Majora's Mask

MM: Question & Answer Thread

Started by Unreal · 31 Aug 2009 · 353 replies

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Re: MM: Question & Answer Thread

#182
Megaflips should be one of the last things you learn; make sure you know how to do isg + hovers + superslides + etc. before you start learning things like HESS and megaflips (the latter of which is really only useful in any% and in some races).

HESS is not worth trying on VC IMO because the ESS position is too small and it's way too hard to change directions without pausing.

Re: MM: Question & Answer Thread

#183
Ing, learn to read previous posts, he's on N64.


allright but what is ess position?

ESS position is a ring around the control stick that when held causes Link to start shuffling his feet.

Re: MM: Question & Answer Thread

#185
allright another noob question

when im bomb hovering the game locks itself in Z and I cant cancel it so i can face another dirrection.

what do?

Re: MM: Question & Answer Thread

#186

allright another noob question

when im bomb hovering the game locks itself in Z and I cant cancel it so i can face another dirrection.

what do?


You have to hover with a chu and target it

Re: MM: Question & Answer Thread

#190
Did not allow this to be listed on YouTube because it's probably nothing, but when I was playing around with Fierce Deity glitch Link put the Mask on and then continued swinging a sword that was not the Helix sword without stopping

http://youtu.be/bJR9wk-ZToI

Master Sword without texture maybe or just Gilded Sword. I could not get this to work a second time. anyone know about this?

Last edited 31 Jan 2012, 21:09 by Tom Nook.

Re: MM: Question & Answer Thread

#191
I've read of this happening somewhere within PJ64's cheat notes, but I don't think I've seen it activated legitimately (I'm a bit of a MM noob though).

Re: MM: Question & Answer Thread

#192
This would be larger if Link was not swinging nonstop :) from when I was dealing with it I could not make him stop in any way

Re: MM: Question & Answer Thread

#193
FD link swings an invisible sword nonstop when a gameshark code to modify the B button item is on in PJ64.

Re: MM: Question & Answer Thread

#194
Kaztalek, I am having trouble in deku palace. I don't understand how you got to 'high scrub' and the 'zora to high scrub, kill' in the route description doesn't help! ENLIGHTEN MEEEEEEE!!!

Edit: Guys, come the fuck on, it has been a week now! omg, ganonless oot 3d run, big whoop! I asked a Q, and I need an A. I'm in the middle of a run here guys! WTF DO I DO?!?!

Last edited 25 Feb 2012, 13:38 by SamusXLink.

Re: MM: Question & Answer Thread

#197

Kaztalek, I am having trouble in deku palace. I don't understand how you got to 'high scrub' and the 'zora to high scrub, kill' in the route description doesn't help! ENLIGHTEN MEEEEEEE!!!

Edit: Guys, come the fuck on, it has been a week now! omg, ganonless oot 3d run, big whoop! I asked a Q, and I need an A. I'm in the middle of a run here guys! WTF DO I DO?!?!


http://www.youtube.com/watch?v=IYwiBPv9Y60#t=1m30s
You can backflip onto that doorway from either side, then sidehop to grab the lower wall as Zora, then sidehop/backflip to that scrub and kill him.


What the hell is this I don't even... And how do I avoid it/get rid of it?


http://www.twitch.tv/primat91/b/310408675
(Rolling forwards while backwalking)


No idea but it looks funny.


How do you set up the metronome for bottle dupe? Like what bpm do you use?


200 BPM like Afronova

Re: MM: Question & Answer Thread

#198
Has anyone tried tool-assisting a pause onto the frame you have control before the Zora Mask cutscene starts? It might work the same as skipping the NWBN cutscene.

Re: MM: Question & Answer Thread

#200
Few questions:

1. How do you get passed the updraft room in Stone Tower Temple without the deku mask? I've seen videos of it, but I am unable to pass the second set of updrafts. I either screw up the recoil-sidehop  (I just use a bombchu for the first jump, but I'm to close to the wall to use a bombchu for the second), or I go flying through the first updraft but land in the lava before I reach the second.

2. Are there any more consistent ways to duplicate bottles? I can usually get one or two on my first try, but I always screw one up and end up needing to go find a fish so I can try again.

3. Is HESS or ESSing very important to a speedrun? I can hit normal superslides without too much effort (still takes me a couple bombs), but I cannot manage to do any variations. I`m playing on the virtual console, as my N64 controllers are broken and I can`t find any replacements.

Re: MM: Question & Answer Thread

#201
For the updraft room, make sure you put the top of the clock's right side against the right side of the updraft (look at my run to see what I mean by that). Then just turn around, recoil sidehop left, and hold left until you land.

Bottle duplication can be made much easier if you dupe one bottle normally, then go catch a fish in your extra bottle and drop it in front of the guy before talking to him to dupe again. This will extend the window from 1 frame to about 10 seconds (or however long it takes for the fish to disappear). Once you've replaced the bottle on your c button, walk away from the stand to finish the dupe.

HESS isn't important in a speed run unless you're going for a world record, and even then only on the N64 version. VC is just too sensitive for ESS in general to be worth it.

Re: MM: Question & Answer Thread

#202
What is the difference between (Hyper) Extended Superslide and (Hyper) Infinite Superside? I haven't quite got the distinction between those, and which is which. So I would like a clear and somewhat easy understandable explanation.

Re: MM: Question & Answer Thread

#203
Extended superslide and infinite superslide are two different names for the same thing.

Re: MM: Question & Answer Thread

#204
Just a quick one:

What are the inputs for the time stop glitch? I'm trying to get on the block at the top of Stone Tower.

Do I press the button for the bottle, then shield straight away?

Re: MM: Question & Answer Thread

#205
You hold Z, then press R and press bottle a split second later.

Re: MM: Question & Answer Thread

#207

Extended superslide and infinite superslide are two different names for the same thing.


So it's just inconsistency in the use of terms. It would avoid confussion then to only use one term besides extended don't mean the same as infinite. Which abbreviation shall we use and is the generally accepted one?

Re: MM: Question & Answer Thread

#208
For the lullaby skip, are there any tricks to getting the superslide consistently, or reliable methods of timing it? Obviously, you have to practice it a lot, but I'd like to make sure I'm practicing correctly.

Re: MM: Question & Answer Thread

#209

So it's just inconsistency in the use of terms. It would avoid confussion then to only use one term besides extended don't mean the same as infinite. Which abbreviation shall we use and is the generally accepted one?


Generally you want to use extended to anyone except Swordless, with him try to remember to say infinite ;)

Re: MM: Question & Answer Thread

#210
Yeah most people say extended; infinite doesn't make a lot of sense as a name since superslide is already infinite.