A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

Page 23 of 29 · All times UTC

Last post ↓

Re: Tricks/Glitches/Timesavers topic

#661
I'm not so sure about the lack of a loading zone affecting the Moblin clipping like this.  I don't think that there are any ways to check, though, since there are only 4 doors we can currently clip through in the entire game right now: the two at Sahasrahla's house, the bomb guy's house, and Ravio's house.  Of those, only Sahasrahla locks his doors, but there are no enemies against which to test clipping in Kakariko >.<  Unless...

Maybe Cuccos' clipping reacts differently to locked doors with a loading area than to locked doors without one?  That would be a method of checking both the fat lady's door and Osfala's door...

Re: Tricks/Glitches/Timesavers topic

#662
I did, and the game just gets laggy. Textures will take a little time to load in a few places, but the walls and such seem to be there.
Hookshotting outside of the camera will work as usual, except the camera will lag a bit behind.

https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoCQ1NgPg
https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGNqDUK9A
1st is with unlocked door, 2nd is locked. That thing looks like the loading zone, but we can't be sure.

Re: Tricks/Glitches/Timesavers topic

#665
Ahh.

One thing I don't understand is bomb + tornado rod
In most cases, when using a bomb, and a tornado rod, the player does not move when hurt. (meaning I place the bomb on a higher ledge)
However, when done in the Zora's queen cave, you're able to move north to get ontop of the ledge.

Why is this?

Re: Tricks/Glitches/Timesavers topic

#666
Hey guys, haven't posted recently but have been following all the new discoveries. Keep up the great work :)

Today I've found what I think is a new bomb boost area, I've only managed it in Hyrule although I imagine its possible in Lorule.

https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT2ylerQ

So in the image above I'm just south of the where I bomb boosted. You can walk right and the screen transitions, although there's nothing of interest here.

https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT21kYtw

If you head North you can dash slide off the edge into these trees. As soon as you move you fall OOb and re spawn. Before you fall though you have a few seconds of movement, I've found that if you dash-slide, move, T-Rod, move, T-Rod you are able to get onto these trees as seen above.

I'm going to continue working on this to see if you transition a screen whilst walking on top of trees. I'll report back as soon as I know.

*edit* apologies if this has been discovered/posted before. It's hard to keep track!:)

Last edited 09 Aug 2014, 11:02 by Wastedweek.

Re: Tricks/Glitches/Timesavers topic

#667
I think Weegee-chan dug those up some time ago. Nice finds nevertheless.

Got me to do a quick bit of research. I'm pretty sure a normal bomb boost can't get you up to the area in Lorule, but a thrown bomb can (Because it also throws you partially backwards). I ended up reaching the area, and even scrolling to the next screen. Sadly, scrolling from there to the Big Bomb screen didn't yield anything yet. I either clipped back inbounds, or fell, and respawned in-bounds. the best you might be able to do with that is to get in without clipping in-bounds and T-Rodding before falling to get on top of the trees or something.

Mostly posting this in case any of you want to give it a shot, I'm a scrub :P

Re: Tricks/Glitches/Timesavers topic

#668
The way Weegeechan got on top of that wall originally was from spawning a Green Soldier from cutting those bushes and using it to do Portal Clipping, then TRod on top.


One thing I don't understand is bomb + tornado rod
In most cases, when using a bomb, and a tornado rod, the player does not move when hurt. (meaning I place the bomb on a higher ledge)
However, when done in the Zora's queen cave, you're able to move north to get ontop of the ledge.


The reason we can land in on top of the ledge in the cave is because, when Link takes damage during a Bombrod, the game "reloads" his position. So when he takes damage during Fish Skip, part of his hitbox is overlapping with the top of the pillar, and the game pushes Link away, making him land on the ledge.

