Ocarina of Time 3D

OoT remake for 3DS

Started by ZFG · 15 Jun 2010 · 284 replies

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Re: OoT remake for 3DS

#212
Zelda: Ocarina of Time 3D - GamePro Review/Test (German)

http://www.youtube.com/watch?v=Ix0iRfvYCcM

You get to see how the equipment screen works this time around (It's way, way faster than the N64) and a minor HUD layout change when Adult Link rides on Epona.

Edit:

The Legend of Zelda: Ocarina of Time 3D Hands On

http://www.youtube.com/watch?v=xXbDS1WIqik

You get to see what the start menu is like after unlocking Master Quest and the iron boots activation works similar to Wind Waker/Twilight Princess, this also means that any Hoverslide related tricks on the N64 will not be doable IF the Hover boots activation is also tweaked. You'll also recieve twice the amount of damage than normal, so against a Iron Knuckle / Ganon's sword slash, you'll lose 8 hearts (without the resistance powerup from the Great Fairy).

Last edited 13 May 2011, 19:34 by Greenalink.

Re: OoT remake for 3DS

#214
http://www.youtube.com/watch?v=XuCXrryVJZ8

Notable changes:

Both the Iron boots and Hover boots are from the item select screen.
Both the Quest and Equipment screens are now combined into 1 screen (left half being Quest and right half being Equipment)

Hover boots has the same tweaks as the Iron boots so any kind of superslide/damage boost jump that involves changing boots partway through will not work. This also probably means that the recent DoT skip (and the crouch stab method inside a wall in the Master Sword Room too for Single Segment, not RTA) as Adult will not be doable.

So it means that the old fashion Naryu's Love + Bomb slide is the only good distance related trick that uses hover boots.... if it works. You can 'activate' these boots in areas where you can't normally use C-button items like trying to use Bombs in the Temple of Time.

The new item layout looks a bit of a mess to be honest. Take note on the 4 bottle slots, and the Great Fairy Magic slots.: Ok they have the item swapping layout mechanic similar to the GB Zelda games.

Boss rush is accessed by going to Link's house. From the looks of it, you'll have fixed item loadouts too. So it's not possible in boss rush mode to have Adult Link to do a IL run on a Child Dungeon boss (Biggoron Sword against Gohma for instance). Timer starts when you gain control of Link right after seeing the boss's introduction & name text.

There is a notable blue flash when you chuck bombs in King Dodongo's mouth. When you see the Normal and Master quest comparision on boss rush, the normal quest has more hearts and has a bottle while the Master Quest one only has 3 hearts and no bottle.

First person arrow aiming on Master Quest looks so weird even with a simple mirrored effect, it looks so odd.

Last edited 15 May 2011, 14:26 by Greenalink.

Re: OoT remake for 3DS

#215
in regards to the video greenalink posted:

1)after a minute of watching mirrored mode i gave up on figuring out where i was, it was quite disorienting.

2)also i can pretty much say that DoT skip is defianately out, and it was almost defianately on purpose. if you look as link is crossing the boundry, there is an indent on the edges of the walls, so the wall will fit inside when its there, eliminating the gap that allows dot skip.

3)if you look at the boss rush menu, there is room for 9 bosses, but oot only has 8. it looks to me either that spot is ganondorf (Seems odd because theres no canonical way of saving after gdorf fight), or they are adding a bonus dungeon with a bonus boss.
im hoping for the latter

Re: OoT remake for 3DS

#216
Uhhh.... you guys notice that when the guy at the beginning started up the file he was at the entrance to Kakariko? Either this is a demo-style edit in the game or we'll be able to start saves from more locations.

Small change I noticed: They removed the image at the load zone of the Fire Temple that shows the first room in the distance. I liked that in the original :/

Last edited 19 May 2011, 19:46 by aleckermit.

