came up with a possible wrong warp idea:
in pirates fortress, hookshot room: could there be some kind of wrong warp when you jump into the fishtank as goron? the guards will notice you, goron drowns and you'll spawn at the entrance of the room, but maybe it's somehow possible to get the respawn + spawning outside on the same frame or something?
Im a scrub when it comes to wrong warps and that stuff, so just an idea..
same would go for the first area of PF, also, with deku mask maybe
in pirates fortress, hookshot room: could there be some kind of wrong warp when you jump into the fishtank as goron? the guards will notice you, goron drowns and you'll spawn at the entrance of the room, but maybe it's somehow possible to get the respawn + spawning outside on the same frame or something?
Im a scrub when it comes to wrong warps and that stuff, so just an idea..
same would go for the first area of PF, also, with deku mask maybe
Last edited 14 Jun 2013, 14:52 by mmFruit.
I'd guess one will take priority over the other and not break the space-time continuum we are hoping for.
Somebody already did this in the first area of PF, and apparently it can cause this to happen: http://www.youtube.com/watch?v=_y9keOMCjEA
So I guess you respawn normally, but getting caught keeps you in goron form even if you entered as another form?
So I guess you respawn normally, but getting caught keeps you in goron form even if you entered as another form?
So it does cause a wrong warp, taking you to where the game thinks is the first entrance. The Goron form is kept as an effect of getting caught. Interesting how the form is still kept during the drowning loop regardless of not getting caught.
Last edited 15 Jun 2013, 21:01 by Jeville.
was practicing and accidently caused this -> http://www.youtube.com/watch?v=nl6Nd2PGnYY
already known? useful for something? it works like a regular ocarina :/
by the way (not useful anymore I think)
by dropping 3 bombs and switching the masks, you can damage buffer and get the damage of all the bombs instead of just one explosion (so you'll lose ½ hearts per switch up to the amount of bombs dropped)
It can be done by triggering an item that causes a cutscene (mask / bottle)
already known? useful for something? it works like a regular ocarina :/
by the way (not useful anymore I think)
by dropping 3 bombs and switching the masks, you can damage buffer and get the damage of all the bombs instead of just one explosion (so you'll lose ½ hearts per switch up to the amount of bombs dropped)
It can be done by triggering an item that causes a cutscene (mask / bottle)
Last edited 16 Jun 2013, 16:31 by thiefbug.
it also works with a powder keg
I found a few more methods of ocarina diving/ getting song storage without hovering.
1) Go up to an edge as far as you can (as a human) and do a diagonal slash (hold z+right and press b) then mash ocarina. This is pretty fast and should be useful for getting SoT storage after inverting stone tower.
2) Jump/sidehop toward a ledge, then land on it with a jumpslash. If your timing was right, you should see sparks appear where link's sword hits. Mash ocarina and he should fall backwards off the edge. This one is more precise and generally slower than the other methods.
1) Go up to an edge as far as you can (as a human) and do a diagonal slash (hold z+right and press b) then mash ocarina. This is pretty fast and should be useful for getting SoT storage after inverting stone tower.
2) Jump/sidehop toward a ledge, then land on it with a jumpslash. If your timing was right, you should see sparks appear where link's sword hits. Mash ocarina and he should fall backwards off the edge. This one is more precise and generally slower than the other methods.
http://www.youtube.com/watch?v=uhSL07h8Vsw tylerartrip found this last night
Works for Bongo Bongo in OoT as well lol
Works for Bongo Bongo in OoT as well lol
I just noticed that after you watch the alternate clock tower cutscene in the first cycle (when you're outside of clock town, in termina fields), termina fields will be like in any normal cycle, with the ice, enemies and grottos being there. if you enter a loading zone it'll be like it always is in first cycle again
we can get the dodongo grotto heart piece for max% first cycle now
-_-
we can get the dodongo grotto heart piece for max% first cycle now
-_-
Last edited 27 Jun 2013, 21:57 by mmFruit.
I just noticed that after you watch the alternate clock tower cutscene in the first cycle (when you're outside of clock town, in termina fields), termina fields will be like in any normal cycle, with the ice, enemies and grottos being there. if you enter a loading zone it'll be like it always is in first cycle again
we can get the dodongo grotto heart piece for max% first cycle now
-_-
That was actually already known and is already in the route. iirc, we have the option to do either dodongo grotto or some other one (peahat?) but not both. This is the hardest part of the route, as it requires killing the dodongos quickly at midnight and then getting all the way to the telescope guy to trigger 4th day.