Re: Tricks/Glitches/Timesavers topic

#669

So, it's possible to take the Big Bomb between screens without it actually being lead by you:

https://www.youtube.com/watch?v=9vlCZ8bai_4

I merged along the wall in video but that's not necessary to make the trick work, all that matters is that the Big Bomb is located sufficiently into where the next screen will load. Of course, to place it where I did in the video I had to use the screen transitions themselves because Big Bomb will only move by means of following Link. In other words: this won't get Big Bomb into Thieves' Town :P

Because sorcery, it seems like many (all?) of the screen transitions this has been tried out only work in one direction. The trick used in the video doesn't seem to work in reverse, but the opposite holds true for using the screen transition north of the two snapdragons. Similarly the transition leading to rupee rush works going left->right but not in reverse, yet I've been able to make it work right->left elsewhere.


Few days ago I was trying to exploit this screen transition particularity, and I'm pretty sure we can get the big bomb into Thieve's Town. We "just" need to be here : https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT3ElVMw
then dash. We won't fall straight down. I think we could fall far enought from the bomb so it won't follow us anymore and it will be against the screen transition. Now, we just go to the left screen and we lead the bomb wich was remaining in the right screen. (we could repeat this procedure from Blacksmith to Thieve's Town if needed, because when we go from right to left in these 2 screens, the big bomb remains loaded too)


Not really related to this, I have found that the big bomb follow us when we change screen while we are oob : https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEpsdwI2w
https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEpsqKEWg

Some other things :
- Outisde Lorule castle, there are some "merge warp" spots ( roughly around the 2 towers ; under the begining of the bridge ; between two small stairs before Lorule Caslte entrance ) : https://miiverse.nintendo.net/posts/AYQHAAABAADtU2yU1L_RoA

- It is possible to get on top of this screen ( https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBWeuCYw ) from the south screen using a thrown bomb boost. (as you can see portals are not activated so I'm not coming from here)


Sorry if these things was already discovered. Just wanted to share this if it could lead to some ideas

Last edited 09 Aug 2014, 16:49 by Yggdrasill.

Re: Tricks/Glitches/Timesavers topic

#670
So I assume you reached the ledge on Lorule Castle screen via Blacksmith? Because that ledge has sorta been the best way to reach Thieves' all along, but there's just no way to actually get there without BSmith screen.

The last part about the south of grove area... I'm not sure what you did to reach there. However, I'm hype because that means we can do the Flippers Treasure area that requires Titan's Mitt early. Early being before Lorule. Hype.

Re: Tricks/Glitches/Timesavers topic

#671
I'm glad people aren't giving up at this =)  People also thought it was impossible to save General Leo and Aerith in Final Fantasy 6 and 7 respectively, and yet more than a decade later, players found working glitches to save them.

Road again, I'm not sure what you mean by "hype".  I haven't seen that word used that way before.  Also, I'm a scrub, too =)  I'm under no illusion that I'd ever be able to do one of these speed runs.  But finding glitches is one way in which I can help out somehow.

Re: Tricks/Glitches/Timesavers topic

#672

- It is possible to get on top of this screen ( https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBWeuCYw ) from the south screen using a thrown bomb boost. (as you can see portals are not activated so I'm not coming from here)


Can you do this in Lorule?  This is Big Bomb territory.  I'm wondering whether it is possible to somehow get the Big Bomb to follow you while you're up there in Lorule.  From there, go up on top of the trees, the up and to the left back to the screen where the Big Bomb spawns.  Then get onto the wall from the trees.

If you can get to that wall, you can try going along that wall west past the Rupee Rush game, then north along the Rupee Rush game's west wall.  Maybe going north from there would result in entering Thieves' Town...?  Obviously, try without the Big Bomb first.

Re: Tricks/Glitches/Timesavers topic

#673
I'm almost 100% sure now that the painting house has no loading zone.

After doing some testing with normal loading zones, it pretty much proved my theory.

Original image

By pushing a Cucco up to a loading zone, you'll see that it hits an invisible wall and can't walk into it. The invisible wall IS the loading zone (the black line). You can stand back a fair distance and throw a Cucco at the loading zone and it will hit the wall and not go through. But if you stand right up close to the loading zone and throw the Cucco, it will forcefully go through the loading zone wall. You'll hear the Cucco clucking but the sound suddenly will stop.

