A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#511
I studied the area around Swamp palace, and if there's a way to give you an extra boost, the best way in would be on the north east side.
You'd have to get on the ledge, and leap to get inside the alternate exit(the one with the farieies) for the dungeon.

If you get 0 leaping, then you'd have to possibly bomb jump at the very south west side, and leap onto the turtle. (Just try it from the point where you activated the turtle for now)

Re: Tricks/Glitches/Timesavers topic

#514

How does he get boots without picking up the flippers? I thought you could only trigger the thief guy by handing in the shiny stone?


You trigger thief guy by going to the waterfalls and bumping into him there (This is also what triggers the stone at the shop)

Re: Tricks/Glitches/Timesavers topic

#515

You trigger thief guy by going to the waterfalls and bumping into him there (This is also what triggers the stone at the shop)


Ahh just tried it. I thought you had to hand in the stone to allow you to get boots. This makes things easier. :)

This really is a great find, it's nice how one small discovery opens up so many doors. so it seems we only need to work out a way through water palace. Incredible.

Last edited 28 May 2014, 01:49 by Wastedweek.

Re: Tricks/Glitches/Timesavers topic

#516
Can you explain what you did in that video?
What caused you to swim in that case? Was it because it could not track your last point?

Can this same trick be used in the lightworld? Seems easier since an ice rod would not be required.

Re: Tricks/Glitches/Timesavers topic

#517
Last point after a transition is where you transitioned. That can be seen from other OoB tricks, like old Rosso's ore mine skip.
Apparently, since you transitioned from the water, the game thinks you have flippers already.

This trick can theoretically be used everywhere. I don't know if you can get over the walls in Hyrule though, I don't remember.

Re: Tricks/Glitches/Timesavers topic

#519
Ok wow, great find! The Flipperless dream is real 8)

I'm trying to replicate it on my file and having some difficulties, mostly because it's difficult to tell from the camera angle where Link is standing when he dashes. Also: is it just a dash, or a dash slide?

I've been failing this trick a few times now and that leads to Link drowning infinitely unfortunately... :-\

Re: Tricks/Glitches/Timesavers topic

#520
KingofHeart, I didn't find this, AJC did. Sorry if I wasn't clear enough about that. (Hah, me finding something useful? :P)

Wastedweek, that wouldn't work, I don't think. That area isn't part of Swamp Palace proper. Entering the door loads up a new area, so even if you got on top, it's probably bring you in the normal door you always enter in with. If it did work, however, there would be little to stop us from, I guess, skipping Big Bomb AND the entire Swamp Palace, parring the boss.

Re: Tricks/Glitches/Timesavers topic

#521
KingOfHeart: It's possible to do it in Hyrule as well. But I consider the bomb boost (with normal bombs, at least) harder than the crow boost + "bergshot" =p

Wastedweek: bombrod only works to get higher in a dungeon. Usually on dungeons that load floors dynamically; only TR BK skip is the exception, with its strange railings. No position change on the other axes.

LemonKing: Yeah, apparently, you need to get the transition the same time you drown. After I got the bomb boost, I tried dashing, but was too close to the wall, and drowned to death too.

Re: Tricks/Glitches/Timesavers topic

#522
Original image

Got it to work. I'm trying to find a consistent setup at the moment, will take a picture when I find something I'm happy with.

This trick also means that we can theoretically grab some of those Maiamais that were out of reach (however useless a point that is to make).

Re: Tricks/Glitches/Timesavers topic

#523
If the game thinks you have flippers at some points... That means in theory, if you somehow triggered a transaction to lorule or from lorule to Hyrule,
odds are the game will think you have the merge ability.

Re: Tricks/Glitches/Timesavers topic

#524
Original image

Setup. Doesn't require any dash sliding, and I have Link angled down-left using an item. Just dashing off makes it work. Note that after the screen transition, Link will drown once and then respawn in swimming mode (so don't panic thinking you did it wrong).

