A Link Between Worlds

Tricks/Glitches/Timesavers topic

Started by ZFG · 24 Nov 2013 · 854 replies

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Re: Tricks/Glitches/Timesavers topic

#121
AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run

Last edited 02 Dec 2013, 06:19 by Paraxade.

Re: Tricks/Glitches/Timesavers topic

#122

AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run


Dude, you are simply amazing in every possible way. Because that looks like a pretty decent setup of the trick to me.
Does that work every time? If so, then that's awesome.

Last edited 02 Dec 2013, 08:55 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#123
Haha, it doesn't unfortunately. I can get it fairly regularly but it's still not all that consistent. The biggest issue I have is that with that setup Link doesn't always get pushed to the left. It's kinda random which way he goes. Moving changes how the Armor bounces. Still needs a little more work to be consistent. I was ridiculously lucky to get it first try in a run.

Re: Tricks/Glitches/Timesavers topic

#124

Haha, it doesn't unfortunately. I can get it fairly regularly but it's still not all that consistent. The biggest issue I have is that with that setup Link doesn't always get pushed to the left. It's kinda random which way he goes. Moving changes how the Armor bounces. Still needs a little more work to be consistent. I was ridiculously lucky to get it first try in a run.


I just tried it 3 times, got it 2 of them. It seems decently consistent at the very least. Unlike when I first tried to replicate the glitch and it could take me an hour, haha.
Roughly how much time do you think this'd save? It seems like quite a bit to me, but I don't really know how fast 3F is done, so I can't really tell.
I'll mess around a little with the trick myself to see if I can get it to work a little more consistent.

Re: Tricks/Glitches/Timesavers topic

#125
Pretty sure it saves a ton of time, because you can skip the gigantic detour at the end of the dungeon (as well as the most annoying room in the dungeon), plus you can cut out making a detour for the boss key. Maybe 45 seconds to a minute or so? It actually makes the whole route for the dungeon flow much nicer.

edit: http://www.twitch.tv/parax0/b/484316102 jump to 3:28:50 if you wanna see a run I did earlier where I didn't get the break. If I hadn't even attempted it then I would've detoured outside for the boss key right before taking the fan up to 3F.

Last edited 02 Dec 2013, 09:11 by Paraxade.

Re: Tricks/Glitches/Timesavers topic

#126
When you go to meet Zelda, Impa tells you to wait and read the paintings. However, if you just wait and do nothing, she comes back anyway after 20 seconds. I'm pretty sure this is faster, as I timed reading all the paintings at about 23 seconds, plus time to run to the stairs. If you do nothing, you can wait right next to the stairs.

Also just to confirm, I got all 100 maiamais with no bought items, and she won't give you great spin until you upgrade all 9 items.

Re: Tricks/Glitches/Timesavers topic

#127

AFAIK all of the Wizrobes in Turtle Rock die in two Ice Rod hits regardless of their type, so I don't think there's any weaknesses.

edit: Here's a video of CloudMax's House of Gales skip http://www.twitch.tv/parax0/c/3329708

bonus: this was in the middle of a run



here is my set up for it i use the tiles on the ground and my hat to align myself and when getting hit it seems to be timed when you use the rod to get up
http://youtu.be/vtdfTEstnHY

Re: Tricks/Glitches/Timesavers topic

#128
I messed around a little in Thieves' Hideout. I found nothing useful, but some weird stuff.
In the room where you raise/lower the bars, you can stand on top of them when they raise, without falling down. They are slightly lower than the walls though, so you can't walk around up on the walls.
And I also messed around a little with Greenalinks merge glitch, turns out that it doesn't have anything at all to do with the shield thing in the air?
Basically, it's possible to store merge locations in this room. I have no idea why, and it doesn't seem to work anywhere else. To store a merge location you have to use pegasus away from a wall that you can merge with, and cancel the pegasus boots at a location where you can't merge. Now you've stored the merge location. Now in order to get ported back to that location you have to walk to one of the specific locations in this room and press A the correct frame(s?), and you'll get ported back.
These specific locations are present at all the rooms doors, including in front of the boss door, a vertical line between the two higher level platforms at the north section of the room, and a few other locations that I can't really remember in specific. The merge location will be stored as long as you do not walk next to a wall where you can merge, or use pegasus boots again. I have no idea if it gets cleared after using items and such. It is also cleared when leaving the room. And it gets cleared directly after you reach one of these locations, so if you do not time it correctly, you have to go and store a new merge location.