Re: OoT remake for 3DS

#219

2)also i can pretty much say that DoT skip is defianately out, and it was almost defianately on purpose. if you look as link is crossing the boundry, there is an indent on the edges of the walls, so the wall will fit inside when its there, eliminating the gap that allows dot skip.


That indent is the door of time.  If you remember way back when we still opened dot, part of the door still stuck out.  However one side stuck out more than the other because of the misplacement (which is what allowed dot skip) but they seem to be at equal distance now, so I'm not really sure right now.  We probably wont be able to say for sure until we actually play it.

Re: OoT remake for 3DS

#220
lots of new information seems to keep leaking out every day (anybody who wishes to stay current should frequent zelda.in as they seem to be good about getting everything out there ASAP. i visit it 5+ times a day easily)

first if you look at this picture of gerudo valley you can see the posts are slanted downwards, i cant really remember if they are slanted downwards in the original (or if its different as adult), but it seems to be different to me, so that could mess with cucco jump.
Original image

http://www.youtube.com/watch?v=AhV2yQa304Q

also this video has 9 minutes of footage and is quite informative.
1)it looks like throwing the bomb in to KD's mouth is tougher because a throw that should have gone in his mouth just fell through (the times at 4:25ish). either the hit detection glitched, or its not as precise, or most likely he just waited too long to throw it into his mouth (i will have to test that later, but it didnt seem like he waited that long).

Re: OoT remake for 3DS

#221
OMG ROLLING CONFIRMED! (that video link thundrio just posted is seriously the first time I've seen someone roll in OoT 3DS).

Re: OoT remake for 3DS

#222

http://www.youtube.com/watch?v=AhV2yQa304Q

WHAT THE FUCK IS THAT AT 2:00?!?!?  Can anyone translate what it says?  Edit: Google translate ftw:  "This is a Shiekah-stone, the Deku tree mentioned, Hold Hope.  If you ever not know where to go, then you should look at him for advice."  Well that was disappointing.

Thundrio, I'm pretty sure that KD is the same and that the guy was just an awful player (these videos are honestly hard to watch at sometimes >_>).  Also, does the ganondorf battle room seem significantly smaller to anyone else?

Last thing, gerudo bridge looks exactly the same as in regular OoT so I'm pretty sure we'll still be able to hookshot across.  The bridge posts are positioned different as adult and child so its hard to tell about cucco jump atm, but I'm pretty sure it'll stay the same as well.

Last edited 16 May 2011, 23:33 by ZFG.

Re: OoT remake for 3DS

#223
new trailer from italy doesnt show much, but we do get to see the door of time for a second o: feel free for anyone to dispute me at this, but if you watch the door of time (at 14 seconds, and before the part where it shows the door opening), but it looks like there is still a sliver of an opening where we dot skip. it could be artifacts from the video quality, but I think DoT could be in (keep rewatching that video instead of analyzing it from a paused state to see the gap better). it seems to me like the gap is still there mainly because the "artifacts" can not be seen on the right side of the door of time, and the artifacts are gone in the next part when seeing the door open. thoughts?

http://www.youtube.com/watch?v=_ALM8AvVRgI&feature=player_embedded

Last edited 18 May 2011, 21:28 by thundrio.

Re: OoT remake for 3DS

#225
We're not going to know if ToT skip is possible until we actually get a hold of the game. The posts in GV look the same as they've always done so hookshot skip will be possible. RBA is what I'm most curious about finding out.

Re: OoT remake for 3DS

#226
What is this item? Must be the Stone of Agony's replacement. The 3DS doesn't have rumble after all. Looks like a torch or a tuning fork to me.

Original image

Last edited 19 May 2011, 20:04 by aleckermit.

Re: OoT remake for 3DS

#227
its called the shard of agony, i cant be bothered to link information on it, its just the replacement for the stone and shakes the screen i think.

