Ocarina of Time

100% Segmented Team Run

Started by RingRush · 26 Jun 2010 · 239 replies

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Re: 100% Segmented Team Run

#123
Small change to the route:  we'll get hookshot in segment 5 now instead of 7.  I originally thought it would be faster in 7 because we're already leaving graveyard that way but the detour is very small, we get hookshot for suns song grave and you have to wait a while for the chu to explode for the megaflip in segment 6.  This saves a pause in seg 7 and also saves a chu which will probably be used in seg 9, which will also save a bomb.  I can't update the route in the first post because my internet is shitty but I attached the route fixed up to segment 9 (all pauses after will need to be fixed but I'm to lazy to right now).

Edit: turns out the hover in segment 9 can be done with 7 bombs, saving another.  I was thinking adding a ss to DC in seg 10 after ruby but theres a damn boulder coming down :/

Attachments

completedteam100route.txtAttachment unavailable21.3 KB

Last edited 09 May 2011, 02:42 by ZFG.

Re: 100% Segmented Team Run

#124
Here's the VC save for segment 6 http://www.mediafire.com/?7tucp96d64tep7c

This save also includes a 100% save I made in the 100% race with RG AND KEETA* yesterday, except it doesn't have gold gauntlets (so you can do superslide teleport tricks).  I stocked it full of chus too so it can be used as a testing/practice file, or if you're just too lazy to make a 100% file yourself.

Last edited 28 May 2011, 02:57 by ZFG.

Re: 100% Segmented Team Run

#130
i put dibs on seg 53.
EDIT: jk

Last edited 31 May 2011, 16:30 by DJS.

Re: 100% Segmented Team Run

#132
Converted the route to markdown for the site. I'd suggest using that copy so that any future changes can be easily uploaded to the site.

Re: 100% Segmented Team Run

#139
If there's a segment that consists of mashing A through a cutscene, then I'll do it.

Re: 100% Segmented Team Run

#142
I'd chip in and produce a segment if I actually had a way of recording SDA acceptable quality.

Re: 100% Segmented Team Run

#143

I'd chip in and produce a segment if I actually had a way of recording SDA acceptable quality.


i'm in an even worse situation since i have the equipment but lack the skills.

Re: 100% Segmented Team Run

#144
Nah, you are in a much better situation. All you'd have to do is pick out a segment, and practice. With a little practice and a bit of patience anyone can turn out a good segment.

Re: 100% Segmented Team Run

#145
off topic but Pheenoh your avatar is the best thing ever.... just saying :)

Re: 100% Segmented Team Run

#146

Segment 13 save


REMINDER: ME AND RG ARE NOT THE ONLY PEOPLE DOING THIS RUN, ANYONE CAN JOIN IF YOU CAN PRODUCE A GOOD SEGMENT!


In the save the audio is set to headset instead of stereo for me. Had a pretty good seg then realized afterward :'(.

Edit- this is the best I could do after 3 1/2 hours http://www.youtube.com/watch?v=Ae9m5X55S1I obvious 3-4 seconds could be cut off without the extra pauses

Last edited 24 Jul 2011, 03:09 by Steve.

Re: 100% Segmented Team Run

#150
Steve has the fastest segment so far. Anyone is free to continue to try and beat it (most segments are like that, for that matter), but anyone who also wants to try 14 now can: Segment 14 Save. ZFG is already pretty close on this one, but anyone is welcome to try it!