MM: Question & Answer Thread

#303
hi, i had a problem on emulator, for a reason i dont know the timing to succeed the backflip in a megaflip became random. I mean when i started, it was roll after the second flash/backflip at the end of the roll, i've never got any problem until the timing became third flash for the roll and then totally random. I downloaded an other rom, it was good for several weeks and then same thing happened again.

When i began to play on VC there was nothing wrong, everything worked but progressively this problem occured, weird thing i noticed depending on where i did it the timing was quite different.
So i wanted to know if there is something to bring back the former timing.

(it's not like my timing was off or any mistakes i could do, i know the difference)

if you have an idea, thanks to let me know.

version: 1.1 jap

Re: MM: Question & Answer Thread

#304
It's probably the emulator not displaying the bomb flashes quite right; I have the same problem with emulator so I recommend just sticking to console.

Re: MM: Question & Answer Thread

#306
Hello, since my last PB(2:04:xx), i've started at the start of AGDQ and i have a lot of difficulties to improve my time, i know i'm better than before, but, have you some advice to give me for breaking it? :)

I do a lot of Cycle Training(in segmented or not), i think it's just the good thing to do, and i gonna PB when i'm gonna be a lot more better!

http://gyazo.com/f569a01c13489a271207e030e8a64ab4

Re: MM: Question & Answer Thread

#307
I have been interested in learning MM any procent. I have learnt little bit from route from here. I have problems doing Fairy Fountain wrong warp. I could practice it but i can't get on that pilar.

Re: MM: Question & Answer Thread

#309
hi, i'm trying to learn how to change direction while doing a hess (startless) but everytime i'm pushing my joystick to the other side hess is canceled.
Is there something to do it constantly like avoiding the center by pushing down or stuff like that ?

Re: MM: Question & Answer Thread

#310
Hi everyone,
I recently decided to take a break from OoT MST and start learning any% MM JP about a week ago.
Everything is great right now the only thing that's stopping me from beginning to time my runs is twinmold.

I know obviously my aim needs practice but is there any small strats that would help? I usually use fire arrows get the blue one down then run out of magic\arrows. I'm not going for a great time I just need splits to compare to.

I also do the main room bk skip where you do 3 megasidehop hovers once I'm OOB into the loading zone.

I guess for now I could alternately do the recoil flip on chest bk skip and grab the giants mask on the way, although I would rather not. But again I just need to get myself splits to compare.



Any help or tips would great thank you !


EDIT:::::nevermind fire arrow blue 3 times light arrow red twinrova ive got this pretty down now

Last edited 11 May 2014, 21:32 by geraggh34.

Re: MM: Question & Answer Thread

#311
Since it's been a long time since I've played through Snowhead the way it was intended, I have a few questions about floor counts. The weirdshot that is used after the bridge room, is that the third floor that it gets you to? Also, I know it's not used anymore, but did scarecrow skip get you to 2nd floor, or am I completely off?

Re: MM: Question & Answer Thread

#312

Since it's been a long time since I've played through Snowhead the way it was intended, I have a few questions about floor counts. The weirdshot that is used after the bridge room, is that the third floor that it gets you to? Also, I know it's not used anymore, but did scarecrow skip get you to 2nd floor, or am I completely off?


They both put you on floor 2 at the exact same location (after you exit the door with weird shot method)

there are 5 floors, the "basement", the first floor with the entrance and the bridge, the 2nd floor with the room where you weirdshot from and FA room (as well as the really annoying room with the ground pound switches) and the 3rd floor w/ the snowball path, and the top floor with the boss and key

Re: MM: Question & Answer Thread

#313
Hello hello,

Can anybody give me any tips on the STT BK skip? It's the only bk skip I'mnot consistent with. The only problem I have is getting the angle to slip into that OOB area. The megaflips aren't the problem I just need a visual cue or something know that I'm aligned to go OOB?

Also if it's a dire situation how many chu hovers is it to the loading zone once your out of bounds 12? I usually just megaflip or megasidehop until I hit it

Ty so much in advance

Re: MM: Question & Answer Thread

#314
geraggh34: align yourself to the steel structure, you can adjust by doing lil jumps with chus, try to not touch the texture on the left (0:18) but dont go too far or you will be out same goes for the height. There is also an invisible wall (before i used the 2nd bomb), if you dont have the damage value at 0 it wont be a problem. From the end of the video you can reach the loading zone by doing 3 megaflips or ~10 hovers.

https://www.youtube.com/watch?v=5uR-jgTCHKM&feature=youtu.be



                                                                                                                                                                                         
                                                                                                                                                                                         
                                                                                                                                                                                         


I also have a question, i'm looking for a way to succeed ISG on the first stab, i mean i want to know if someone has a setup to make sure it wont fail (mashing or whatever). thx  :)

Re: MM: Question & Answer Thread

#315
What's the trick to dropping down when doing the Great Bay BK skip? I know you do the R+Up-right+Z thing to clip, but is there an alternative way to drop down besides mashing? I read a description somewhere that said to hold A too. When do you start holding A?

