Ocarina of Time

100% Segmented Team Run

Started by RingRush · 26 Jun 2010 · 239 replies

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Re: 100% Segmented Team Run

#31

Segment 4:
Stick from pot
Key
Open Actor Glitch door (no glitch)
Deku Shield
Like Like room for Hylian Shield + GS [1GS]
Actor glitch
Dead hand
LoT + 99R chest [99 R]
Clip for Chus
Save


I'm not the most known with BOTW, but can you get that skulltula without boomerang?
I tried to find a video on how to on youtube but it's being difficult. Plus Brianmp16's takes it with the boomerang in his speedrun

Re: 100% Segmented Team Run

#32
Yes, we will be getting that without the boomerang. You can get it with the likelike giving you the boost when it spits you out.

Re: 100% Segmented Team Run

#34
Anybody tested the route yet? We really need to move onto the next phase before the project dies.

Re: 100% Segmented Team Run

#35
I'm stuck at the stupid gerudo archery, but I am working on testing.

Re: 100% Segmented Team Run

#37
wait, does this have to be recorded through a dvd recorder? or will a capture card work too?

Re: 100% Segmented Team Run

#38

wait, does this have to be recorded through a dvd recorder? or will a capture card work too?

Anything that meets SDA quality standards, I'm fairly sure. So if your capture card works, then you can use it

Re: 100% Segmented Team Run

#40
RG is doing some really in depth testing, and is making a few alterations.

To RG for when he gets back:

Best solution we've found to the dilemma - clear out lower Zora's River.

After exiting forest, route would go:
SS to ZR
GS in tree
Buy 2 beans [subtract 30R]
Back to Market - 60R from chains (kills a bit more time and we need the extra 20 if we want an extra beans)
Continue with market as before, to kakriko...if it isn't night yet, it should at least be very close. Could also potentially get bomb drops in ZR to lessen the waiting time..and is a bomb drop from the tree outside of Kakriko possible?

The extra beans will be planted in our return trip to the Forest Stage after Mask of Truth, thus skipping the hover as adult. We could also move the GS in the forest stage back to the second trip (I don't know why it was there...is it faster to do so?) since we have the ZR GS now for giant's wallet. Alternatively, we can get the construction GS after House of Skulltula instead of before.

Since we are skipping the forest stage hover...I'm wondering if it is worth it to buy the 20 chus. I think it still is, because of the fountain hover and reverse KZ hover (along with some other hover I'm probably forgetting...do we WT bk skip?). But it is worth reevaluating.

Re: 100% Segmented Team Run

#41
Most up-to-date route:

Segment 1:
Intro
Pause (1) Save

Segment 2:
Sword
Pause (2) Equip Sword and Save

Segment 3:
WESS escape
Fairy Ocarina
Owl
WESS to kakriko
4 cuccos
Cucco dive to well
Pause (3) Save

Segment 4:
Stick from pot
Key
Open Actor Glitch door (no glitch)
Deku Shield
Like Like room for Hylian Shield + GS [1GS]
Actor glitch
Pause (4) - equip Deku Shield
Dead hand
LoT + 99R chest [99 R]
Clip for Chus
Pause (5) and Save

Segment 5:
Finish cuccos for bottle
Puase (6) and equip Chus and Bottle, get Bugs
To market
Crate GS in market [2GS]
Egg
GS in tree near castle [3GS]
Pause (7) and equip Egg
Wake Talon
Chu Boost to ledge [9 C]
Avoid cheating guards
ZL w/ CS skip [8 C]
Save

Segment 6:
Lost Woods warp
Goron city warp [7 C]
Up to top
HP above DC [3.25 H]
Blow up DC and put bugs in hole [6 C] [4GS]
Enter, Pause (8) save

Segment 7:
Blow open wall [5 C]
GJ to switch [4 C]
Chu down staircase [3 C]
Chu megaflip to bomb bag [2 C]
Pause (9) and equip Bombs over chus and stick over letter
Press switch to raise platform to upper level
Light eyes with bombs [18 B]
GS in far room [5GS][17 B]
Pause (10) and Save

Segment 8:
OI trick to open door without pushing block
KD [4.25 H][14 B]
Down to Kakriko
Pause (11) and have Letter, Bombs, and Ocarina on C buttons
Show letter to guard
Up to DC again, getting GS on the way [6GS]
Re-enter DC, Pause (12) equip bugs over Letter save

Segment 9:
Up to magic
GS from crater crate [7GS]
HP from climbable wall [4.5 H]
Double magic
To Goron City
Pause (13) and equip deku stick over ocarina
Bombs in urn [4.75 H]
Bomb bag upgrade [30 B]
GS in rock maze [8GS][27 B]
Pause (14) and Save

Segment 10:
Know-it-all brothers GS [10GS]
Escape again
SS toward hylia [26 B]
HP in grotto in fence square [5 H] [89R][25 B]
Bomb hover over fence [24 B]
Lake Hylia
GS from dirt [11GS]
Scarecrow's Song
Fish for GS / HP [69R] [5.25 H]
Ruto's Bottle
Enter Domain
Deku Nuts
Torches for HP [5.5 H]
Megasidehop past KZ
Superswim to fountain
Pause (15) and equip Ocarina over sticks
FW and tree GS [12GS]
Enter jabu w/ jslash
Pause (16) and equip FW and Nuts (leave bombs) and Save

