Ocarina of Time

OoT / MQ Trick Research & Discovery Thread

Started by Acryte · 31 Aug 2009 · 977 replies

Page 22 of 33 · All times UTC

Last post ↓

Re: OoT / MQ Trick Research & Discovery Thread

#632
So, does this mean that if you missed the double kill on gohma and you have to savewarp, you can just go to link's house, pause, then do ganondoor?

Re: OoT / MQ Trick Research & Discovery Thread

#633

I'm lost. What did sva do? Pause the game after savewarping then did a wrong warp of some kind?
If your last cutscene was the title screen and you pause the game in gohmas room, the wrong warp will work as adult.  I actually discovered this on accident a while ago too when I was starting 100%, messed up the route and did the WW after a savewarp and it still worked.

Re: OoT / MQ Trick Research & Discovery Thread

#634
What about as a child, then?  Would backtracking to link's house and then WWing work?  Or pausing in gohma's room?  I'm more interested in the child ganondoor.

Re: OoT / MQ Trick Research & Discovery Thread

#636
Someone figured out how to put Kokiri Sword as an adult on B by playing one of the minigames, then attempting to put one of the "minigame" items on B.

It works like this: When you play a minigame or ride Epona, your B item is pushed into a temp B slot (8011B9B2 on 1.0). This value remains until you dim the B button, or die.

Something interesting about Kiddy Capers. While in this state, you can't steal the rod and convert it into a stick like you would normally do, because the temp slot changes to FF (Empty Item) whenever the B button dims. You can get a stick on B by starting the Bombchu Bowling alley or Shooting Gallery, leaving, jumping into the river in front of castle town, and starting another game of Bombchu Bowling or Shooting Gallery before finally pausing the game. It seems almost as if that these minigames check for a Sword item that may already exists in the temp B slot before overwriting them. 

Another thing I noticed was that it was possible to get a copy of Sling/Chus/Fishing rod into the temp B slot, allowing you to pause the game without them disappearing from B. This makes it possible to save the game with them on B, but loading the file will blank the B button. Perhaps there is some way to manipulate this between files...

To push Sling or Chus into the temp B slot, perform Kiddy Capers to put Sling/Chus on B, then steal the fishing rod. To put the fishing rod on the temp B slot, just reverse the process. If you can get from the Fishing Pond to the Temple of Time (not sure if c buttons are disabled), you should be able to get to ToT and put Sling/Chus on B with the RBA setup up top.


King Zora Day

#637
Oh man...

Exodus discovered that if you perform collection delay when you would normally get the Eyeball Frog, you'll get the Zora Tunic instead.

Simply pull a bomb to activate Collection Delay, turn around, and throw the bomb to end it.

http://www.youtube.com/watch?v=r1mEtmAUGPs

Edit: Did a little testing with other items...
You can get the collection delay with the Hookshot by aiming down towards the floor before cancelling with A to collect. Also you can show the prescription again to get the tunic as well.

However, both methods disable King Zora's speak option, so you'll have to reload him to get the Eyeball Frog again.

Last edited 15 Sep 2012, 04:49 by mzxrules.

Re: King Zora Day

#638

Oh man...

Exodus discovered that if you perform collection delay when you would normally get the Eyeball Frog, you'll get the Zora Tunic instead.

Simply pull a bomb to activate Collection Delay, turn around, and throw the bomb to end it.

http://www.youtube.com/watch?v=r1mEtmAUGPs

Edit: Did a little testing with other items...
You can get the collection delay with the Hookshot by aiming down towards the floor before cancelling with A to collect. Also you can show the prescription again to get the tunic as well.

However, both methods disable King Zora's speak option, so you'll have to reload him to get the Eyeball Frog again.
The normal collection delay (with a bomb) doesn't disable his speak option as long as you don't get too far away from him.

Re: OoT / MQ Trick Research & Discovery Thread

#639
Sockfolder discovered that the cutscene pointer value for meeting the three "Meeting the Great Deku Tree" dialogs change depending on where you enter the scene, and that it's affected by reloading the Great Deku Tree map multiple times.

I played around with this and so far I've been able to get different cutscene pointers from pulling/setting the Master Sword. I was able to change the cutscene pointer by dropping the fish while the Master Sword chamber wasn't loaded, then stepping in while the fish was still flopping around

pull
801F3C50 <- From ToT exterior, dot skipping, pulling
801EF870 <- Immediately after dropping
801EF6B0 <- Fish

drop
801F4100 <- From ToT exterior, dot skipping droping
801EFD20 <- Immediately after pulling
801EFB60 <- Fish

Last edited 27 Sep 2012, 08:38 by mzxrules.

Re: OoT / MQ Trick Research & Discovery Thread

#640
"Adult" Wrong Warping

Probably impossible to encounter in the game proper, but with certain impossible entrance index values, you can wrong warp as adult link.

For example, 007D is Adult Night for Castle Courtyard as a child, but it takes you to Lot's of Pots as an adult, as there is a +2 modifier to the entrance index value

Re: OoT / MQ Trick Research & Discovery Thread

#641
I don't quite understand, sorry. Doesn't Adult Link have even more WW options because of Farore's Wind?

EDIT: I found a frame buffered BOTW vine clip that works better for me than the others. Check it out: http://www.twitch.tv/kimimaru4000/b/338035493

Last edited 05 Nov 2012, 05:21 by Kimimaru.

Re: OoT / MQ Trick Research & Discovery Thread

#642
Bufferless Vine Clip- http://www.twitch.tv/xana_anax/c/1727351

Basically, if you pull out your sword before grabbing back onto the vines, you get more than 1 frame to clip through. the only hard part is timing the initial drop- too early, you won't clip, too late, the skulltula won't spin. I originally found this trying to clip off the GS in deku b1.

