Ocarina of Time

OoT / MQ Trick Research & Discovery Thread

Started by Acryte · 31 Aug 2009 · 977 replies

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Re: OoT / MQ Trick Research & Discovery Thread

#841
I knew it was possible on all versions for Poacher's Saw and Odd Mushroom, but I don't think I've ever done it with the cucco lady on VC, and I guess I assumed it wasn't possible because of this: http://www.youtube.com/watch?v=DpcrtFmqYpo

Speaking of Odd Mushroom collection delay, I recall awhile back I tried to do trade item duplication with the odd mushroom by pulling out a bomb and walking out of the trigger, and then bottle duping over the mushroom. After I did that I walked back into the trigger and Link got the mushroom, but the timer didn't appear right away. Then when I walked further in the room it did. I'm guessing maybe the timer doesn't appear if the carpenter's son actor isn't loaded? Maybe this is already known, and I don't know if this means anything.

Re: OoT / MQ Trick Research & Discovery Thread

#844
I just realized something similar with the bottle. I duped a bottle over a deku stick. Then Picked up another deku stick. The bottle remains on C until you re-equip the deku stick and then bottle goes away again.

Re: OoT / MQ Trick Research & Discovery Thread

#845
It's known. The button has an offset value into the inventory which is used to determine what items are already equipped to the C buttons. When you get the Deku Stick back it doesn't update the c button item since the Deku Stick slot never changes into a different item normally. Travelling through time should revert the C bottle back to a stick.

Re: OoT / MQ Trick Research & Discovery Thread

#846
For the record, you can pause in House of Twins to fix ganondoor on iQue instead of Link's house. It doesn't even give you a 10 second delay, it just works like normal. Idk if this had been documented before, but it has now.

Re: OoT / MQ Trick Research & Discovery Thread

#848
I've noted that it works in House of Twins in v1.0 before... I think.

Re: OoT / MQ Trick Research & Discovery Thread

#849
You found that it worked in v1.1 because pausing in Link's House does not work on that version. However, pausing in House of Twins doesn't work on normal N64/VC 1.2 so for it to work on iQue is interesting, although I'm not too surprised.

Re: OoT / MQ Trick Research & Discovery Thread

#850
I finally got around to testing certain FW possibilities me and jbop have been looking at. These consist of oddities where the game loads the room differently from when you left it, sometimes even the wrong room entirely.

This works with :
Void warps with FW set anywhere in shadow (all FW points load the maze room)
Certain Boss Rooms (pics below)

It's pretty cool to see these rooms without cheats or entrance editor. I don't know exactly why certain ones do and don't work. ***I'm sure mzx or someone probably knows in specific, I guess certain things probably are set to be first to load (which would make sense).

http://i.imgur.com/3bMTEBT.png forest
http://i.imgur.com/IEds9mJ.png fire
http://i.imgur.com/sXohHa9.png shadow
http://i.imgur.com/rCRG1Nd.png spirit

deku dc jabu just load as far as i can tell unchanged versions of the room before the boss door
water doesn't seem to do this at all from what I can tell

*****edit: after talking with mzx, this is the theory
-respawns after voids contain map and coordinate data
-maps loaded were map 0 for preboss rooms and were coinciding with the map 0 of gerudo's fortress that was void warped from.
-water boss room loaded map 1 because the void warp section tested was not map 0 but map 1 or higher
-there are also multiple types (3 or 4? ) of voids that all are setup differently and affect void warp

Last edited 23 Mar 2014, 01:00 by natalyahasdied.

Re: OoT / MQ Trick Research & Discovery Thread

#851
I'm trying to figure out how quickgrabbing vines works

It's so easy in botw and so hard in kokiri forest for example

When I pause buffer the input (A+DOWN) even on identical animation frames from link, I get varying results.

I'm not sure what the variable is here that is preventing it from working.

It would be cool to solve this...

Re: OoT / MQ Trick Research & Discovery Thread

#852
Hey guys. Admittedly, this is my first post on this forum. I haven't been able to locate any sort of ruleset for discovering a potential trick, so I do apologize if I am incorrect for posting this here in this manner.

I was doing a run a few days ago, and luckily I happened to be recording when I found something interesting. I don't know if anyone has already brought this to light and if they have, I apologize, but if it hasn't been brought up, I'd like to know what you guys think about what happens in this video.

This was recorded on JPN emulator.

http://www.youtube.com/watch?v=iCBjAYWK3Ig&feature=youtu.be

Re: OoT / MQ Trick Research & Discovery Thread

#853

Hey guys. Admittedly, this is my first post on this forum. I haven't been able to locate any sort of ruleset for discovering a potential trick, so I do apologize if I am incorrect for posting this here in this manner.

I was doing a run a few days ago, and luckily I happened to be recording when I found something interesting. I don't know if anyone has already brought this to light and if they have, I apologize, but if it hasn't been brought up, I'd like to know what you guys think about what happens in this video.

This was recorded on JPN emulator.

http://www.youtube.com/watch?v=iCBjAYWK3Ig&feature=youtu.be


It's known, but it's an incredibly precise angle and is basically TAS only (and not faster than anti-grav). There is actually a setup for it in real time, but it's really slow:
https://www.youtube.com/watch?v=xX-sibKvhB8

Re: OoT / MQ Trick Research & Discovery Thread

#855
Not sure if this is known or not, but I had phase 2 twinrova not move between her attacks while fighting her. Ive never seen it before so i was confused.

http://www.twitch.tv/keymakr/c/3948604

guessing it was hookshotting her at the correct time or something? idk.

Re: OoT / MQ Trick Research & Discovery Thread

#857
After seeing this I wondered whether anyone has ever tried doing a void warp + letting escape timer run out on the same frame. What happens when you hit 3 loading zones at once?

