A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#601
Well I would think digital would have faster loading and saving, but I used a physical but I don't think it would make a meaningful difference.

Re: Tricks/Glitches/Timesavers topic

#602
Why exactly do people want to corrupt their data (i've noticed this happening really often recently) The only thing that happens is that you lose your data, (unless you're playing pokemon, but even then its rare) there isn't going to be any fancy shit like in Skyward Sword, which uses a totally different method. Is there any specific reason why people are doing this?

Oh, and digital being faster isn't necessarily true, which can be seen with OoT3D.

Re: Tricks/Glitches/Timesavers topic

#603
Prob for fun cause corrupting a albw worlds file might not do anything bit erase, but if it doesn't and actually has some corrupt data that can lead to some stuff that would be cool.

Re: Tricks/Glitches/Timesavers topic

#604
Like ahamplan said, mainly just for fun. I just mess around in the game and try to find random stuff.

Also, I have the game on an SD card so the save times might be the same between physical and digital. Im still surprised by this games lack of save file corruption. I was afraid of having my battery run out while saving but clearly it doesn't matter lol.

Re: Tricks/Glitches/Timesavers topic

#605
The game doesn't have that much data to save.  It wouldn't surprise me if it saved once, waited for confirmation of success, then saved again as a second copy.  It could easily use a strong checksum like a cryptographic hash.  It would make sense, because Nintendo systems have been hacked by intentionally-corrupted save files.  Combined, this would mean that either the game would save or it wouldn't, with nothing between, since all corruption would be detected as a missing file.

I'm just saying that as a programmer, this is how I would design it.

I wish I could test out what happens if you break into the dress lady's house before you go to Lorule.  This way, I could either raise hopes for a future time-saving exploit or disprove the possibility.  After all, it's possible, among other ways it can go wrong, that you can break into her house, but the Lorule portal still won't be there.  It'd be nice to have a way to check that before continually trying to find a way to break in >.<

Re: Tricks/Glitches/Timesavers topic

#606
A bunch of new stuff found today.

Replacement strat for the Vulture Boost leading to Desert Palace Skip (faster by a couple of seconds): http://www.twitch.tv/anwonu/c/4784528

Desert Palace Skip Skip (DPSS), AKA Desertless Desert Palace Skip (DDPS), AKA Double Bomb Boost Desert Palace Skip (you get the idea): http://www.twitch.tv/anwonu/c/4784494. For the moment, we don't know if the first bomb boost is possible with regular bombs. However, we do know it's possible to jump off the ledge and get boosted by a Zirro (green flying enemy nearby) to perform that first boost. It's pretty ridiculous. This Desert Palace Skip is currently the fastest of all, but doesn't seem to be applicable to a speedrun at the moment.

Dash Slide (sort of) inside the 2nd Death Mountain cave: https://www.youtube.com/watch?v=0NI69IYxz_M . This saves about 11-12s over going around and outside. Missing it once messes up the boulders cycle, but still allows to save ~5s. Missing it another time will make the cycles hell. This is the first "unbufferable" Dash Cancel. (As in, you can't hold back on the stick while the Dash is charging. You have to time the cancelling or else you won't make it.) It's actually not really a Dash Cancel like the usual ones, since you can just dash diagonally across the hole. The reason why you have to cancel is so Link stops before falling back down where there is no railing on the other side.

Finally, Dash Cancelling over the 3rd gap in the first Death Mountain cave is ~0.5s faster than merging the wall to get across.

So, all in all, that's about 15s cut off from the any% run today. =]

Re: Tricks/Glitches/Timesavers topic

#607
Emergency Strat for if you accidently fall into the Dark Maze dead urn moat:

https://www.youtube.com/watch?v=FLzGGMm9QKo

Turns out if you dive, wait a sec so Link is close to surfacing, and then move him OoB so he would fall out and void, you get a split second to Tornado Rod. You'll be caught by the guard most likely, but the run won't die.

I was trying to make this technique work in the Hyrule Castle OoB moat on the left side for a potential barrier skip as well, but sadly had no luck.