Now for the Moblin, it gets pushed up against the door which is only a mere gateway for the loading zone behind it. Throwing a Cucco at it forcefully shoves it through the door but it gets stuck on the loading zone wall and the door itself, thus why it can only walk in place. Giving it one more push puts it into the loading zone, making it disappear just like the Cucco.

The locked door on the other hand has no loading zone, which is exactly why the Moblin won't get stuck between the door and the loading zone and will still remain inside the house.

Re: Tricks/Glitches/Timesavers topic

#674
Here's another thought to give us some hope.
Let's say that taking the big bomb into town does not let us get into the house.
What if this big bomb could help us skip the Skull Woods dungeon?

This bomb has multiple possibilities with it's huge collision.


Also, does the dressing lady's house have the same effect as your theory?

Re: Tricks/Glitches/Timesavers topic

#675
Well, you can't really get the big bomb with you to Skull Woods area.

The Stylish Lady house, we don't know yet. We don't got anything that we can clip into it.

Re: Tricks/Glitches/Timesavers topic

#676
Going back to "Nice Bomb Throw Boosting" or "Bomb Throwing" or "Throw Boosting" or etc. for a minute, I think we can all agree it needs a formalized name. So per RW's suggestion on IRC, whether he was joking or not 8), I'm gonna take the admittedly narcissistic approach as its discoverer and name it now as Lemon Boosting. The following video is a demonstration I whipped up to show how consistent it actually is if you're good at it:

https://www.youtube.com/watch?v=W27dQz6P1W0



Quote
Can you do this in Lorule?  This is Big Bomb territory.  I'm wondering whether it is possible to somehow get the Big Bomb to follow you while you're up there in Lorule.  From there, go up on top of the trees, the up and to the left back to the screen where the Big Bomb spawns.  Then get onto the wall from the trees.

If you can get to that wall, you can try going along that wall west past the Rupee Rush game, then north along the Rupee Rush game's west wall.  Maybe going north from there would result in entering Thieves' Town...?  Obviously, try without the Big Bomb first.


You can get up there but not with the Big Bomb following you. We haven't been able to get from the OoB trees onto the wall leading towards Rupee Rush, either.

Quote
I'm almost 100% sure now that the painting house has no loading zone.


I'm still not 100% convinced, but again this is (unfortunately) mounting the evidence against it :-\

Quote
What if this big bomb could help us skip the Skull Woods dungeon?

This bomb has multiple possibilities with it's huge collision.


So, for this to happen, we'd need the means of getting Big Bomb into Thieves' (obviously) and the means of jumping the gap between Thieves' and Skull without blowing up the bomb. IMHO, it might be a bit premature to discuss Big Bomb clipping through Skull Woods until we can put a dent in those.

Though, I guess it's worth noting that the Big Bomb is able to hover over gaps: https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGNuwpz5w

Re: Tricks/Glitches/Timesavers topic

#677

So I assume you reached the ledge on Lorule Castle screen via Blacksmith? Because that ledge has sorta been the best way to reach Thieves' all along, but there's just no way to actually get there without BSmith screen.

The last part about the south of grove area... I'm not sure what you did to reach there. However, I'm hype because that means we can do the Flippers Treasure area that requires Titan's Mitt early. Early being before Lorule. Hype.


Yes it was via Blacksmith

About the south area, I was talking about this spot : https://miiverse.nintendo.net/posts/AYQHAAABAACNUKEpvOwXhw

You need to throw the bomb right/slightly diagonal right-up and you will end up onto the cliff


Can you do this in Lorule?  This is Big Bomb territory.  I'm wondering whether it is possible to somehow get the Big Bomb to follow you while you're up there in Lorule.  From there, go up on top of the trees, the up and to the left back to the screen where the Big Bomb spawns.  Then get onto the wall from the trees.

