Ocarina of Time

OoT / MQ Trick Research & Discovery Thread

Started by Acryte · 31 Aug 2009 · 977 replies

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Re: OoT / MQ Trick Research & Discovery Thread

#811

Great!
Also I forgot to say that when I was testing, after the Ganon-knocks-away-your-nonexistent-Master-Sword cutscene, I hilariously tried to figure out ways to escape for like 15 minutes without even realizing FW was on B lmao

I wonder, would this work on 1.1 and 1.2 the same way?


Yeah, I was playing on VC when I tested it. afaik the only difference with the b button on 1.1 and 1.2 is that it puts MS on B after a savewarp IF you are adult link and you don't have it in the inventory.

Anyway, vid is processing.
You could probably also use this method to get BGS on B as child, and then just savewarp out of the ganon fight to keep it.

Re: OoT / MQ Trick Research & Discovery Thread

#813
Funny thought: Why didn't you just set a FW before wrong warping? Like maybe the Deku Tree dungeon entrance?

Also, I just realized that the Master Sword is flipped rather than 0'ed, meaning that entering the boss fight without a MS in your equipment screen actually gives you the Master Sword back.

Last edited 09 Jan 2014, 08:54 by mzxrules.

Re: OoT / MQ Trick Research & Discovery Thread

#814

Funny thought: Why didn't you just set a FW before wrong warping? Like maybe the Deku Tree dungeon entrance?


Everything but B-button and Ocarina are disabled because of Windy B.

Re: OoT / MQ Trick Research & Discovery Thread

#816

Also, I just realized that the Master Sword is flipped rather than 0'ed, meaning that entering the boss fight without a MS in your equipment screen actually gives you the Master Sword back.


This is known. I believe it's used in the no WW route, and I've documented it in the Swordless Link thread.

Yeah exodus' method to do Child BA is obviously a lot simpler... heh. I didn't think that would work because I had misinformation about how Temp B works under certain conditions. That's what I get for testing stuff on VC instead of emu with MHS :P

I think there's a couple things in the Swordless Link thread that are wrong now actually. I should really just get around to making the page for it tonight.

Re: OoT / MQ Trick Research & Discovery Thread

#817
With Child BA, could you show the cucco lady the pocket cucco as child? I kinda doubt that works. Also what about other NPCs in the trade quest, like king zora?

Re: OoT / MQ Trick Research & Discovery Thread

#818
Mp16 mentioned the Broken Goron Sword to me. I put the poacher's saw on B with cheats and gave it to the Carpenter with a bottle over the adult trade slot and bottle on a C button and this allowed me to get the Broken Goron's Sword to Child C. You can actually fill your C buttons with the Broken Goron's Sword since he will continue to give you more Broken Goron's Swords.

Mp16 said he was able to reproduce this on console.

Re: OoT / MQ Trick Research & Discovery Thread

#819

Mp16 mentioned the Broken Goron Sword to me. I put the poacher's saw on B with cheats and gave it to the Carpenter with a bottle over the adult trade slot and bottle on a C button and this allowed me to get the Broken Goron's Sword to Child C. You can actually fill your C buttons with the Broken Goron's Sword since he will continue to give you more Broken Goron's Swords.

Mp16 said he was able to reproduce this on console.


Wow, I didn't expect it to work! That's pretty cool. I'll update the RBA page.

Re: OoT / MQ Trick Research & Discovery Thread

#820
Yes, the MS bit flip is used in the current no WW route to skip SSing into the Ganon cs.

Also, just saying that with child BA for fire and if we find a way to use mirror shield as child, I'm pretty sure we could complete all dungeons as child (never entering a dungeon as adult)

Re: OoT / MQ Trick Research & Discovery Thread

#821
You can skip most of the mask trading sequence by putting bunny hood on b. The mask on b only appears for 1 frame so you need to talk to the running man the frame it is on, which is kind of difficult. An easy way is to mash the b button the simply press a. When you go back to the shop you'll get the Mask of Truth.

You need Zelda's Letter to show to the guard to open the shop. You also need the 3 spiritual stones to make the running man appear.

video: http://www.youtube.com/watch?v=izMfhSMD6lU

Last edited 10 Jan 2014, 18:58 by Exodus122.

Re: OoT / MQ Trick Research & Discovery Thread

#822

You can skip most of the mask trading sequence by putting bunny hood on b. The mask on b only appears for 1 frame so you need to talk to the running man the frame it is on, which is kind of difficult. An easy way is to mash the b button the simply press a. When you go back to the shop you'll get the Mask of Truth.

