Majora's Mask

MM: Trick Research & Discovery Thread

Started by Jiano · 31 Aug 2009 · 596 replies

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Re: MM: Trick Research & Discovery Thread

#571
i tried to reroute all masks for jp not too long ago, you can post your stuff about a possible route there (http://forums.zeldaspeedruns.com/index.php?topic=1301.0)

better than hijacking this thread :)


and its cool that you put effort into it, but routing that stuff takes lots of timing and stuff, and you'd want to try and time some parts for yourself and see how it works out.

Re: MM: Trick Research & Discovery Thread

#572
In the Goron and Zora Mask cutscenes, there is a frame where you can pause after playing the Song of Healing.
If you unpause, grab the Ocarina and play Song of Double Time while it's night of any day after playing the Song of Healing, the respective mask cutscene will play and you will get the mask, but after the cutscene, the time is reverted back to Dawn of whatever day you were in. It's like using SoDT storage then using it to go through a loading zone. I don't think that this has any use, but it could save a little bit of time in All Masks and 100%.

This was tested on the American NTSC Majora's Mask and on the Majora's Mask Randomizer. I currently am not able to test this on Japanese 1.0 and 1.1.

Last edited 10 Feb 2014, 10:49 by TyranitarTime.

Re: MM: Trick Research & Discovery Thread

#577

https://www.youtube.com/watch?v=AEIUREGQOOA
I found a way to get infinite points in the swamp archery, by stealing the postmans timer
I dont know if this is know and it is a softlock
The numbers get kinda wacky after 10000


This is old.
It was found by GlitchesAndStuff and Jeville when they used the Postman Timer on several minigames.
Including the Swamp Archery.

Re: MM: Trick Research & Discovery Thread

#579
I don't know how old it is or if it was known but I was Messing around with stuff recently and was able to downgrade from gilded sword to kokiri sword by instant by getting the gilded sword stolen, activate 0th day, buy the sword back but drop a fish (collection delay) after hitting yes, activate 0th day, recatch fish and say "yes"...

are there other spots to do so? maybe we could manage to write another item to the sword Slot in the inventory?

I don't know if 0th day is necessary... I think it's only the save while the fish is out which is necessary.
I'm gonna mess around with it once I'm home

edit: yup, 0th day is not necessary. you can just buy the sword and soar away - the result is, that you'll have no sword but the gilded sword is gone in the shop, resulting in the kokiri sword after playing SoT.

Since it is so simple, I assume it is known for a pretty long time already

Last edited 14 May 2014, 14:15 by thiefbug.

Re: MM: Trick Research & Discovery Thread

#580
yeah was messing a little today...
if you grab the razor sword, make the bird steal it, say "yes" when buying it back, switch masks and then hit "yes" for the 0th day, your inventory's gonna say "Razor sword" (Or gilded, depends on what you used) but your B button will say "Kokiri Sword" - you now can get your kokiri sword stolen and if you enter the shop, he'll offer you to buy the razor blade - this way you can obtain it on 1st day...

if your B button says Kokiri sword but the inventory gilded for example, he will hold the gilded sword in his hand (inventory) but only deal the damage of the kokiri sword (B Button)

but afterall it's pretty useless :/

edit: oh, and if you activate unrestricted items via 0th day in the forgery(?) and ask him to reforge your sword, it'll take him 2 days instead of 1.
oh and another thing - if you give him the gold dust to forge you the gilded sword, come back, turn day to 0th day and do unrestricted items again (probably not necessary) he's gonna give you the razor sword (cause you get the kokiri sword back after activating sot, so he simply gives you the sword which is yours + 1)

so we could get the gilded sword without gold dust if there was an option to keep the razor blade on B after playing sot / triggering 0th day...

eeeeeedit: well, realized that jeville was faster than me at testing all of this :D

Last edited 14 May 2014, 19:45 by thiefbug.

Re: MM: Trick Research & Discovery Thread

#582

Also, I've already told a few people about this but gamecube MM weirdshots work like JP (for PAL and NTSC) And obviously the same would apply to hessing and megaflips


This has been known for a long time

Re: MM: Trick Research & Discovery Thread

#583
Just found a glitch I've never heard of before and is pretty cool: https://www.youtube.com/watch?v=rxjJOjNu28A

This glitch seems to put Link into either a state where the effects of death carry on while you have control of link, or the same thing but the effects of a cutscene carry on (from what I understand of it, may be completely wrong). To do this glitch you need to die into the cutscene with a fairy while having SOT Storage (if you don't have SOT storage link stands there with 0 hp and can not move when the cutscene ends). When the SOT text comes up, select yes, and the glitch will work once the text ends. It seems to work since the fairy resurrecting & the poe cutscene start at the same time.

In this state no buttons work at all, loading zones don't work, water doesn't work, voids don't work, and even when using L to levitate link still walks through the middle of air, meaning there aren't even any checks for grounded/air borne state. Some of the effects of this glitch remind me of the Zombie Kay glitch from Legend of Kay, hence I called it Zombie Link ;)

I tried it in the Skull Kid cutcene in Termina, and with the right spacing I got it to do the resurrecting & cutscene playing at the same time, however after the whole cutscene link either is alive if you use SOT, or dead if you don't use SOT. I'm not sure what about the poe cutscene makes it different. I don't think this is going to be useful, but it's cool.