Re: OoT remake for 3DS

#229
igns got some new videos, not much, but the light bridge looks really sweet. barinade probably looks the coolest in terms of graphical upgrades (to me at least)

http://www.ign.com/videos/2011/05/20/the-legend-of-zelda-ocarina-of-time-3d-the-fall-of-hyrule
http://www.ign.com/videos/2011/05/20/the-legend-of-zelda-ocarina-of-time-3d-bosses-gallery-one
http://www.ign.com/videos/2011/05/20/the-legend-of-zelda-ocarina-of-time-3d-bosses-gallery-two

Re: OoT remake for 3DS

#230
yo guys so the new trailer came out i think today or yesterday... whatever, its lookin sexy as always BUT!!!!!!!
BUT!!!
WHAT THE FUCK IS THIS SCENE? HONESTLY WHAT THE FUCK?
go to 1:30 of
http://www.youtube.com/watch?v=l0CZDt8-LXg&feature=player_embedded#at=85
...

from what i can see and hear its some dark thing flying at link and sheik (who is dead/unconcious/drugged on roofies/ something else/ behind Link... the weirdest thing is tho, its in Kakriko Village... WHAT? THE? FUCK?
(horrible quality image provided for your entertainment :D
GO-GO-GO find out wtf this is NOW!

Attachments

WHAT.JPGAttachment unavailable66.1 KB

Re: OoT remake for 3DS

#232
Well I guess nobody has gotten the noctrune in like forever. So it's reasonable not to remember this scene.
I remembered it, but I played OoT a lot as a kid...

Re: OoT remake for 3DS

#233
http://www.gametrailers.com/users/MikeGT/gamepad/

Written by TSA.  From the last paragraph:  "There's one last thing I want to touch on before wrapping this up. For you speedrunners out there, I have some bad news. I'e been going down the list of all the major tricks, glitches, and sequence breaks from the N64 version, and the results aren't good. The Door of Time skip, Infinite Sword Glitch, Bottle Adventure, Steal the Rod, and many others popular tricks have all been patched up. Nintendo even went so far as to nerf some of the very basics--the power crouch stab no longer works, and Deku Sticks deal less damage than your sword attacks. At least running backwards and the megaflip still work (for now), but it's honestly back to the drawing board for the speedrunning community."

I'm not really sure if I should believe this or not.  I'm not sure if TSA has actually tried a lot of the glitches on N64 so he might just be doing it wrong.  Maybe we can get him to come here and give us some more details.

Re: OoT remake for 3DS

#234
He is also like one of the few people with early hands on that actually knows the speed tricks. So it's basically one guy trying it out as opposed to 15+ on here. Gauntlet Boss rush mode sounds interesting and probably has too many troll factors to get a perfect run on that mode, that new mode is a worthy addition to the site.

Re: OoT remake for 3DS

#235

http://www.gametrailers.com/users/MikeGT/gamepad/

I'm not sure if TSA has actually tried a lot of the glitches on N64 so he might just be doing it wrong.


I doubt it, most of the glitches are very easy to test. After all he verified that superflip was stlll there. Aside, it wouldn't shock me at all if the developers have been browsing ZSR over the last 4-5 months to try and erradicate a lot of the semi-useful tricks/glitches.  


Last edited 27 May 2011, 20:36 by Mitjitsu.

Re: OoT remake for 3DS

#236
its perfectly possible, as i have been saying for months, if the developers had the intent to fix glitches, they easily can. plus, being the internet pessimist i am (and knowing that tsa was recently "burned" and "thrown out" by the speedrunning community), i am inclined to not believe this until i have the game in my hands (which is in 3ish weeks!!).

and some tricks, such as dot skip are very difficult to pull off for the first time, and if you dont do it often, can still be hard. even if he did try it (and i swear i still saw a small gap on the skip side of DoT), because the hud is different, the reference point would have changed (and there might not even be a good one), so he could have been doing it wrong.

and on the topic of deku sticks, it seems strange to me that they were intended to do less damage than the kokiri sword. to me, it has always appeared that they were supposed to do more damage since they were limited and took up a c item spot (thoughts?)

on the bright side, even if tricks fail, we still have fast text for everything (i think), which will make it more enjoyable.