You need Zelda's Letter to show to the guard to open the shop. You also need the 3 spiritual stones to make the running man appear.

video: http://www.youtube.com/watch?v=izMfhSMD6lU


When you get mask of truth like this, it doesn't unlock all of the previous masks to take out of the shop does it? Or are there just blank spots.

Re: OoT / MQ Trick Research & Discovery Thread

#823
Yeah, the Skull Mask, Spooky Mask, and Bunny hood are blank spots. They are only unlocked by selling the previous mask.

Re: OoT / MQ Trick Research & Discovery Thread

#825
Since it's possible to do Broken Goron Sword BA, it should be possible to get any item on B as adult now. It makes me wonder which ones you still can't get on B as child, since you'd have to WW to ganon twice to reach all the values that only the medallions byte can reach. Cojiro, Odd mushroom, and Odd Potion are probably still the most versatile, but I'm pretty sure there are still gaps in which item values you can get.

EDIT: Nevermind, there are gaps with broken goron's sword BA too. You can't delete the light medallion without consequence. These gaps might be filled by other trade item BAs though, not sure.

Last edited 13 Jan 2014, 05:53 by nathanisbored.

Re: OoT / MQ Trick Research & Discovery Thread

#827
There is another way I thought of that is tas only. You can put the slingshot or bombchus on temp b with fishing rod as child then warp out with a timer. You have to delay a one minute timer all the way from child market to fishing pond though, so it'd be tas only to delay it that much. Stopping the timer doesn't seem to work when you have  stacked timers, but I could be wrong.

When you BA Minigame items, they will stay on B if one of the following conditions is met:
1. Windy B is active
2. The minigame item is also on Temp B

Re: OoT / MQ Trick Research & Discovery Thread

#828

Stopping the timer doesn't seem to work when you have  stacked timers, but I could be wrong.


I think it does work, but when you select to warp with FW it unfreezes the stored timer. So when Ingo's timer runs out, it reverts back to the item timer which is now unfrozen.

Re: OoT / MQ Trick Research & Discovery Thread

#830
I can do ocarina items perfectly anywhere else, but for some reason whenever I backflip into the blue warp in Gohma's lair and try to OI I just draw my sword and walk in.  Any idea what I'm doing wrong here?

Re: OoT / MQ Trick Research & Discovery Thread

#831
You are most likely doing something in the setup wrong and landing too far in the warp

Re: OoT / MQ Trick Research & Discovery Thread

#832

You are most likely doing something in the setup wrong and landing too far in the warp


This, and/or you're doing OI too slowly. There's a slightly smaller window for doing OI into a blue warp than there is if you're just doing it normally to play a song.

Also please post in the Q&A thread for help with established tricks  ;)

Re: OoT / MQ Trick Research & Discovery Thread

#834
I know this video is a little old, but why does this work?
https://www.youtube.com/watch?v=74CA9BlFn-k

Normally an item timer is supposed to restore the sword (or whatever is in temp b) when it warps you away if b is a non-sword item. I guess that only happens when the clock actually ticks down from 1 to 0, but not if you unfreeze a frozen timer? If that's the case, then why wouldn't this work with other minigames?

Re: OoT / MQ Trick Research & Discovery Thread

#835

I know this video is a little old, but why does this work?
https://www.youtube.com/watch?v=74CA9BlFn-k

Normally an item timer is supposed to restore the sword (or whatever is in temp b) when it warps you away if b is a non-sword item. I guess that only happens when the clock actually ticks down from 1 to 0, but not if you unfreeze a frozen timer? If that's the case, then why wouldn't this work with other minigames?


I looked into it and it kind of makes sense. He got the rod with master sword on B so when he first entered the shop these were his values:

B: 60 (master sword)
Temp B: 255 (blank/empty, used in shops to dim b)

When he got the rod the b button no longer needs to be dimmed of course so the item on B gets pushed to temp B and rod (89) goes on B.

B: 89 (rod)
Temp B: 60 (master sword, restored when quitting the minigame)

When the screen begins to fade into white, temp b is restored to B. So temp B and B are both at 60 (master sword) during the white fade-out.

B: 60 (master sword)
Temp B: 60 (master sword)

However, if the text box is canceled fairly quickly after this fade-out starts, the item that was on b (in this case the rod) is restored to b yet again (despite not being on temp b at the moment, interestingly). So now you have this:

B: 89 (rod)
Temp B:60 (master sword)

Because the fade-out already started and thus the temp b item has already been pushed to B, it does not happen again and allows you to keep the rod during the warp.