So yeah, for some reason you can simply store your merge locations and activate them from various odd locations...

Here's a quick video I threw together to show it in action: http://youtu.be/947oitTMn1s

Last edited 02 Dec 2013, 14:17 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#129

When you go to meet Zelda, Impa tells you to wait and read the paintings. However, if you just wait and do nothing, she comes back anyway after 20 seconds. I'm pretty sure this is faster, as I timed reading all the paintings at about 23 seconds, plus time to run to the stairs. If you do nothing, you can wait right next to the stairs.


Timed this... it's a few seconds faster. As Fergbot said to me on twitter "I can see it now, people asking why is he waiting? Isn't this a speedrun?"... oh well, painting skip confirmed. Standing next to the guard and just waiting is now the fastest way for this room.

Re: Tricks/Glitches/Timesavers topic

#130
A few potentially obvious things:

Taking damage during the animation of picking up a large rock will cause the rock to instantly drop and smash, instead of having to wait the entire animation.

During the Blind, the Thieves' Hideout's boss, if you get hit during his spin attack, he will stop sooner than if you avoided it entirely.

The large penguin in the Ice Ruins does not appear to be knocked back when running, but if you kite it long enough he will go back to sliding wherein knockback does work.

Re: Tricks/Glitches/Timesavers topic

#131
So I found a couple of timesavers in lorule. They might have already been found, but here they are:

Big Bomb Trial Timesaver:
http://www.youtube.com/watch?v=fRsefT3rV8I

Lava Platform Trial Timesaver:
http://www.youtube.com/watch?v=brgL5ixzbd4

A Very Interesting Stair Clip OOB In the Lantern Trial:
http://www.youtube.com/watch?v=0cGEvpi1iOc

(also if you have the upgraded wind rod thingy it does damage to enemies. It's very interesting when you kill an enemy whilst trying to clip while in mid-air. It causes you to gain a little extra height if the enemy dies at the arc of the wind.)

Re: Tricks/Glitches/Timesavers topic

#132

Big Bomb Trial Timesaver:
http://www.youtube.com/watch?v=fRsefT3rV8I


   Throwing two bombs in quick succession over there when you're still on the lower ground also works. Then you just walk on over to the big bomb as the switch activates twice without needing to stop to shoot an arrow.
It might be a tad faster, but also might only work with nice bombs, which would make this worth only on 100%.

Edit: Merge warp trick works on 3rd floor of lorule castle.

Last edited 03 Dec 2013, 03:18 by 966623.

Re: Tricks/Glitches/Timesavers topic

#134
This may be obvious to those who know the early desert palace boss door, but I was able to get onto the platform with the boss key in desert palace without filling the room with sand using the same method.

Re: Tricks/Glitches/Timesavers topic

#136

Here's the video for the merge glitch in Lorule castle:
https://www.youtube.com/watch?v=SEWm8YChT1E
-
And the bomb trial timesaver:
https://www.youtube.com/watch?v=k5ZhkvoUcXc


Hah. I did look thru multiple dungeons without finding a room where you could store merge. I never did try it in Lurle castle.
It really seems like it must be related to rooms where you look down other other rooms below. I mean, is it really a coincidence that both Thieves' and Lorule Castle, where it works, you look down on a floor below with perfect view.
This may also work somewhere in the Ice Ruins if that's the case.

Re: Tricks/Glitches/Timesavers topic

#137
Dunno if this is common knowledge but I haven't seen it mentioned. In the Lost Woods, the ghosts always end up in the same spots, the only randomness is which direction they pick. First round the ghost ends on the right, second round they end top and bottom. Third is always down so it doesn't matter.

Re: Tricks/Glitches/Timesavers topic

#138

Dunno if this is common knowledge but I haven't seen it mentioned. In the Lost Woods, the ghosts always end up in the same spots, the only randomness is which direction they pick. First round the ghost ends on the right, second round they end top and bottom. Third is always down so it doesn't matter.


The ghosts cant walk up, left or right on 1st and 2nd round. I tested it multiple times on a file. Only last one is always down.

