A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#571
Aren't they the same shaped enemies in the Dark Palace?
If so, another area to try.

Re: Tricks/Glitches/Timesavers topic

#572
We tried that actually, no dice (but we didn't try every corner so... yeah)

Edit: Btw, this location appears to be the easiest/most consistent, for me at least (only one TRod required):

Original image

Last edited 21 Jul 2014, 02:59 by LemonKong.

Re: Tricks/Glitches/Timesavers topic

#573
Does anyone know of a way to get the big bomb into the Village of Outcasts?  I believe that doing so would lead to a Thieves' Town instant sage.

Re: Tricks/Glitches/Timesavers topic

#575
I don't see a way to OOB and still keep the bomb with us. Is it even possible to ledge jump while still having the big bomb not explode on us?

Re: Tricks/Glitches/Timesavers topic

#576
A theory I've had for a while is that you could use the big bomb as a proxy enemy or wall for clipping purposes, you just have to take damage from something else like another bomb or jumping off a ledge to get the invincibility frames. Remember that you can leave the bomb by itself by merging into a wall or by dashing (unlike Thief Girl, the dash has to be for more than a split second though).

I don't know if you could get on the ledge between Lorule Castle and the Blacksmith from the Lorule Castle side, but if you could it would just be a matter of leaving the Big Bomb behind and grabbing it after you've gotten on to the ledge. I'm willing to bet the trigger for the Bomb guy will still go off even if you get up there, however.

Re: Tricks/Glitches/Timesavers topic

#577

I don't see a way to OOB and still keep the bomb with us. Is it even possible to ledge jump while still having the big bomb not explode on us?


Get it stuck pathing somehow so it stops following you, yet it is next to the ledge you're about to get onto.  Get onto the ledge using whatever technique far enough away from the bomb so as to not trigger it.  Walk on the ledge to the big bomb and press A to make it start following you again.  It acts like the Thief Girl, except that you can't tell it to wait behind; you have to get it stuck.

Re: Tricks/Glitches/Timesavers topic

#578

I don't know if you could get on the ledge between Lorule Castle and the Blacksmith from the Lorule Castle side, but if you could it would just be a matter of leaving the Big Bomb behind and grabbing it after you've gotten on to the ledge. I'm willing to bet the trigger for the Bomb guy will still go off even if you get up there, however.


You can; get up there using a Hinox the same way as someone verified that getting behind the seal doesn't let you break into Lorule Castle.

Re: Tricks/Glitches/Timesavers topic

#579

You can; get up there using a Hinox the same way as someone verified that getting behind the seal doesn't let you break into Lorule Castle.


That doesn't let you walk onto the ledge touching the screen transition.

Re: Tricks/Glitches/Timesavers topic

#580
Yeah, I spent quite a bit of time trying to figure a way to the ledge, but nothing really came up. the thing is, it likely wouldn't work, since the Bomb Salesman appearing seems to be triggered specifically by the screen transition, unlike, say, Hilda dialogue.

Re: Tricks/Glitches/Timesavers topic

#581
Road is right the big bomb activities a trigger that prevents screen transitions into thieves town, but if there is a way to get to the other side the trigger might not be there

Re: Tricks/Glitches/Timesavers topic

#582
I have to wonder what the bug was with the big bomb that made them block it from being taken to the Village of Outcasts in the first place.  I doubt they would've blocked it if it weren't for a nasty glitch of some kind.  It was probably easier for them to block the bomb from getting in than to fix whatever that bug was.

Getting into the kissing lady's house is looking to be impossible with currently-known bugs >.<  If I had a Gateway+EmuNAND-hacked 3DS I'd probably hack the game to give me a walk-through-walls cheat or similar.  That'd be a lot of work, though; I'm not the greatest with ARM assembly language, and don't know anything about 3DS hardware.

Is "Thieves' Town" the dungeon or the city?  In the English version of Triforce of the Gods 1, the city was called "Village of Outcasts" and the dungeon was called "Thieves' Town".

Re: Tricks/Glitches/Timesavers topic

#583
It wasn't a bug, the developers made it so if you try to screen transition into thieves town with the big bomb, the scientist comes out to prevent that, and it could have been a precautionary measure just like the lorule castle checking for all the paintings before allowing the trigger to open the door, and as well as the hyrule castle door checking for the pendents.

And yeah town of outcats sounds better than thieves town :p

Re: Tricks/Glitches/Timesavers topic

#584
The town is Thieves' Town.

The dungeon is Thieves' Hideout.

I think you're not supposed to bring the big bomb into the town because the guy think's its a safety hazard or something. That's kind of what he says when you walk into the trigger that prevents you from entering.

Re: Tricks/Glitches/Timesavers topic

#585
Yeah basically the bomb has a trigger, for the scientist,  so if this info is correct there is no possible way to bring big bomb to thieves town

Re: Tricks/Glitches/Timesavers topic

#586
I do wish there was someone with an action replay of Walk through walls. This way we would know if we're wasting our time with some of these glitches.

Re: Tricks/Glitches/Timesavers topic

#587
Unfortunatel nintendo patches the action replays, but an emulator is in progress I believe,so those may answer some questions.