Re: Tricks/Glitches/Timesavers topic

#608
After messing around with fire boosting a bit more, I discovered there are 3 possible ways it can be used.

So there's the 1st way (which is used in the new sand rod skip). You QE-Cancel a fire rod shot into a corner below the ledge you want to jump from. Run up to the ledge and jump into the fire pillar.

Original image

The 2nd way is you have to be standing a small distance away from the ledge you want to jump from. You'll want to be far enough away so that your fire rod shot will go on the ground for a tiny bit, then fly off of the ledge. So, QE-Cancel a fire rod shot, then quickly run to side of the pillar, jump off the ledge and get hit by the pillar that is floating off of the ledge. (I hope that kind of makes sense).

I'm pretty sure this 2nd way also boosts Link way higher than any of the damage boosts.

Original image

Then the 3rd way requires the Nice Fire Rod. You shoot a fire pillar up against a wall on the ledge you want to jump from. Get hurt from the fire pillar then stand in it from whatever point you want to jump from. Then as your invincibility is wearing off, jump off the ledge so you get hit from the fire pillar

Original image

Re: Tricks/Glitches/Timesavers topic

#610
Hoping to see videos for all of these. Also, seems easier to pull off then the bomb glitch.

Is there anything this new weapon can do, that the bomb can not?

Re: Tricks/Glitches/Timesavers topic

#612
Does the safer thing have to be done with big bombs?
Can firerod work here?

Except for tiny ledge jumps, where you can throw the bomb off, I suck at bomb boost jumps.
The firerod I managed to get the basic leaping easy, hopefully I can chase after it to do those other kinds of jumps to.

Last edited 02 Aug 2014, 01:33 by KingOfHeart.

Re: Tricks/Glitches/Timesavers topic

#613
The bomb boost in the "safer" DDPS video can be done with both Nice and normal Bombs, but is way easier with Nice ones. I think Anwonu said he got it like twice out of ~50 tries with regular bombs. The first boost (where he used the Fire Rod) is not possible with regular bombs, only Nice Bombs and Fire Rod. The second boost hasn't been done with Fire Rod yet, because we lack space to set it up properly.

Re: Tricks/Glitches/Timesavers topic

#614
By bomb boost, I meant nice bombs to ;)

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Without beating a single dungeon, so far I got to 4 hearts + 2 heart pieces. There's 1 also on death mountain  have to try to get. If I missed any, then it's possible to get 5 hearts (might require flippers unless if you can get into the water fall cave near the zora's place)

Also, anyone try to get into the shop near lake hylia?
I tried to squeeze through with no luck. I'm terrible with bomb boosting, as I was going to try to get on the roof.
(Would lead to an early shield if we can get in)

Re: Tricks/Glitches/Timesavers topic

#615
Which Heart Pieces did you get? I think these are the ones you can access before entering Easter Palace:

- Kakariko Cave
- Cucco Game
- Rupee Rush
- Blacksmith Cave (Bee Boost. Probably Bomb Boost or maybe Fire Rod?)
- "Swamp" area hidden cave
- Race Bros? (Not sure if they spawn before EP, but you can get the HP without Pegasus Boots by using the Hookshot to go fast)
- On top of Death Mountain, near ToH
- South of Eastern Palace area (There's one there that requires the Hammer I think?)
- That one cave you mentionned near Zora's Domain
- The on in the forest (clip in the slit with the help of a Blob)

EDIT: Anwonu too fast. https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn-JMXMUA

Last edited 02 Aug 2014, 01:56 by RheaultWnage.

Re: Tricks/Glitches/Timesavers topic

#616
No games are open for mine, because I didn't do the statuary either.

From what I remember

-Lost woods (need early ravio shop)
-South of Eastern Palace area
-Zora Cave
-Kakirko village
-Southern Swamp hidden cave
-Behind black smith
-In cave next to black smith

Hmm, I must of reset the game, because I'm one piece short of what I should have.  Either way, 5 hearts is now possible without beating anything if you got the skill. You can get 6 most likely with beating the sanctuary  .