A while back I posted an interesting glitch I had found, however I explained it pretty poorly. Basically, you timestop (bottle/shield method) in front of a gossip stone, and it will put you in a state where you can play the ocarina and walk around at the same time. So you can play songs while you're moving, and strange things will happen. Here's a list of possible effects I've gathered:
-playing SoT in this state and selecting yes will save the game without taking you back in time, much like SoT storage
-SoDT takes you forward in time without playing a cutscene. You can select yes while entering a loading zone to reset your current day.
-ISoT slows time without playing a cutscene.
-playing SoS will cause the menu to pop up, but just like SoS storage, trying to warp does nothing. :-\ If the menu comes up while you're z-targeting, the game will softlock.
-entering a loading zone while any of these songs are playing will cause them to get stored. (useful? probably not, or in very rare occasions.)
-epona's song still calls epona
-elegy of emptiness does nothing
-once you activate the glitch, you can use c-up to cancel the locked timestop camera and allow you to use items while playing the ocarina. You can even switch masks.
-if when a song finishes you're in actor range of a cutscene triggered by that song, the cutscene will play. For example, you can timestop at the gossip stone at the 2nd part of great bay, swim over to zora cape, and play NWBN. If you're anywhere near the cape when the song finishes and in zora form, the turtle cs will start
-taking out the real ocarina cancels this
-bringing up a text box while a song is playing cancels the playback, but the song's text box will come up as soon as you skip the text
One of the most interesting aspects of this glitch is that even though you're technically in ocarina mode, all enemies, npcs, and everything are still moving even though they should be frozen. Could this be linked to the songs behaving strangely? I don't see very many uses for this, but it can be triggered wherever there is a gossip stone, and there still might be more effects that I overlooked. Sorry for the long post.
-playing SoT in this state and selecting yes will save the game without taking you back in time, much like SoT storage
-SoDT takes you forward in time without playing a cutscene. You can select yes while entering a loading zone to reset your current day.
-ISoT slows time without playing a cutscene.
-playing SoS will cause the menu to pop up, but just like SoS storage, trying to warp does nothing. :-\ If the menu comes up while you're z-targeting, the game will softlock.
-entering a loading zone while any of these songs are playing will cause them to get stored. (useful? probably not, or in very rare occasions.)
-epona's song still calls epona
-elegy of emptiness does nothing
-once you activate the glitch, you can use c-up to cancel the locked timestop camera and allow you to use items while playing the ocarina. You can even switch masks.
-if when a song finishes you're in actor range of a cutscene triggered by that song, the cutscene will play. For example, you can timestop at the gossip stone at the 2nd part of great bay, swim over to zora cape, and play NWBN. If you're anywhere near the cape when the song finishes and in zora form, the turtle cs will start
-taking out the real ocarina cancels this
-bringing up a text box while a song is playing cancels the playback, but the song's text box will come up as soon as you skip the text
One of the most interesting aspects of this glitch is that even though you're technically in ocarina mode, all enemies, npcs, and everything are still moving even though they should be frozen. Could this be linked to the songs behaving strangely? I don't see very many uses for this, but it can be triggered wherever there is a gossip stone, and there still might be more effects that I overlooked. Sorry for the long post.
all npcs or just all npcs that aren't time driven?
I think it's like in stop time. with stop time activated, (time driven) npcs also still move, even though time is stopped.
this doesn't really lead to any useful outcomes though.
you can, for instance, stop time before anju comes to the midnight meeting, and it causes her to be there earlier in terms of ingame time, but she'll keep walking in place (like, moonwalk) until the timing is right again.
same goes for blast mask event, you can stop time at 0:00, the old lady will keep walking until she reaches the spot where the cutscene would play, then just stop. when you cancel stop time she'll be standing there waiting until its like 00:20, then the sakon cutscene will play
kinda fun though. maybe there is a spot where this has an actual effect
this doesn't really lead to any useful outcomes though.
you can, for instance, stop time before anju comes to the midnight meeting, and it causes her to be there earlier in terms of ingame time, but she'll keep walking in place (like, moonwalk) until the timing is right again.
same goes for blast mask event, you can stop time at 0:00, the old lady will keep walking until she reaches the spot where the cutscene would play, then just stop. when you cancel stop time she'll be standing there waiting until its like 00:20, then the sakon cutscene will play
kinda fun though. maybe there is a spot where this has an actual effect
Last edited 01 Aug 2013, 08:49 by mmFruit.