Segment 11:
FW in second room
Ruto
GS by rising water [13GS]
Boomerang
Back to basement
Pause (17) and equip boomerang over deku nuts
2 GS [15GS]
FW back up
Recast FW
Pause (18) equip bottle over FW
Megaflip to switch, proceed to OI
GS in room before boss [16GS]
Pause (18) and equip deku nuts and deku stick (leave boomerang)
Barinade [6.5 H]
Pause (19) and equip bugs, bottle, and bombs. Save

Segment 12:
GS in soil on the way to deku [17GS]
Pause (20) to Bottle dupe with bugs over Ruto's Letter, equip boomerang over empty bottle
Into Deku
Pause (21) and equip deku stick over bottle, Save

Segment 13:
Vine text skip
Slingshot
To the top
GS from compass room [18GS]
Jump down and break web
Kill GS on way down, then boomerang it [19GS]
Boomerang GS on grating [20GS]
GJ to upper ledge
Back through tree to GS behind wall [21GS]
Pause (22) and equip nuts over boomerang, Save

Segment 14:
Megasidehop
Burn web
Kill Gohma [7.5 H]
Pause (23) and have equipped letter, boomerang, and bombs. Save

Segment 15:
SS to market
Ocarina of Time/Song of Time
Slingshot game for 40 seed bag [49R]
Keaton Mask
To Kakriko
Show guard Keaton Mask [64R]
Cucco dive to well
Pause (24) and equip slingshot. Save

Segment 16:
Key on left
Key in grave room
GS in Deku Baba room [22GS]
GS in keese room [23GS]
Pause (25) and Save

Segment 17:
Exit well
SS to market
40R from chains [99R]
Chu bowl for 40 bag [69R] (can get HP instead depending on bomb count)
Get Skull Mask [59R]
Pause (26) and equip ocarina over boomerang. Save

Segment 18:
To lost woods
50 bag and HP from skull kid [7.75 H] [65R]
Pause (27) and equip skull mask (leave bombs)
Forest stage stick upgrade
Saria's Song
Pause (28) and equip ocarina. Save

Segment 19:
Back to start of Lost Woods
Skull kid HP, show mask [8 H] [75R]
GS from other dirt patch [24GS]
Scrubby final stick upgrade [35R]
Pause (29) and equip boomerang, bombs, and slingshot. Save

Segment 20:
Leave Forest
SS to ZR
GS in tree [25GS]
Buy 2 beans [5R]
SS to market
40 Rupees from chains [45R]
Enter market at day
Get Spooky Mask [25R]
To Kakriko (get GS in tree on the way) (it should be night) [25GS]
GS in tree [26GS]
GS by bazaar [27GS]
GS on ladder [28GS]
HP on roof [8.25 H]
GS at construction site [29GS]
GS by Skulltula house [30GS]
Giant's Wallet and Stone of Agony
To graveyard
Dampe HP [8.5 H][15R]
Pause (30) and equip bugs and ocarina and (leave boomerang)
Soil GS [31GS]
Sun's Song
GS on wall [32GS]
Sun's Song HP [8.75 H]
Sun's Song again
Pause (31) and equip bombs, FW, and spooky mask
Trade Spooky Mask [45R]
Hover to seam
Shadow early
Pause (32) and Save

Segment 21:
Megaflip gap
Truth spinner
To Dead Hand
Kill him and get Hover Boots
Activate FW to warp to Jabu
Pause (33) and equip ocarina and boomerang (leave bombs). Save

Segment 22:
Exit Jabu
Play Sun's Song
Nab GS on log [33GS]
Pause (34) and Save

Segment 23:
SS to Lon Lon Ranch
Get 4 GS and HP [37GS] [9 H]
Sun's Song to daytime
Lon Lon bottle [35R]
Epona's Song
SS to castle
Bunny Hood [5R]
Exit market
Sun's Song
Grotto near river [9.25 H]
Pause (35) and equip bunny hood over boomerang
Talk to runnerguy [500R]
Sun's Song again
Get Mask of Truth [450R]
Pause (36) and equip Mask of Truth and beans (leave bombs). Save

Segment 24:
To Lost Woods
GS from dirt patch [38GS]
Dupe Milk Bottle
Plant bean near Forest Stage
Deku Nut upgrade
Pause (37) and equip ocarina and LoT (leave bombs). Save

Segment 25:
SS to castle
Sun's Song for night
Richard HP [9.5 H]
Buy 20 chus from shop [270R]
Treasure Chest minigame [9.75 H] [260R]
To ToT
Play SoT to open DoT in ToT
Master sword
Pause (38) and Save

Segment 26:
Superslide to Kakariko
Get pocket egg
To graveyard
Get more Bombs (hopefully at least 2 drops)
Dampoers grave (more bombs?)
Hookshot and HP [10 H]
Windmill
Song of Storms and HP [10.25 H]
To Talon's house
Pause (39) and equip egg over nuts
Sun's Song twice to hatch egg
Wake Talon
Get Cojiro
Play the Sun's Song again for night
Pause (40) and equip hookshot over ocarina. Save

