Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

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Re: OoT / MQ - Question & Answer / Trick Help Thread

#841

i don't think there is differences between the art on 1.0 and the other Japanese versions, but, all the things that they changes on 1.0 have been changed on every versions (PAL, JP, etc)

I just mean that there is no gold japanese cart, and there is no "not for resale" one either. Which means that the only way to tell would be to look on the back of the cart I guess? :/

Re: OoT / MQ - Question & Answer / Trick Help Thread

#842
Or ask to the seller if he can put some screenshots of the games (More likely the deku tree because in 1.0, the big block in floor B1 have a graphic differences)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#843

Or ask to the seller if he can put some screenshots of the games (More likely the deku tree because in 1.0, the big block in floor B1 have a graphic differences)


If I interpret the "Version Differences" article on ZSR correctly, the block graphics have not been changed for N64 1.2, only for GC/VC.

I bought a japanese N64 cart a few weeks ago. I messaged the seller (it was an eBay auction though), asking him to check the back of the cart and tell me what the punch-code said. He replied within a few days and told me the code. You could try that and hope for your seller to not be too lazy to answer.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#844
but every sellers on ebay are to lazy to reply Kappa

Re: OoT / MQ - Question & Answer / Trick Help Thread

#845
Hi, Im a new speedrunner and want to learn All Dungeons. I play on project64 1.7 at the moment to learn the strats but switch to VC later. Im currently at the gerudo training grounds after WW and failing at the weird shot. Can someone explain to me how this works unbuffered? I can only find a buffered tutorial for this. Thanks :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#847
Maybe this is a bad place for this, but if you guys here don't know me, I run the 3D version of this game a lot. Thing is, botw chus early would save a lot of time, and we have been searching for a long time. This is a bit of a stretch, but I was wondering if I could have some help from this community to find a new method for botw chus. Obviously the games are very different but they share many things so perhaps a new method that works on n64 could work on 3DS. Basically no vine clipping or isg can be used, and we'd be limited to anything that can be gotten without bombs

Re: OoT / MQ - Question & Answer / Trick Help Thread

#848
Hi, i've been trying to learn ganonless as of recently and i've been able to start getting consistant at all the tricks other than the final wrong warp to the credits. No matter how many different set-ups I try, or adjust the timing on it, I still can't get the warp to actually take me to the credits.

I get ocarina items set up right, and normally the time remaining left on the clock is 7-8 seconds at the star of the crystals appearance. When the screen fades out I do get the message saying "Oh no, your item has expired." and it looks perfect like it would work. But, it either takes me to fire temple outside, or king zora's room.

Is there a version this wrong warp doesn't work on or something? I'm running 1.1 JPN, and no matter what I do or what set up I do (tunic, or just normal back flip), it doesn't work, even though I followed the route on zelda speedruns exactly. Am I missing something, or?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#849
It works on 1.1, that's what I run on (at the moment)

You have to die from the heat timer in volvagias room for one. But that doesn't sound like the problem. You are switching from red to green right? and Timer is at 00:01? If so it seems you are just timing the equip to red tunic wrong. I followed ZFG's wr video to learn the route, it's almost impossible to mess up the credits warp with the method shown. You can find his 37:32 on YouTube.
===================================================

Anyway, I'm having issues with shadow BK skip (makarons method). I seem to follow everything correctly, but I rarely get the correct frame for ledge grab (if I do, it's too late). When I unbuffer the roll, Link is more likely to hit this frame, which makes no logical sense to me. Unless this means the chu moves even if you don't buffer a frame, but it doesn't seem like that would ever be the case. With my own method for the roll (the trick ends up frame perfect) I get it about 40%, but its clearly more difficult and not worth doing over something that apparently has 3 frames and involves holding only left. Even though I hold directly left, the results are inconsistent and completely random. Clearly there is a subtltie to this trick that I'm missing but I can't figure out what it is. That, or my N64 controllers cannot go left properly (they never could for MST ganondoor but I'm buffering the left input so there should be no issue here)

Last edited 03 Sep 2014, 07:17 by Valientlink.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#850

Hi, i've been trying to learn ganonless as of recently and i've been able to start getting consistant at all the tricks other than the final wrong warp to the credits. No matter how many different set-ups I try, or adjust the timing on it, I still can't get the warp to actually take me to the credits.

