steal the rod in real life is easy, just get the proper distance and mash the B, or activate turbo
Ocarina of Time
OoT / MQ Trick Research & Discovery Thread
Started by Acryte · 31 Aug 2009 · 977 replies
Actually, stealing the rod in real life is quite difficult, as it is hard to hide the rod as you walk out of the fishing store. Furthermore, rods will often have magnetic bar codes that trigger an alarm if you try to leave without paying for them.
Mirror shield ledge SB w/o bean/chus http://www.youtube.com/watch?v=9Sx2qr_tewA
Probably useful for some kind of segd run, still too hard for SS =[.
Probably useful for some kind of segd run, still too hard for SS =[.
Faster and easier way to get to the top ledge in forest temple block room w/o strength http://www.youtube.com/watch?v=izGS4FDI9as
Fire temple trick for 100% to get to the top of the maze faster from the block/crystal switch fire room before the maze room http://www.youtube.com/watch?v=Q4CzXmblMvY
Fire temple trick for 100% to get to the top of the maze faster from the block/crystal switch fire room before the maze room http://www.youtube.com/watch?v=Q4CzXmblMvY
Here is new oot trick for races! Discovered by Librari and me.
Have fun!
http://www.youtube.com/watch?v=sxtTyDRhkyM
Have fun!
http://www.youtube.com/watch?v=sxtTyDRhkyM
kazooie that is amazing. this is useful for races AND for zfg's run! :D
Can you just slash the crystal switch before hand or must you waste the bomb? Or can you avoid it completely?
Either way, although it requires an extra bomb, that looks faster than ZFG's method, because you don't have to pause to equip/deequip hover boots and equip/deequip BGS (we need MS for flare dancer).
Either way, although it requires an extra bomb, that looks faster than ZFG's method, because you don't have to pause to equip/deequip hover boots and equip/deequip BGS (we need MS for flare dancer).
You can just slash the crystal. I don't think you can avoid it outright, because every time I try to do so, I end up in the unloaded lava room.
Speaking of which, I managed to escape the unloaded lava room once by falling into a void, but I have no idea how I did it. When I tried to find the entrance to the void again, it seemed as if all of the walls were solid.
Speaking of which, I managed to escape the unloaded lava room once by falling into a void, but I have no idea how I did it. When I tried to find the entrance to the void again, it seemed as if all of the walls were solid.
Here is new oot trick for races! Discovered by Librari and me.
Have fun!
http://www.youtube.com/watch?v=sxtTyDRhkyM
awesome. spent an hr mastering this. very cool trick.
Contortion hover to WT Boss door room:
http://www.youtube.com/watch?v=XvLAuZPHFM8
Advancing the OoT Meta game 1 Contortion hover at a time.
Just use this angle and you should be okay. ;)
http://www.youtube.com/watch?v=XvLAuZPHFM8
Advancing the OoT Meta game 1 Contortion hover at a time.
Just use this angle and you should be okay. ;)
Easy way to clip into the Zora Fountain Iceberg that contains the JJB warp:
http://www.youtube.com/watch?v=NS5Iz2WNRg8
As far as I can tell, to trigger the JJB warp you have to actually touch the underside of the iceberg where the warp is.
http://www.youtube.com/watch?v=NS5Iz2WNRg8
As far as I can tell, to trigger the JJB warp you have to actually touch the underside of the iceberg where the warp is.
I always think that the warp is part of the jabu jabu actor, so, if there arent jabujabu, there arent warp. I need to check this in the debug room, or editing the map and see if there are a warp
block clipping
http://www.youtube.com/watch?v=rHW8JBhIocc
http://www.youtube.com/watch?v=EWp442XMz8M
seems to work on every left wall w/ block on the right (forming 90 degree angle)... probably on right side too but need to find a new setup I think.
needs large blocks apparently? (goron bracelet required blocks) --- I think the DC one is a fluke because I am inside of it already, the pressure exerted is enough to get me through the wall while doing it at 90 degree angle wont. note how I went thru 2 solid walls in the DC example.
cant think of good uses
more ideas:
cutscene clipping thru walls using JS
it happens both in Kakariko (failed botw cucco dive to go OoB) and fire temple (same room as the block clip, JS the crystal switch)
I believe you can go thru every tall wall with a JS using a cutscene but I can't get it working.
