Ocarina of Time

100% Segmented Team Run

Started by RingRush · 26 Jun 2010 · 239 replies

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Re: 100% Segmented Team Run

#211

I assumed he meant warping all over with farore's wind on B which is impossible to do without using RBA ;)


I did, no mention of death warping anywhere...

Re: 100% Segmented Team Run

#212

I did, no mention of death warping anywhere...


You asked if the warp glitch ruined it, death warping should ruin it, as you can use it to skip the Emerald/Ruby cutscenes and the Forest, Fire, Shadow, Spirit Medallion cutscenes. You can skip water medallion's as well, but it results in the water not raising.

The more interesting question right now is whether it's faster to skip ganondorf or not.

Re: 100% Segmented Team Run

#213

You asked if the warp glitch ruined it, death warping should ruin it, as you can use it to skip the Emerald/Ruby cutscenes and the Forest, Fire, Shadow, Spirit Medallion cutscenes. You can skip water medallion's as well, but it results in the water not raising.

The more interesting question right now is whether it's faster to skip ganondorf or not.
I discussed this with someone (RingRush and Cafde I think) and I don't think it will be. You would have to save Deku Tree for last, so you would have to make up for those gold skulltulas so you have enough for the heart piece when you visit kakariko for botw 2. So there would have to be some minor route changes here and there... also you have to either savewarp out of the trials or trials skip before you can warp and go do deku...

I guess it really comes down to whatever time the minor route changes take + backtracking to deku tree + extra stuff in deku vs just climbing the tower and killing ganondorf. There's also talk about banning Wrong Warp and RBA for Any% No RBA, so are we gonna ban wrong warping in 100% too? If so then deku cs skip (and fire in 100% seg'd) are out now. alk;sjdf;lkjds;alkjdf;lkjdsa;klsjdf

Re: 100% Segmented Team Run

#215

I guess nobody cares to finish this i take it?


No one's really been motivated to do segments since the cutscene skips and some segments might need to be redone which has caused a lack of motivation for a lot of us.

Re: 100% Segmented Team Run

#216
Best project gets on hiatus because of a freaking way to be even faster...that definitely sucks!

Re: 100% Segmented Team Run

#217
We're probably going to get started on this again soon.  We worked out a solution to add in kokiri emerald CS skip while keeping most of the route in sync, we only need to redo deku tree and 2 segments before it (though a few new segments are being added too).

Re: 100% Segmented Team Run

#219
I thought Ganondoor didn't work if you savewarped, because Deku Tree opening had to be the last cutscene you saw?

Re: 100% Segmented Team Run

#220
I believe the new method of getting straight to the File Select Screen from the intro cutscene fixes that. On its own this trick won't save time, but they're using it to warp to Ganon's Castle and exit it, which leads to Hyrule Castle.

Last edited 19 Jun 2012, 15:10 by Kimimaru.

Re: 100% Segmented Team Run

#221

I thought Ganondoor didn't work if you savewarped, because Deku Tree opening had to be the last cutscene you saw?
Read up on the trick research and discovery thread.

Re: 100% Segmented Team Run

#222
It is useful for several reasons:
1) Ganondoor could be quicker than the death WW anyway, due to taking damage and needing the heart container.
2) It allows for the death counter on the file select screen to match up. This is pretty critical as it will allow for segments after deku to still line up.
3) As mentioned, it also allows for the edit to the SoS Grotto GS, so we don't have to do the seamwalk after Din's Fire.

I believe Pheenoh is working on segment 17-18 currently even though 17-18 could be left alone. I guess anyone else can start work on either of these as well. We can't do 19 until 18 is for sure agreed because of time of day factors.

Re: 100% Segmented Team Run

#227
Segment 19 submission: http://www.youtube.com/watch?v=YhSCupgtEBs

Feel free to frame war me if anyone wants to try. I know backwalking at the top of the vines is about .2-.5 seconds faster but it's very hard to do. Venick also said sidehopping to the vines themseles might be faster. If everyone is happy we can move onto 20.

Segment 20 Wii Save: http://zeldaspeedruns.com/files/100saves/seg20.bin

EDIT: The route is also (semi) updated on ZSR: http://www.zeldaspeedruns.com/oot/routes/100-segmented#deku-tree-and-forest-area-segments-1925

Re: 100% Segmented Team Run

#228
So I had a thought about the deku stick upgrades and the 100% definition today.  You can get both stick upgrades from the deku scrub by duping the area by hovering over the loading zone and coming back in, which means there would be no need for the skull mask stick upgrade.  This has usually fallen into the category of "you can dupe it but still need to get both real ones" similar to GS and HP duping, though I was thinking you could also argue that is could fall into the "max upgrade" category, like gold scale and gold gauntlets.  Unlike HP and GS duping, you can't get more than the normal maximum of 30.  If you try to go back and get the skull mask upgrade, you'll "get it" but it wont actually increase your count.  Should duping the scrub upgrade count or should you be required to get both real upgrades?

Regardless of how it's defined, I doubt it would save much time (if at all) because if the extra bombs needed, so I doubt it would really effect anything, but I thought this could be interesting.  What does everyone else think about this?

Re: 100% Segmented Team Run

#232
www.youtube.com/watch?v=kzGr-WpZBOs

Shoutouts to jarvitz for killing this run. At least we had fun.

Re: 100% Segmented Team Run

#233

www.youtube.com/watch?v=kzGr-WpZBOs

Shoutouts to jarvitz for killing this run. At least we had fun.


Could you explain please?

Re: 100% Segmented Team Run

#234
This run was being done on Virtual console, but that glitch only works on N64 V1.0 and 1.1.  So this means that this run isn't exactly possible anymore since that glitch basically skips most of the adult trade sequence.

Re: 100% Segmented Team Run

#235
What are the differences between N64 1.0 and VC 1.0 via injected WAD? You'd think they would have the same glitches.

Re: 100% Segmented Team Run

#236
I don't think there's too much of a difference, but from what I've heard, injected WADs are illegal in the speedrunning community.

Re: 100% Segmented Team Run

#237
I'm bumping this because I want it to be completed. With the newer stuff and all the perks that come with doing a segmented run versus a single segment run how possible do you guys think it is to get under 5 hours?

Re: 100% Segmented Team Run

#238
At this point the run is not happening, as we would have to start completely from scratch with a new route. No one is really up to routing it right now so what hasn't been started cannot be finished.

Re: 100% Segmented Team Run

#239
The run was cancelled, because the new route requires 1.0 and to play on VC, to share save files, it has to be 1.2

And considering the fact that the RTA record is under 5 hours, I can tell you for sure that sub 5 would be possible  ::)

Re: 100% Segmented Team Run

#240

The run was cancelled, because the new route requires 1.0 and to play on VC, to share save files, it has to be 1.2

And considering the fact that the RTA record is under 5 hours, I can tell you for sure that sub 5 would be possible  ::)


Oh crap you're right. I was thinking of MM. What a bummer.