Segment 27:
SS to Lost Woods
Hover/Pressure jump over bridge
Trade Cojiro for Odd Mush
To Mido, skip him
To maze, GJ to get on top
Hookshot GS in maze [39GS]
Learn Minuet
Pause (41) and equip bugs over mush
Bugcatching trick to keep elevator up
Go down and get GS [40GS]
Ride elevator back up and get GS by stalfos door [41GS] *this gs could be moved if need be*
BK skip
PG and HC [11.25 H]
Odd Mush Forest Medallion CS Skip
Pause (42) and equip cojiro over bugs
Trade for Mush again
Warp to Goron City
Goron Tunic from shop with SS warp [60R]
Get GS at top of GC [42GS]
Head to Death Mountain and get red rock GS [43GS]
Jump down and head to Kakriko
Trade Mush for Potion
Pause (43) and equip ocarina over potion. SAVE AND THANK ALLAH

Segment 28:
Play Minuet
Play Sun's Song
Enter Forest Temple
Pause (44) and Save

Segment 29:
GS on wall in first room + upper small key [44GS]
Head to main room, Stalfos small key
SoT on block, enter door
GS and megajump to upper ledge [45GS]
To Block Room
Ground jump and hover boost to top
To bow room
Bow
Pause (45) and equip bow over OoT. Save

Segment 30:
To main room
Shoot eye switch above upper right door and go through
Hookshot small chest on ledge then get GS on wall [46GS]
Pause (46) and equip potion over bow. Save

Segment 31:
Exit Forest Temple
30 Nut updgrade [20R]
Backtrack to forest stage
Bean to GS [47GS]
Backtrack some more
Trade Odd Potion for Poacher's Saw
To Kokiri Forest
GS on house [48GS]
Pause (47) and Save

Segment 32:
SS to Lon Lon Ranch
Steal Epona
Head to GV, getting poes 4+5 (http://www.zeldadungeon.net/Zelda05/Walkthrough/09/Map_BigPoeLocations.jpg)
Jump bridge with Epona
Trade Saw
Pause (48) and equip ocarina over broken sword
Sun's Sun for night
Two GS on other side of bridge [50GS]
Kill first guard
Pause (49) and Save

Segment 33:
Continue getting Gerudo Card
Make sure to get a 20R pot in one of the rooms [40R]
Fortress Heart Piece [11.5 H]
GS on upper wall [51GS]
Pause (50) Save

Segment 34:
Sun's Song
Epona's Song
Archery for 40 Quiver and HP [11.75 H] [0R]
Sun's Song again
GS on target [52GS]
Pause (51) and equip poes (leave bombs). Save

Segment 35:
Deposit poes [100R]
To Kakriko
Up to Death Mountain
Enter DC
Pause (52) and equip hookshot, chus and hoverboots. Save

Segment 36:
Go to right side of the room and blow up the wall
Get GS on high ledge [53GS]
Jump down and bomb other wall and get the GS in that room [54GS]
Pause (53) and take off hoverboots. Save

Segment 37:
Superslide over (equip hoverboots) and ride pillar up
ZFG roll-sidehop-jumpslash to other side
Backtrack to upper part of staircase room
2 GS's in staircase room [56GS]
Pause (54) and equip broken sword over chus. Take off hover boots. Save

Segment 38:
Exit DC and go up DM
GS in the falling rock area [57GS]
Trade for Prescription
HP on cone [12 H]
Bolero
Pause (55) and equip ocarina, bombs, and hookshot. Save

Segment 39:
To field, Epona's Song
Big Poes 1 & 10
Up Zora's River (getting 2 GS) [59GS]
Use hover boots to enter ZD
Acute angle past KZ
Pause (56) and equip chus over ocarina
Hover OoB and get to the GS on the high ledge [60GS]
Megaflip to HP on iceberg [12.25 H]
Enter Ice Cavern
Pause (57) and equip bottle over chus. Save

Segment 40:
To spinning ice scythe room
Superslide through red ice on the right side
Catch blue fire
Get HP [12.5 H]
Get another blue fire
Get GS on the wall near HP [61GS]
Back to scythe room
GS on the wall near left tunnel [62GS]
Superslide through left red ice
Silver rupees in ice block room w/o blue fire [125R]
GS on the wall in ice block room [63GS]
Superslide/megaflip through red ice on the way to white wolfos room
Iron boots and Serenade
Pause (58) and equip chus Save

Segment 41:
Leave Ice Cavern
Pause (59) and equip iron boots
Heart Piece underwater [12.75 H]
Pause (60) and equip hover boots)
To domain, unfreeze KZ
Hover over him, get Zora Tunic
Pause (61) and equip prescription, hookshot, and ocarina. Take hovers off
Trade for Eyeball Frog (don't smoke it)
GS in Domain [64GS]
OoB to Hylia
Finish learning Scarecrow's Song
Scarecrows song on lab roof for HP [13 H]
HP and GS in lab [13.25 H] [65GS]
Get Eyedrops
Bolero timer trick
Up to Biggoron
Trade, then Sun's Song x6
Biggoron's Sword
Pause (62) and Save