If you can get to that wall, you can try going along that wall west past the Rupee Rush game, then north along the Rupee Rush game's west wall.  Maybe going north from there would result in entering Thieves' Town...?  Obviously, try without the Big Bomb first.


I have tried and I  have reached this zone : https://miiverse.nintendo.net/posts/AYQHAAABAAABUaXBXmOsIw
Maybe I can go in the left screen I don't know because it was my first attempt and I fell. But even if I can, I had not the big bomb with me  :-\

Re: Tricks/Glitches/Timesavers topic

#678
When on a tree, there's nothing to hook to, right?

That be one way to get inside of the baseball game.


Any advice on a trick to get a reg bomb to explode as you leap so you can get onto of cliffs?
(So far I tried swinging my sword a few times, and then trying to leap. I was always a few frames early or late)

Little ledges are much easier now with the throw method, but this method has not worked to getting you really high.

Last edited 10 Aug 2014, 01:24 by KingOfHeart.

Re: Tricks/Glitches/Timesavers topic

#679
Nice going getting the bomb throw there. I gave that some effort some time back and had no luck, so nice to see it is doable.

As far as the one on the tree is... you can get to the next screen, but it yielded no useful results. HOWEVER. That was from ground level. I never got on the tree.

Re: Tricks/Glitches/Timesavers topic

#680
How do you execute a "thrown bomb boost"?  Is there a video of this?

Re: Tricks/Glitches/Timesavers topic

#682

Myria, take a look at my previous post ;)


Ah that one; I've used that for two weeks or so since it was discovered.  Where is the place to use it to get onto the wall there, though?  I didn't know of any jump-off points.  Fire rod is supposedly more reliable, but you're really good at those bombs.

I used Nice Bombs boosting to get "into" the entrance to Treacherous Tower and make silly screenshots.  There's nothing there, but it does look silly.

Re: Tricks/Glitches/Timesavers topic

#683
Going along with weegeechan, I also don't think the house has a loading zone, since for one if you notice after you beat thieves, there is nothing around (enemies), and link doesn't go directly into the house but just blacks out and is in the house, so that makes me believe that to get in the house is cutscene activated by thief girl, and there is prob nothing in the house, and is just filler.

Re: Tricks/Glitches/Timesavers topic

#686

Few days ago I was trying to exploit this screen transition particularity, and I'm pretty sure we can get the big bomb into Thieve's Town. We "just" need to be here : https://miiverse.nintendo.net/posts/AYQHAAABAACaU2yT3ElVMw
then dash. We won't fall straight down. I think we could fall far enought from the bomb so it won't follow us anymore and it will be against the screen transition. Now, we just go to the left screen and we lead the bomb wich was remaining in the right screen. (we could repeat this procedure from Blacksmith to Thieve's Town if needed, because when we go from right to left in these 2 screens, the big bomb remains loaded too)


How'd you get up there?  Coming from the Blacksmith?

It's possible to get onto the edges of the bridge to the castle--where the ghostly blue torches are--using a Hinox, right?  Can we use a Hinox to get onto the fence, then go from the fence to that ledge, so that we don't have to go from the Blacksmith's area?

Melissa

Re: Tricks/Glitches/Timesavers topic

#687

Myria, Throw Bomb Boost works.


Oh, I see.  Go from Hyrule to the other portal, then boost off that up to the upper level.  That's why it wouldn't be useful for the Big Bomb, then =^-^=

Melissa

Re: Tricks/Glitches/Timesavers topic

#688

I tried that before, you can walk outside the fence but you cant get to thieves town, also I couldnt manage to get the bomb to follow you once you are outside the fence.


They tried the fence thing

Re: Tricks/Glitches/Timesavers topic

#689

They tried the fence thing


What about getting on the fence?  What stopped that?  Like, there's a way to use the Hinoxes to smack you onto the bridge's white ledges, right?  Can those Hinoxes smack you onto the fence?