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The TOH without merge is not as hard as I thought. I almost beat it..I pancaked on the boss so I got to redo it

edit: Beat TOH! Also, it was the HP behind the black smith that I missed.
Lastly, while leaping off the east side of the black smith the bee hit me east in mid air, and I was on the ledge. If I wanted to, I could of walked into the water. Didn't test to see if it scrolled to the next screen, because I didn't see what it would even accomplish.

Last edited 02 Aug 2014, 04:48 by KingOfHeart.

Re: Tricks/Glitches/Timesavers topic

#618
I love it!
Hopefully some day we can beat the wind level without merging.
I tried multiple theories and nothing worked for me so far. Maybe I just lack skill?

1. I threw a bomb to the left of the orb to try to fly up and land on the gate. I usually placed the bomb so it's sticking off the ledge.
2. I threw a bomb on the north grate at the very south of it, so it's half off the ledge. When it exploded, my goal was for it to push me to the east onto the fan. This theory has some hope as I noticed as I was landing, that it looked like I slid off the fan.

I also had a couple more crazy theories.
1. Using a boomerang, have it hit a rat on return to stun it. Before this happens, use the wind rod to fly up in the air. If timed precisely, you'll land on the rat and be able to walk onto the fan.
2. Use the windrod, die in midair(fairy is needed), and try to use the windrod before landing

Anyone MLG to test any of these?

Re: Tricks/Glitches/Timesavers topic

#619
Does anyone know whether it's possible to boost southward onto an outdoor rock ledge using the slow-moving jumping yellow enemies with tentacles in Lorule's overworld?  Specifically, I'd like to boost onto the rock ledge south of the big bomb.

If this is possible, it might lead to getting the big bomb into the Village of Outcasts, which has possibilities.  The developers didn't want the big bomb in the village for a reason.  The best possibility I see is using the big bomb as a clipping assist with the Cucco clip glitch to break into the Thieves' Hideout sage building.

Re: Tricks/Glitches/Timesavers topic

#620

Which Heart Pieces did you get? I think these are the ones you can access before entering Easter Palace:

- Kakariko Cave


Is that still the only Piece of Heart that is accessible before unsheathing the sword?

Re: Tricks/Glitches/Timesavers topic

#621

Is that still the only Piece of Heart that is accessible before unsheathing the sword?

If it is possible to spawn Bees from picking up grass, then you can get the one in the Blacksmith's Cave and the one in the Waterfall Cave (through Early Flippers). I don't know if Bees can spawn like that though.

A theory for the HP near Tower of Hera. If you can spawn Bees like that, and get Early Flippers, then you can get the Bird Man's bottle, get the Net (not sure if you can? trigger is having a bottle, normally). From there, if it's possible to access an area with fairies at that point, get one. That means you will have 6 (potentially 7 with a pot heart drop) hearts to cross Death Mountain cave 1. If all that is possible, then you could get that one HP. :P

Re: Tricks/Glitches/Timesavers topic

#622
You could get the early flippers, then just go to the Witch's shop for potions.
She's the only shop in the game (maybe fortune teller) that you can enter early.

Btw, to give us some hope. Let's try to get inside of the big bomb's house door. I've been putting the bomb next to the door, and I got far into the closed door, but have not been able to merge through just yet.

Last edited 04 Aug 2014, 05:29 by KingOfHeart.

Re: Tricks/Glitches/Timesavers topic

#623

Btw, to give us some hope. Let's try to get inside of the big bomb's house door. I've been putting the bomb next to the door, and I got far into the closed door, but have not been able to merge through just yet.


When is the big bomb house locked?  It's not open the moment you step into Lorule?

If you find a way in, I'd love to try the same technique on the fat lady's house...

Re: Tricks/Glitches/Timesavers topic

#624
It's still a closed door. And all closed doors should work the same.
At this point it doesn't look possible. You can get yourself completely trapped between the huge bomb and the door.
Link was a bit more then halfway through the door.
I used the windrod and it ignored the door's arch and placed me back around the center of the big bomb as I flew up, and then when I landed, I was back half way through the door again.

