The Wind Waker

WW Tricks and Glitches Discussion

Started by Phazon · 29 Sep 2009 · 1,124 replies

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Re: WW Tricks and Glitches Discussion

#1081

I've tried this route before, except I got caught by the floor master in the small key room because it seems faster. I really don't know if this route is faster or not. I think this should be timed properly but it would be cool to get rid of the dark clip because that's kind of annoying.


Thats a good idea. I've been trying that out. Haven't timed it properly but it should be come out even or faster. However the floormasters don't always seem to spawn, not sure what causes this.

Re: WW Tricks and Glitches Discussion

#1082
you need to break the correct floor tile for them to spawn

Re: WW Tricks and Glitches Discussion

#1083
I managed to execute the Helmaroc King skip with full hearts and I watched two videos of the trick saying low health is mandatory. Is it known that you can do this trick with full hearts? The clip wasn't 100% but I did manage to clip under the floor.

Re: WW Tricks and Glitches Discussion

#1084

I managed to execute the Helmaroc King skip with full hearts and I watched two videos of the trick saying low health is mandatory. Is it known that you can do this trick with full hearts? The clip wasn't 100% but I did manage to clip under the floor.


Pretty sure walk clip requires critical health because Link leans forward which changes his hitbox. If you are doing roll clip or some other helm skip, then you shouldn't need low health.

Re: WW Tricks and Glitches Discussion

#1085

I managed to execute the Helmaroc King skip with full hearts and I watched two videos of the trick saying low health is mandatory. Is it known that you can do this trick with full hearts? The clip wasn't 100% but I did manage to clip under the floor.

If you have low health, you will clip automatically by climbing up the ledge, which reduces any risk from missing the roll clip.

Re: WW Tricks and Glitches Discussion

#1086
I'm not sure if these are old or not…

Skip Rocks in Rock Spire Island

Useful for 100% segmented runs that save warp after buying from Beedle's Shop. You have to make sure you point the wind South West with your boat before you save warp. You can do that before entering the shop ship.

Ocra Strat for 100%

A questionable strategy that may be a bit faster than spamming thrust, I'm not sure. You can get a lot more shots in before he tries to attack you. He will only attack you once he is backed up against the wall.

EDIT: Magtail Slide

THis is old to me and I used to do this on the GCN version. Maybe there is enough speed here to clip through a corner of the door structure or maybe a way to get on top of the structure to skip the DRC BK.

Rock Glitch

Dunno if it is old….

Last edited 22 Jul 2014, 01:05 by Unreal704.

Re: WW Tricks and Glitches Discussion

#1087
I was experimenting with zombie hovers on Dragon Roost Island, I managed to get onto the rock that has the silver rupee chest. I have not tried this with the tingle tuner yet so it could work. I think this trick is quite good because you wouldn't need the bow to shoot the bomb to get the chest later on in the game.

Re: WW Tricks and Glitches Discussion

#1088

I was experimenting with zombie hovers on Dragon Roost Island, I managed to get onto the rock that has the silver rupee chest. I have not tried this with the tingle tuner yet so it could work. I think this trick is quite good because you wouldn't need the bow to shoot the bomb to get the chest later on in the game.

Not quite sure how useful this is. Sorry, but since zombie hovers are so slow (and the bombs could also be hit using a seagull via a hyoi pear) it doesn't seem like it would save any time over getting it later on with the bow or bombs.

Re: WW Tricks and Glitches Discussion

#1089

I was experimenting with zombie hovers on Dragon Roost Island, I managed to get onto the rock that has the silver rupee chest. I have not tried this with the tingle tuner yet so it could work. I think this trick is quite good because you wouldn't need the bow to shoot the bomb to get the chest later on in the game.


We use that chest later in the run for chest storage so knocking it down early doesn't help since we have a bow by that point in the run :(. Maybe it could be useful in some weird tas low% that skips bow :P.

Re: WW Tricks and Glitches Discussion

#1090

We use that chest later in the run for chest storage so knocking it down early doesn't help since we have a bow by that point in the run :(. Maybe it could be useful in some weird tas low% that skips bow :P.


Even if you don't have the bow, you can easily get into KoRL and use bombs to shoot down the chest. Either way, this doesn't seem very useful.