Edit: nevermind me. It appears I wasn't completely awake yet and didn't understand the message.

Last edited 03 Dec 2013, 14:36 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#139

Dunno if this is common knowledge but I haven't seen it mentioned. In the Lost Woods, the ghosts always end up in the same spots, the only randomness is which direction they pick. First round the ghost ends on the right, second round they end top and bottom. Third is always down so it doesn't matter.


This isn't actually and if this is complete set in stone fact then that's good because I tend to not pay attention mid animation of it all... If I can just look at the last position for them before they separate from their circle then that's brilliant.


This may be obvious to those who know the early desert palace boss door, but I was able to get onto the platform with the boss key in desert palace without filling the room with sand using the same method.


This is interesting, we also need the small key in that room still don't we? Not sure if the room where you raise the sand is locked without going through the dungeons again myself... But I'm pretty sure we need the key... two boosts seem pretty... time costly if you fail them for a bit and pretty impending on death also if you don't have Blue Mail at that given point in time.

Last edited 03 Dec 2013, 14:29 by Volvagia.

Re: Tricks/Glitches/Timesavers topic

#140

This is interesting, we also need the small key in that room still don't we? Not sure if the room where you raise the sand is locked without going through the dungeons again myself... But I'm pretty sure we need the key... two boosts seem pretty... time costly if you fail them for a bit and pretty impending on death also if you don't have Blue Mail at that given point in time.


Yeah, we still need the small key there. Getting the boss key early basically allows you to skip entering the room that you use to fill the sand.
However, you can grab that key without moving the gargoyle, making it pretty fast. Just use the bow/hookshot to hit the switch when standing on the red blocks in the bottom left, then throw a bomb to the switch, and move to the blue blocks. You'll get up to the small key, removing the need to go up and move the gargoyle, saving a few seconds.
And the boost really isn't difficult, I can do it without any trouble. (I have an easier time doing it from the corner in front of the chest)
You can also throw a bomb, then use bow/hookshot so that you won't have to wait, the timing is much stricter though.
You could even do another boost to get up to the small key, but that doesn't even seem worth it.

I assume that it is common knowledge by now that you can get pushed up onto any surface with the use of a living armos/gargoyle as long as the Tornado Rod reaches up? (which is why I hate the fact that there isn't one in Skull Woods...)

Edit:
It's not just 3F main room of lorule castle that could to the merge glitch. You can also do it on 2F. So we now know that it works in 3 rooms in the game. all of which has a clear view of a room below it.
I haven't gotten it to work anywhere in Ice Ruins yet however. Which is kind of surprising to me, since it has various rooms that are similar to that of lorule castle and thieves' hideout.

In Ice Ruins I tried to boost from the Northern B2 room into the Miniboss room of B3. However, there seems to be a pretty obvious invisible wall blocking it? I tried with boots cancel and all that, and link "slide" against the air, not moving forward, until he reaches B4, where he regain the ability to move forward and fall down into the void, respawning at B2 again. tried several times, vertically, diagonally, etc.

Last edited 03 Dec 2013, 17:31 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#142
tdutchnick96 wrote

It's open now :D didn't know what the fuck happened


I don't think this is something new? There are several locations in the game were you can dash indefinitely in corners.
I am not entirely positive if they cause link to bounce around as if he is almost clipping though, except for one location in Lorule, where he actually does clip, right after he bounce around in the corner for a very short moment.

Edit: A very, very useless merge clip in 1F Lorule Castle.
https://dl.dropboxusercontent.com/u/6440063/albw/a_link_in_the_stairs.jpg
You basically get up on the lower railing on the right side of 1F by falling down onto it from higher ground, then merge to the right wall, make your way over to the left side by walking to the left on the wall.
You'll notice that you're able to walk right thru the staircase from the opposite direction when merged onto the wall. This could be the stairs missing collision on the opposite side. I assume that this is the case, because I do not see why there'd be merge collision that only prevent you to move from one of the directions, I can't think of anywhere in the game where this would be the case. So the staircase simply not having collision under it seems to be more logical?

I can't really think of anywhere in the game where it may be possible to replicate this.
It does however display that they may have skipped collision on locations where they don't intend you to be, even though it is possible to reach it without even performing any kind of glitches.