also: a way to practice Z sliding on console: climb ladders and press Z every 6 frames, if successful the camera is stuck while climbing.
http://www.youtube.com/watch?v=rHW8JBhIocc
http://www.youtube.com/watch?v=EWp442XMz8M
seems to work on every left wall w/ block on the right (forming 90 degree angle)... probably on right side too but need to find a new setup I think.
needs large blocks apparently? (goron bracelet required blocks) --- I think the DC one is a fluke because I am inside of it already, the pressure exerted is enough to get me through the wall while doing it at 90 degree angle wont. note how I went thru 2 solid walls in the DC example.
cant think of good uses
more ideas:
cutscene clipping thru walls using JS
it happens both in Kakariko (failed botw cucco dive to go OoB) and fire temple (same room as the block clip, JS the crystal switch)
I believe you can go thru every tall wall with a JS using a cutscene but I can't get it working.
also: a way to practice Z sliding on console: climb ladders and press Z every 6 frames, if successful the camera is stuck while climbing.
I always think that the warp is part of the jabu jabu actor, so, if there arent jabujabu, there arent warp. I need to check this in the debug room, or editing the map and see if there are a warp
Dude... we KNOW there's a warp. You can touch the warp easily with a levitation code. The warp is right below the underside of the iceberg, basically directly below where Jabu's mouth was.
I found a promising new spot to try to get into JJB as adult. You can get to this spot using OOB water. Link is on a slop where he can use items and even drop bombs/chus (they get dropped on the ground above Link but you can still megaflip/mega-sidehop off of them). You can also sidehop at the iceberg. You can even use hoverboots to walk at the iceberg if you place a bomb behind Link and equip hoverboots at the first frame of damage to Link (the setup is the same as megajumping but it just makes you start to hover-walk). Also keep in mind you can lure the tektite by the Fairy Fountain entrance to this area.
I've tried doing a gainer/jumpslash right against the iceberg from this spot but I haven't yet been able to touch the warp, it definitely seems to be inside the iceberg only. Maybe with a TASed Biggoron clip while hover-boot hovering would work.
Original image
Here's a Project 64 savestate that is at the spot in the picture: http://www.mediafire.com/?0rqe4a6fiqjsu08
Here's a video of my best attempt at touching the warp: http://www.youtube.com/watch?v=v72u7F94hIw
I've tried doing a gainer/jumpslash right against the iceberg from this spot but I haven't yet been able to touch the warp, it definitely seems to be inside the iceberg only. Maybe with a TASed Biggoron clip while hover-boot hovering would work.
Original image
Here's a Project 64 savestate that is at the spot in the picture: http://www.mediafire.com/?0rqe4a6fiqjsu08
Here's a video of my best attempt at touching the warp: http://www.youtube.com/watch?v=v72u7F94hIw
Last edited 06 Aug 2010, 02:06 by aleckermit.
New damage boosting technique - hold a chu, stand a bit away from the edge, run off the edge when it starts rapid flashing and mash B in the air. Uses so far:
Shadow early no shield http://www.youtube.com/watch?v=AV8ojjEjpww
Talon Skip damage boost method 100% no buffer http://www.youtube.com/watch?v=LpDUU2EctfU
You can use this for distance too, like damage boosting in jabu to the blue switch, by running off the edge slightly earlier. I haven't been able to do this kind of damage boost with a bomb yet.
Also, I find this kind of damage boosting to be much easier than the old R + B method, and I think in some cases it goes slightly farther.
Shadow early no shield http://www.youtube.com/watch?v=AV8ojjEjpww
Talon Skip damage boost method 100% no buffer http://www.youtube.com/watch?v=LpDUU2EctfU
You can use this for distance too, like damage boosting in jabu to the blue switch, by running off the edge slightly earlier. I haven't been able to do this kind of damage boost with a bomb yet.
Also, I find this kind of damage boosting to be much easier than the old R + B method, and I think in some cases it goes slightly farther.
Okay guys, time for some jabu jabu early theories as adult. I have tried it some off and it might work with right angle and more precision angle. I will make video of this if I get it to work. I can't do it now or even take pictures because I'm not at home right now. I'll test this even more when I get home.