Re: MM: Question & Answer Thread

#316
you should use this setup:

https://www.youtube.com/watch?v=seXZbapK-zA#t=3070

the only alternative i know is the old strat but no longer usefull and a bit harder.

i'm neither mashing nor keeping my finger on A, i'm pushing A several times to drop but i dont touch the joystick because it makes you back again on the ledge. Dont be too fast when you do sidehops, controls could be reversed.

Re: MM: Question & Answer Thread

#317
Hello hello,

Lately, I've been grinding 100% and haven't have many issues besides two things

1. In stt when I do the recoil flip from elegy room on top of the cheat to the lava sunblock room it is always unloaded? Does this have to do with the junpslash?

2. I can do indexttrick but I usually waste 7 or 8 bombs because I eventually get it but don't exactly know how. Main questions are the bomb is supposed to be behind deku link or in front it seems likes its the opposite compared to a long jump. And also the analog direction. Sometimes I void under (or sink idk) sometimes a hit the loading zone.



Any help would be great Ty. And also is there a posted updated route of all masks with index warp?

Re: MM: Question & Answer Thread

#318
Quick question for anyone who understands the technically-stuff about MM: How does time stop work? I know how to preform it, but I don't really understand exactly how it works/why it stops time. Is it just that you are interrupting an animation that stops time so that Link can walk around? Trying to make a page on time stop for the site, and I would really like to have a description that describes how the thing works.

Re: MM: Question & Answer Thread

#319
Okay pretty stupid question inc

I've been grinding out 100% and just need to know how to keep bombers notebook code.

Do I just make a file (say file 1) get bombers notebook and then make a new file and copy the new file over that slot?
lol sorry in advance for this question. I checked the mm zsr page first before I decided to ask.

Re: MM: Question & Answer Thread

#320

Okay pretty stupid question inc

I've been grinding out 100% and just need to know how to keep bombers notebook code.

Do I just make a file (say file 1) get bombers notebook and then make a new file and copy the new file over that slot?
lol sorry in advance for this question. I checked the mm zsr page first before I decided to ask.


pretty much exactly that, also works with the oceanside skulltula house for the mask code to get the HP

Re: MM: Question & Answer Thread

#321
Hi everyone!

I'm currently learning 100% (mostly for fun). I watched Ennopp's PB/WR and I've written the route on this Gdoc.
I decided to share it with you all, hoping it can be usefull to someone (I didn't know where to post it; here seemed to be good).

PS: I'm really sorry for my bad english :s

Re: MM: Question & Answer Thread

#322
How exactly do I manage my time effectively for 100%? How do I know when is the right time to invert depending on how much time I lost?

Please try use examples for major time-based events (like aliens) if you can. Thanks!

Last edited 14 Aug 2014, 05:00 by Apasher.

Re: MM: Question & Answer Thread

#326
I played on VC but personnaly, I release completly the stick when I get full speed (with spikes). Then, I only use left and right in order to turn.

Good luck :)

Re: MM: Question & Answer Thread

#327
Does know what I can do to pass the Swordsman school expert level challenge? I tried using the N64 controller on my VC via converter however the controls are designed with Gamecube in mind. I tried using the Jump Attack method but I always mess on the first log and Jump Attack itself doesn't work for me. I was able to get 28 points but it isn't enough to get the heart piece. Do I need that heart piece or should I just plain cheat?  Is there any easier way to execute the Jump Attack?

Re: MM: Question & Answer Thread

#328
if he misses the log altho you targeted it, you simply jumpslashed too early.
you'll notice link turning slightly after a few frames once you hit Z to target

Re: MM: Question & Answer Thread

#329
Hello eveyone!
Big question for you all:

I really want to understand well the Bottle Adventure. I had a look at the page but some points remains dark. It also mention screenshots (I guess) about which bytes are modified when you pick up spring water into a bottle dupe over the Ocarina but no link to it :s.
I decided to take a look directly into the RAM (thanks to BizHawk emulator); I expected that all 25bytes were written/replaced those directly after the item slot but it seems that is not the case. I missed something, definitely...

Can someone light me about this? :)