Re: WW Tricks and Glitches Discussion

#1091
Ye, the zombie hover idea is kind of silly and pointless. But I found something new to skip the stone barrier to Jabun for the Pearl by doing a wind waker dive on the ledge to the right of outset and managed to swim into the loading zone I don't know if this is better than just breaking the barrier with bombs but its kinda cool that I found this. 

Re: WW Tricks and Glitches Discussion

#1092

Ye, the zombie hover idea is kind of silly and pointless. But I found something new to skip the stone barrier to Jabun for the Pearl by doing a wind waker dive on the ledge to the right of outset and managed to swim into the loading zone I don't know if this is better than just breaking the barrier with bombs but its kinda cool that I found this.   


Yeah several ways have been discovered to enter the loading zone. Unfortunately you are required to bomb the wall in order to trigger the Jabun cutscene and receive the pearl.

Re: WW Tricks and Glitches Discussion

#1097
So after hours of experimenting, me and Kryptek found a way to skip the Delivery Bag without the Tuner.

http://www.youtube.com/watch?v=D1I-7zTtnk8  My footage
http://www.youtube.com/watch?v=fzcxqKn7m9I Kryptek's footage

Now there's a couple of things that might make this less useful, but I believe in time it could be perfected to save time. First, using the chest we normally use to climb to Medli after Earth God's Lyric requires us to get another chest, I figured this workaround: Crescent Moon Island Chest Storage. The best thing would be if we could climb to Medli without Chest Storage, but seems like it's impossible with current strats. I hit the fish on that but he can probably be avoided (-30s). Also this was not done in perfect conditions so further research is required.

Second, to get the chest down in the first place you need a Hyoi Pear. So 20+10 extra rupees and a trip to Beedle. But in my opinion this isn't such a huge time loss that we shouldn't attempt to utilize the skip.
What I figured so far:

The Road to Rito
-no rock jump
-no Quill cutscene
-Delivery Bag Cutscene

+Drop the chest, storage, go around the island and hit the loading zone
+ 30 Rupees + Bait Bag + Hyoi Pear
+ Extra Chest Storage from nearby island (SS to Crescent)(?)

So, it's not definite if it's worth going for this. The timings still need to be tested further.

Re: WW Tricks and Glitches Discussion

#1100
I may have just found a possible glitch. I don't know if this has been found or tested.

I was playing WW casually (first time actually) and I was fighting Goma. When he died, he somehow pulled Link to the lava and caused him to bounced on top of the lava for few seconds. Then Link "respawned" where he should be during the cutscene (next to where Goma's eye falls). Link was flashing red for a short while, which leads me to believe that he actually took damage despite begin in cutscene. I was wondering what could happen if Link died during this cutscene and would it have any useful effects? Also, would it cause some other effects when combined with another glitch, like Storage?

I think the way Link got pulled to the lava was either by Goma's eye or hand. I was standing somewhere between Goma's eye and hand (or behind goma's eye).

I'll probably try this at some point, but I'll leave it to someone else to try this with other glitches, since I'm not very consistent at them.

Re: WW Tricks and Glitches Discussion

#1101
So, I managed to get Link fall into the lava with 1/4 of a heart left during the cutscene of Goma dying. Link just dies after the cutscene and the game counts Goma begin dead. I don't know if this would be useful in anyway, but at least I tested it. I also tried getting storage of the wooden platforms at the boss room, but it seems like that it's not possible (because you can't wind waker dive off them). I also tried starting a zombie hover but it's not possible (maybe the game notices Link's health begin 0 before you gain control).

Re: WW Tricks and Glitches Discussion

#1103

Here's a video of what happens when you get storage before killing her https://www.youtube.com/watch?v=PucrVxcZ4k0


That's interesting. Has anyone yet tried to die in the lava so that the lava cools down under Link's feet so that he dies to where the portal appears? If the game fades out too quickly for the portal to take Link out of the dungeon, maybe trying to zombie hover just long enough for the portal to appear and then land on it. It would be interesting to see what happens if you die on the portal when it's active (if that even does something out of ordinary).

