The Wind Waker

WW Tricks and Glitches Discussion

Started by Phazon · 29 Sep 2009 · 1,124 replies

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Re: WW Tricks and Glitches Discussion

#633

It might take awhile but I'll get it up mzx.

in the meantime, can you try to explain how you did it to us, I understand that you're saying it's dificult to explain without the video but could you try? do you clear the in-bounds arches or something along those lines? I would really like to try this before the video gets uploaded as I realise that it may take a while.

Re: WW Tricks and Glitches Discussion

#634

in the meantime, can you try to explain how you did it to us, I understand that you're saying it's dificult to explain without the video but could you try? do you clear the in-bounds arches or something along those lines? I would really like to try this before the video gets uploaded as I realise that it may take a while.

Sure glitches.
1. Preform Cheeseoman clip: http://www.youtube.com/user/Cheeseoman#p/u/1/a5Sq6lUTLRU
2. Walk towards the upper right (or left) corner of the inbounds. (This corner is the bottom right-hand corner of the first arch if you are facing the hyrule castle entrance.) Walk slowly towards the corner until Link's is standing on the corner--his feet should be out of the water--. He should be about half in-bounds and half out-of-bounds. Use C-up to position Link so that his head is parallel to the wall.
3. Use 'free' camera so you can see what you are doing and throw a bomb. This should land above and in front of you in the first arch of the banister.
4. Pull out your sword, hold L, and use 'free' camera so you can easily see the bomb. Just before it explodes, do a jumpslash to get a bomb-boost is a backwards arch. You should be on the banister! Yeah!

Re: WW Tricks and Glitches Discussion

#635

Sure glitches.
1. Preform Cheeseoman clip: http://www.youtube.com/user/Cheeseoman#p/u/1/a5Sq6lUTLRU
2. Walk towards the upper right (or left) corner of the inbounds. (This corner is the bottom right-hand corner of the first arch if you are facing the hyrule castle entrance.) Walk slowly towards the corner until Link's is standing on the corner--his feet should be out of the water--. He should be about half in-bounds and half out-of-bounds. Use C-up to position Link so that his head is parallel to the wall.
3. Use 'free' camera so you can see what you are doing and throw a bomb. This should land above and in front of you in the first arch of the banister.
4. Pull out your sword, hold L, and use 'free' camera so you can easily see the bomb. Just before it explodes, do a jumpslash to get a bomb-boost is a backwards arch. You should be on the banister! Yeah!

Thanks Razor, I've been trying something similar but now I know the setup I should be good to go
Edit: I've just done it and it seems that once you get up there you can't get past any of those pillars, I thought that this was something useful, like a way to maybe get to the barrier wall without hookshot but once you're up there you're pretty much stuck

Last edited 19 Nov 2010, 17:37 by GlitchesAndStuff.

Re: WW Tricks and Glitches Discussion

#636

Thanks Razor, I've been trying something similar but now I know the setup I should be good to go
Edit: I've just done it and it seems that once you get up there you can't get past any of those pillars, I thought that this was something useful, like a way to maybe get to the barrier wall without hookshot but once you're up there you're pretty much stuck

I've been messing around with it and the region around you is solid. However, by altering the timing of the jumpslash, you can sometimes clip into the dividing mediums between arches. With some work, hopefully this can be advanced further. I'm planning on getting an SD card sometime soon so that I can upload the video. Until then I guess I'll keep testing with it until I get somewhere.

Re: WW Tricks and Glitches Discussion

#637

I've been messing around with it and the region around you is solid. However, by altering the timing of the jumpslash, you can sometimes clip into the dividing mediums between arches. With some work, hopefully this can be advanced further. I'm planning on getting an SD card sometime soon so that I can upload the video. Until then I guess I'll keep testing with it until I get somewhere.


you cant hang of the edge can you? because that would work. also, somehow boosting over the arches would get us OoB although i've tried it and it seems I dont get enough height and link just clips in bounds. i've not tried it on the corner where link is heigher up but I doubt it would work because it would just boost you onto the banister or the jumpslash would take you inbounds (because link is halfway through the wall and already close to getting in bounds), we would need something like a jumpslash that only travels upwards and not forwards. This is a tricky one but it's all we have to work with at the moment so keep trying.

Re: WW Tricks and Glitches Discussion

#638

you cant hang of the edge can you? because that would work. also, somehow boosting over the arches would get us OoB although i've tried it and it seems I dont get enough height and link just clips in bounds. i've not tried it on the corner where link is heigher up but I doubt it would work because it would just boost you onto the banister or the jumpslash would take you inbounds (because link is halfway through the wall and already close to getting in bounds), we would need something like a jumpslash that only travels upwards and not forwards. This is a tricky one but it's all we have to work with at the moment so keep trying.

I've tried hanging off the ledge, but Link does an animation like he is trying to grab the ledge and then falls. Boosting over arches doesn't look like it's happening, because of the partially in-bounds portion. I've considered trying to use a backflip as an alternative to a jumpslash, but it really narrows down the timing and I haven't gotten it yet. We just need to keep on messing with it until we get something.