Segment 42:
Back through DoT passageway
Prelude of Light
Become child again
Chu bowling for HP [115R] [13.5 H]
To Castle
Din's Fire
SoS hole
Pause (63) and equip boomerang over Lens, GS [66GS]
Pause (64) and Save

Segment 43:
Play Serenade
Play Sun's Song
GS on Fire Arrow's platform [67GS]
GS behind laboratory [68GS]
Dive to Zora's Domain
Head to Zora's River
HP near waterfall [13.75 H]
GS on ladder [69GS]
HP on platform down the river a bit [14 H]
Frogs HPs [14.5 H]
Pause (65) and equip Dins over boomerang. SAVE

Segment 44:
Serenade
Head to GV
GS Grotto
Pause (66) and equip boomerang and bottle (leave bombs)
GS in field grotto near GV [71GS]
Bugs in GV
GS near start inside GV [72GS]
Box HP [14.75 H]
Dirt patch [73GS]
Waterfall HP [15 H]
Glitch oob to warp back to top
Cucco jump/hover over gate/whatever
To fortress
Up towards archery grounds
GTG early with floaty sidehop
Pause (67) and Save

Segment 45:
Vine clip to Ice Arrows
Pause (68) and Save

Segment 46:
Exit GTG
Gate skip
Quicksand backwalk
GS in outpost [74GS]
Rest of wasteland
Enter Spirit Temple
Pause (69) and equip beans and ocarina (leave bugs). Save

Segment 47:
Exit for Requiem
GS from dirt patch [75GS]
Plant bean
Play Bolero and GS
Play Prelude
Become adult
Pause (70) and equip bombs over claim check. Save

Segment 48:
Play Serenade
Enter Water Temple
Pause (71) and equip bow over hookshot. Save

Segment 49:
Go down to ruto via iron boots swim
Lower water level
Sidehop jumpslash to middle level and get key behind bombable wall
Go down and light torches for key in shellblade room
Main room, go to tunnel left of the one you just came from and blow bombable floor
Go through water tunnel
Pause (73) to equip hover boots
Get two bomb drops from pots
Get GS in the room at the end [76GS]
Pause (72) and equip hookshot bombs and ocarina. Save

Segment 50:
Hover boost to open upper left door
Set FW in moving platforms room
Go to dark link
Get longshot
Down to vortex room
Pause (73) and equip iron boots and bow. Get GS on the wall [77GS]
Hit eye switch and get key from chest
FW back to moving platforms room
Get GS on the wall with longshot [78GS]
Pause (74) and Save

Segment 51:
Jump down to middle floor on tower
Light torch to open door
Get GS at the top of the room [79GS]
Back to main room
Jump straight down to the water passageway
Go to the room with tektites and boulders
Get GS from waterfall near boss key room door [80GS]
Pause (75) and Save

Segment 52:
Superslide to boss ledge
Boss Key skip
Moroha + HC [16 H]
Fire arrows
Pause (76) and equip ocarina over bow
Sun's Song for night
GS from tree [81GS]
Get Fire Arrows
Bolero
Enter fire temple
Pause (77) and Save

Segment 53:
Meet Darunia in left room
Free goron and get key
Bombs from pots
Pause (78) and equip MS. Save

Segment 54:
Go in right door
Go to the left and save goron + key
Exit, play SoT and enter above room
Get GS near likelike [82GS]
Back to large lava room
Cross the room to the other side
Save goron + key
Go to next room and push block on fire spout to go up to next room
Ground jump on block and go up room
Key from saving goron to the right
Go left and get GS from behind bombable wall [83GS]
Save goron in nearby room + key
Hover to top of maze
*Test walking through door and FW here
Scarecrows song onto platform leading to above room
GS on climbable wall [84GS]
GS in top room on the wall [85GS]
Jump down hole and land on skinny walkway
Pause (79) and equip bow over ocarina
Shoot eye switch
Hover boost off map chest and go to fire maze room
Set FW in fire maze
Superslide past firewalls
Beat Flare Dancer and get Hammer
Pause (80) and equip hammer over bombs and equip biggoron sword. Save

Segment 55:
Hammer blocks in front of right key door
Clear fire enemies room
Get GS near likelike [86GS]
FW to fire maze
Pause (81) and equip bombs and chus (leave hammer). Equip Hover boots too.
Hit pillar down and BK skip
Pause (82) and when equipping kokiri boots for sidehop, equip bow over chus
Volvagia
Heart container [17 H]
Pause (82) and equip two large poes and ocarina. Save

Segment 56:
Deposit 2 poes to poe collector [205R]
Catch poes 8, 6, and 7
Requiem and enter Spirit Temple
Pause (83) and equip bombs, longshot. Save

Segment 57:
Superslide trick to enter child side
Get GS on the gate in right room [87GS]
Pause (84) Save

Segment 58:
Silver block skip with hover boots
Hit crystal switch and enter right room
Get GS behind SoT block and key in next room [88GS]
Pause (85) and Save