So basically when you come to iceberg from normal side. So from side where you enter to jabu jabu. Then in jabu pedestal and where iceberg start go right! There is great acute angle what comes from iceberg and jabu pedestal. I'm pretty sure we can clip some how in here and make link head to touch load point same time when he goes trough of ice. So my first idea was somehow to hoverslide to the acute angle and clip trough and make link head touch load point. Only problem here is hover boots hover doesn't stay that long if you hammer hoverslide there from near surface there.
Second idea was do bomb hover near of that acute angle and then megalip with chus to acute angle and go trough that way. So basically just backflip with right time with bomb from iceberg. Do backflip that way that jabu pedestal pillar stop your backflip and you will get yourself near water level. I have tried it when link boots are halfway in on water. Then use chus Z-target and turn around and aling yourself along with pillar or whatever you want. Then just right time make chu run to side of pillar and when it explode make megalfip. I have got it to work few times but still link haven't go trough of that corner. I don't know if this is possible but it still sounds promising I think. If I can think way get to the jabu as adult it should be this one.
So go try it and see yourself if you can get it to work. I hope this will turn out great!
I will take pictures or make video later if I can get it to work.
So basically when you come to iceberg from normal side. So from side where you enter to jabu jabu. Then in jabu pedestal and where iceberg start go right! There is great acute angle what comes from iceberg and jabu pedestal. I'm pretty sure we can clip some how in here and make link head to touch load point same time when he goes trough of ice. So my first idea was somehow to hoverslide to the acute angle and clip trough and make link head touch load point. Only problem here is hover boots hover doesn't stay that long if you hammer hoverslide there from near surface there.
Second idea was do bomb hover near of that acute angle and then megalip with chus to acute angle and go trough that way. So basically just backflip with right time with bomb from iceberg. Do backflip that way that jabu pedestal pillar stop your backflip and you will get yourself near water level. I have tried it when link boots are halfway in on water. Then use chus Z-target and turn around and aling yourself along with pillar or whatever you want. Then just right time make chu run to side of pillar and when it explode make megalfip. I have got it to work few times but still link haven't go trough of that corner. I don't know if this is possible but it still sounds promising I think. If I can think way get to the jabu as adult it should be this one.
So go try it and see yourself if you can get it to work. I hope this will turn out great!
I will take pictures or make video later if I can get it to work.
Okay guys, time for some jabu jabu early theories as adult. I have tried it some off and it might work with right angle and more precision angle. I will make video of this if I get it to work. I can't do it now or even take pictures because I'm not at home right now. I'll test this even more when I get home.
So basically when you come to iceberg from normal side. So from side where you enter to jabu jabu. Then in jabu pedestal and where iceberg start go right! There is great acute angle what comes from iceberg and jabu pedestal. I'm pretty sure we can clip some how in here and make link head to touch load point same time when he goes trough of ice. So my first idea was somehow to hoverslide to the acute angle and clip trough and make link head touch load point. Only problem here is hover boots hover doesn't stay that long if you hammer hoverslide there from near surface there.
Second idea was do bomb hover near of that acute angle and then megalip with chus to acute angle and go trough that way. So basically just backflip with right time with bomb from iceberg. Do backflip that way that jabu pedestal pillar stop your backflip and you will get yourself near water level. I have tried it when link boots are halfway in on water. Then use chus Z-target and turn around and aling yourself along with pillar or whatever you want. Then just right time make chu run to side of pillar and when it explode make megalfip. I have got it to work few times but still link haven't go trough of that corner. I don't know if this is possible but it still sounds promising I think. If I can think way get to the jabu as adult it should be this one.
So go try it and see yourself if you can get it to work. I hope this will turn out great!
I will take pictures or make video later if I can get it to work.
I tried a bit of your first idea myself (hoverboots + biggy sword clip into that corner) but couldn't manage it.
Jiano told me that you can clip into the iceberg by megasidehopping into the right-side corner of the isceberg from the hill, so your second idea should work I think.