I get ocarina items set up right, and normally the time remaining left on the clock is 7-8 seconds at the star of the crystals appearance. When the screen fades out I do get the message saying "Oh no, your item has expired." and it looks perfect like it would work. But, it either takes me to fire temple outside, or king zora's room.

Is there a version this wrong warp doesn't work on or something? I'm running 1.1 JPN, and no matter what I do or what set up I do (tunic, or just normal back flip), it doesn't work, even though I followed the route on zelda speedruns exactly. Am I missing something, or?


1.1 works fine for that ww. The only reason the route is "1.0/1.1 only" is because getting EB frog would be slower on 1.2 but that ww works on all versions of the game. If you're doing the 7-8 second method to set up the warp, you need to make sure that after you cancel OI. you don't touch any buttons. B to cancel should be your last input. And, you know, make sure you have the fire tunic equipped.

Also there's no reason why you need to die to volvagia unless your time is running low

Re: OoT / MQ - Question & Answer / Trick Help Thread

#851
NVM my issue with shadow bk skip. Figured it all out, was crouch stabbing the door too fast lol

Re: OoT / MQ - Question & Answer / Trick Help Thread

#852
There is some seriously unexplainable shit happening in the room pre-bongo when I try to do shadow BK skip sometimes. Randomly, I don't know why, when I go to backwalk off the ledge at 3rd black flash, the chu will explode when it gets to the edge of the platform instead of do what is intended and loop around to the other side thus boosting me into the loading zone. I don't know why it happens, it is 100% random.

At first, it was exclusively happening when I was 1 frame later than 3rd black. Now, it is happening regardless of the frame, and the entire other side will make the chus explode. If I simply drop a chu with my shield, it goes down the wall. But if I backwalk off the platform to drop it, the chu will explode. I'm afraid that this will happen in a run and fuck me over, I have no logical explanation as to why this happens. Using 1.1 N64. When this happens, I have to void out to fix it. Literally makes no sense at all

Re: OoT / MQ - Question & Answer / Trick Help Thread

#853

There is some seriously unexplainable shit happening in the room pre-bongo when I try to do shadow BK skip sometimes. Randomly, I don't know why, when I go to backwalk off the ledge at 3rd black flash, the chu will explode when it gets to the edge of the platform instead of do what is intended and loop around to the other side thus boosting me into the loading zone. I don't know why it happens, it is 100% random.

At first, it was exclusively happening when I was 1 frame later than 3rd black. Now, it is happening regardless of the frame, and the entire other side will make the chus explode. If I simply drop a chu with my shield, it goes down the wall. But if I backwalk off the platform to drop it, the chu will explode. I'm afraid that this will happen in a run and fuck me over, I have no logical explanation as to why this happens. Using 1.1 N64. When this happens, I have to void out to fix it. Literally makes no sense at all


The reason this happens is actually the same reason the chu bounces along the edge at all. A chu's collision goes haywire when link is hanging on a ledge for some reason. You can send a chu straight through a wall using this, and unless you aim at certain points on the platform, the chu will explode when it reaches the edge isntead of bouncing and balancing around the edge. It's some weird thing Fox found a little while ago called "twisted bombchu" i guess. While hanging, the chu appears to be moving on its side.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#854
Thats ridiculously weird. Why does this seemingly happen at random though? Like, it's definitely not how I'm backing off the ledge because I do it the same every time.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#855
Hi guys,

new to the forum (and speedrunning as well for that matter). Here's a glitch I came across the other day:

First off I'm sorry if this has been discovered or discussed already, but I just thought I'd share:
I start out running the current any% route and I wrong warp to Ganon's castle as child Link. I meet up with Zelda at the top of the tower, cutscene and Tower collapse starts. I save the game, reset and I'm suddenly inside the room you enter after you've finished all the trials (barrier room). This was the game's way of telling me I had to go upstairs and finish off Ganondorf I thought to myself (although I'm not actually able to do so considering I don't have a light arrow, or even a bow for that matter. Bottle ping-pong works though ;D).
Anyway, I exit the trial room and the castle which places me outside of Hyrule Castle! I guess the game probably checks to see if you're not an adult, and the area must be locked from young Link so instead we get Hyrule Castle (as oppose to Ganondorf's). The boxes next to Talon outside aren't pushed, yet I can still enter the guard maze room. I intentionally get kicked out of the maze room by the guards to see what happens and I'm outside of the castle again, but now the boxes are suddenly pushed! Even Malon's still sleeping outside!

