Ocarina of Time
OoT / MQ Trick Research & Discovery Thread
Started by Acryte · 31 Aug 2009 · 977 replies
Having read the bomb luck analysis by poodleskirt i was inspired to calculate the probability of getting the bomb luck necessary to complete the black gauntlet route for any% assuming poodleskirt's results for the bomb probabilities are correct.
The result i got was a 19.3% chance of success however for those who want to see the maths look here:
[Image unavailable]
The result i got was a 19.3% chance of success however for those who want to see the maths look here:
[Image unavailable]
Medallion cutscene skips with death:
Forest: http://www.youtube.com/watch?v=wUn4gbgW3Ec
Water: http://www.youtube.com/watch?v=8lHLyWSwLMw
Shadow: http://www.youtube.com/watch?v=8VOP5BTb5Hs
Spirit: http://www.youtube.com/watch?v=_ihhNP5SHjU
Fire medallion cutscene skip and skip Minuet of Forest for Low% MST:
http://www.youtube.com/watch?v=eHQBgGd18zY
All of these tricks are frame perfect and you have to get far enough away from the blue warp in order to die on the correct frame.
If the screen turns white as the game loads after pressing continue and you start at the start of the temple (except for fire) then you did it right. 1 frame too late and the screen turns white, but the cutscene starts, 1 frame too early and you start at the beginning of the temple without the medallion (no white screen). You have to press continue after dying, save and quit does not work.
Forest: http://www.youtube.com/watch?v=wUn4gbgW3Ec
Water: http://www.youtube.com/watch?v=8lHLyWSwLMw
Shadow: http://www.youtube.com/watch?v=8VOP5BTb5Hs
Spirit: http://www.youtube.com/watch?v=_ihhNP5SHjU
Fire medallion cutscene skip and skip Minuet of Forest for Low% MST:
http://www.youtube.com/watch?v=eHQBgGd18zY
All of these tricks are frame perfect and you have to get far enough away from the blue warp in order to die on the correct frame.
If the screen turns white as the game loads after pressing continue and you start at the start of the temple (except for fire) then you did it right. 1 frame too late and the screen turns white, but the cutscene starts, 1 frame too early and you start at the beginning of the temple without the medallion (no white screen). You have to press continue after dying, save and quit does not work.
This is HUGE, it would mean fire first with bottle (and possibly duped lens just in case because no bow). It would save so much time! Amazing finds!
Fire medallion cutscene skip and skip Minuet of Forest for Low% MST:
http://www.youtube.com/watch?v=eHQBgGd18zY
Original image
DC as Adult @ night CS Skip to GTG (Abahbob got the same thing at daytime I believe):
http://www.youtube.com/watch?v=2u6GNUu2YD4&feature=g-upl&context=G2070e59AUAAAAAAAAAA
http://www.youtube.com/watch?v=2u6GNUu2YD4&feature=g-upl&context=G2070e59AUAAAAAAAAAA
Last edited 20 Feb 2012, 11:01 by aleckermit.
light arrow skip, nothing major. http://www.youtube.com/watch?v=ZplcToQsZZE
Last edited 20 Feb 2012, 14:00 by Exodus122.
HOLY.
FUCKING.
SHIT.
Words cannot express how shocked I am right now. Holy fuck.
FUCKING.
SHIT.
Words cannot express how shocked I am right now. Holy fuck.
I have a theory on how to get closer to the end of the credit sequence, and why warping straight into Ganon's collapse sequence crashes the game.
I have a theory on how to get closer to the end of the credit sequence, and why warping straight into Ganon's collapse sequence crashes the game.
Propose theory -> Don't reveal it
:p
But are we going to time this in some other way then or just .done when the screen goes all white or something?
Original image
we did it ya'll
wtf - awesome
i'll wait for the trick page
edit: what do you need to be able to test stuff? i'd love to try figuring something out
(i had this in the archive thread but realized it was the wrong place)
Last edited 20 Feb 2012, 17:15 by DJS.
DC -> GTG positioning setup for the death wrong warp
http://www.twitch.tv/canoshiz/c/43959
1. stand in the middle of the black line segment as shown (link's heels should be touching the edge of the darkest part of the line)
2. line up the right side of the b button with the bottom right corner of the warp
3. neutral roll
4. turn around 180 and target
5. insta shield drop bomb, neutral roll twice
6. drop fish, catch fish
7. wait a bit, backflip and OI (there might be a pause buffer method available here?)
8. cancel OI a tiny bit after the camera is done panning around link
9. pray
side note: you can't do both the death wrong warp and farore's wind wrong warp in the same run :(
http://www.twitch.tv/canoshiz/c/43959
1. stand in the middle of the black line segment as shown (link's heels should be touching the edge of the darkest part of the line)
2. line up the right side of the b button with the bottom right corner of the warp
3. neutral roll
4. turn around 180 and target
5. insta shield drop bomb, neutral roll twice
6. drop fish, catch fish
7. wait a bit, backflip and OI (there might be a pause buffer method available here?)