It appears the the stopped timer allows you to keep B button items on B despite running out of time if you cancel the text box before you are warped away. The reason this works is that the text from the trade item cannot come up on screen because there is already text on the screen. Also, while testing this, I figured out you can do it without talking to the guy twice. If you get the white fade-out to begin before the rod is placed on B then manage to cancel the last text during the fade-out, it will warp you out with the rod still on B


So now that I've explained that I can address your other questions.

This does not work on the archery games because the temp B item is pushed to B before the text from the archery guy comes up. You already have you temp B item back on B before the warp starts.

The Chu minigame is more likely to work but there is a text box at the end telling you what you are playing for that causes the white fade-out but does not allow mashing to get past, making it impossible to get into the game and talk to her before the white fade-out begins.

Last edited 20 Feb 2014, 19:08 by Exodus122.

Re: OoT / MQ Trick Research & Discovery Thread

#836

So now that I've explained that I can address your other questions.

This does not work on the archery games because the temp B item is pushed to B before the text from the archery guy comes up. You already have you temp B item back on B before the warp starts.

The Chu minigame is more likely to work but there is a text box at the end telling you what you are playing for that causes the white fade-out but does not allow mashing to get past, making it impossible to get into the game and talk to her before the white fade-out begins.


What about using RCE and then playing a warp song/saria's song to unfreeze the timer? I'm not sure I fully understood what you were saying about the fadeout, but I'll take your word that it doesn't work in other minigames.

EDIT: Actually, if I understand this correctly, I guess you could unfreeze the timer and then quickly mount Epona after the fadeout begins. Would that not work??

Last edited 20 Feb 2014, 23:17 by nathanisbored.

Re: OoT / MQ Trick Research & Discovery Thread

#837

What about using RCE and then playing a warp song/saria's song to unfreeze the timer? I'm not sure I fully understood what you were saying about the fadeout, but I'll take your word that it doesn't work in other minigames.

EDIT: Actually, if I understand this correctly, I guess you could unfreeze the timer and then quickly mount Epona after the fadeout begins. Would that not work??


Maybe, but it was too difficult to try with sarias song. It seems pretty random which text boxes start the timer and which don't. There are a couple in saria's text but they are in the middle so there is not enough time to cancel out of the text and get on epona. Most normal text does not start the timer, it seems to mostly happen on certain text boxes that can be scrolled through quickly by mashing B, but not all.

Re: OoT / MQ Trick Research & Discovery Thread

#838

Maybe, but it was too difficult to try with sarias song. It seems pretty random which text boxes start the timer and which don't. There are a couple in saria's text but they are in the middle so there is not enough time to cancel out of the text and get on epona. Most normal text does not start the timer, it seems to mostly happen on certain text boxes that can be scrolled through quickly by mashing B, but not all.


I thought the way it worked was that the timer doesn't unfreeze unless you select a green text option in a dialogue box, and then the next textbox that you don't speed through after that will trigger it.

Re: OoT / MQ Trick Research & Discovery Thread

#839
This is probably already known and it's useless, but you can get both the Ice Arrow and Light Arrow items onto your C buttons. Just use RBA to get a bottle over their inventory slot, equip the bottle, and then get the arrow normally. It will put the arrow in the inventory slot, but you will still have a bottle on your C button linked to that slot. Then just go back and forth through time to turn the bottle into the arrow item.

Also unrelated, I thought that you couldn't get collection delay from the cucco lady on 1.2, but it happened to me on iQue. I was mashing through the text and accidentally dropped my B button bugs before she gave me Cojiro.

Re: OoT / MQ Trick Research & Discovery Thread

#840

This is probably already known and it's useless, but you can get both the Ice Arrow and Light Arrow items onto your C buttons. Just use RBA to get a bottle over their inventory slot, equip the bottle, and then get the arrow normally. It will put the arrow in the inventory slot, but you will still have a bottle on your C button linked to that slot. Then just go back and forth through time to turn the bottle into the arrow item.


Sounds neat, it's new to me at least. That is useful for 23 bottle runs I guess haha (don't have to go get boomerang and dupe over it). I think that was a large part of MP16's puzzle race so you just solved a part of it. The RBA page can be updated now to say that those are now possible to equip on buttons.


Also unrelated, I thought that you couldn't get collection delay from the cucco lady on 1.2, but it happened to me on iQue. I was mashing through the text and accidentally dropped my B button bugs before she gave me Cojiro.


Collection Delay is possible on all versions for a few trading sequence items. At least I'm sure it can happen when trading for Cojiro and the Poacher's Saw. In bingo races we are always careful not to mash B in those places so we don't lose our Black Gauntlets and Song of Time. I think the only one they fixed was King Zora.

Last edited 24 Feb 2014, 03:28 by Exodus122.