So I'm new to zelda running, and I'm having trouble with timing superslides. Do you guys have any tips for getting a good success rate, or is it just a lot of practice?
So I'm new to zelda running, and I'm having trouble with timing superslides. Do you guys have any tips for getting a good success rate, or is it just a lot of practice?
Though practice does help the most there are a few tips. If doing a backflip to drop the bomb, hold back while preforming the backflip. This will keep you from being too close to the bomb where the "grab" icon is present. Roll just a bit after the bomb's flashing begins to speed up and double tap, of mash, "A" a few times to insure that Link attempts to grab the bomb after rolling. Practicing with two bombs instead of one can also help with timing. Practice is the best way.
So I'm new to zelda running, and I'm having trouble with timing superslides. Do you guys have any tips for getting a good success rate, or is it just a lot of practice?
First thing first, never listen to razor. Ever.
Now that that's out of the way, superslides do take practice, but they are easy to do once you know how; you have a 12 input frame window which is pretty substantial.
Don't bother learning a standing superslide, it's pointless. To start, try a backwalk superslide. Simply backwalk and pull out a bomb, shield while still backwalking after the fourth flash, then hold forward and mash A (Keep Z held the entire time (or L on Gamecube)).
That said, supersliding isn't as important as hovering, you should master that first.
ok, where am I supposed to aim the zora long jump if I'm going to wrong warp in the fairy fountain?
Gragledump: http://www.youtube.com/watch?v=rpWBWexpSsY
SO I've been trying to mash for 70 chus at the shop but I never get it. What mashing techniques are the pros using?
I am having trouble with the 12 explosives Great Bay Temple Boss Key Skip. Does anyone have a video of this method?
12 explosive method is pretty useless; you should try using the new(ish) 8 explosive method that kyoki found: http://www.youtube.com/watch?v=wfG6DspgNkk&feature=channel_video_title
It's faster and easier than pretty much any other method. Just sidehop and hold back after the last chu hover, then hold up-right when you land in the water. There's also a 5 explosive method but that's a bit more difficult and not worth it outside of a segmented run IMO.
It's faster and easier than pretty much any other method. Just sidehop and hold back after the last chu hover, then hold up-right when you land in the water. There's also a 5 explosive method but that's a bit more difficult and not worth it outside of a segmented run IMO.
Last edited 18 Apr 2011, 21:42 by ING-X.
How can I get good at no pause buffer megaflips? For the people that seem to be consistent with them, (ing or pokey or anyone else that is) do you guys like count seconds or something after you use a bomb? It seems near impossible to time a roll at between the 6th and 7th flash. Then I hear there is also someway they can crash your game, how to I prevent this from happening?
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what the hell is so appealing about megaflips
i will never understand why everyone wants to learn them
learn parts of the actual game first, those techs can come later omg
what the hell is so appealing about megaflips
i will never understand why everyone wants to learn them
learn parts of the actual game first, those techs can come later omg
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what the hell is so appealing about megaflips
i will never understand why everyone wants to learn them
learn parts of the actual game first, those techs can come later omg
Maybe people want to learn them so they don't have to make bomb shop trips that aren't needed? I know the parts of the actual game. Just because I made a forum account 20 minutes ago does not mean I am mindless. I just asked a simple question in a question and answer thread and your response was completely unnecessary.
You just need to have a feeling of when to roll. I personally use the sound of the bomb to help me time it. If you just practise them you'll get the timing down.
To prevent them from crashing flick your stick forward immediately after you input the backflip.
To prevent them from crashing flick your stick forward immediately after you input the backflip.
You just need to have a feeling of when to roll. I personally use the sound of the bomb to help me time it. If you just practise them you'll get the timing down.
To prevent them from crashing flick your stick forward immediately after you input the backflip.
Ok, thanks. I'll make sure to try with the bomb sounds.
I didn't mean that to be offensive, but considering megaflips hardly ever cut bomb shop trips, I was saying there's really no reason to learn them.
As for learning the game, I mean, how and where to get X heart piece, the route to get the skulltulas in the spider houses, etc.
i highly doubt anyone has this completely perfected, so you can't just write it off lmao
As for learning the game, I mean, how and where to get X heart piece, the route to get the skulltulas in the spider houses, etc.
i highly doubt anyone has this completely perfected, so you can't just write it off lmao
I cut out 2 bomb shop trips and saved ~4 minutes in any% by doing unbuffered megaflips everywhere.
