Ocarina of Time

100% Segmented Team Run

Started by RingRush · 26 Jun 2010 · 239 replies

Page 7 of 8 · All times UTC

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Re: 100% Segmented Team Run

#181
Yes, but by the time I realized that, we had already moved on to segment 15, and redoing 14 would mean we would have to redo 15 too because of time of day.  Its not really worth it to redo both just for 2-3 seconds.

Re: 100% Segmented Team Run

#182
There is also a way we could pass up double magic in segment 11 and get it in the child segment 14, which would have saved 8 seconds or so. It was not realized until we were on 14.

Little things like this will probably pop up throughout the run. Hopefully none of them are very significant.

Re: 100% Segmented Team Run

#187

Yes, Gamecube Controller kinda sucks.


Don't let ZFG catch you saying that  ;D He totally likes GC Controller and, plus, it's better to play with in this case, since the Run's being done on VC.

Re: 100% Segmented Team Run

#188
I made an account, solely for the purpose of defending the greatness that is the GC controller. Aside from some issues with C-Up when playing OoT, it has served me the best out of all of my controllers.

Re: 100% Segmented Team Run

#189
That is why I said, kinda. When you have to aim the slingshot can cause some problems, as seen in the video.

Re: 100% Segmented Team Run

#190

I made an account, solely for the purpose of defending the greatness that is the GC controller. Aside from some issues with C-Up when playing OoT, it has served me the best out of all of my controllers.
Hi, welcome.  You seem to have excellent opinions, you're my new best friend.

Re: 100% Segmented Team Run

#196
Hey ZFG, I looked at the route again and in your seg 26+27 submission you didn't get the chu chest on the right, did you forget about that or are we getting that later now?

Re: 100% Segmented Team Run

#197
We changed the route so we don't need that chest anymore.  I just updated it about an hour ago so it should be accurate now.

Re: 100% Segmented Team Run

#198
Segment 27 submission: http://www.youtube.com/watch?v=nH0Kx5dfXUk

I timed it to be about 0.05 seconds faster than ZFG's. Someone else may want to check.

I don't really wish to improve it, and ZFG doesn't wish to improve either, so if no one else wants in on this segment, whichever one is faster gets submitted and we can move on.

Re: 100% Segmented Team Run

#205

Correct, which is why I can't chip in with my legendary skills. :/


I lied.

Seg 16: http://www.youtube.com/watch?v=46b_Kgb-Ur0

I know that we want to wait until the end before redoing segments, but I saw this as a challenge and wanted to give it a go anyway. The segment still aligns perfectly with Pheenoh's seg 17.

I have a higher quality file on my PC, but I'm not uploading it yet because it's 330MB; I'll upload it later.

Re: 100% Segmented Team Run

#206
Just wondering what's going on with this run? Has the warp glitch ruined it? Or are people too busy messing around with the warp glitch?

Re: 100% Segmented Team Run

#207

Just wondering what's going on with this run? Has the warp glitch ruined it? Or are people too busy messing around with the warp glitch?


No, RBA is now banned in 100% so the warp glitch is impossible to do and Pheenoh has been attempting the current segment.

Re: 100% Segmented Team Run

#208

No, RBA is now banned in 100% so the warp glitch is impossible to do and Pheenoh has been attempting the current segment.
Yeah, the run's kinda on hiatus for the next few weeks because of me due to a combination of school work piling up since it's almost the end of the semester and this segment being incredibly luck based/difficult. Hopefully when I finish it we will be able to blaze through the next few segments up until the adult section.

Re: 100% Segmented Team Run

#209

No, RBA is now banned in 100% so the warp glitch is impossible to do and Pheenoh has been attempting the current segment.

You noob, death warping doesn't require RBA.  :P

Re: 100% Segmented Team Run

#210

You noob, death warping doesn't require RBA.  :P


I assumed he meant warping all over with farore's wind on B which is impossible to do without using RBA ;)