Fire Wrong Warp with 4-7 seconds remaining - discovered by PoodleSkirt - http://www.twitch.tv/xana_anax/c/1734241

set up for clip for mito skip (not the skip itself) - http://www.twitch.tv/xana_anax/c/1734237

two sidehops, neutral roll, three sidehops, two jumpslashes, untarget and hold right. At least its a clip, now if only mito skip were consistent...

now this is useless, but for anyone who wonders what volvagia looks like underground - http://www.twitch.tv/xana_anax/c/1734123


Re: OoT / MQ Trick Research & Discovery Thread

#643
Found something pretty neat.

Basically when you unload rooms using big sliding doors and cutscenes (such as unloading DC main room), if you open the door at the right time, you will be inside the door frame but the door will still be up. Since you are inside the door and between areas, you can create your own last entrance point. Depending on what direction and speed you leave this doorframe, link's entrance red arrow will be in the direction and location of you when you left the door frame. So you can have your last entrance from that door to be in any direction from that door and the same spot you were when the door closed. If you fall out of bounds (I used the ladder nearby to fall oob) you will respawn at that new red arrow in that direction.

Now that sounds completely pointless right? Well it turns out link can walk through ANYTHING during this entrance walking animation. That's right, you can walk through solid walls, doors, you name it. Now the only problem is this animation is very short (1-2 seconds) so you can only walk through things very close to the door. So that's how to walk through solid walls in OoT lol. Seems to be extremely limited because I think it only works in spots where you can do actor glitch and with big sliding doors (I can only think of DC and Spirit).

video: http://youtu.be/TnoX6af1sPk

EDIT: Here are two cool uses for it:
New Spirit boss Key Skip - http://youtu.be/27k7znvHYzs (without nayru's love: http://youtu.be/6B-aNC3RoGw)
DC Longshot Shortcut - http://youtu.be/-16a9gZfjXI

Last edited 09 Dec 2012, 21:29 by Exodus122.

Re: OoT / MQ Trick Research & Discovery Thread

#644
This glitch has accidentally happened to a few people (including me) when doing spirit actor glitch, and then falling off the statue, so you clip oob with the armos as a backup to respawn up top, which this happens and you walk out of bounds and are screwed xD. It's funny it hasn't been looked into more until now.

Re: OoT / MQ Trick Research & Discovery Thread

#645
Wow, that's pretty cool! I hope we can find some more uses for it.

Re: OoT / MQ Trick Research & Discovery Thread

#646
I bet there are more uses for this in MQ, since there are more opportunities for actor glitches. Like it might work with the doors in Jabu-Jabu.

Re: OoT / MQ Trick Research & Discovery Thread

#648
Did anyone try this on console yet? I think it's worth practicing. If I ever get around to mastering it, it might be even easier for me overall than normal superslides because the roll distances for adult/child Link throw me off.

Re: OoT / MQ Trick Research & Discovery Thread

#649

Did anyone try this on console yet? I think it's worth practicing. If I ever get around to mastering it, it might be even easier for me overall than normal superslides because the roll distances for adult/child Link throw me off.

I can do it buffered and some people can get them unbuffered, JBop1626 for instance: video.

I'm not sure how useful this trick is. It's the same speed as a normal super slide right?

Re: OoT / MQ Trick Research & Discovery Thread

#650

I can do it buffered and some people can get them unbuffered, JBop1626 for instance: video.

I'm not sure how useful this trick is. It's the same speed as a normal super slide right?
It's not very hard on console, but it's next to useless. It's the same speed as super slide and doesn't allow for any new clips (at least, no one has found any).

Re: OoT / MQ Trick Research & Discovery Thread

#651
Wouldn't it be faster since you don't lose any speed when turning? I can imagine it'll also save a good number of Bombs if done properly.

Re: OoT / MQ Trick Research & Discovery Thread

#652
It also allows you to essentially superslide with bombchus :)

Re: OoT / MQ Trick Research & Discovery Thread

#653
Correct me if I'm wrong but normally if you lose your shield in the Ganon's Tower Collapse the game crashes right?

Well for some reason this happened yesterday on stream and I have no idea why.

Re: OoT / MQ Trick Research & Discovery Thread

#655
I discovered a new wrong warp AND a new glitch.

I figured out that you can wrong warp to Jabu Jabu's Boss Room without soft locking by having the Requiem cutscene as your last cutscene. It's pretty interesting because the area doesn't use a

The glitch I discovered is this: When you wrong warp to a scene that normally doesn't play cutscenes, if you had any c-buttons that had useable items on them, you can equip other items that would normally be unusable and use them until you load a new scene.

In fact, this works with other cutscenes like the Ruto Cutscene; however because you have no control you can't see it normally.

Re: OoT / MQ Trick Research & Discovery Thread

#657
Unfortunately no. You're limited to whatever items you can already equip to the C buttons.

Re: OoT / MQ Trick Research & Discovery Thread

#658
What do you mean by this then:


The glitch I discovered is this: When you wrong warp to a scene that normally doesn't play cutscenes, if you had any c-buttons that had useable items on them, you can equip other items that would normally be unusable and use them until you load a new scene.


Can you also maybe give an example so I can understand how this glitch works?

Re: OoT / MQ Trick Research & Discovery Thread

#659

What do you mean by this then:


I assume he means something like the ocarina or a trade item in a boss room.

Re: OoT / MQ Trick Research & Discovery Thread

#660
RG used it in the AGDQ run to pull the ocarina immediately after ganondoor.

Random thing: It should be possible to timer WW from DC to the Deku Boss room, so you could FWWW using FW on C.