8. cancel OI a tiny bit after the camera is done panning around link
9. pray
side note: you can't do both the death wrong warp and farore's wind wrong warp in the same run :(
Last edited 21 Feb 2012, 07:28 by canoshiz.
I figured out a way for the Beta Jabu not to crash. Do not make rapid camera movements!
As soon as you get control, hold slightly forward so that the camera don't pan behind link. Now slowly walk forward-right until you're at the stairs. Now to game won't crash for atleast a minute. I havn't been able to get into to a warp point though. might it be something loading close to them?
Also walking to far away seems to make it crash... maybe.
I havn't had time to test this thoroughly so feel free yourselves. Here's some twitch highlights of it:
http://www.twitch.tv/primat91/c/45520
http://www.twitch.tv/primat91/c/45523
http://www.twitch.tv/primat91/c/45527
As soon as you get control, hold slightly forward so that the camera don't pan behind link. Now slowly walk forward-right until you're at the stairs. Now to game won't crash for atleast a minute. I havn't been able to get into to a warp point though. might it be something loading close to them?
Also walking to far away seems to make it crash... maybe.
I havn't had time to test this thoroughly so feel free yourselves. Here's some twitch highlights of it:
http://www.twitch.tv/primat91/c/45520
http://www.twitch.tv/primat91/c/45523
http://www.twitch.tv/primat91/c/45527
Last edited 22 Feb 2012, 00:18 by TimpZ.
Can you set a warp point in Beta Jabu? Then try porting there normally.
If you use a FW there then you'll teleport back to the tent. I've been trying to get into jabu but I havn't been able to. Also, it seems like the normal child jabu still is there but is invisible. At least I think I bumped into him...
Btw don't touch the pedestal nor walk past it because you'll either crash or fall into the water (which results in a crash). You can't climb up the fence, you can't go too near the tree stump, the right wall (when looking away) isn't solid and don't look at Jabu.
Btw don't touch the pedestal nor walk past it because you'll either crash or fall into the water (which results in a crash). You can't climb up the fence, you can't go too near the tree stump, the right wall (when looking away) isn't solid and don't look at Jabu.
Last edited 23 Feb 2012, 10:47 by TimpZ.
You can't set a warp point to Beta Jabu because of Reverse Wrong Warping. When you wrong warp, you are still warping with the same scene entrance pointer as if you were just casting Farore's Wind normally. The difference is that cutscene mode silently changes which entrance you really end up in without physically changing the scene entrance pointer.
This gives me a few new theories and questions.
If you death warp from DT->DC, and then go through a door and cast Farore’s Wind, Farore’s wind should take you back to DT, but with the cords of the door you opened in DC. If you respawn in DC, but still have the scene entrance value for DT stored at the top of the SRAM data, is it possible that DT’s scene flags are loaded even though you’re in DC? Is it possible to overwrite DC’s scene flags with DT’s?
Farore's Wind I almost can garantee transfers temporary scene flags when you teleport. I wonder if this can be exploited? This would probably have a bigger impact on Master Quest as there are more "Ocarina Block" puzzles.
This gives me a few new theories and questions.
If you death warp from DT->DC, and then go through a door and cast Farore’s Wind, Farore’s wind should take you back to DT, but with the cords of the door you opened in DC. If you respawn in DC, but still have the scene entrance value for DT stored at the top of the SRAM data, is it possible that DT’s scene flags are loaded even though you’re in DC? Is it possible to overwrite DC’s scene flags with DT’s?
Farore's Wind I almost can garantee transfers temporary scene flags when you teleport. I wonder if this can be exploited? This would probably have a bigger impact on Master Quest as there are more "Ocarina Block" puzzles.
here's "my" setup for the Water Cutscene skip. I've gotten it a few times in a row using this. I got the general idea from watching pheenoh so most of the credit should go to him.
when you do the sidehop-turn right, sidehop sidehop turn roll backflip(OI) i match up the center of links head with the top-right side of the darkened in T shape that forms the bricks above his head before doing the first sidehop.
Once you have OI and the camera goes back to normal:
first frame sword and shield completely separate buffer bomb + target
first frame bomb is visible hold forward
when bomb is completely blue after the second red flash let go until frame after its fully red again
buffer right 1 frame to turn in place
buffer target 1 frame, second frame of camera rotation hold forward
dont save, continue
respawn in water temple entrance w/ a nice white flash :)
http://youtu.be/Q1gpIzvcZGg
when you do the sidehop-turn right, sidehop sidehop turn roll backflip(OI) i match up the center of links head with the top-right side of the darkened in T shape that forms the bricks above his head before doing the first sidehop.