Edit2: Okey, It is most likely just the stairs lacking collision from below.
I just managed to use Tornado Rod thru a floor in Lorule Castle:
https://dl.dropboxusercontent.com/u/6440063/albw/clip_thru_floor_1.jpg
https://dl.dropboxusercontent.com/u/6440063/albw/clip_thru_floor_2.jpg
I didn't move or anything between the 2 pictures, I only used the tornado rod once.

Last edited 04 Dec 2013, 15:43 by CloudMax.

Re: Tricks/Glitches/Timesavers topic

#144
You don't need to Merge against the flip walls in the Dark Palace to be moved along with them. As long as you're running against them it seems to usually push you onto the other side.

Additionally, there might(?) be a way to clip into walls with the flip walls by merging if you get kicked out by low meter. I had a weird thing happen to me at the Dark Palace Master Ore that I'm unable to recreate, so this is probably nothing?

Re: Tricks/Glitches/Timesavers topic

#145

You don't need to Merge against the flip walls in the Dark Palace to be moved along with them. As long as you're running against them it seems to usually push you onto the other side.


While we're at it, I should probably mention that it is possible to charge past the two switches in the northern room of 2F to get past the flip walls, as long as they're rotating in the correct direction.
You can charge up-right past the switch in the middle to get to the right side of the wall.
You can also charge down-right past the top left switch in the room to get to the middle of the room.
This makes it so that you wont have to use any items. I'm not really sure if this actually save any time, but it's something I guess.

Re: Tricks/Glitches/Timesavers topic

#146
Has anyone tried using merge storage to clip through things? A few days ago I tried it in Lorule Castle to see if I could figure out trials skip. You can store a merge on one side of the door, then go around to the other side and activate it. Sometimes it actually looks like Link gets stuck briefly behind the door before popping onto the wall on the other side. Probably useless, but it feels like there just might be something there.

Re: Tricks/Glitches/Timesavers topic

#147
I mentioned it in irc much earlier today when cloud asked about it. If hitting a crystal switch results in both crystals in the top floor, northern room of the Dark Palace being activated, the walls will not rotate.

Re: Tricks/Glitches/Timesavers topic

#148


Edit2:
It's possible to skip opening the first Locked Door on 2F in House of Gales, giving you a spare key for 3F, making it possible to go straight for the boss when you reach that floor.
I still don't know of a consistent way of doing this, and I haven't been able to do it while recording at all.
Where you get the Big Key there are 4 armos. You can use the armos to get pushed to the upper ledge while using Tornado Rod, bypassing the locked door.


Has anyone found a consistent way of performing this glitch? It's enraging me to no end. Performing it with just 3-4 hearts is ridiculous, and getting it has been very inconsistent.

Re: Tricks/Glitches/Timesavers topic

#149

Has anyone found a consistent way of performing this glitch? It's enraging me to no end. Performing it with just 3-4 hearts is ridiculous, and getting it has been very inconsistent.


it's mostly timing. Merge into the wall to set up for the position, try to get Link as close to the ledge as possible without being under it, and wait for the armos to get directly in front of you, then pop out and take a hit. then don't move. you'll want to tornado rod when the armos is at about the peak of its second hop after hitting you. takes some practice and it's very precise, but it can be done with some level of reliability. (also, the timing of when you pop out of the wall doesn't affect the glitch; the armos snaps back onto the ground after hitting you, so it won't change the hopping cycles)

Re: Tricks/Glitches/Timesavers topic

#150
Hi, I don't have this game, but I was watching Zander run it and he accidentally did something similar to Collection Delay in OoT. When you pick up a key with a hookshot and mash A after he grabs it, Link will do a grabbing animation instead of holding the key over his head, delaying the CS. If you pick up a bomb during this time it can delay it even further, probably until you throw the bomb since Link's hands are busy. This would make sense since in OoT you can delay collection by holding a bomb over your head. Might be worth looking into, here's a link:

www.twitch.tv/zandergothsrl/b/484994986?t=369m30s

EDIT: also, forgive me if this is known.

EDIT: another example from the same run:
www.twitch.tv/zandergothsrl/c/3344546?t=118m50s

Last edited 05 Dec 2013, 08:21 by nathanisbored.