Ocarina of Time 3D

OoT remake for 3DS

Started by ZFG · 15 Jun 2010 · 284 replies

Page 1 of 10 · All times UTC

Last post ↓

OoT remake for 3DS

#1
Original image

It'll probably use a new engine so we'll have to break this all over again :o

Last edited 16 Jun 2010, 02:20 by ZFG.

Re: OoT remake for 3DS

#2
I actually think this is a tech demo; someone told me that the oot remake is not in the schedule for releases and is just a tech demo (the sf64 remake is going to be released though)

:/

Re: OoT remake for 3DS

#4

Nintendo just confirmed it on their twitter http://twitter.com/NintendoAmerica


Awesome. I'm perfectly fine with them not releasing it ASAP, too. Release some other 3DS games, work out any kinks and get used to the system, then take your time with Oot 3DS. I've waited this long for portable OoT; Have no problem waiting a little longer in order for them to make it into the portable remake that it deserves.

Last edited 16 Jun 2010, 02:11 by leeboiy.

Re: OoT remake for 3DS

#5
Well, we already know some glitches are left in. Look at epona hopping that fence!

Re: OoT remake for 3DS

#7
Gameplay will be very much different in this game I think. I hope they doesn't fix all glitches. If do then I hope it will be breakable much as a last one. I really can't wait for this game!

Re: OoT remake for 3DS

#8
I agree with kazooie, I loved SM64DS and i hope this remake does it just as well ;D

Re: OoT remake for 3DS

#9
Aparently there were elements removed from the original game because of time/memory limitations which I hope will get added this time round. It kind of makes me tempted to get a DS purely for the sake of playing this game (the again there is always Desume).

I think the game will have a new engine and remove the most game breaking bugs that are currently knowm, but a lot of them will still be intact. It's quite possible that 1 or 2 new glitches like in SM64DS will be introduced as well.

Re: OoT remake for 3DS

#10
We're probably going to need a new emulator for 3ds though, I'm not sure. either that or make desmume compatible with 3ds

Re: OoT remake for 3DS

#11

We're probably going to need a new emulator for 3ds though, I'm not sure. either that or make desmume compatible with 3ds

We do not know if these games are gonna come in carts or downloadable from like dsiware.

Re: OoT remake for 3DS

#12
Quote
We do not know if these games are gonna come in carts or downloadable from like dsiware.


They are very likely to be released in Carts. The 3DS carts maximum data storage for titles around launch date are 2GB max which is more than Gamecube's 1.4GB Nintendo optical discs

There is 3DSWare but I am not sure if any of those games announced yesterday will be released via download.

The possible 3Desmume will require huge processing power, even more than Desmume. Just buy a real system and don't be a pirate because that will be cheaper and less hassle than finding a good PC unit that does the job*.

Recently Flygon has managed to make true 3D encodes on the Master System but what concerns me if wether or not tweaks has to be made for the 3DS. The past consoles before 3DS required 3D glasses to view them properly. Now this portable doesn't require glasses to watch in 3D but is it possible to get a 3D encode on 3DS that doesn't require 3D glasses (not talking about the trailers like Kid Icarus: Uprising)?

* I do download roms for TASing only on the games I legally bought..

Re: OoT remake for 3DS

#13
since the game is getting a brand new engine, i suppose only level design-based SBs and classic glicthes like clipping in some parts/through barriers will be the ones present. i don't expect anything in the level of BA or bomb hover here.
also, it will be a good excuse to play the natural route again.

these games are a given to come out in carts. since the 3DS is backwards compatible, i expect carts very similar to the current DS carts. downloadable stuff on DSi seems to be games that aren't big enough to be sold physically so far and they haven't announced a portable VC yet.