Yeah, this glitch seems to have all of the properties of timestop, except you can play ocarina notes, and c-up alone won't fully cancel it. You need to press b to cancel the "ocarina" in order to get time moving again.
Last edited 01 Aug 2013, 19:13 by GJ2323.
I experimented the time-driven NPC shenanigans with text from storage, that works too. Yeah, useless outcomes, I got nothing.
I'm curious about those two. If you stored a song before you do this glitch, and then activate it, will it not cancel storage because it's not a "real" Ocarina? Because if it doesn't cancel, a double song storage might be possible, whatever that would do. I doubt it, and I can't test this myself right now.
-entering a loading zone while any of these songs are playing will cause them to get stored. (useful? probably not, or in very rare occasions.)
-taking out the real ocarina cancels this
No, it seems like it cancels storage. Catching the fish/bugs for timestop will trigger the stored text anyway, and it disappears once you timestop at the gossip stone.
I did test this a while back when you first posted about the trick. It's definitely a really cool one, but in terms of usefulness, the only place it would really save time if possible would be if we stored SoT, DSoT or ISoT so we could skip some of the monkey's text for learning sotana of awakening. The problem with doing this is that the closest gossip stone is outside woods of mystery, and the earliest we can store the song is straight after getting the red potion bottle, so it most likely wouldn't be faster.
Though this glitch seems to be quirky and I wouldn't be surprised if it might lead onto other new glitches which may have their uses in the future.
Edit: I was just messing with this yesterday and I noticed that while you have the ocarina state, you can walk completely through the gossip stone you triggered it off. You can only walk through the one you triggered it off though, so if you trigger it in termina field off the Gossip Stone near great bay, you won't be able to walk through the gossip stone near the swamp.
Though this glitch seems to be quirky and I wouldn't be surprised if it might lead onto other new glitches which may have their uses in the future.
Edit: I was just messing with this yesterday and I noticed that while you have the ocarina state, you can walk completely through the gossip stone you triggered it off. You can only walk through the one you triggered it off though, so if you trigger it in termina field off the Gossip Stone near great bay, you won't be able to walk through the gossip stone near the swamp.
Last edited 05 Aug 2013, 09:59 by GlitchesAndStuff.
http://www.youtube.com/watch?v=l-9YIuooCIg&feature=c4-overview&list=UUUCY9yLniyC4qHwtO51OFLg
This trick was found by me and mostly Ent91 this could be really useful as a backup strat, and maybe for All Masks aswell?
This trick was found by me and mostly Ent91 this could be really useful as a backup strat, and maybe for All Masks aswell?
Oceanside Spider House strat:
http://www.youtube.com/watch?v=QCCU2URDzn8
Could be useful for 100%, MST and All Masks
http://www.youtube.com/watch?v=QCCU2URDzn8
Could be useful for 100%, MST and All Masks
MST lol
There are strats that are way faster than this
There are strats that are way faster than this
zora high ledge grab for MM JP
http://www.youtube.com/watch?v=rTFYS1jRbNo
kinda feel like the height you can reach could be enough to reach the next platform as well, but thats probably TAS only
http://www.youtube.com/watch?v=rTFYS1jRbNo
kinda feel like the height you can reach could be enough to reach the next platform as well, but thats probably TAS only
Last edited 05 Sep 2013, 09:53 by mmFruit.
Hello here!
Recently, I was playing MM just for fun and I don't really know how but I skipped the Gyorg CS skip by simply doing un jump slash while falling. I've seen weird shot skip but nothing like that. Here is the vid (Sorry for such a bad quality): https://www.youtube.com/watch?v=XPDcm0ng05M
I've done it on Virtual Console (PAL version). I'll try to reproduce it.
I hope it can be useful.
Recently, I was playing MM just for fun and I don't really know how but I skipped the Gyorg CS skip by simply doing un jump slash while falling. I've seen weird shot skip but nothing like that. Here is the vid (Sorry for such a bad quality): https://www.youtube.com/watch?v=XPDcm0ng05M
I've done it on Virtual Console (PAL version). I'll try to reproduce it.
I hope it can be useful.
Last edited 08 Sep 2013, 22:40 by Hathor.
Did you already watch the cutscene earlier in the cycle? And died or played song of soaring?
So, I tried once (so I viewed the custscene) and failed...
I came back and I've done this. I was suprised so I decided to die another time; I had to check it.