I need help learning to bomb hover. Now i recently beat mm, learning nearly all the tricks, so i almost perfected all 3 normal bomb hover methods in mm(besides chu hover against a wall). But i cant hover in oot. I have trieusing the page but it doesnt work. Could somebody help explain the differences between bomb/chu hovering in oot/64 as that would help me learn to hover.
Thanks
Thanks
I need help learning to bomb hover. Now i recently beat mm, learning nearly all the tricks, so i almost perfected all 3 normal bomb hover methods in mm(besides chu hover against a wall). But i cant hover in oot. I have trieusing the page but it doesnt work. Could somebody help explain the differences between bomb/chu hovering in oot/64 as that would help me learn to hover.
Thanks
Wrong Thread.
Next time post that here: http://forums.zeldaspeedruns.com/index.php?topic=26.msg7198#msg7198
I tried a bit of your first idea myself (hoverboots + biggy sword clip into that corner) but couldn't manage it.
Jiano told me that you can clip into the iceberg by megasidehopping into the right-side corner of the isceberg from the hill, so your second idea should work I think.
I have also tried it but didn't get it to work either. I also tried that mega sidehop thing but my angle was wrong for sure because link didn't clip in the iceberg. I'll try this more tonight and I'm pretty sure this will work out!
EDIT:
It's been finally done!!! I got this to work with mega sidehop! Now jabu as adult is indeed possible without cheats! I will make video later when I get this down on console!
Here is picture what angle I use:
Original image
From here when I get chu out I'll walk straight up a little bit and then shield drop chu along pillar. When I have released it then just let analog stick go and then roll on right time and perform mega sidehop to left! It you go right you will be pushed trough ice and with backflip you will be pushed up. I got to this position with bomb hover along to pillar. It's easy get to the this spot.
Anyway I will make video of this later when I can do this on console.
Use this spot to drop bombchu along with pillar. Then just roll when analog stick is free and link have returned to normal position like in picture above.
Original image
This is should look like when link is about to touch loading zone
Original image
EDIT:
I think it also possible to beat this dungeon with boomerang on B button as adult and also this add more complete stuff to max adult challenge! What is great challenge btw and everyone should try it out!
EDIT:
You can beat barinade boomerang on B button and then for last phase use jars on room to damage him. That is all what you need to kill him. on last hit you may use your sword. So finally all three child dungeons can be beaten as a adult! :D
Last edited 08 Aug 2010, 22:02 by Kazooie.
Awesome, now all we need is to find some wacky ass way to talk to Impa as adult for zelda's lullaby and max% adult is gg :P
kazooie = god
Awesome Kazooie. I KNEW this could be done.
Can't wait for a vid of it Kazooie! ;D
Also. Don't think it's new, but you can clip through the latters in DC to get OoB. It's basically the same thing as in ZD. Worthless for now. I don't think it really needs a vid, but tell me if it does.
Also. Don't think it's new, but you can clip through the latters in DC to get OoB. It's basically the same thing as in ZD. Worthless for now. I don't think it really needs a vid, but tell me if it does.
Found a way to skip Mido and go to Deku Tree without a shield: http://www.youtube.com/watch?v=k1FHOAZblHg
Useless because you need shield for 2 3 1 room :(
Useless because you need shield for 2 3 1 room :(
Wow, nice. I've tried getting that OoB with a jumpslash recoil before but it never worked. Cool trick.
Found a way to skip Mido and go to Deku Tree without a shield: http://www.youtube.com/watch?v=k1FHOAZblHg
Useless because you need shield for 2 3 1 room :(
Jabu Jabu as adult!
Video:http://www.youtube.com/watch?v=Ug7jKLV0MqU
Description:
So I discovered this little neat trick what lets you enter to jabu jabu as adult link. And finally I got video of it! I spent more than 8 hours to trying figure out how to make it work well and where to use pause buffer and I used tons of different strategies. So here is what I have got so far! First bomb timing is hard to time correctly and there is maybe way to pause buffer chu hover there but I tried it alot and didn't come up with any good way to do it. Problem is that link needs to hover very low compared to the ledge where you start hover. Last part of this video is good I think. This was best strategy what I came up with I think. With practice you can get this with very good change to get there. I highly recommend to use emu for practice and you know what I mean. Use save states! And I highly recommend to practice pause buffer chu megaflip before attempting this one.