I know this might sound really fuzzy, so I decided to record it. Please excuse the bad movements and the lack of fps:
http://www.twitch.tv/artucino/c/5068729

(Emulator run)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#856
Yeah that's all known, that's used to get Zelda's Lullaby quickly in MST speedruns.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#857
Hello,

I'm currently learning no RBA/WW, and I'm having a lot of trouble with DoT skip. I'm following the tutorial to get the angle, jumpslash at the right frame, but most of the time I clip back on the right side of the wall instead of the left wall. Any idea of what I could be doing wrong?
Video: https://www.youtube.com/watch?v=H3-pl8OWFGg

Re: OoT / MQ - Question & Answer / Trick Help Thread

#858
Did you hold left on the jumpslash frame?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#859
I started holding it during the pause, does it matter?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#860
Shouldn't matter, no. But based on the way you worded that I'm guessing you stopped holding left after the sidehop, which you can do. However if you release left too early Link won't sidehop as far as he is supposed to, so try releasing left later or just don't release it at all.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#861
Yes, that was my probleme, I get it really consistently now. Thanks!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#863
Hey "new" speedrunner here. I've been playing this game since debut and we (friends and I) used to race (casual style) this game all the time. Best Game EVAR! Anyway, i've kinda been trolling this community from the shadows for awhile now just reading and learning. However, when the WW glitch was found i decided to just kinda jump into the ring and try speedrunning. So, anyway, i've been playing for a long time now and i'm starting to get consistent with a lot of these tricks. No where near zfg or cosmo or anyone, but by amateur standards, i'm decent. There are several things i would like to ask and get some advice on. Bear with me...

1) I'm struggling with child hover over the death mountain crater bridge. I believe if someone would explain it better to me (even a buffered method) i would be able to pull this off. (i don't have much problem with any other hovers really)

2) The 100% hoverslide from the HP in Colossus to the seam. I seem to either be too slow and start falling or hit the seam wrong and fall. Currently i've been jumping down and doing a standard spirit hover with chus.

3) Getting more consistent with things like Weird Shot and Backwalking superslide.
a. With WS I end up losing a ton of time pause buffering frames (which is doable, just really slow). I see people doing it like at 75% consistency unbuffered with almost no problems. Am i just not that good or am i doing outdated stuff? practice advice?

b. Backwalking superslides. like woah. I'm just really bad. Just never seem to ever get either the time or distance right. Any advice with using a time or flash method? Currently I usally just superslide by sidehopping bombs side by side.

c. HESS. Never been able to do one although i dont really have a problem with ess. Probably wont worry much about this until i'm alot more consistent with A and B.

If it helps anything, i mostly play on emu because at the moment i'm not competitive. Im still learning major tricks and routes.

and finally, thank you guys for keeping this game alive...

</speach>

Re: OoT / MQ - Question & Answer / Trick Help Thread

#865


1) I'm struggling with child hover over the death mountain crater bridge. I believe if someone would explain it better to me (even a buffered method) i would be able to pull this off. (i don't have much problem with any other hovers really)



I'm not too familiar with 100% myself, so I can't help you too much. I know that hover though:
You get an initial hover by throwing a bomb against the plank and backflipping into the explosion. The following hovers are sideflip hovers. You hold up-left (or up-right) so Link shuffles his feet a little like trying to walk forward, and shield drop a chu. When it reaches Links feet (if you buffer this, the first or second frame work, and the distance and height gained from the hover varies between both frames), you backflip by holding down-right (or down-left) and pressing A. If you start in the middle of the bridge, you can just do one to the right and one to the left, followed by a bomb hover. Then backflip and you cleared the gap.

Can't tell you too much about the rest of your questions, as I also buffer weirdshots and only do sidehop 2bomb superslides... :) I tried buffering a HESS before though (watching the explosion frames and buffering the Z+R Input), and it kind of helped me to understand the concept.