Re: WW Tricks and Glitches Discussion

#643

New TWW tricks by me. Finally got around playing this game again and try to find some stuff :D

http://www.youtube.com/watch?v=9sjCGQWK25k

Most interesting part in this is how game always empty your Z button bottle. Ask me anything comes to your mind with this trick!


storage with the potion looks interesting, It means storage in places where you can't use the wind waker. I doubt that it would be useful anywhere?
(I've tried it in beedle's ship and link does the invisible thing he normally does at shops)

Re: WW Tricks and Glitches Discussion

#644
Great stuff! Also note that when you do storage glitch with bottle or baits or hyio pear thing. You can pause during all cutscenes. Like when link is drinking potion you can switch that item to another. I have tested this and haven't got anything with this yet. Some emulator guy (klydestorm) should test like throwing baits to fish and then keep opening map menu or feed seagull and then can you pause during when you fly? That would maybe do some very interesting results! :D

EDIT:
Forget what I said about pause during cutscenes. I heard you can pause with WW storage too. Still somebody should test that stuff!

Last edited 14 Jan 2011, 21:03 by Kazooie.

Re: WW Tricks and Glitches Discussion

#647
I have a theory about barrier skip, but I don't have the game to test it, so I'll post it here.

1. Zombie hover toward the barrier so that you are above the rail and facing Ganon's Castle.
2. Once you are high enough (probably needs to be very high; you may have to start the hover in the KORL area), pull out a bomb. Just before it explodes, pull out your Deku Leaf so you get hit and knocked forward.
3. While you are falling, your invincibility frames will be running out (I hope? Your frames for invulnerability to damage may be separate from your frames for invulnerability from being knocked around by the barrier; only the latter need to be running out. I can't test anything at the moment, and I can't remember how this works.).
4. After you land and stand up, pull out the Wind Waker. If you timed it right, you'll run out of invincibility just then, so pulling out the WW will cancel the damage from the barrier. You will also miraculously have fallen on the edge in such a way that you can WW dive.
5. Hover to Ganon's Castle.

#3 worries me the most; it may be that you can't get past the barrier after being hit by a bomb. An easy way to test this would be to let a bomb knock you into the damage barrier; if you get knocked back during your invincibility frames, this theory won't work.

Re: WW Tricks and Glitches Discussion

#648
The invincibility timer doesn't start to tick down until after you land, unfortunately.

Re: WW Tricks and Glitches Discussion

#649
The height Paraxade get in his video may be high enough to get hurt when touching the ground.
And if we manage to make Link fall right next to the barrier and the edge of the ledge, sword out, would it be possible to start a hover without stoping the the invicibility timer?
It may require to slip off the ledge immediately after touching the ground which could be done by dropping a bomb before the fall which could push Link down when he touch the ground.

Re: WW Tricks and Glitches Discussion

#650
It is enough to get fall damage, but fall damage is not any more helpful than bomb damage.

Re: WW Tricks and Glitches Discussion

#651

It is enough to get fall damage, but fall damage is not any more helpful than bomb damage.

Fall damage won't make you crash on the ground, Link will stay standing which could lead to a quick fall from the ledge if a bomb push you when you land.

Re: WW Tricks and Glitches Discussion

#652
Yes, but the invincibility frames don't start to wear off until after you regain control, so again, not any more helpful than using bombs.

Re: WW Tricks and Glitches Discussion

#653

Yes, but the invincibility frames don't start to wear off until after you regain control.

Even if you regain control when Link fall of the ledge/when you start the hover?

The idea is to stay in invicibilty frames by avoiding to touch the ground after being hit.

Re: WW Tricks and Glitches Discussion

#654
erm... not really following you here :/ but if you think you know something that could work, by all means go for it.

Re: WW Tricks and Glitches Discussion

#655
The idea I have is:

1-Fly over the bridge, following the ledge, to the barier.                                                  (1/4 heart)
2-Drop a bomb with the deku leaf while in air (it may require to quickly stabilize to prevent the barrier to hit you).
3-Let Link fall on the ledge (if you're high enough, Link will take 1/4 heart damage).     (0 heart)
4-When Link reach the ground, if the bomb you dropped in step 2 is close enough to the void (and hasn't explode yet), it could push and make
  Link fall in void.
5-You start zombie hover with zero heart and, I hope, infinite invicibility frames (until you land in Ganon's tower :D ).

Re: WW Tricks and Glitches Discussion

#656
Yeah, that doesn't work unfortunately. The invincibility wears off after you fall off the ledge.

Re: WW Tricks and Glitches Discussion

#658
Late reply I know, but I've already tested things with fall damage, it's useless. One thing I did do was tingle tuner dive off the top of the roof of the castle onto the side banister bit near the barrier and noticed that link takes fall damage, since you can get fall damage with tingle tuner dive I was hoping it could get us somewhere in terms of invincibility frames because it half takes link out of tuner mode, especially while falling (you can simulate this by using a levitate cheat whith the tuner out). I then tried to get off the edge still in tingle tuner mode with 0 hearts from the fall damage. I achived this by tingle tuner diving with a bomb (by using the "use bombs anywhere" thing to pull out a bomb with the tuner text). this worked great because when I landed I still got fall damage from the fall and link dropped the bomb he had in his hands which pushed him forward mid-landing animation, pushing him forwards off the banister with 0 hearts and in tingle tuner mode. it doesn't quite work the same as wind waker dive, where you have time to hover after falling a long way down, as soon as you close the text box it warps you to the start with no time to hover like falling off would normally do. It's been so long since I did it, I can't remember what the invincibility frames did, although I assume they either stop being frozen when you start falling or they stay for the whole time when the text box is out but the not being able to hover in or after the text is the main problem I've not got anywhere with this but try it and play arround with it if you want as it's a slightly different approach to the solution.

Re: WW Tricks and Glitches Discussion

#659
I tried to dive with Tetra a little while back, it sounds like it was basically the exact same thing as that tingle tuner thing. The invincibility wears off while you're talking, but the fall trigger warps you back up the second you exit the text box.