Ocarina of Time

OoT / MQ Trick Research & Discovery Thread

Started by Acryte · 31 Aug 2009 · 977 replies

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Re: OoT / MQ Trick Research & Discovery Thread

#691

Actually, now I'm really confused... I just used RBA to delete MS, then went forward in time and it didn't trigger Adult Reset! Why?? Is the ZSR page wrong, or is it version specific or something? I'm using GCN btw.

EDIT: I wonder if it's because I had Biggoron's Sword equipped as adult. I'll test again later. Maybe the game actually checks to see if you have either sword already, and not just MS.


Okay, I'm confused again... According to the Adult Reset page, "if you delete MS and then return to the future, you'll activate Adult Reset". But this doesn't seem to be true if you delete MS using RBA... It still puts the MS into your inventory when you go adult, but it doesn't auto-equip the kokiri boots/tunic, or reassign C buttons.... Either it's the version I'm using (GCN), something I did in my file (100% completion file), or the info on ZSR is wrong/misleading.

Re: OoT / MQ Trick Research & Discovery Thread

#692
Try losing the MS and not equipping anything on B. Go back in time then forward in time and Adult Reset should happen.

Re: OoT / MQ Trick Research & Discovery Thread

#693

Try losing the MS and not equipping anything on B. Go back in time then forward in time and Adult Reset should happen.


I did that. Adult Reset works if I blank out my B button (as noted on the Adult Reset page), but it doesn't work if I RBA away the MS (which isn't noted on the Adult Reset page). The way the page is written makes it seem like it should work with RBA...

What I did was get zora's mask as child, and do zora mask RBA to remove the MS. Then I went forward in time. I still had the zora tunic and hover boots on, and my C-buttons didn't change, but it did add MS to my inventory and B button. Then I tried the blank B method and it worked normally.

Last edited 06 Apr 2013, 06:31 by nathanisbored.

Re: OoT / MQ Trick Research & Discovery Thread

#696

Or not. Something came up.

Anyway, can someone with v1.0 on N64 perform the Naryu's Love crash in Death Mountain Crater, perform this http://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#Crash_Debugger and make readable screen caps or video of the debug screen? I want to see if I can find the stack in MHS.

If no one else beats me to it, I'll try to do it asap. I currently don't have access to my 1.0 cart.

Edit: nice Pheenoh posted it.  :)

Last edited 07 Apr 2013, 16:42 by whyieyesya.

Re: OoT / MQ Trick Research & Discovery Thread

#698
If you enter a dungeon as adult at night, does it actually put you into the Adult Night version of that dungeon, or does it still use Child Day since dungeon layouts don't change depending on time or era.

Last edited 11 Apr 2013, 03:00 by nathanisbored.

Re: OoT / MQ Trick Research & Discovery Thread

#699
Unrelated to my last question, if you bottle dupe bugs over a blank C button, while you have bugs in child trade slot, then get a child trade item so you have a child trade item on the blank C you duped over, then go forward and back through time, what does it put back on that C? The bottle, the new child trade item, or nothing?

Re: OoT / MQ Trick Research & Discovery Thread

#700
To the first question, if you enter say the Deku Tree as an adult at night, which has a base entrance of 0000, you'll use entrance record 0003 (+2 for adult, +1 for night). But since there is no scene setup for an adult link version of the area, you just end up at the only scene setup for the Deku Tree.

To the second question, my guess is that nothing happens but not sure.

Re: OoT / MQ Trick Research & Discovery Thread

#702
Thinking about it some more, nathan, it's probably going to write that bottle somewhere in memory and when you travel through time it's gonna check that location and probably put the bottle back onto C. I'm hoping that's not how it'll shake out, but yeah.

Re: OoT / MQ Trick Research & Discovery Thread

#704
I think it was R0bd0g that mentioned the other day that sva discovered a new Wrong Warp, and I got around to testing it a bit today.

It works like this: After obtaining the Spirit Medallion, wrong warp from Gohma's Boss room to Bongo Bongo (doable via getting an Adult Trade Item timer, duping over the item, and timing out just after touching the blue warp), beat Bongo Bongo, and walk into the blue warp normally. Instead of appearing at Kakariko Graveyard after all the cutscenes, you'll appear at Desert Collossus as if you'd just beaten Spirit.

Re: OoT / MQ Trick Research & Discovery Thread

#705
Something like this happened to me in an oot3d 100% run. I had already beaten spirit and had skipped the medallion cs with a FW WW. I can't remember the exact circumstances but I think I missed the CS skip in shadow and after the Rauru CS I went to the desert colossus.

Re: OoT / MQ Trick Research & Discovery Thread

#706
I think I saw sva mention this on his twitter or something. I don't think it's a wrong warp, but the game normally checks which dungeon you came from (shadow or spirit) during the "all 6 sages" CS. If it checks and sees that you came from Deku (because of the wrong warp your entrance is not updated), it will get confused and interpret that as spirit, and send you to desert colossus.

I wonder if there are any places that will default to the shadow entrance instead, or a completely new place entirely (doubtful). You could test this with a FW wrong warp probably.

Re: OoT / MQ Trick Research & Discovery Thread

#707
Today I found out that it's possible to obtain Prelude of Light and Song of Time with wrong warp.
Are you familiar with this video: http://www.youtube.com/watch?v=uJL6kvUNcvs

The concept is the same except the cutscene pointers do not have to match. FW BA will probably be required for these as well, to get to the boss room without overwriting the cutscene you want to warp into. So that I hopefully wouldn't end up OoB, I just used Ganondoor for the WW. For Song of Time, your last cutscene watched has to be Din's Fire. To get that as a prior cutscene as adult you will have to WW into the cutscene, so set at ZF->Fairy. For Prelude you need Gerudo Valley Intro as your last cutscene watched. If you need to BA off of LACS you can avoid that until it's needed with a WW to GTG.