I came back once again, I didn't do anything and I show the custscene.
I came back and I've done this. I was suprised so I decided to die another time; I had to check it.
I came back once again, I didn't do anything and I show the custscene.
Had an idea from this pretty old trick:
www.youtube.com/watch?v=rf_Ssqp6ejA
You could use this as a backup strat for English 100% (Any% too?), if you miss the Turtle CS skip. I saved around 15 seconds in my test video, but I'm sure it can be improved. Hookshotting the right part of the palm tree is tricky though, I havent gotten it consistant.
www.youtube.com/watch?v=aRI1WRPeqdI
www.youtube.com/watch?v=rf_Ssqp6ejA
You could use this as a backup strat for English 100% (Any% too?), if you miss the Turtle CS skip. I saved around 15 seconds in my test video, but I'm sure it can be improved. Hookshotting the right part of the palm tree is tricky though, I havent gotten it consistant.
www.youtube.com/watch?v=aRI1WRPeqdI
might also be worth going for the pause buffer turtle cs skip + this one then?
felt like messing with the 0th day glitch a little...
does someone know what happens if you let D1 pass while the gossip stone says that there are 95h remaining?
besides - since SodT shows up the fire arrow text, I thought of clipping oob, hover with the blast mask and play SodT then... but didn't know where I could get that to work.
however - storing SoS instead of SoT does not have any effect. I assume that the 0th day glitch happens because you have SoT and the owl saved...
the glitched guay in termina cancels the stored song ... I still assume that it was supposed to show a text box but it was taken out.
I guess all of that was known before...
however - I think the mayor's house storage has some potential...
edit: oh and why does the file get deleted when you have some items with you?
Is it possible (I have no idea of the values and stuff) to have a specific amount of items (like arrows, rupees etc sum up) so the file doesn't get deleted?
Like having a summed up value so the game thinks that the file is readable... (Like 240 rupees, 14 arrows and 2 bombs... I got no idea of it actually)
just some ideas...
does someone know what happens if you let D1 pass while the gossip stone says that there are 95h remaining?
besides - since SodT shows up the fire arrow text, I thought of clipping oob, hover with the blast mask and play SodT then... but didn't know where I could get that to work.
however - storing SoS instead of SoT does not have any effect. I assume that the 0th day glitch happens because you have SoT and the owl saved...
the glitched guay in termina cancels the stored song ... I still assume that it was supposed to show a text box but it was taken out.
I guess all of that was known before...
however - I think the mayor's house storage has some potential...
edit: oh and why does the file get deleted when you have some items with you?
Is it possible (I have no idea of the values and stuff) to have a specific amount of items (like arrows, rupees etc sum up) so the file doesn't get deleted?
Like having a summed up value so the game thinks that the file is readable... (Like 240 rupees, 14 arrows and 2 bombs... I got no idea of it actually)
just some ideas...
Last edited 25 Sep 2013, 13:03 by thiefbug.
GlitchesAndStuff commented in my video regarding the Fire Arrow softlock that we don't get the Fire Arrow unfortunately.
felt like messing with the 0th day glitch a little...
does someone know what happens if you let D1 pass while the gossip stone says that there are 95h remaining?
besides - since SodT shows up the fire arrow text, I thought of clipping oob, hover with the blast mask and play SodT then... but didn't know where I could get that to work.
however - storing SoS instead of SoT does not have any effect. I assume that the 0th day glitch happens because you have SoT and the owl saved...
the glitched guay in termina cancels the stored song ... I still assume that it was supposed to show a text box but it was taken out.
I guess all of that was known before...
however - I think the mayor's house storage has some potential...
edit: oh and why does the file get deleted when you have some items with you?
Is it possible (I have no idea of the values and stuff) to have a specific amount of items (like arrows, rupees etc sum up) so the file doesn't get deleted?
Like having a summed up value so the game thinks that the file is readable... (Like 240 rupees, 14 arrows and 2 bombs... I got no idea of it actually)
just some ideas...
As for having a specific amount of items to avoid file deletion, I doubt it. You can also get file deletion without any items by going back in time with the B button dulled from the Blast Mask.
The Gossip Stone doesn't only display 95 hours remaining, it can be displayed down to 84. 84 to 72 hours are possible to access and display, see how below.
If you're interested in trying out night of 0th Day without being limited to only 5:59am, you can watch how here (annotations are added this time). It's not going to make the aliens show up like 5:59am did though. Kamaro and Sakon will show up, but the old woman will not.