Once you have OI and the camera goes back to normal:
first frame sword and shield completely separate buffer bomb + target
first frame bomb is visible hold forward
when bomb is completely blue after the second red flash let go until frame after its fully red again
buffer right 1 frame to turn in place
buffer target 1 frame, second frame of camera rotation hold forward
dont save, continue
respawn in water temple entrance w/ a nice white flash :)
http://youtu.be/Q1gpIzvcZGg
Last edited 24 Feb 2012, 09:00 by DLH112.
I recently saw the teleport to the credits and all I can say is... Wow!
You guys are doing excellent with these discoveries and I have been inspired to play again. Keep up the great work :)!
You guys are doing excellent with these discoveries and I have been inspired to play again. Keep up the great work :)!
This is what happens when you try warp to beta jabu area on n64:
http://youtu.be/kil9dYLgqqY
Read despriction for more information about that area what I found out on emulator! And somebody need to make video of this on gamecube! :)
http://youtu.be/kil9dYLgqqY
Read despriction for more information about that area what I found out on emulator! And somebody need to make video of this on gamecube! :)
Thanks samura1one! Here is botw as a adult:
http://www.youtube.com/watch?v=UMn3SVOMaxQ&feature=youtu.be
EDIT:
Two other videos about WW glitch:
http://www.youtube.com/watch?v=WANqkHWlQHg&context=C3d559fbADOEgsToPDskJvTBg7J9KbUuMAg9FCemj6
http://www.youtube.com/watch?v=pxwrBcFrqog&context=C3d559fbADOEgsToPDskJvTBg7J9KbUuMAg9FCemj6
http://www.youtube.com/watch?v=UMn3SVOMaxQ&feature=youtu.be
EDIT:
Two other videos about WW glitch:
http://www.youtube.com/watch?v=WANqkHWlQHg&context=C3d559fbADOEgsToPDskJvTBg7J9KbUuMAg9FCemj6
http://www.youtube.com/watch?v=pxwrBcFrqog&context=C3d559fbADOEgsToPDskJvTBg7J9KbUuMAg9FCemj6
Last edited 25 Feb 2012, 23:38 by Kazooie.
Last edited 26 Feb 2012, 20:06 by mzxrules.
I don't know if this is old but as I haven't ever heard about it, I'll share it anyways.
I found that it is possible to get a Forward Z-slide from running. I don't think you can get any sort of back-walk speed or side-hop speed Z-slide with nothing to preserve or give link speed (water or damage/recoil, respectively), but it might be possible if you start with shorter button press intervals or something. I have two m64's but I am unable to put them up at the moment, mainly because I can't get Mupen to capture video footage with its AVI recording utility and I don't have an account to a file sharing service... (I don't even have a Youtube account, which I really need to fix...)
On another note, Cutscene Wrong Warping looks like it's underlying reasons for what it does are going to be about as complicated as RBA and BA. Which seems fitting when all three are so far among the most screwed-up glitches in terms of results. BA gives you wacky items, RBA messes up your inventory, and Cutscene WW can teleport Link to really weird places. I'm having trouble imagining what another glitch of such kind would do differently, another such glitch even exists. That glitch is just insane.
I think Mr. Grunz said that skipping Zora Mask or any temple in Majora's Mask would be about as likely as skipping Light Arrows in OoT. Back when he said that, it would have been a totally reasonable statement. Seeing what has just recently happened, however, puts the subject into a rather different perspective......... (But I'm sure that discussion might be best appreciated on the MM forums)
I found that it is possible to get a Forward Z-slide from running. I don't think you can get any sort of back-walk speed or side-hop speed Z-slide with nothing to preserve or give link speed (water or damage/recoil, respectively), but it might be possible if you start with shorter button press intervals or something. I have two m64's but I am unable to put them up at the moment, mainly because I can't get Mupen to capture video footage with its AVI recording utility and I don't have an account to a file sharing service... (I don't even have a Youtube account, which I really need to fix...)
On another note, Cutscene Wrong Warping looks like it's underlying reasons for what it does are going to be about as complicated as RBA and BA. Which seems fitting when all three are so far among the most screwed-up glitches in terms of results. BA gives you wacky items, RBA messes up your inventory, and Cutscene WW can teleport Link to really weird places. I'm having trouble imagining what another glitch of such kind would do differently, another such glitch even exists. That glitch is just insane.