I'm gonna continue looking to see if there are other such matches like these.

EDIT Made some crappy videos:
http://www.youtube.com/watch?v=ceX-Q4PYWG4
http://www.youtube.com/watch?v=_xhpW8DkPhM

Last edited 23 Apr 2013, 14:48 by r0bd0g.

Re: OoT / MQ Trick Research & Discovery Thread

#710
Hello,

Does anyone have a link which explains the wrong warp mechanics in details? (Not a how-to, just the technical side)

I went on the wrong warp page of ZSR but it says the explanation is no longer up to date.

Thanks

Re: OoT / MQ Trick Research & Discovery Thread

#712
Thanks a bunch mzxrules  :)

Edit: Woops, that was on the 1st page too. Sorry for that lack of attention.  :P

Last edited 03 Jul 2013, 15:25 by Mothership_Connection.

Re: OoT / MQ Trick Research & Discovery Thread

#713
I have a couple questions about Collection Delay.

From what I understand, Collection Delay is a weird effect that can happen when you're about to receive an item from an NPC. Most of the time, there are a few frames after talking to the person where you can control Link and even use items before Link holds the prize over his head. You can delay it even further if you pull out a bomb during this time, because the bomb occupies Link's hands and prevents him from finishing his animation. If you move far enough away from the NPC, you can avoid receiving the item altogether until you come within range of them again. During this delay, you can also sometimes see the word "Grab" or "Open" on the action icon briefly.

Most of the Collection Delay spots were fixed in 1.2, such as the cucco lady giving you Cojiro, or King Zora giving you the tunic/frog. In the case of King Zora, shielding during the delay also triggers some flag that causes him to give you the wrong item for some reason. Most of the indoor delays don't seem to have been fixed in 1.2, such as the Kokiri Shop, archery minigame, bazaar, etc. Unfortunately, most items can't be used indoors, so there isn't much you can do during the delay besides emptying a bottle, moving around a little, or pausing the game.

Finally, there are the RBA effects, where if you RBA a Quiver and then play the minigame for it, you don't receive the prize at all, but the collection zone is still active and you can even "Open" or "Grab" the archery hosts.

So basically, I'm wondering if I understand all of this correctly, or if there's a better explanation on ZSR anywhere. Also, I only have version 1.2, so it's hard for me to test anything with this glitch. Like, is there anywhere you can do a quick RBA during the delay that could effect what prize you get or something. For example, if you write a new deku shield into your inventory just before the Kokiri shop guy gives you a new one, does that cause any side effects? Or if you RBA a Quiver during the horseback archery prize delay, would it just result in Ass Chest?

Sorry if I sound stupid or something, I'm just curious about all this.

Re: OoT / MQ Trick Research & Discovery Thread

#714
Your understanding of collection delay is correct. As for the deku shield thing, you cant use your b button in a shop and there seems to be no window for it when buying from a scrub so I dont think that will work. Even if it did, I think it would just act the same way as King Zora trying to give you a zora tunic when you already have one, which is just the sound being played when you collect an item on the floor you already have (example: pick up a deku nut drop when you have already obtained deku nuts-- it makes that sound). I don't know about the archery thing so that could be tested, but I have a feeling it would just overwrite your current quiver (even glitched) with the upgrade you were about to get.

Last edited 04 Jul 2013, 15:54 by Exodus122.

Re: OoT / MQ Trick Research & Discovery Thread

#715
Ahh, I didn't think about the B button... and I don't suppose the B Anywhere glitch would work since you would need to bottle dupe over B again, and C buttons are disabled. Unless bottle-duping over your ocarina allows you to use it during the glitch. But you're probably right about what happens anyway.

Also I remember hearing about some collection glitch with BGS where the goron can sometimes give you a fake BGS that you can't equip and it also skips the collection animation... Why does that happen?

Re: OoT / MQ Trick Research & Discovery Thread

#716
So something amusing popped up earlier today in the IRC involving RBA and the Inventory screen.

There are two kinds of slots within the inventory screen: Those that display ammo counts, and those that don't. Now, the way the ammo count display works is a little weird. If you put an item on a slot that displays an ammo count, then the ammo count for that item will be displayed, but the ammo count is displayed at a fixed position. For example, if you use codes to put the Deku Sticks in the slot where the Fairy Bow would be, the Deku Stick count will be displayed over the Deku Stick slot rather than the Arrows slot.

Now, if you end up putting an item that doesn't display an ammo count into an ammo count slot, then the game will try to display an appropriate ammo count for that item. For example, putting a Fairy Ocarina / Ocarina of Time over the Deku Stick slot will display the unused Ocarina ammo address as an ammo count.

What's this have to do with RBA? Well, it turns out that if you put most bottle items (Fish, Bugs) onto an ammo count item slot, then the game will try to read the Gerudo Mask rba ram address as an ammo slot, and display it over where the Deku Stick count is. 

Re: OoT / MQ Trick Research & Discovery Thread

#717
So should the RBA page be updated to include info about Gerudo Mask RBA then? Or is it too useless to matter?  ;)

Re: OoT / MQ Trick Research & Discovery Thread

#718
By the way, does this mean that if you could somehow get Megaton Hammer into a slot that displays ammo, it would show the magic bean popularity over the deku stick amount? And Light Arrows and Nayru's Love would display Tunics/Boots and Swords/Shields respectively? And adult trade items would display Mask of Truth RBA, and child trade items would display SOLD OUT RBA? Maybe I'm way off, but this could probably be tested with cheats.

What about Bomb Bag 20? Since you can get that over your bombchu's slot (which is an ammo display slot), does that affect the deku stick fake display at all??