I said six hits in the video because you need to do ten hits with great fairy sword (10×4=40) and I thought at the time that I had hit her 4 times. When I said six, I meant that I thought that they must've done at least the equivalent of 6 hits of 4 damage each.
However, upon testing, sva said that he believed that they did 16 damage each.
so the balls do 16 damage? that means if 3 of them hit majora, he gets stunned, and you hit him with a sword, that will kill him, right? does he take damage from them when he's stunned? i think the last question is pretty important for strats on this boss should the remains end up being useful
so the balls do 16 damage? that means if 3 of them hit majora, he gets stunned, and you hit him with a sword, that will kill him, right? does he take damage from them when he's stunned? i think the last question is pretty important for strats on this boss should the remains end up being useful
Pretty sure ben's 2:09 run shows what happens... indeed it looks like the Remains damage him while he's stunned. So Warth is now pure RNG based if you go for the Remains balls strat for a fast kill... but I'm pretty sure timing deku sword slash's will kill him pretty fast... this might save like 10 seconds at best.
Pretty sure ben's 2:09 run shows what happens... indeed it looks like the Remains damage him while he's stunned. So Warth is now pure RNG based if you go for the Remains balls strat for a fast kill... but I'm pretty sure timing deku sword slash's will kill him pretty fast... this might save like 10 seconds at best.
ok then so iirc, one hit from a deku sword= 4 damage. so one hit from a light ball would shave off having to hit majora 4 times. the strat i theorize is to stun majora once, have the remains shoot majora at least once, then stunlock him with deku sword to finish him off. it's not completely optimized, but its a start.
Any advise for milk bar clip? I watched Bens tutorial, and it helped me to get easily oob but either I jumpslash on the stairs or if I wait a bit the camera turns to the door but I don't have enough high to enter the milkbar.
Goron drown warps you to your last entrance in the original, and it can still be done in MM3D (except the area doesn't reload). When you're at an edge, go down to drown by doing quick flicks with the circle pad as your only movement, and be quick to let go when you drown. If done right, you'll be at your last entrance after two drowns. If your last entrance came from an owl warp, the area will reload and you'll be human. When I tried this in the Termina Field grotto from the Great Bay entrance, I respawned out of bounds.
Edit: This can be of use for the Zora moon dungeon in 100%.
If you're referring to the block goron can punch away, you need a Zora gainer to get up there.
Thanks, it was a bit tricky first but i got it constantly now.
Now my hopefully last question before I can speedrun mm3d: How exactly works the early Stonetower BK? As soon as I press b, I press b and go right. Video: http://youtu.be/evPdKlqb4uc Nvm I don't know why but it works now.
It's known that FD crashes if trying to open a door, and it also happens with a big chest. Offering to help Toto will have him say Dampe's "...In that case, show me another spot" and the bottle chest in the graveyard was the big chest I tried so he foreshadowed a crash lol. Toto uses a piece of Mountain Village dialogue in the original.
Thanks to gaby we can now skip goron lullaby and 99% of snowhead, we can also action-swap anywhere with the tatl alarm which can be set to any time of any day. https://www.youtube.com/watch?v=QnQlDe7BZeg. Although I think that using the post office is better for the wrong warp because it puts you in a better spot.
The only reason i thought of Tatl Alarm, is because at one moment Tatl wanted to talk to me, i forgot is set that alarm to that specific time and then i was like.. *_* xDD
Hm, so WW isn't exclusive to a special variant of the 'Dawn of A New Day' transition. Simply catch HSW when the timer is at 4:25, inverted, then exit. The transition will be a white 'Dawn of the Second Day' no matter what day the banner says when you inverted, even if you were fast enough to not see the banner. Only difference is you're not on 4th Day prior to the transition, so some sidequests are available.
Hm, so WW isn't exclusive to a special variant of the 'Dawn of A New Day' transition. Simply catch HSW when the timer is at 4:25, inverted, then exit. The transition will be a white 'Dawn of the Second Day' no matter what day the banner says when you inverted, even if you were fast enough to not see the banner. Only difference is you're not on 4th Day prior to the transition, so some sidequests are available.
The reasons its "New Day" because we basically do 2 WW's to reach Gyorg. (Twin island winter->Twin island spring->Gyorg)
I also get "second day" otherwise when on 0th day.
I'm not sure if this has any use, but I found a way to glitch the Bomber's Notebook.
Whenever a Bomber wants to tell you a rumor, push him all the way to a loading zone. Get in between the loading zone and the Bomber and be as close as possible to the loading zone. Talk to the Bomber and Link will take a step back into the loading zone but the text will continue. Go through the text up until the point where he starts telling you the rumor. If you mash through it too quickly, the notebook will log it like normal.
There are 2 things that may happen. One, no rumor will get logged into the notebook but the Bomber will no longer tell you anything (if mashed too quickly). Two, the rumor gets logged once you enter the next area, but will be a glitched entry. Moving your cursor over it glitches the entire notebook.
Yeah. The linked post shows it closer, showing a gold Rupee if the chest's contents is changed to a heart piece. If changed to a green Rupee, it will show that on him. Taking out and putting away Ocarina with the camera facing the mailbox will restore its function, or you can ignore it and get yet another HP from the different mailbox. But not collecting it from the mailbox is what allows you to repeat the duplication process on a new cycle. It's not the most efficient method for the HP duplication itself considering the time stop method.
I'm not sure how this could be useful, and if this was known in MM64 sorry, I didn't glitch that as much, but if you do the boat-ride arrow mini-game and shoot an arrow through the torch to open the Skultulla house, your arrow shots glitch out after that, and it seems to me you end up shooting 2 arrows, one from yourself and one way beyond you.
Okay so I can't seem to get the goht warp to work.. It keeps sending me out of bounds, I've tried copying the position in Ikana that I've seen in all the videos, AND I've tried the bed in the post office.. What am I doing wrong?? ???
So, Grezzo tried to patch the old way of skipping the STD by simply putting an invisible ceiling above the door. Unfortunately for them, it's still possible. All you need to do is get under the awning half-way then pound, and as soon as you do, hold right. You get clipped half-way into the awning and suddenly end up on the roof. The timing an positioning is a little tricky, but it can be done consistently.