I think Mr. Grunz said that skipping Zora Mask or any temple in Majora's Mask would be about as likely as skipping Light Arrows in OoT. Back when he said that, it would have been a totally reasonable statement. Seeing what has just recently happened, however, puts the subject into a rather different perspective......... (But I'm sure that discussion might be best appreciated on the MM forums)
I don't think you can get any sort of back-walk speed or side-hop speed Z-slide with nothing to preserve or give link speed (water or damage/recoil, respectively),
You can and Bloob used it in his any%. ;)
A quick way of entering Deku Tree as adult if you're coming from Lost Woods:
http://www.youtube.com/watch?v=D2mhjzUHTU4
This should save some time in the current CS skips MST route.
http://www.youtube.com/watch?v=D2mhjzUHTU4
This should save some time in the current CS skips MST route.
Dom dood, nice find.
Ok, this isn't a trick, but it really irks me that no one else has realized it and I want to get it out there. So, sue me.
Anyhow, after getting version 1.1 for N64, the first thing I did was go to the Fire Temple to hear the Islamic chanting song. It turns out that the Version Differences page is wrong. The second version of the Fire Temple song is NOT a remix of the Shadow Temple. If whoever wrote the page actually listened to both songs as I did, they would have found that it was... THE FIRE TEMPLE SONG. The percussion for both versions is exactly the same and I do not know how the hell anybody could have made such a mistake. After establishing this fact, I found out two more things about the song.
1: What the page writer calls 'Gregorian-style moans' go to the same tune as the first chant. They also follow the same pattern: fade in, crescendo, fade out. Also, the 'ghostly female voices' replace the second chant, also following the same general tune as the chant it replaces. Considering how lazy we all know Nintendo is about editing, I don't know why anyone would think they would make an ENTIRELY NEW SONG for the Fire Temple.
2: The second thing I found (although this may not be true) is that both chants seem to be gibberish, with one real word. I have tried substituting the three verses that people say are in the song with both chants and none of them sound like what I heard in the actual song. The reason I believe this is because the first chant repeats until the fadeout, in which the one one real word, which I believe is 'Allaho.' Also, remember that this music was made with a computer. I don't know much about synthesizers, but I would think that making words, and getting the computer to pronounce them right, would be very difficult. Althougn these chants seem to be wordless (I can't really tell with the second chant because it overlaps with the first) they do still sound quite stereotypical and were, as stated in the version differences page, probably removed due to possible racism.
Personally, I believe that the Muslim features in the game point towards a possibility that Hyrule's religion (which I like to call 'the Trinity') and culture is reminiscent of the Muslim religion and culture, but we'll never know for sure, since Nintendo never really does provide us with much besides the history of the Triforce.
Sorry for text wall... :P Just had to get that out. Someone please update the V.D. page with the info from point 1. I can't test the second point as I have had gaming priveleges taken away for awhile... :(
Anyhow, after getting version 1.1 for N64, the first thing I did was go to the Fire Temple to hear the Islamic chanting song. It turns out that the Version Differences page is wrong. The second version of the Fire Temple song is NOT a remix of the Shadow Temple. If whoever wrote the page actually listened to both songs as I did, they would have found that it was... THE FIRE TEMPLE SONG. The percussion for both versions is exactly the same and I do not know how the hell anybody could have made such a mistake. After establishing this fact, I found out two more things about the song.
1: What the page writer calls 'Gregorian-style moans' go to the same tune as the first chant. They also follow the same pattern: fade in, crescendo, fade out. Also, the 'ghostly female voices' replace the second chant, also following the same general tune as the chant it replaces. Considering how lazy we all know Nintendo is about editing, I don't know why anyone would think they would make an ENTIRELY NEW SONG for the Fire Temple.
2: The second thing I found (although this may not be true) is that both chants seem to be gibberish, with one real word. I have tried substituting the three verses that people say are in the song with both chants and none of them sound like what I heard in the actual song. The reason I believe this is because the first chant repeats until the fadeout, in which the one one real word, which I believe is 'Allaho.' Also, remember that this music was made with a computer. I don't know much about synthesizers, but I would think that making words, and getting the computer to pronounce them right, would be very difficult. Althougn these chants seem to be wordless (I can't really tell with the second chant because it overlaps with the first) they do still sound quite stereotypical and were, as stated in the version differences page, probably removed due to possible racism.
Personally, I believe that the Muslim features in the game point towards a possibility that Hyrule's religion (which I like to call 'the Trinity') and culture is reminiscent of the Muslim religion and culture, but we'll never know for sure, since Nintendo never really does provide us with much besides the history of the Triforce.
Sorry for text wall... :P Just had to get that out. Someone please update the V.D. page with the info from point 1. I can't test the second point as I have had gaming priveleges taken away for awhile... :(
You said you are using V1.1, which does have the original Fire Temple music. The versions page says that for V1.2 the fire temple music was changed to a shadow temple remix.
http://www.youtube.com/watch?v=QkmeU2ilbJg&feature=related
That video has both so you can compare.
http://www.youtube.com/watch?v=QkmeU2ilbJg&feature=related
That video has both so you can compare.