*pooped on*
*pooped on*
of course, that doesn't help any if a) you can do any% in 3 trips, no megaflips b) that only pertains to any%, the rare exception, c) if you mess up a lot (which we all know you did) it's not really all that useful
a.) Doing any% in 3 trips no megaflips would be way harder and so much slower that you might as well take the extra 2 trips
b.) I can see a lot of goals where megaflips would be useful in cutting out bomb shop trips (e.g. odolwa's remains)
c.) I only fucked up a few megaflips in stone tower, and it was still faster than taking the bomb shop trip
b.) I can see a lot of goals where megaflips would be useful in cutting out bomb shop trips (e.g. odolwa's remains)
c.) I only fucked up a few megaflips in stone tower, and it was still faster than taking the bomb shop trip
a) i meant however many you used +1, i dont know the number
b) odolwas remains is a really short and dumb goal, but even other woodfall type goals like 100% completion or great spin do not necessarily benefit
c) how many times have you failed woodfall bk skip? or the hover to PF?
b) odolwas remains is a really short and dumb goal, but even other woodfall type goals like 100% completion or great spin do not necessarily benefit
c) how many times have you failed woodfall bk skip? or the hover to PF?
a.) Doing 4 bomb shop trips no megaflips would be way slower than 3 with megaflips
b.) Megaflips would save time in 100% - doing old school wrong warp with megaflips is way faster than doing zora long jump without
c.) Woodfall BK skip with megaflips is way easier than without IMO, and the hover to PF i've only ever failed because of the retarded fence in the way
Anyway let's just stop arguing about this, if you want to make one more point after this that's fine; I'm done with this discussion.
b.) Megaflips would save time in 100% - doing old school wrong warp with megaflips is way faster than doing zora long jump without
c.) Woodfall BK skip with megaflips is way easier than without IMO, and the hover to PF i've only ever failed because of the retarded fence in the way
Anyway let's just stop arguing about this, if you want to make one more point after this that's fine; I'm done with this discussion.
a) "way" as in about a minute or 2, obviously this is only preferred for races
b) for 100% it's faster to just skip bomb bag completely
c) yet you fail it all the time
b) for 100% it's faster to just skip bomb bag completely
c) yet you fail it all the time
In Kaztalek's 100% route he skips the Deku guards with some Zora clip, I have tried to replicate it, but no luck. Any tips for that?
Also, I hate ISG Slide.
Also, I hate ISG Slide.
You need to hold Z then hold forward and press b then a and keep hol.ding forward
to zora clip you actually dont hold forward at all (although i guess you could)
hold b to take your fins out
while still holding, press Z or L to target (depending on version)
while holding both buttons, press A to jumpslash
keep holding B and you're through
if you talk to the guards it means you're too close
hold b to take your fins out
while still holding, press Z or L to target (depending on version)
while holding both buttons, press A to jumpslash
keep holding B and you're through
if you talk to the guards it means you're too close
I tried without and it didn't work :/
holding forward only changes your angle with boomerangs lol
if you just do the jumpslash while holding b as zora, you see him warp forward, you don't have to hold a direction
you are free to hold up if you want, but just know that it has absolutely nothing to do with clipping or helping you clip
if you just do the jumpslash while holding b as zora, you see him warp forward, you don't have to hold a direction
you are free to hold up if you want, but just know that it has absolutely nothing to do with clipping or helping you clip
Oh ok, my mistake was not holding B after the Jump Attack. Thanks a ton. Any tips for grabbing the ledge for Flying Zora? I can get plenty of height off the turtle every time, its just the ledge that kills me.
even I have trouble with grabbing the ledge, but my consistency for it isn't bad at all
what I do is when starting the flying zora, go completely straight forward for the entirety of the first swim, then as he starts the next, go left, then after that, do the rest towards the platform
it's actually not that bad, just really hard to explain, even visually.. you need to get a feel for it yourself
if it helps, the swim has to be completely over in order to grab the ledge, if not you hit the wall
what I do is when starting the flying zora, go completely straight forward for the entirety of the first swim, then as he starts the next, go left, then after that, do the rest towards the platform
it's actually not that bad, just really hard to explain, even visually.. you need to get a feel for it yourself
if it helps, the swim has to be completely over in order to grab the ledge, if not you hit the wall
I have never had issues grabbing the ledge on N64 (although on VC the lag seems to make it way harder for some reason); my only problem is getting off the ground sometimes. For the second "burst" where you hold left, make sure you're holding up-left instead of directly left, otherwise it fucks up the whole thing.
heh, today grunz taught me the pro way to do flying zora ledge grab, that never fails ;)
basically as you do my set up, as soon as you start mashing A, swim directly to the right side of the platform (like just one straight line there
at the last swim (you'll know cuz you'll be close to the wall) press b once while it buffers (where he flips before the swim, that entire window) then press A a small bit before you hit the wall
it's really easy, i can get around to making a full tutorial if you like, cuz this is prob the most asked question out there
basically as you do my set up, as soon as you start mashing A, swim directly to the right side of the platform (like just one straight line there
at the last swim (you'll know cuz you'll be close to the wall) press b once while it buffers (where he flips before the swim, that entire window) then press A a small bit before you hit the wall
it's really easy, i can get around to making a full tutorial if you like, cuz this is prob the most asked question out there