Re: Tricks/Glitches/Timesavers topic

#525
I'd really love to figure out the timings for the bombs.
I keep having to use birds & bees because I can't get the bomb timing down no matter how many times I try. :(

How did he get up on the torch? Dash slide?

Re: Tricks/Glitches/Timesavers topic

#526

I'd really love to figure out the timings for the bombs.
I keep having to use birds & bees because I can't get the bomb timing down no matter how many times I try. :(

Just takes practice I guess. Sometimes I get it 4 or 5 times in a row and others I can't seem to get it until Link is dead. Try using the upgraded bombs to get the hang of it.

Quote
How did he get up on the torch? Dash slide?

Actually yeah, how did he get up there? I haven't played around in that room at all because I assumed the dungeon worked like Roadagain was saying.

Also, for a second I thought these fake flippers would let us get to the bottle under the bridge. Turns out going under there with fake flippers makes Link immediately drop through the void, and then drown infinitely. I've only tried it once, since bomb boosting onto that particular ledge hasn't been cooperating with me.

Re: Tricks/Glitches/Timesavers topic

#527

Actually yeah, how did he get up there? I haven't played around in that room at all because I assumed the dungeon worked like Roadagain was saying.


Just merge around :/ nothing special unfortunatly.

Re: Tricks/Glitches/Timesavers topic

#528
So you fake flippers into it?
Does the same thing happen if you dash fall under the bridge instead?

Re: Tricks/Glitches/Timesavers topic

#529
So something I was thinking about just now was that really it isn't the boots at all that make Fake Flippers work, it's that they help you easily get to the right position during the screen transition to activate the Flippers. Theoretically, other methods should exist in place of the boots to do the same thing.

I suspect a technique I'm gonna call Bomb Diving exists, where you have Link jump off a ledge where he "hops" and then the damage from the bomb blast will alter the angle of his trajectory enough to put him in the sweet spot to activate FF. Will need some testing.


Just merge around :/ nothing special unfortunatly.


Oh, duh =P. Lol I never noticed you could merge there.

KingOfHeart wrote
Does the same thing happen if you dash fall under the bridge instead?


Still not sure, that ledge does NOT want to cooperate with me today :-\

Edit: So found slight confirmation of what I was saying above. Placing a bomb below and to the right of Link, and then jumping off the ledge at the exact right time got Link to appear standing here beyond the portion where he'd be forced to "hop", meaning you can dash directly off it at any angle you want. I haven't yet found the right angle to activate FF, but it seems like with a bit more trial and error I will have it. Unfortunately this trick at the screen transition is punishing if you do it wrong--you can make Link infinitely drown if he gets blasted too far out.

Original image

Last edited 28 May 2014, 04:52 by LemonKong.

Re: Tricks/Glitches/Timesavers topic

#530
Not too useful, but here's an early chest at the Zora's place.
Bomb leaping is so much easier, when you can place the bomb on a higher ledge. :)

If you leap off, you can actually walk on the big rocks.

https://www.youtube.com/watch?v=khrKsRHsgF8

edit: You got yourself stuck on that tiny ledge. Can you walk/dash west now?

Also, is it possible to dash into a door way with water? Seems unlikely, but when a room is flooded, maybe you can dash through a doorway to not drown in the next room.

Last edited 28 May 2014, 05:17 by KingOfHeart.

Re: Tricks/Glitches/Timesavers topic

#531
edit: You got yourself stuck on that tiny ledge. Can you walk/dash west now?

Also, is it possible to dash into a door way with water? Seems unlikely, but when a room is flooded, maybe you can dash through a doorway to not drown in the next room.


Yeah, just gotta be careful not to fall off and/or clip back in "bounds" or whatever you want to call it.

It is possible to dash from a high ledge into the room with the Blue Mail, I actually tested in last night because I had the same idea.

Also, you guys know the warp pads in Turtle Rock? Turns out you can bomb rod underneath some of them to activate them. You spawn at the other one, but you're below it and fall into the void, but then you respawn back ontop of it and it automatically spawns you back on the warp pad you initially bomb rodded (except now you're on top). Not sure if there are too many places for use, but yeah.