Re: WW Tricks and Glitches Discussion

#1105
Reposting since I'm new to this site and posted in the wrong place:
I discovered a place to wind waker dive on the fairy islands, on top of the shells. You would have to hookshot up to the top of a tree and then leaf over to the shell, then walk up. At the point at which you can not walk any further, you can do the kind of dive where you slide off a ledge or something. I'm not very good at explaining, and I'm not a speedrunner, but it could be a potential timesaver since you would be able to superswim to islands after getting a fairy upgrade instead of sailing.

(this was replied to by TrogWW, who replied with this:)
Quote
For future reference, trick discussion and discovery thread is here: http://forums.zeldaspeedruns.com/index.php?topic=78.0

In 100% it's actually ideal to be in the boat at most fairy fountains. All fairy fountains (except Northern and Western Fairy), you have to be in the boat and fish up a heart piece from nearby the island.
At Northern Fairy you need to sail to the submarine nearby anyways.

So realistically the best time save would be at Western Fairy. A superswim to Three-eye (in the current JP 100% route) would save maybe 5-10 seconds, but the storage sounds pretty challenging. Sounds like you get one chance at it to save time, risk reward though.
Just providing my input as the person who routed JP 100%  Smiley

This could save real time in Low% if routed well. However since the hookshot is such a late game item it really detracts the time saving appeal.

If you can find a way to get storage at a fairy island WITHOUT the hookshot, that would be very significant. Could save time in even Any%.


EDIT: of course, you could always just zombie hover up to the top of the shell, which would not require the hookshot. So maybe it could save time in Any%.

Last edited 20 Mar 2015, 23:22 by asup759.

Re: WW Tricks and Glitches Discussion

#1106
This would involve calling tingle, and if tingle was already called, then we would have to take 3 hearts of damage, and zombie hover up there for a frame perfect trick.  I mean, possibly in 100% this would help. 

But still a cool find, if you can make a video about it, that'd be pretty awesome. 

Re: WW Tricks and Glitches Discussion

#1107
I just remembered to in fact. https://youtu.be/7uhOr9xx9yo video is terrible quality but i don't have a capture device and i dont have a good enough processor for dolphin, so this will have to do.
more details:
it is much easier to do this from the right, where the shell is lower. For the left, it is possible to either 1. hookshot as high as possible and you can land on one of the spikes, or 2. leaf cancel and grab the edge of one of the spikes. On Eastern Fairy Isle, on the right is a deku tree, which can't be hookshotted, so you would have to do the leaf cancel/high hookshot.
In general, it is a lot easier than it looks to do it. Although walking up the shell is kind of tricky.

Last edited 25 Mar 2015, 23:55 by asup759.

Re: WW Tricks and Glitches Discussion

#1108

I just remembered to in fact. https://youtu.be/7uhOr9xx9yo video is terrible quality but i don't have a capture device and i dont have a good enough processor for dolphin, so this will have to do.
more details:
it is much easier to do this from the right, where the shell is lower. For the left, it is possible to either 1. hookshot as high as possible and you can land on one of the spikes, or 2. leaf cancel and grab the edge of one of the spikes. On Eastern Fairy Isle, on the right is a deku tree, which can't be hookshotted, so you would have to do the leaf cancel/high hookshot.
In general, it is a lot easier than it looks to do it. Although walking up the shell is kind of tricky.




Yeah I was looking into this more.

You can use bomb storage on some of the ledges and fall onto a spike. Makes the dive a lot shorter and overall its much easier.
Wind is also a factor to consider as some winds make it impossible to get onto the shell.
Thankfully the wind in the 100% route works to allow you to get up easily at Western Fairy.

I'm currently working on a segmented 100% run through and I will be using this.
I will also keep this in mind when looking for route optimizations.

Good find :)

Re: WW Tricks and Glitches Discussion

#1110
May have found something else, don't know if it's known or not. There is a ledge clip you can do at grandma's house with a rock, so you can get under Outset. When you do the ledge clip you land on what is still a piece of land, so what you could do is get storage beforehand and then once you do the clip, activate camera lock, and superswim into Jabun's cavern (whatever it's called). Could save time on getting Nayru's pearl. I don't know what happens when you leave the cavern when the stone is still there though.