Last edited 27 May 2011, 21:04 by thundrio.

Re: OoT remake for 3DS

#237

and on the topic of deku sticks, it seems strange to me that they were intended to do less damage than the kokiri sword. to me, it has always appeared that they were supposed to do more damage since they were limited and took up a c item spot (thoughts?)

Yeah they were. To me it always compared the following: hitting somebody over the head with a heavy baseball bat, with all your might vs. trying to stick you with a little dagger.
Both pretty painfull, but it stand to reason the bat would do more damage. I really don't think they changed it. Which leads me to believe that TSA is full of crap...

Re: OoT remake for 3DS

#239
I'm not really sure if I should believe this or not.  I'm not sure if TSA has actually tried a lot of the glitches on N64 so he might just be doing it wrong.  Maybe we can get him to come here and give us some more details.


The only big glitch I concede I have not had much experience with using often is Superslide off a bomb/enemy without Nayru's Love. When I tested it in OoT 3D, Link would basically react like he got hit by 2 blasts; knocked back by the initial blast, and then knocked back the same distance once again. However, here's the problem: When the GRAB icon appears now, no matter what state you are in (Z target + Shield with sword drawn, especially), Link will pick up the item and not get stuck. If he can't pick it up, he does the struggling animation, and then returns to the default animation. That's why many of the tricks using that are now nerfed.

Door of Time - I know you said you saw a GAP, but I clipped the camera through the wall to the left of the DoT with a good angle, and the physical door extends BEYOND the "gap" you say you see. The purposely extended the door into the Out of Bounds zone to cover the gap everyone was clipping through.  Plus, many of the walls that you could get through via acute angles are fixed up now, like one of the old ways to skip Boss Key in Forest Temple (via that jump slash in the corner).

Early Shadow - Though the game still loads stuff so theoretically its possible to access areas where something isn't quite loaded yet, in this case, the ENTRANCE to the temple is completely gone in the non-loaded state. I had the camera clip the wall along the stairs down to the entrance area, and when that area isn't full loaded, it's just a void now, no missing door and entrance at all. 

ISG - I spent an hour trying this on different things. Seriously, I can pull this off 99/100 times on N64 and it's one of the easiest glitches that anyone can do. Unless there's a new method to activating it, the old way is nerfed.

Megaflip - Tried it outside of Link's house. He cleared the gap and landed behind Saria's house, just like in the video you guys had on the tricks page. Standard backflip fell down into the area where Saria says hello to you.

Cucco Jump - Could still work, I concede I didn't give it much attention because...

Early Desert - Nerfed.  They put up a high wall around the top of the platform at the gate. You can't clip through it nor side hop/backflip over it.

Deku Sticks - Seriously, I know how they work. Gohma - Three jump attacks with Deku Sticks should = death. Nope. It's 6 Jump Attacks with Sword, 12 Jump Attacks with Deku Sticks to slay Gohma now.

This is all off a review build. Final retail should be in this coming week, so I'll re-verify everything again (who knows, they might have nerfed what little still worked). We got our capture device, so I will try to get a video up showing some of the proof. However, I know you guys will want to try it out for yourselves before buying all of this, but I still wanted to share this stuff, especially after seeing that one vid that apparently had ISG activated.

Re: OoT remake for 3DS

#240

Early Shadow - Though the game still loads stuff so theoretically its possible to access areas where something isn't quite loaded yet, in this case, the ENTRANCE to the temple is completely gone in the non-loaded state. I had the camera clip the wall along the stairs down to the entrance area, and when that area isn't full loaded, it's just a void now, no missing door and entrance at all. 

How did you get here? The chu boost? If so, this would still work all you'd need is Din's Fire to actually load that lower part.