1) I'm struggling with child hover over the death mountain crater bridge. I believe if someone would explain it better to me (even a buffered method) i would be able to pull this off. (i don't have much problem with any other hovers really)
I'm not too familiar with 100% myself, so I can't help you too much. I know that hover though:
You get an initial hover by throwing a bomb against the plank and backflipping into the explosion. The following hovers are sideflip hovers. You hold up-left (or up-right) so Link shuffles his feet a little like trying to walk forward, and shield drop a chu. When it reaches Links feet (if you buffer this, the first or second frame work, and the distance and height gained from the hover varies between both frames), you backflip by holding down-right (or down-left) and pressing A. If you start in the middle of the bridge, you can just do one to the right and one to the left, followed by a bomb hover. Then backflip and you cleared the gap.
Can't tell you too much about the rest of your questions, as I also buffer weirdshots and only do sidehop 2bomb superslides... :) I tried buffering a HESS before though (watching the explosion frames and buffering the Z+R Input), and it kind of helped me to understand the concept.
Now, I have a few questions of my own, all of which revolve around the 1080 wrong warp from Fire temple to Ganon's Tower. I'm using Chain's improved Setup (
this one), and recall managing to pull it off with a decent consistency a month or 2 back. Now that I got back to it, I have a lot of trouble getting it to work, with a few different things giving me trouble. I'm playing on Wii VC and practice on Project 64 1.7 with a 1.2 Japanese Rom. My problems are as follows:
- I always end up back in Darunia's Room after the final input, indicating that I'm somehow early. It happens for both (or all 3) of the frames described in the video. I can't really tell where I would do anything wrong that would cause that.
- I frequently clip out of the door when trying to walk to the wall to do the two 180 turns. Is there a trick that makes you walk perfectly parallel to the door? It seems to be really picky...
- I'd like to switch to the tunicless strats that are used in the current AD world record. However I can't find a vid or anything explaining the inputs. Just watching the WR vid (or others that use the setup) sadly doesn't give me enough information about what happens after clipping out of bounds and once Link lands. Does anyone have some guidance for me?
- I tried investigating my 1-frame-early-problems with the Memory Hacking Software that's also featured in this forum. However I can't find the memory adress of the blue warp timer. I managed to find some things, like adresses of item amounts, using the sub search function and tracking the differentials of said amounts, but the same thing didn't work for the timer. How did people find blue warp timer adresses? And is there a way to.. I dunno, convert those adresses to adresses in my own PJ64 process?