Re: MM: Trick Research & Discovery Thread

#584
For the past couple days I've been thinking about how to be dead while on epona and found a pretty simple way for it to be possible (with the help of Mr.G&S). Here's the video of the glitch: https://www.youtube.com/watch?v=ZCDWbThWvPE

Being dead while on epona has a few interesting effects:
- time is stopped
- all buttons don't do anything except start & actions in the start menu or text boxes
- As you ride into the map while dead, there is an opening for input for at least the A Button (In the video I made epona go quicker by using a carrot right as I enter the map)

If you then also use SOT Storage you get a few more effects:
- you can get off/on epona but she can't move at all
- all your buttons are disabled except for R, A, and Z
- you can't read signs or open doors or seem to do any actions with A (other than get on/off epona)

If you do SODT storage, the day will progress as shown in the video, and for a few frames time does progress as the day starts, but then you are stuck on epona & time is stopped. Maybe it could be possible to input "A" and get off epona on those few frames, however I think you'd just get off and die anyways.

To do this glitch you need to use your ocarina while on epona & do SoS to snowhead. Epona will now be cued to load on a map that she is allowed to, so now you can go OoB and get SOT Storage. Once you have that, you set yourself up in front of the loading zone to the map with the hut with 1/2 a heart. Kill yourself into the loading zone, and you will spawn on top of Epona while dead.

You can also do this glitch into Snowhead Temple, but it doesn't really have any interesting effects. You can do the wrong warp to pirate's fortress while dead, but then you just get stuck. Having a fairy in a bottle doesn't seem to do anything either.

Last edited 01 Jul 2014, 19:05 by Rocmox.

Re: MM: Trick Research & Discovery Thread

#585
Here's something I came up with. It might not be very useful outside of 100%. Basically you dive by triggering a cutscene while in a position that would cause Link to fall. It's similar to Ocarina Diving, but you can't fall indefinitely, only as long as the cutscene lasts. I call it Cutscene Diving.

https://www.youtube.com/watch?v=s8GQPO3M7WE
https://www.youtube.com/watch?v=cIvseA9wgMA&feature=youtu.be

I'm wondering if this trick would be considered a glitch and thus banned in a glitchless run.

Last edited 18 Sep 2014, 05:51 by J3f.

Re: MM: Trick Research & Discovery Thread

#586
known for a pretty long time... (see navi diving in oot, cucco diving uses the same technique)
the game doesn't regard any physics besides falling down during cutscenes.
I'm pretty sure that this is banned for glitchless

anyways - cool seeing people messing with the game still

Last edited 18 Sep 2014, 11:46 by thiefbug.

Re: MM: Trick Research & Discovery Thread

#587
I figured out an important piece to how wrong warping works in Majora's Mask. The only thing I don't understand is what happens if you try reading data that isn't a pointer when you're suppose to read a pointer.

Original image

Re: MM: Trick Research & Discovery Thread

#588
Watching Skater play MM U, and it appears that if you make a frame perfect scene transition, you can skip the tower opening cs. Not sure if it's useful?

Re: MM: Trick Research & Discovery Thread

#589

Watching Skater play MM U, and it appears that if you make a frame perfect scene transition, you can skip the tower opening cs. Not sure if it's useful?

Are you certain? this has been tested before and hasn't worked...

Re: MM: Trick Research & Discovery Thread

#590
Hi

I though it could interest someone so... I worked a bit on a UI for the bizhawk emulator. You'll find the script and watch list here.
Here's what it looks like:
Original image

What I call "jumps" is in fact when I have to move the bow from left group of mask to right (or vice versa), it also symbolized by the symbol "-". The more jumps there are, the more time it will take to do it.

PS: I've done it under BizHawk 1.8.4; not shure it will works on other version as the adresses might move.

Re: MM: Trick Research & Discovery Thread

#593
Found this in MM3D first but I tested it and it works in MM too. It's a quicker way to get the HP in ECT. From the first wooden post, you can roll jump at an angle to the last post and grab the ledge. It's not hard to do and it's a nice little timesaver for 100%

Original image

(pics of MM3D but it doesn't really matter lol)

EDIT: Nvm, turned out to be slower and old :P

Last edited 18 Feb 2015, 05:33 by Weegeechan.

Re: MM: Trick Research & Discovery Thread

#594

Found this in MM3D first but I tested it and it works in MM too. It's a quicker way to get the HP in ECT. From the first wooden post, you can roll jump at an angle to the last post and grab the ledge. It's not hard to do and it's a nice little timesaver for 100%

Original image

(pics of MM3D but it doesn't really matter lol)



This is old. It's also about a second and a half slower than going up the ramp (coming from south clock town).

Re: MM: Trick Research & Discovery Thread

#595
Idk if this is not important in any sense beside for the fun x)), you can actually Quick-PutAway in this game (as far as i know this is the only method possible to do it) which i found out yesterday when playing oot, http://youtu.be/0XZZ7crO0pA
I thought i could share it here too ;p

Re: MM: Trick Research & Discovery Thread

#596

Idk if this is not important in any sense beside for the fun x)), you can actually Quick-PutAway in this game (as far as i know this is the only method possible to do it) which i found out yesterday when playing oot, http://youtu.be/0XZZ7crO0pA
I thought i could share it here too ;p

Interesting, I've also used quick swapping between Fire Arrows and the Hook Shot to bypass Magic Arrow cool down. It's useful in the first room of Great Bay Temple to get the first Fairy.

Re: MM: Trick Research & Discovery Thread

#597
A page that's meant for doing Majora's Mask speedrunning research already exists at http://zeldaspeedruns.wikia.com/wiki/Majora%27s_Mask. Unfortunately, it's not very known about. Now that I just taught you people about it, feel free to use it to add in information you discover. To do more speedrunning research through a continuous discussion with each other, I suspect you can do so at http://zeldaspeedruns.wikia.com/wiki/Majora%27s_Mask. If you're not sure whether you're allowed to do it that way, you can ask on the founder's talk page http://zeldaspeedruns.wikia.com/wiki/User_talk:Haru_Mclean_Namikaze to see if you're allowed to.