Majora's Mask

Low% Discussion

Started by Unreal · 29 Aug 2009 · 75 replies

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Re: Low% Discussion

#61
inverting ST would be faster with the old any% method i suppose

just blast mask recoil flip over, find the angle, sidehop and shoot while falling (shouldnt be a prob with a setup+buffered)

like here at 7:30 https://www.youtube.com/watch?v=wEFZCxnBiNM



the only thing is, i tried it a couple of times but can't really find the right angle/position to be able to shoot it

Last edited 01 Apr 2013, 20:03 by mmFruit.

Re: Low% Discussion

#62
Two things.


1. Flying Zora does not work on JP.

2. There's a ladder missing inside Great Bay which makes the BK skip slow as hell.

English is still faster.

Last edited 04 Jun 2013, 18:03 by GoronGuy.

Re: Low% Discussion

#66
Confirmed to work on console, However..


- Where do we store SoT in Snowhead?
- How is Majora going to go down?

edit: We should discuss a route in #mm when you're not busy

Last edited 16 Oct 2013, 06:00 by GoronGuy.

Re: Low% Discussion

#67
ent found a neat spot to store SoT in snowhead, maybe ill make a vid of it tomorrow.

majora without arrows could be tough, but its doable

Re: Low% Discussion

#68
What can be worrying is the game does occasionally crashes on you with the white screen when you transform in the midst of going to 0th Day (it did on PJ64 as well as VC). If why it does this is not figured out, or if it does it by random, the run is a bit of a gamble.

Re: Low% Discussion

#70

What can be worrying is the game does occasionally crashes on you with the white screen when you transform in the midst of going to 0th Day (it did on PJ64 as well as VC). If why it does this is not figured out, or if it does it by random, the run is a bit of a gamble.


Random crashes? lovely.

It's not random, it's just if you put on the mask too late. It's not really that hard to learn the timing, it's pretty lenient. You can also get the graphics to explode on VC, not sure what frame was used but I've never seen that on emu so it might be the equivalent of the crash, but only happens in certain areas maybe?

Video of the texture mess: http://www.twitch.tv/mmfruit/c/3095802

Re: Low% Discussion

#71
The video runs too slow for the current PC I'm on, but from what I could see, the texture mess is the same that I experienced from Laundry Pool and South Clock Town. It stopped working for me when I deleted the file and it's what I couldn't replicate on a new copied file. I personally liked the texture mess from Zora mask and I never got to see FD's.

In your video where you showed off Deku using Hookshot, I noticed a possible difference between emu and VC. On VC, some areas will have the HS chains invisible, and in some they don't. In areas that don't (i.e. West Clock Town), the doors will become invisible when you take out the HS but they are still solid (and still follows schedule). Transforming makes the doors visible again. On emu, HS chains are visible in probably all areas, since you showed that they are in West Clock Town. I'm curious to try this on locked dungeon doors if the HS chains are invisible in one of the temples, but I don't think it will have an effect (and HS is skipped so lol).

Last edited 17 Oct 2013, 09:57 by Jeville.

Re: Low% Discussion

#73
having a hot spring water would roughly save 4 minutes in snowhead temple, and its a detour of about 1:30 to get it, if we don't do a FFWW..