Segment 59:
Exit spirit
Ride bean
Get HP on rock [17.25 H]
Superslide onto statue and longshot to silver gauntlets chest
Go in child side and go 1 room back
Get GS on the wall above the door [89GS]
Back to SG chest, superslide to mirror shield
Down to room with 4 armos and light, shine light on sun
Get key
Go to moving wall room and climb up
Get BK
Snake mirrors room, shine light on big mirror
Lower platform
Grab GS from upper left part of child side [90GS]
Go in lower child side door and get GS in there [91GS]
Back to main room
Hookshot chains on upper platform and go to twinrova
Beat twinrova [18.25 H]
In colossus again, go to Nayru's Love fairy fountain
Get GS on rock near fountain [92GS]
Get GS on palm tree on the opposite side of colossus [93GS]
Pause (86) and equip 3 big poes. Save

Segment 60:
Deposit 3 poes
Pause (87) and equip bombs, longshot, and ocarina
Catch poes 2, 3, and 9
Go to kakariko for nocturne
Do archery for biggest quiver
To house of skulltula for HP [18.5 H]
Get GS on top of Impa's house [94GS]
Get Cow HP in Impa's house [18.75 H]
Pause (88) and equip poes. Save

Segment 61:
Deposit last poes for bottle
Pause (89) and equip bombs, dins, and ocarina. Nocturne
Dins to light torches and enter shadow
Pause (90) and equip hoverboots, longshot and FW. Save

Segment 62:
Down to silver rupee room, FW and get key
Head down to main room
SS over to invisible platform on left
Likelike clip (?) for GS [95GS]
Return to main room
JS gate trick (? Or Silver rupees)
Spike trick
Get key
Get GS in lower gate [96GS]
Back to main room
Over invislbe platforms
Silver rupees and room on left
Key and GS [97GS]
Pause (91) and Save.

Segment 63:
FW
Pause (91) and equip ocarina over FW and kokiri boots
JS gate trick
Get GS [98GS]
Start boat ride
Pause (92) and equip FW
SS after boat to door
Cast through door
Get BK
Get GS in spinning pots room [99GS]
Use FW
Hoverslide across with Pause (93) to also equip Ice Arrows over longshot
Fight Bongo with Ice Arrows and get HP [19.75]
Jump down from shadow ledge, longshot box from a grave and get HP [20 H]
Pause (94) and Save

Segment 64:
Light Arrows
Pause (95) and equip Bombs and ocarina (leave Longshot). Save

Segment 65:
To Ganon's Castle
Double Def early w/ superslide
Final GS [100 GS]
Cross rainbow bridge
Pause (96) and equip Light Arrows over ocarina. Save

Segment 66:
To Shadow Trial
Longshot torch
Longshot likelike
Gold Gauntlets
Pause (97) and remove hoverboots. Save

Segment 67:
Trial skip
Pause (98) and Save

Segment 68:
Ganondorf
Castle escape
SS into CS
Kill him
.done

Last edited 18 Jul 2010, 20:32 by RingRush.

Re: 100% Segmented Team Run

#42
ok so whatever segment contains hoverslide to mirror shield chest i am volunteering to do (currently segment 54, although that might change later) 8)

Re: 100% Segmented Team Run

#43
I fixed the segment #s in RG's route, it went 26-25-26, 42-42, and one segment was unnumbered completely. That is what we get for shuffling things around so much.

GS counts are still messed up a bit, but we get them all. Pause counts are a messed up a bit, but I don't think anyone cares enough to fix those.

Anyways, now we need to draft up a bomb / chu route. If anyone wants to search for minor tricks we can use or maybe reorganize dungeon routes a bit, that would be good too.

I'm not sure the best way of going about a bomb route. Presumably, more minor tricks will be found as people start running segments. I think the best thing to do first is list out every place we could get a bomb drop without much time loss or difficulty increase. From there, pick and choose which would be best, noting which ones we could use as reserves if we end up going over while running or which ones would be fastest to skip if we end up using less.

Re: 100% Segmented Team Run

#44
I also created a folder zeldaspeedruns.com/Team100 and put another folder in it called
Mupen Saves, where I put all the saves at various points throughout the run in. This should be useful for phase 2 route testing where we do bomb counts. I'm not doing the whole thing again by myself so hopefully someone else can.

We can put Wii saves and .mp4s of segments and stuff in here as well.

Re: 100% Segmented Team Run

#45
I suppose now is a good time to teach everyone how to copy saves to and from the Wii.

