Ocarina of Time 3D

OoT remake for 3DS

Started by ZFG · 15 Jun 2010 · 284 replies

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Re: OoT remake for 3DS

#271
I HAVE IT BITCHES!!!!
Two days pre-release! I love France!

Pokey escape is dead, couldn't get wess escape, megaflip still works aS tsa said so deku tree b1 skip is still ok. New controls are pretty strange. You can still reverse z aiming (forward backwalking)
No flame storage.
Deku sticks do 2 damage with both jumpslash and normal strike.
Isg is dead of grabable objects, grab animation starts as soon as you hit A.
You cant walk on the kokiri shop roots.

Last edited 15 Jun 2011, 11:51 by Majora MIM.

Re: OoT remake for 3DS

#274
Lol, thats fucking cheap. The only method that might be possible is the clip through the potion shop, but I doubt that will be possible either.

Re: OoT remake for 3DS

#275
that boulder is amazing. you should test the new escape out, because cucco diving works, navi diving should so this new escape should be in

Re: OoT remake for 3DS

#277
Can't get oob...

Navi dive may work.

I don't know, do they want us to blow that rock up to get in the well? It could be done with a bombchu, but who cares about BotW early with bombchus???

You can still jump on the spikes roll in deku tree, to go through it during your invicibility frames.

You can't clip through the kokiri house, Link strangely put away any object (exepted sword) when you use shield+Z.

ESS position works, Link do his strange move with his feet. I'll search for ess later.

Link still floats when you shield and change from hylian to deku shield.

Last edited 15 Jun 2011, 18:54 by Majora MIM.

Re: OoT remake for 3DS

#278
youll know when you get that far, but i bet that you lower the water, jjump down and blow it up with a bomb

Re: OoT remake for 3DS

#279
IIRC the platform in the spikes room moves a lot faster in the DT. Its much easier to jump over the spikes and land on the platform.

Re: OoT remake for 3DS

#281
I just thought of this, and maybe someone else already has, but I haven't seen it so I thought I'd say it anyway. In the N64 version you only need the spirit and shadow medallions to get the light arrows, but I feel like that is something the developers would definitely try to fix. We should add this to the list of things to check.

Re: OoT remake for 3DS

#283
I was thinking I could test it by just getting the bow from the forest temple and skipping the forest medallion and getting all the others normally. If it worked, obviously it wouldn't tell us the specific medallions needed, but my feeling is it probably won't work. If my theory is correct, simply having all medallions except the forest temple would show that things have been changed. My personal feeling is that if they changed anything at all, it would be that ALL medallions were needed. So if I'm correct, it makes the answer fairly obvious, and if I am wrong, then we can go on a working theory that this aspect of the game wasn't tampered with. I'll be trying it on my first run-thru on Sunday.