Re: Tricks/Glitches/Timesavers topic

#588
A 3DS with a Gateway and EmuNAND mod has been sufficiently pwned that there is no theoretical reason that an Action Replay/Code Breaker-like program could not be made for them.  However, I've never heard of Gateway+EmuNAND being used for anything but piracy, which just doesn't interest me.

If either some cheat program comes out for Gateway+EmuNAND or a similar hack, or, as Ahamplan pointed out, an emulator comes around that can play Triforce of the Gods 2 well enough, then I can make a wall-through-walls cheat for us.  I'm an experienced reverse engineer; ARM isn't an assembly language I know that well, but that is more experience than anything else.

A walk-through-walls code would be easy for me to make if I had the infrastructure set up.  I made the walk-through-walls codes for Final Fantasy 7 and (as might be guessed by my forum name) Breath of Fire 3 for PS1.  That was a long time ago >.<

Re: Tricks/Glitches/Timesavers topic

#589
Besides the emu stuff that could take years of dedicated work, we must work with what we have and continue looking for glitches the old fashion way.

Re: Tricks/Glitches/Timesavers topic

#590
Me and naxarina have been talking about a skull woods skip theory, and it involves a "bonk-boost", which is a recoil from a bonk from a bomb, and unfortunately the idea may involve pixel perfect and or frame perfect,  and the position is on either the left or right side of the walls that are with the painting and the result could lead to oob.

Re: Tricks/Glitches/Timesavers topic

#591
How would that make you go OoB? Cause you would only get pushed up against the wall because so far, being pushed by an enemy is the only way to clip into stuff.

Unless you mean it involves something else?

Re: Tricks/Glitches/Timesavers topic

#592

How would that make you go OoB? Cause you would only get pushed up against the wall because so far, being pushed by an enemy is the only way to clip into stuff.


You can also do some out-of-bounds glitches when jumping off cliffs.  If you somehow acquire planar velocity in a different direction while jumping off a cliff, you can be shoved somewhere you shouldn't be.  The primary example of this is the Power Glove skip, where collision with a crow provides the planar velocity, but you can also get it from bombs that you throw off right before you jump.

That said, I don't know what Ahamplan was talking about; what I said can't be what Ahamplan is referring to, because Skull Woods has no cliffs.

Re: Tricks/Glitches/Timesavers topic

#593
At a guess I'd say Ahamplan is referring to getting hit by a bomb during the bonking animation that happens after you run into a wall.

I know myself and others have tested that idea but I don't believe anything's come of it, it doesn't even seem possible to take damage during that animation.

Re: Tricks/Glitches/Timesavers topic

#594
Ok let me kinda clear it up, when I was trying it out, I thought that if you were to get hit by a bomb after you bonked it could have enough knockback to keep your position vertical and allow you on the edge where the painting is, but i think that link doesn't have enough invincibility frames for him to get knocked back and land on the edge, and also link might not be able to reach the edge, but again this trick could be frame perfect and there might be invisible walls blocking the way.

Re: Tricks/Glitches/Timesavers topic

#595
I discovered today that it seems to be impossible to corrupt an ALBW save file. I was attempting to corrupt a file by just resetting as the weathervane saves, but it didn't work.

They really went out of their way to make sure it was impossible lol. Resetting before the quill pops up will result in the game not saving, but resetting as soon as the quill pops up does nothing. The game will still save  :-X The game saves as soon as that quill pops up. Yep, that means the game saves instantly and the animation after is just....filler. Its not even saving.

The weird part about it is, the text tells you not to turn the power off, but turning the power off won't even corrupt your game lol. Well, anyways I thought that was a neat little tidbit I'd share with you all.

Re: Tricks/Glitches/Timesavers topic

#596
Are you saying that you could take to the vane, save then soft reset or just that its a cool thing?

Re: Tricks/Glitches/Timesavers topic

#597
When it comes to saving, there's no such thing as instantly.
I suggest you test every single frame.
The only way Nintendo prevented a corruption is they made a second save where it doesn't overwrite the last save unless if it works.

Re: Tricks/Glitches/Timesavers topic

#598
Unless there is like....1 or 2 frames that it's possible to corrupt your game save. But my point anyways was you can soft reset almost instantly after clicking the save button and have your file saved.

I timed it, and it turned out it only takes about 0.70 milliseconds for the game to save a file (because you can soft reset and your file will have saved). The game saves so quickly and all the "Saving. Please do not turn off the power." stuff after is not even the game saving. In old Zelda games, resetting during something like that corrupts your save file.

You could technically use this during some save prompts to skip the text after selecting yes or no. Not sure if it would be faster, but still pretty neat

Re: Tricks/Glitches/Timesavers topic

#599
I just timed it, and the normal animation takes around 10 secs give or take and soft resetting took me around 15 again estimate,  unfortunately its slower :(  but its pretty cool!

Re: Tricks/Glitches/Timesavers topic

#600
Are you using physical or digital game?

If you really want to corrupt your save, I'd say removing the cart from the 3DS is probably more effective =p
It'd probably not be allowed for a speedrun, since it's physical contact and etc, but yeah =p

Also, digital usually saves faster than cart. There are some games where the difference is very clear (from my head, I can think of Etrian Odyssey IV and Rune Factory 4). Though I guess ALBW doesn't need to save that much info to have a meaningful difference.

And I think someone else already tried to corrupt saves for a bit a while ago. I wasn't around here yet though.