Now, I have a few questions of my own, all of which revolve around the 1080 wrong warp from Fire temple to Ganon's Tower. I'm using Chain's improved Setup (this one), and recall managing to pull it off with a decent consistency a month or 2 back. Now that I got back to it, I have a lot of trouble getting it to work, with a few different things giving me trouble. I'm playing on Wii VC and practice on Project 64 1.7 with a 1.2 Japanese Rom. My problems are as follows:
  • I always end up back in Darunia's Room after the final input, indicating that I'm somehow early. It happens for both (or all 3) of the frames described in the video. I can't really tell where I would do anything wrong that would cause that.
  • I frequently clip out of the door when trying to walk to the wall to do the two 180 turns. Is there a trick that makes you walk perfectly parallel to the door? It seems to be really picky...
  • I'd like to switch to the tunicless strats that are used in the current AD world record. However I can't find a vid or anything explaining the inputs. Just watching the WR vid (or others that use the setup) sadly doesn't give me enough information about what happens after clipping out of bounds and once Link lands. Does anyone have some guidance for me?
  • I tried investigating my 1-frame-early-problems with the Memory Hacking Software that's also featured in this forum. However I can't find the memory adress of the blue warp timer. I managed to find some things, like adresses of item amounts, using the sub search function and tracking the differentials of said amounts, but the same thing didn't work for the timer. How did people find blue warp timer adresses? And is there a way to.. I dunno, convert those adresses to adresses in my own PJ64 process?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#866

You get an initial hover by throwing a bomb against the plank and backflipping into the explosion. The following hovers are sideflip hovers. You hold up-left (or up-right) so Link shuffles his feet a little like trying to walk forward, and shield drop a chu. When it reaches Links feet (if you buffer this, the first or second frame work, and the distance and height gained from the hover varies between both frames), you backflip by holding down-right (or down-left) and pressing A. If you start in the middle of the bridge, you can just do one to the right and one to the left, followed by a bomb hover. Then backflip and you cleared the gap.


Yep, totally works lol. I appreciate that a ton. Trying to figure that out on my own was not working.

Unfortunately for you, I have not run AD in months and am very much not up to date.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#867
Darkside420:

For weirdshot and HESS check out these videos respectively: https://www.youtube.com/watch?v=ANhuxsIgPYw (does a frame-by-frame analysis at the end) and https://www.youtube.com/watch?v=zIEw7SDzFVA (I just made this to show off but people have apparently learned how to HESS from it lol)

For unbuffered weirdshot: I suppose you know about bonking beforehand if possible (if you don't you'll see in the video). To practice it, I like to forget about releasing Z, as you will still see Link go under the ground briefly if you do everything else right. Once you have everything else down it's simple to figure out the timing for releasing Z. And remember the sequence of inputs is this (I know you know them but it's useful for doing it unbuffered)

Z+R+A (to roll with shield)
Down (with Z+R)
Release Down+R
Hookshot
Release Z

For HESS: You want to roll about the same time you would for a megaflip, then release Z and start holding ESS just after Link starts his roll. Then when Link is basically *inside* the explosion press Z+R at the same time while continuing to hold ESS. If you slide forward you probably shielded and/or targeted too late.

Last edited 10 Oct 2014, 03:29 by Jbop.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#868
Thank you sir. One more question though. Is the down input after A frame perfect or do I have a few frames to play with?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#869
Woops sorry I was away for the weekend ::) You have many frames to start holding down, so don't worry about trying to time it or something (and it's the same window for holding ESS for the HESS)

Last edited 15 Oct 2014, 03:51 by Jbop.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#870
Hey thanks! Still not very good but i'm starting to see some improvement and consistency. Practice practice practice eh??  ;D

Edit: Also all the things these people said are very helpful, for me and hopefully for other players. To pay it forward here's whats helping me with the 100% hoverslide from the HP to seam in Colossus. It also is starting to get easier.

  • The actual angle is not very strict.
  • You are able to sidehop superslide if, like me, you're still not able to backwalk superslide. Just make sure you're not sidehopping downhill as that will put the explosion out of range.
  • Let go of Z before you pause for hoverboots. This will let you turn around quicker.
  • Once you hit the wall, glide forward up it holding shield for a few frames before you switch to kokiri boots (no idea why this is helping)
  • Hold shield and time pressing B a tad slower than just mashing (When i was practicing, the timed "mash" was more consistent than just mashing)
  • Just because you cant see the chest doesn't mean you can't hookshot it. Try anyway


Feel free to correct me if i'm wrong guys, but this is what's helping me

Last edited 15 Oct 2014, 17:18 by darkside420.