Here is step by step instruction how to do it:
1:First active ISG when you come up from water! I recommend to save on ice cavern and then jump to the water from there. You need to keep camera close to link or else last part will be very hard! When you come to land with ISG on use Z target to keep camera close to link. You will notice if you camera is far away from link when it will go trough of that pillar and it have different effects than on video.
2: Keep Z targeting while moving and then aim yourself on little corner that come from iceberg edge and from little rail from jabu pedestal. You can just walk there and link should not move any more forward. So you are on corretc spot then.
3: Then use C-up to aim left side of your B button with pillar textures. Watch it from video! Use that black texture to line left side of B button to it
4: When you have lined up keep your Z target pushed down and then press A example to come out of that view. Then just turn around 180 degrees and backwalk little bit to make sure you are on edge of the iceberg.
5: Then perform little roll forward without pressing controls stick at all! Link will always do same distance roll when you do it this way.
6: Then bring out bomb and shield drop bomb and then do backflip immediately after dropping it. Practice timing from video or with emu.
7: Link should now stay on air near water level if you timed it correctly. NOTE: LINK BOOTS NEED TO UNDER WATER TO GET THIS TO WORK!!! If you are little bit more up than this it will not work!!!you can check it when camera will fall back little bit after you have used hookshot view and roll.
8: Now let chu run at wall and X target it and now after it turn about 180 degrees and aling yourself along with pillar. If you have right position link should automatically aling himself with pillar if all is done correctly.
9: Now let another chu run at wall and release it immediately after taking it out. Then keep targeting it all to way when it explodes and do not let go of Z before it have exploded. Now you should have right camera angle.
10: Now wait for camera to under water. In this spot if you have camera too far away from link. camera will go other side of iceberg and you cannot see anything! So remember to keep camera close to link before doing this! If you cannot get it there anymore press reset or come from ice cavern again and swim to iceberg and active ISG and then just use Z target to keep camera close of link.
11: When camera have stopped. Press control stick little bit left and only left to make sideroll, not sidehop. If you do sidehop you pressed way too much! Only press that much when link will make little move and stop breathing animation. I show it to you in video.
12: Bring out chu and calculate it to 7 flash. After seventh flash pause buffer three frames forward and you should have same color chu than on video. I skipped one frame from it on video.
13: On 7,3/5 flash release chu with shield and continue to use pause buffer after that. Still keep that control stick on that position what I mentioned above. of course you can place stick on it's place now too if you want.
14: From this point calculate about 8 frames about chu running at wall. It's easiest to calculate when chu is on leftmost corner of pillar (green navi arrow keep looking that) After it calculate three frames when chu is running other side of the pillar. Green arrow should touch screen down frame little bit like in video.
15: On that point perform sideroll and do all stuff what you need to do to make normal chu megaflip. Remember to keep your shield up all the time when doing sideways roll. When link is about to taking out his shield and he is on limbo mode unpause game and press R, Z, A and place control stick to down left corner to perform megasidehop. If all went correctly you should not take damage from chu and you should get inside of jabu jabu as adult.
If you take damage you should make sidehop frame earlier or you did something else wrong. if you just sidehop and hover more you did it too early. It needs to be frame perfect!
I hope this will turn out great glitch and I'm very happy to finding something so cool like this! I'm proud of myself and for that too when I got this shit on video!!! It was pain in the ass! You can beat barinade on boomerang on B button with BA or and use jars on that room to damage last phase of barinade or use megaton hammer ISG to damage him. You need to active ISG from hammer before swinging it or else it doesn't work. There is videos on youtube about this. There is maybe better way to do this on future!
Have fun!!! Also we now have more stuff to do in Max% adult challenge! ^_^
Video:http://www.youtube.com/watch?v=Ug7jKLV0MqU
Description:
So I discovered this little neat trick what lets you enter to jabu jabu as adult link. And finally I got video of it! I spent more than 8 hours to trying figure out how to make it work well and where to use pause buffer and I used tons of different strategies. So here is what I have got so far! First bomb timing is hard to time correctly and there is maybe way to pause buffer chu hover there but I tried it alot and didn't come up with any good way to do it. Problem is that link needs to hover very low compared to the ledge where you start hover. Last part of this video is good I think. This was best strategy what I came up with I think. With practice you can get this with very good change to get there. I highly recommend to use emu for practice and you know what I mean. Use save states! And I highly recommend to practice pause buffer chu megaflip before attempting this one.