BTW, I achieved this stuckness by putting the big bomb next to the closed door, and dashing into the fence so I would end up flying back high enough to land on the big bomb and get pushed to the north.

I'm going to try using a frozen enemy using this same dash method to see if there's a difference.

Also by using the big bomb, I got myself stuck between the fence to the left of Lorule castle. That ledge might also work to getting past.
---------------
At the beginning of the game when you're suppose to enter the grave, and Dampe won't let you leave. Well, there's a chest on the left side of the screen. You're able to easily leave the area from that upper ledge. So using this same theory, the programmers might only created a barrier on the path, and not the surrounding edges.

Re: Tricks/Glitches/Timesavers topic

#625
I didn't even know that there was a prerequisite to getting into the big bomb house without cheating... >.>

Anyway, the glitch I was thinking most about was the Cucco clipping glitch. This glitch allows you to break into Sahasrahla's house early by clipping into the side back wall.  You end up clipped inside the building.  If you walk to the back side of the locked doors while clipped inside the building, you will reach the door trigger and go inside his house in the normal sense, even though the door is locked.  He says a line of dialogue you cannot see otherwise, but nothing interesting happens - that line just says "I'll see you later when I'm ready", more or less.

The Cucco glitch appears to be based around what happens when you throw a Cucco against a north-facing wall such that the Cucco lands on you.  The Cucco shoves you out of the way, but if some other clipping object blocks you, you can end up going somewhere you shouldn't.  With Sahasrahla's house, the north-facing wall is the back of the "jail" building and the other obstacle is the left wall of Sahasrahla's house.  It may be possible to use the big bomb as a portable clipping object for clipping for this glitch--but we need Cuccos, too, and they're only in the Village of Outcasts.

I have a feeling that the developers knew of the bad interaction between Cuccos and the big bomb, and that's why they don't let you drag it into town.

Re: Tricks/Glitches/Timesavers topic

#626

I didn't even know that there was a prerequisite to getting into the big bomb house without cheating... >.>

You don't, you can enter it as soon as you reach Lorule. (That's what Zaheer does on his route.) He's only trying to clip into an house using the Big Bomb, and that's the closest house he can try to do it on.

Re: Tricks/Glitches/Timesavers topic

#627
I was also able to get myself stuck against the left-side fence near Lorule Castle.  I got it stuck in the northwest corner of the fence behind the tree, then dashed southwest against the tree.  The dash impact bounced me onto the big bomb, and it shoved me into the corner.  The game, especially Link, got vertically blurry, I think because Link was alternating between two positions for each pair of frames.

The Nice Tornado Rod caused me to partly get into the fence, it seemed, but then I slid back down into glitch position.  The only ways out were to dash northeast, which if I remember correctly would bounce me off back over the big bomb, or to use anything that would detonate the bomb.

Re: Tricks/Glitches/Timesavers topic

#628
The  game doesn't allow two entities to overlap each other and the game prioritizes everything else but link forcing him out of the way, and that's why he shifts back and forth. And its not a barrier but a trigger for screen transition so even if you could get oob you can get the bomb out into thieves town.

Re: Tricks/Glitches/Timesavers topic

#629

The  game doesn't allow two entities to overlap each other and the game prioritizes everything else but link forcing him out of the way, and that's why he shifts back and forth. And its not a barrier but a trigger for screen transition so even if you could get oob you can get the bomb out into thieves town.


This is why I want to get onto the wall south of the big bomb house.  If I can get up there without the big bomb detonating and still having the big bomb trying to follow me, I can drag it left.

If the big bomb is following you and you enter a screen on top of a wall, does the big bomb enter the screen up on the wall by you as well?  If so, I'd then take the big bomb left and up past the rupee rush game to get into the Village of Outcasts.

Are the yellow tentacle monsters suitable for boosting onto that ledge?  If I could get up there with the big bomb at first, I could test the back door into the Village of Outcasts to see whether it's even possible to go that direction.