Re: Tricks/Glitches/Timesavers topic

#532
Found what I think is a *new* bomb boost location south of dark palace, going to play around near by and see if it leads to anything. Screenshot below. I'm pretty happy with this boost, I've been trying it for weeks, and thought it was impossible. :)

https://miiverse.nintendo.net/posts/AYQHAAABAAABUaW_BTlQfQ

*Edit* so you can walk north all along the green wall and drop down by dark palace. Not a very fast route as the Bomb Boost isn't easy.

*2nd edit*

So I've just tried it again and this time when I transitioned north towards the dark palace I came out through the archway. I'm guessing when you transition screens if your too far left you come out through the arch.

Last edited 28 May 2014, 05:50 by Wastedweek.

Re: Tricks/Glitches/Timesavers topic

#533
nice find, Wastedweek. I recall I tried this months back, but gave up as it seemed a diagonal spot like that wouldn't work.

I did get (And actually can do it semi-reliably now), but I don't understand how you reach the Dark Palace area without coming out of the arc.

Re: Tricks/Glitches/Timesavers topic

#534
*Edit* so you can walk north all along the green wall and drop down by dark palace. Not a very fast route as the Bomb Boost isn't easy.

*2nd edit*

So I've just tried it again and this time when I transitioned north towards the dark palace I came out through the archway. I'm guessing when you transition screens if your too far left you come out through the arch.


Yeah, this bit I'm very intrigued about. It makes sense that there might be a (large?) loading zone that when entered spawns you at the arch in the maze, but for the game to actually keep those two sections of the map joined such that you can walk between them regardless is weird.

(gives me slight hope that the room before entering Swamp Palace works the same way =P)

Re: Tricks/Glitches/Timesavers topic

#535

I did get (And actually can do it semi-reliably now), but I don't understand how you reach the Dark Palace area without coming out of the arc.


I've given up trying to reproduce it now, I don't know if I was just lucky the first time, I was stood fairly close to the archway when I did it, but not quite touching. I can't remember the positioning exactly as I was expecting to just go OOB. :/ either way it's a slow route into DP.

Re: Tricks/Glitches/Timesavers topic

#536
Hi everyone!

I've been reading this topic since this game was released. And always when I read about new glitch and stuff. My hopes for a good zelda game is still up. I hope Nintendo does same job with new WiiU zelda than with this one. I mean it can have alot of glitches and skips (I'm looking at you SS).

Anyway! What I wanted to say is. Great job everyone! I really love how this game is teared to pieces. Keep up the good work and keep going! This game is getting better and better all the time. Thanks to you guys! :)

Re: Tricks/Glitches/Timesavers topic

#537
I was just looking through the Any% route , and found a little thing whilst venturing throughout the Skull Woods:
Original image

Seres's Portrait is in the same area (loading-wise) as the rest of Skull Woods, as demonstrated by Link throwing a bomb. This means that, if we could somehow get past that TINY little piece of terrain that separates Link and the sage, we would be making great progress on optimizing ALBW running. I was trying to figure out how to do so, therefore I attempted to lure a nearby monster so that I could try a few things out (just kept stunning and moving it).
Original image

Could I get some help figuring out how to do this? Any feedback on the find would be nice.

Re: Tricks/Glitches/Timesavers topic

#538
Skull skip is one of the skips people have been trying pretty much since the game came out. The only OoB-ish area we could get was clipping inside the pillar with the portal.

Re: Tricks/Glitches/Timesavers topic

#539
If you got MLG clipping skills, you can get onto of the pillar.
Once ontop(going by memory here), if you walk in almost any direction(you got some room though) you'll fall straight down.
There is no leaping.
You might be able to dash off.



So far only enemies that move towards you have some squeezing use.
A new glitch will have to be discovered to skip this whole area of skull woods.

Re: Tricks/Glitches/Timesavers topic

#540
I don't think anyone's been able to get on top. The closest I got is going to the left half and using t-rod, and it looks like it will land on top, but it just slides down.