Re: OoT remake for 3DS

#14
i actually bet we will find breaks almost as big as hover at least. because every game has glitches, it really depends on the community. i mean take 2 examples, the zelda/mario 64 games have been broken incredibly bad, but thats really because of the dedicated community that has worked on it for years. and then for a more recent example, take super smash brothers brawl. i know it hasnt been broken, but it has been hacked to pieces, you can edit pretty much any part of the game, from the rules, to hitboxes, to the textures, even completely new levels/models for characters and movesets now (i think its there). but thats their community, i mean if you were looking for something along those lines for zelda tp you couldnt find a texture hack as easily if at all, although i am sure it would be almost as easy (i admit i have not looked into these matters)

just thought i would offer my 2 cents, and i am so excited for this game. it was my e3 game of the show!=)

Re: OoT remake for 3DS

#15

We're probably going to need a new emulator for 3ds though, I'm not sure. either that or make desmume compatible with 3ds

Since the graphics processor will be more powerfull than the one of the Wii it will have to be a completely new emu, cause I doubt that the architecture of the 3DS will be anything like the one of the DS(L) or DSI.
If it's backwards compatible (which is likely knowing Nintendo) it will probably completely software emulate the old games. Shouldn't be a problem with such powerfull hardware.

For the OoT remake lets just hope that they only make a new graphics engine, but keep the old physics engine intact. That would mean at least hover and superslide should still work...

Re: OoT remake for 3DS

#16
I really won't mind if this game is not as breakable as OoT, because we'll always have OoT for OoT runs anyway. I just hope they don't add lots of dumb stuff to this like they did with Mario 64 DS

Re: OoT remake for 3DS

#19
I think they said they're aiming for sometime near 3DS launch.

Re: OoT remake for 3DS

#20
i cant wait to see footage of the game in action to see a couple things, first to see if they are basing it on the 64 engine (glitches still here). 2 to seef if it is based on the mm engine rather than oot (or just to see what kind of explosive they go with, instantaneous, or gradual expansion)

cant wait, as since i found the deku tree vine clip (And other glitches for other parts of the game) i doubt i will ever do the second part of the deku tree until oot 3ds comes out (and then ill only do it if the glitch doesnt work and/or they changed the geometry of gdt)

Re: OoT remake for 3DS

#21
it would be interesting if the dungeons are brand new and just use the old names for nostalgia and theme.

Re: OoT remake for 3DS

#22
i kinda think that if they redo the dungeons that it wont be as good. look at master quest it kinda sucked so i hope that they leave it the same in 3ds

Re: OoT remake for 3DS

#24
i was thinking, even if it is the same engine lots of glitches could be fixed without much work. isg/hovering they would be able to fix with a couple lines of code it seems.

anyway, launch info is being announced for 3ds on 9/29, so hopefully info will be released soon.

Re: OoT remake for 3DS

#25
I really, really, want to see some of those crazy tas videos IN 3-D!!!!!!
The cucco swarms are also going to look awesome in 3-D.

Re: OoT remake for 3DS

#26
now that you mention it, i hope the engine is the same, so we have some glitches. think how messed up we can make the 3d with OoB tricks

Re: OoT remake for 3DS

#27

i was thinking, even if it is the same engine lots of glitches could be fixed without much work. isg/hovering they would be able to fix with a couple lines of code it seems.


Well, I did, so they don't really have an excuse if they don't.

Re: OoT remake for 3DS

#28
lol, there's almost 0 chance of isg/hovering being left in.

ffs, they didn't leave blj in sm64ds, did they?

Re: OoT remake for 3DS

#29
redoing the game from the ground up would produce a better looking game overall compared to porting the old game and updating the visuals. SM64DS was like that iirc.

Re: OoT remake for 3DS

#30
that depends on whether it is a port with 3d/hi res graphics, or if they put new stuff in like the 30 extra stars and 3 extra chars in sm64ds.

just having the same thing with 3d graphics it might be easier just to port it (although they do have to redo how equipping stuff works, which will probably destroy rba, since no pause),

but if they add stuff they will probably remake it.

i guess we will have to wait and see. wednesday some kind of information is going to be released about the 3ds so hopefully we will see something about this if it is going to be a launch title.