Nah it's OK I did my fair share of ripping off the normal oot seg'd route.
Yeah time of day was something that I couldn't optimize as much as I would have liked. It's not really reasonable for me to go out and see how fast you can get from a to b on a game I don't own and when I'm kinda bad at the one I do :p. Maybe I could still theory route out a couple of the Sun's Songs though, IDK.
Splitting shadow into two parts is something I still don't know whether or not to do. The main reason it's done on normal OoT is because FW saves too much time and they don't have it when they get the hovers. But it's not the only reason. They also have Longshot, Ice Arrows, and BGS to save time with. Longshot is probably the best of these, with several places to save a couple seconds, the biggest one being that boat room GS. I realized now that I still kinda have to waste a bit of time with having to FW back to get to shadow. FW is like 15 seconds, to warping and entering the dungeon's 35 or 40 or so. I think there's a pretty good chance it's faster to split it up but I can't say it for sure... And if I do split it up, I have no idea where I'd take damage for the bolero CS skip without wasting a billion bombs or something (though maybe I could save a couple seconds on hp's if I didn't have to avoid them between shadow and bolero). There's also 50 free rupees in shadow and they I think kinda help out a bit but I'm sure I could easily find replacements at the cost of only a couple seconds. So uh, I was kinda hoping somebody would come and say something definitive about it but nobody really seems to know how much time those items actually save. There are a few other things that I'm not sure are saving time... Maybe someday I'll make a post about them if anybody actually decides to make a go of the route.
I thought I looked up that shield swipe still worked on 3D. If for some reason you can't dupe the milk then I guess you'll just have to drink it at some point. The input for it is fairly complicated and I'm not totally sure what exactly it is because the documentation of it is strangely poor. It's something like... get an empty bottle in your hand. Hold R. Push bottle. Push the item you want to dupe (if the item has a crouch stab, it'll crouch stab instead and you can't dupe it). Hold Z. Hold Bottle. Release R. The bottle swings and dupes using whatever you catch. Maybe I've got that wrong IDK. I sometimes throw in extra button presses for good measure, lol.
On normal OoT they get the lower red rock gs by killing it and then poking the hookshot through the rock at it. At the very least, on 3D, you should be able to hookshot clip it from the wall on the other side, if that method doesn't work anymore. The upper red rock GS is a little more iffy. They kill it and then backflip into it at the right angle to get the token. Maybe the changed hookshot mechanics in this game would let you get that with the hookshot too, if the backflip thing doesn't work anymore.
What's this about saving time with flipping back and forth through time? You have to do it at least once because of the song of storms. I managed to find reasons to want to leave child 2 until the very end, though they're just small time savers and you could probably put it anywhere after you get the stuff you need. Maybe that would be a good idea if you find yourself having to go through a lot of trouble to get bomb drops. You could maybe pick up the BB40 and it's free refill a little earlier.
Yeah time of day was something that I couldn't optimize as much as I would have liked. It's not really reasonable for me to go out and see how fast you can get from a to b on a game I don't own and when I'm kinda bad at the one I do :p. Maybe I could still theory route out a couple of the Sun's Songs though, IDK.
Splitting shadow into two parts is something I still don't know whether or not to do. The main reason it's done on normal OoT is because FW saves too much time and they don't have it when they get the hovers. But it's not the only reason. They also have Longshot, Ice Arrows, and BGS to save time with. Longshot is probably the best of these, with several places to save a couple seconds, the biggest one being that boat room GS. I realized now that I still kinda have to waste a bit of time with having to FW back to get to shadow. FW is like 15 seconds, to warping and entering the dungeon's 35 or 40 or so. I think there's a pretty good chance it's faster to split it up but I can't say it for sure... And if I do split it up, I have no idea where I'd take damage for the bolero CS skip without wasting a billion bombs or something (though maybe I could save a couple seconds on hp's if I didn't have to avoid them between shadow and bolero). There's also 50 free rupees in shadow and they I think kinda help out a bit but I'm sure I could easily find replacements at the cost of only a couple seconds. So uh, I was kinda hoping somebody would come and say something definitive about it but nobody really seems to know how much time those items actually save. There are a few other things that I'm not sure are saving time... Maybe someday I'll make a post about them if anybody actually decides to make a go of the route.
I thought I looked up that shield swipe still worked on 3D. If for some reason you can't dupe the milk then I guess you'll just have to drink it at some point. The input for it is fairly complicated and I'm not totally sure what exactly it is because the documentation of it is strangely poor. It's something like... get an empty bottle in your hand. Hold R. Push bottle. Push the item you want to dupe (if the item has a crouch stab, it'll crouch stab instead and you can't dupe it). Hold Z. Hold Bottle. Release R. The bottle swings and dupes using whatever you catch. Maybe I've got that wrong IDK. I sometimes throw in extra button presses for good measure, lol.
On normal OoT they get the lower red rock gs by killing it and then poking the hookshot through the rock at it. At the very least, on 3D, you should be able to hookshot clip it from the wall on the other side, if that method doesn't work anymore. The upper red rock GS is a little more iffy. They kill it and then backflip into it at the right angle to get the token. Maybe the changed hookshot mechanics in this game would let you get that with the hookshot too, if the backflip thing doesn't work anymore.
What's this about saving time with flipping back and forth through time? You have to do it at least once because of the song of storms. I managed to find reasons to want to leave child 2 until the very end, though they're just small time savers and you could probably put it anywhere after you get the stuff you need. Maybe that would be a good idea if you find yourself having to go through a lot of trouble to get bomb drops. You could maybe pick up the BB40 and it's free refill a little earlier.
Last edited 13 Sep 2012, 03:29 by r0bd0g.