How to transfer saves from the Wii to your computer
1. On the Wii System Menu, select the Wii Options button in the bottom-left corner. From there, navigate through the menu as so: Data Management -> Save Data -> Wii
2. Find your OoT save and select it. It should give you three options: "Move", "Copy", and "Erase". Select "Move" to write the save to your SD Card. This will delete the save from the Wii as well; if you want to keep the save on your Wii, select "Copy" instead.
      2a. If a message saying "The data already exists on the SD Card" comes up, hit "Back", and then select "SD Card" in the top-right corner. Find the OoT Save on the SD Card and delete it (Make sure you back the save up somewhere else if it's important). Then repeat step 2.
3. You're done with the Wii; turn it off and remove the SD Card. Insert the SD Card into your computer. Since I don't know what OS everyone runs, just do whatever you have to do in order to view the contents of the SD Card.
4. Navigate through the SD Card's menu as so (these file names may or may not be in all caps; don't worry if they are): private -> wii -> title -> NACE. "NACE" is the file that contains the OoT save; NAC is the Wii's way of identifying OoT, and the E just means that the save is NTSC-U.
5. Open up "NACE"; you'll find a file called "data.bin", the raw save file. Copy this file to somewhere easy to find, probably the desktop, and rename the copy something descriptive, like "darkeyesegment1complete.bin", so we know who made the save and what segment they did.
6. Upload the file to a place where the other runners can access it, like RG's "Team100" folder. Now you're done.

How to transfer saves from your computer to the Wii
1. Take the save you wish to transfer and rename it "data.bin"
2. Place "data.bin" into the "NACE" folder (if you forgot where the folder is, look at step 4 above). THIS WILL OVERWRITE ANY SAVE THAT YOU'VE PUT ON THE CARD, so be careful.
3. Put the SD Card into your Wii. Navigate to the Wii Save Data page (if you forgot, look at step 1 in the previous section)
      3a. If there is an OoT save already on your Wii, you have to delete it first. Simply find the OoT save and select "Delete". BE SURE TO BACK UP IMPORTANT SAVE FILES BEFORE DOING THIS.
4. Select "SD Card" in the top-right corner. Depending on the size of your SD Card, it could take anywhere up to a minute for the Wii to load the data, so be patient.
5. Find the OoT save and select it. Select the "Move" option to transfer the save to your Wii. Now you're done.

That's all there is to it; if you have any questions about the process, send me a PM. I would advise not to start the run until the route is finished, though I guess someone could do segment one if we decide on a filename.

One more thing: make sure you're playing with the official VC release, not a ROM inject. ROM injects are banned on SDA, and ROM injects also create different save files than the official release. You'll know that your file is an inject if the save is in a file other than "NACE"; alec's 1.0 inject, for example, keeps its saves in a folder called "NREA".

Last edited 18 Jul 2010, 23:37 by darkeye14.

Re: 100% Segmented Team Run

#46
Good info Darkeye.

I'm assuming we are using a 1-character name for sure because of the large amount of in-game talking we're going to do.

PS: A little heads-up to those who have v1.0 OoT on their Wii, the v1.0 save file and regular VC OoT save file look identical in every way so you'll have to figure out which save is which (shouldn't be much of an issue, I think save files are kept in order once they are copy pasted).

Last edited 18 Jul 2010, 23:46 by aleckermit.

Re: 100% Segmented Team Run

#47
I think it would be cool to choose "ZSR" and just lose the x amount of frames over the course of the run.

Here are some bomb locations:


Segment 20: ZR grass
Difficulty: This segment is already hard as hell and we are pressed for time to get to market. I'd say don't push this one. Plus we probably don't have less than 30 so only one drop would be useful.

Segment 20: Graveyard grass
Difficulty: Same as above pretty much.

Segment 24: 3 bushes near GC warp
Difficulty: Shrot segment and even though there are only 3 bushes it's only 5 seconds out of the way. Issues could be if we SS -> ESS past the owl (which is faster) instead of GJ.

Segment 26: Graveyard grass
Difficulty: This looks like a long segment but the grass is fairly early. I'd say AT LEAST one gotten here. Most likely 2 from the grass.

Segment 26: Dampe pot
Difficulty: Super easy, no reason not to grab this one.

Segment 31: Grass in LW
Difficulty: Pretty easy segment, not much out of the way. You have to wait for nut upgrade bomb to explode anyway so might as well get one from the grass.

Segment 31: Grass in Kokiri Forest
Difficulty: A little later in segment but it's right by the GS you are getting. Could even get lucky and get 2 here.

Segment 35: Kakariko grass
Difficulty: Easy segment but we may be pressed for time in time moving areas. This grass isn't the most ideal but it's not far out of the way.

Segment 39: Hyrule field grass w/ epona
Difficulty: Has poes already which are difficult. And you only really break like 4 grass things so I'd say no but it's a possibilty since it costs 0 time. Might as well go for it.

Segment 39: ZR grass
Difficuly: Same as above but more grass. I would hope at least 1.

Segment 41: Hylia grass
Difficulty: 3 grass areas, might as well hit one and try and get a bomb drop or two

Segment 43: Two grass by the tree or 3 grass areas
Difficulty: Neither of these are ideal so skip if possible I would say but both are possibilities.

Segment 49: Pots in WT
Difficulty: 2 bomb drops in pots near GS, must get since they are automatic and cost next to no time.

Segment 52: 2 bushes near tree
Difficulty: Wouldn't count on it with just two, and you'd have to do it after the long ass cs.

Segment 53: 2 pots with bombs
Difficulty: Already included in run; these are practically needed unless we have been very lucky with drops

Segment 54: 2 pots with bombs outside flare dancer
Difficulty: Doesn't take much time and automatic bombs are always good

Segment 54: Drop from flare dancer
Difficulty: Wouldn't count on getting it but if it comes out it's a bonus for sure.