Here is step by step instruction how to do it:
1:First active ISG when you come up from water! I recommend to save on ice cavern and then jump to the water from there. You need to keep camera close to link or else last part will be very hard! When you come to land with ISG on use Z target to keep camera close to link. You will notice if you camera is far away from link when it will go trough of that pillar and it have different effects than on video.
2: Keep Z targeting while moving and then aim yourself on little corner that come from iceberg edge and from little rail from jabu pedestal. You can just walk there and link should not move any more forward. So you are on corretc spot then.
3: Then use C-up to aim left side of your B button with pillar textures. Watch it from video! Use that black texture to line left side of B button to it
4: When you have lined up keep your Z target pushed down and then press A example to come out of that view. Then just turn around 180 degrees and backwalk little bit to make sure you are on edge of the iceberg.
5: Then perform little roll forward without pressing controls stick at all! Link will always do same distance roll when you do it this way.
6: Then bring out bomb and shield drop bomb and then do backflip immediately after dropping it. Practice timing from video or with emu.
7: Link should now stay on air near water level if you timed it correctly. NOTE: LINK BOOTS NEED TO UNDER WATER TO GET THIS TO WORK!!! If you are little bit more up than this it will not work!!!you can check it when camera will fall back little bit after you have used hookshot view and roll.
8: Now let chu run at wall and X target it and now after it turn about 180 degrees and aling yourself along with pillar. If you have right position link should automatically aling himself with pillar if all is done correctly.
9: Now let another chu run at wall and release it immediately after taking it out. Then keep targeting it all to way when it explodes and do not let go of Z before it have exploded. Now you should have right camera angle.
10: Now wait for camera to under water. In this spot if you have camera too far away from link. camera will go other side of iceberg and you cannot see anything! So remember to keep camera close to link before doing this! If you cannot get it there anymore press reset or come from ice cavern again and swim to iceberg and active ISG and then just use Z target to keep camera close of link.
11: When camera have stopped. Press control stick little bit left and only left to make sideroll, not sidehop. If you do sidehop you pressed way too much! Only press that much when link will make little move and stop breathing animation. I show it to you in video.
12: Bring out chu and calculate it to 7 flash. After seventh flash pause buffer three frames forward and you should have same color chu than on video. I skipped one frame from it on video.
13: On 7,3/5 flash release chu with shield and continue to use pause buffer after that. Still keep that control stick on that position what I mentioned above. of course you can place stick on it's place now too if you want.
14: From this point calculate about 8 frames about chu running at wall. It's easiest to calculate when chu is on leftmost corner of pillar (green navi arrow keep looking that) After it calculate three frames when chu is running other side of the pillar. Green arrow should touch screen down frame little bit like in video.
15: On that point perform sideroll and do all stuff what you need to do to make normal chu megaflip. Remember to keep your shield up all the time when doing sideways roll. When link is about to taking out his shield and he is on limbo mode unpause game and press R, Z, A and place control stick to down left corner to perform megasidehop. If all went correctly you should not take damage from chu and you should get inside of jabu jabu as adult.
If you take damage you should make sidehop frame earlier or you did something else wrong. if you just sidehop and hover more you did it too early. It needs to be frame perfect!
I hope this will turn out great glitch and I'm very happy to finding something so cool like this! I'm proud of myself and for that too when I got this shit on video!!! It was pain in the ass! You can beat barinade on boomerang on B button with BA or and use jars on that room to damage last phase of barinade or use megaton hammer ISG to damage him. You need to active ISG from hammer before swinging it or else it doesn't work. There is videos on youtube about this. There is maybe better way to do this on future!
Have fun!!! Also we now have more stuff to do in Max% adult challenge! ^_^
kazooie i love you
So is the boomerang really necessary to beat the boss or could something of adault link work too? Like fire/ice arrows or hookshot.
Last edited 25 Aug 2010, 18:10 by Slowking.