Re: OoT / MQ Trick Research & Discovery Thread

#858
nothing particularly special, you just warp and warp right after, with the end result being back outside the load zone as if you came from it (this is from memory, might be wrong on the order)

Re: OoT / MQ Trick Research & Discovery Thread

#859
I've seen something like this before when using codes, but the behavior is somewhat different here for some reason.

When using codes, if I've zoned out while locking my coordinates, If I don't unlock them fast enough it sets the respawn coordinates to Link's x,y,z leading to infinite oobs much like this.

Without testing myself, what looks like is happening is...
  • Tower Timer initiates reload
  • Link's Y drops enough to trigger the zone out
  • Respawn coordinates are set to either Link's position where either the Tower Timer runs out, or when the zone out is triggered?
  • Ganon Timer re-heals normally


The Tower Timer is a bit confusing to me because if you leave Tower Collapse it's behavior changes to be a trade item timer, even if you return to Tower Collapse (as long as you don't re-trigger the tower collapse sequence).

In any case I don't see it being useful since void warps aren't wrong warps.

Edit: Notes on how the Tower Collapse timer works


  • The tower collapse timer is the Adult Trade Quest timer.
  • What separates them is some currently unknown check (probably checks if the scene is a tower collapse scene), and two temporary switch flags set during tower collapse:
    • Temp Switch 0x2F sets that the tower collapse sequence has started
    • Temp Switch 0x2E determines if the timer is either a Tower Collapse timer or an Adult Trade timer
  • While inside of a Tower Collapse scene, the following occurs when each flag is set to these states:

    0x2F0x2EResult
    00When the timer expires, it behaves like a trade timer
    01When the timer value is 0 (doesn't have to be on screen), warp to the top of Ganon's Tower. Softlock occurs because the timer remains at 0
    10When timer expires, it simply disappears and you stay in Tower Collapse
    11Normal


The crazy thing is that the Tower Collapse/Adult Trade timer state is determined by temporary switch flags since those are just a general purpose set of flags, which can be manipulated to a degree through wrong warping.

Last edited 28 Mar 2014, 23:42 by mzxrules.

Re: OoT / MQ Trick Research & Discovery Thread

#860
So the "god HESS"/instaclip has an 8% chance of working. Has anyone checked if void warp similar to the adult one where you use a bomb is feasible with a rock? Maybe the probability of it happening is lower, but at least you don't have to get a HESS.

Or is it impossible to do it the adult way as child?

Re: OoT / MQ Trick Research & Discovery Thread

#864

I'd never seen this happen anywhere so I thought I'd post it here, just some weird stuff that happened with the shadow temple truth spinner
http://www.youtube.com/watch?v=lNw_c1IoqoM


the trigger just doesn't activate if you arent holding onto the thing when it hits the next spot afaik. You can just let go as soon as you start pushing or pulling to do this easily

Re: OoT / MQ Trick Research & Discovery Thread

#865
It occurred to me you can probably get damage ISG on Ganon which might be a tiny bit faster for any%. You might have to actually hit his sword with your sword for it to work, so I'm not sure, but I think it should be possible. I can't look into it atm but since any% is stupid optimized now, it might be good.

Re: OoT / MQ Trick Research & Discovery Thread

#867
This might already be known, but I think a lot of people don't understand collection delay anyway so:
https://www.youtube.com/watch?v=XRCZuYnul8k

Also there should be a page about this glitch on the site

EDIT: There are two climbing animations. One will work and one won't. If you climb up while hanging from a ledge it will work, but if you climb up while on a ladder or vines or standing on lower ground, it won't.

Last edited 19 Apr 2014, 23:58 by nathanisbored.

Re: OoT / MQ Trick Research & Discovery Thread

#868
So I tested some more collection delay stuff. Turns out you can do it by walking out of an NPC's speak range at the same time you start talking to them to get the item. When the conversation ends, you get an input frame. I've only tested this with the cucco lady as child so far, but I see no reason it wouldn't work elsewhere as well.

This happened in Cosmo's stream while he was practicing awhile back, but it was passed off as being some iQue hyrule field glitch or something. It happens on VC as well however.

If this method of collection delay is indeed universal, then it obsoletes the method I posted above. Although it's also more precise and would only really save time in a speedrun for gold scale early (barely).

Also this method only works for NPCs and not item drops, obviously. Not that that would ever matter :P

NOTE: This is separate from the glitch where you talk to the lady too fast after throwing the last cucco into the pen. When you do this, you get the sound effect as if you got all the cuccos, but she gives you the text as if you didn't. She also holds her arms out permanently, and you can't talk to her.

EDIT: You might be able to use collection delay to get the diving heart piece in lakeside lab without diving. If you show the eyedrops and delay a frame, it might give you an HP. In fact, it might be possible to do this repeatedly to dupe HPs this way :0

Last edited 22 Apr 2014, 07:22 by nathanisbored.

Re: OoT / MQ Trick Research & Discovery Thread

#870
sorry for the massively old bump but


Maybe, but it was too difficult to try with sarias song. It seems pretty random which text boxes start the timer and which don't. There are a couple in saria's text but they are in the middle so there is not enough time to cancel out of the text and get on epona. Most normal text does not start the timer, it seems to mostly happen on certain text boxes that can be scrolled through quickly by mashing B, but not all.


As far as I have tested, while the whiteout occurs, you can't enter any input whatsoever. (irrelevant of text up) The only timer expiration you can do anything in is the Ganon's Castle Tower Collapse but that's an entirely different thing. It'd be cool to understand what goes on here and whether it is avoidable (ganon's castle tower collapse fail/crush timer is voidwarpable this way and trade item timers might be to)