Segment 56: Epona grass
Difficulty: Again these are pretty tough to get bombs from

Segment 58: Kill an armos
Difficulty: Might as well if we need bombs still; not too many places left to get them

Segment 60: Epona grass
Difficulty: See 56

Segment 62: Pot in falling spike room
Difficulty: Not really that far out of the way and I believe it's automatic




Additionally, I think we should at least attempt to work backwards or project somehow from the end where we will use bombs; that way we can have an idea of how many we should get in the end. There's no point working some of these segments to get bombs and then end the run with 20.

Re: 100% Segmented Team Run

#48
ZSR name would be sweet. We'd lose a few seconds over the course of the whole run but not a big deal.

Re: 100% Segmented Team Run

#49
yeah in a 6+ hour run a few seconds isn't gonna make any difference lol.

Re: 100% Segmented Team Run

#50
I see people are getting anxious to start running segments. I still say hold off until we get the route done, we are in no rush.

Also, I am highly for combining segments 1 and 2. Even if there was a full second of optimization lost, it would still be faster than splitting it. It isn't like segment 2 is extremely hard, especially since we don't grab any rupees. RG got his seg 2 in like 5 tries iirc, so I doubt we are going to lose any optimization at all. Plus, we have a ton of runners who will do this first segment, probably more than any other segment.

I think "ZSR" has pretty much been chosen as the character name. Make sure if you do an attempt to use that name.

Anyone want to step up to the plate and start testing how many bombs everything needs (preferably in stream)? RG has a state so you can start keeping track after the Biggest Bomb Bag (before then we should have enough...and if not, 1 drop isn't that hard to manage). Also keep track of chus...if we have leftovers after all of the hovers, they might be able to be put to good use somewhere. This probably means using an emulator to make sure you can nail all superslides and fairly optimize all hovers. Preferably, someone experienced will do this phase of the testing, as they'll know a lot of the tricks. I'd say ZFG, even though he can't stream, or maybe Pokey or Jiano. Or runnerguy if he ends up super bored and wants to put even more into this project despite already doing so much. Or even multiple people, as long as we have one final bomb route.

Finally, we need some organization on ZSR. We need an easy submission link that automatically puts segments in a "segment attempt" folder. After a few days for the easy segments or when we clearly get a good one for the hard segments, an admin can move one run from the attempt folder to a main "100% segments" folder.

Last edited 19 Jul 2010, 21:35 by RingRush.

Re: 100% Segmented Team Run

#51
Here's my submission for segment 1 (no sword): http://www.youtube.com/watch?v=mfNumv38Jmk

No blue symbols, great save.

I don't think combining seg 1 and 2 will save more than a second. Having a sweet no-blue symbol intro + perfectly optimized seg 2 is better than saving a single second IMO (if it even will save any time which I doubt).

I'm not trying to rush the run ahead, this is just my submission if we choose to keep seg 1 and 2 separate.

Last edited 19 Jul 2010, 22:34 by aleckermit.

Re: 100% Segmented Team Run

#52
I looked into the route and found where the Gold Skulltula count gets messed up:
Quote
GS in rock maze [8GS][27 B]
[...]
Know-it-all brothers GS [10GS]

Quote
GS in tree [25GS]
[...]
To Kakriko (get GS in tree on the way) (it should be night) [25GS]

Every Gold Skulltula count from "Know-it-all brothers GS" in Segment 10 to "GS in tree" in Segment 20 needs to be reduced by one. There are no other mistakes in the GS Route. I don't feel like going back and fixing pause counts because they're not important and they can't throw a runner off like a screwed-up GS count can.

I suppose I could help with the bomb(chu) counts, even though I don't know what the optimal explosive amount of explosives is for a lot of tricks. I think having 0 bombs/0 chus at the end of the game would look incredibly professional, as it would attest to the strength of our route and the ability of our runners to stick to that route. Should we work backwards from there?

Re: 100% Segmented Team Run

#53
Can we please please please hold off on starting this? I know people are anxious but getting some kind of explosive route together is a huge task still...It took over a week just to go through the game and optimize pauses. If you want to get started on this then helping out with the bomb route would be ideal.

Additionally, we haven't even talked about uploading videos to youtube. Create a new youtube account and link to the segments through our youtubes seems like the best option...otherwise people are going to have to jump around a ton of accounts to view them all. Even if we create a playlist, people would have to check it constantly for new segments because they might not be subscribed to all of us. Plus I don't know about you guys, but if I have segments 3, 9, 12, 24, etc. I don't even want to think about all the stupid ass comments saying, "Where's segment x of your run?"

Re: 100% Segmented Team Run

#54

Can we please please please hold off on starting this? I know people are anxious but getting some kind of explosive route together is a huge task still...It took over a week just to go through the game and optimize pauses. If you want to get started on this then helping out with the bomb route would be ideal.

Additionally, we haven't even talked about uploading videos to youtube. Create a new youtube account and link to the segments through our youtubes seems like the best option...otherwise people are going to have to jump around a ton of accounts to view them all. Even if we create a playlist, people would have to check it constantly for new segments because they might not be subscribed to all of us. Plus I don't know about you guys, but if I have segments 3, 9, 12, 24, etc. I don't even want to think about all the stupid ass comments saying, "Where's segment x of your run?"


I am willing to help route, just let me know how I can assist. That Youtube account idea sounds excellent as well. I made the seg 1 submission just because it's an un-changing segment, I'm not trying to rush us into attempts yet, I just felt like doing my segment 1 attempt for submission while I had the time today.

Re: 100% Segmented Team Run

#55
Anyone who wants to help with the explosive route should download this: http://www.mediafire.com/?wlvgyqwggdag6y2

It's a Mupen savestate created right after obtaining the Biggest Bomb Bag in Segment 17. I downloaded RG's "dekutreeentrance.st" and played it up to that point in the run; the file possesses one more Piece of Heart at that point than the route projects, but RG's savestate came with it, so he is the only one who can explain it. Hopefully, if this savestate gets spread around to all the right people, we can create a high-quality explosive route.

Re: 100% Segmented Team Run

#56
I downloaded that Save-state and played through segment 20.

Some notes:

Segment 18 - Should do a SS to Saria cutscene if we can spare the bomb. This is an easy segment and a SS down the path to the Saria cutscene seems like common sense.

Segment 20 - How are we dealing with passing the rocks barrier in ZR (2 bombs, one for blowing up rock and one for ground jump to skip owl?). The Dampe Grave dig... first of all we need to make sure that we get into Kakariko soon after nightfall in order for Dampe to be in the graveyard. Also, how many tries are we willing to do to get a heartpiece? After getting into Shadow early, I had 29 bombs left (this included the SS to Saria cutscene but doesn't include a ground jump for skipping ZR owl). I'm pretty sure my hovering onto the seam was optimal (7 bombs total I think?). I collected a few rupees from grass and 5r behind Saria's house that I probably shouldn't have IDK... maybe like 7 total. Dunno if that matters but my total rupee count is 55 as of the start of segment 21.

Here's my savestate at the beginning of segment 21: http://www.mediafire.com/?efud5djllngnd3d

Last edited 21 Jul 2010, 16:40 by aleckermit.

Re: 100% Segmented Team Run

#57

Segment 20 - How are we dealing with passing the rocks barrier in ZR (2 bombs, one for blowing up rock and one for ground jump to skip owl?). The Dampe Grave dig... first of all we need to make sure that we get into Kakariko soon after nightfall in order for Dampe to be in the graveyard. Also, how many tries are we willing to do to get a heartpiece?

For ZR we're throwing a bomb at the rocks, drop another bomb and get ISG and GJ from it, roll into the tree for the GS, ISG to kill it then go past the rocks to buy bean.  When RG tested this he just barely made it to market by night and got to kakariko at the right time for dampe easily.  The HP must be gotten 1st try.  It'll be a hell of a hard seg but too bad.

About the bomb route, I don't think it needs another full playthrough, we should be able to figure out where to use bombs just from looking at it.  For tricks with unknown bomb counts, simply test them on another file.  We could do this in #route again later.

About combining segs 1 and 2, I actually think they should be combined.  I've gotten a few perfect to near perfect runs to the sword in MST, and without the need for rupees it should be even easier.  From alec's seg 1 it looks like it takes about 1.5 sec to save, which I think is more time than a less optimized seg 2 would lose.  Though of course we're talking about tenths of seconds here, maybe a second max, but it does seem like combining them would be faster.

Re: 100% Segmented Team Run

#58

Anyone who wants to help with the explosive route should download this: http://www.mediafire.com/?wlvgyqwggdag6y2

It's a Mupen savestate created right after obtaining the Biggest Bomb Bag in Segment 17. I downloaded RG's "dekutreeentrance.st" and played it up to that point in the run; the file possesses one more Piece of Heart at that point than the route projects, but RG's savestate came with it, so he is the only one who can explain it. Hopefully, if this savestate gets spread around to all the right people, we can create a high-quality explosive route.

Cool thanks. Yes I have an extra heart and I have the DMC GS. We were testing these and I was able to collect both but we later decided this would be too hard for that segment and we pass by that area later anyway. There are probably other savestates that are inconsistent with the typed route; but the typed route is the most correct.

I also had to megaflip -> HESS to get to the market before night in that segment with Zora's River. When is the last time reset before this segment? Is it Saria's Song or Deku Tree? We need all segments with areas of time passing to be near perfect at that point.

Re: 100% Segmented Team Run

#59

From alec's seg 1 it looks like it takes about 1.5 sec to save


Saving on VC takes approx 1.9 seconds if done perfectly. That's with TAS perfection. My save took 2.2 seconds. VC has a ~1/2 second pause delay that the N64 doesn't have (Yes, I took the time to figure this out in Sony Vegas). GCN = 4/5 second pause delay.

Last edited 21 Jul 2010, 22:15 by aleckermit.

Re: 100% Segmented Team Run

#60
So i was right - VC DOES have pause delay! I knew there was something odd about the pauses on VC when I first played it. Did you just time the length of the pauses on all 3 versions and conclude that GCN and VC's pauses took longer than N64's?