Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: Ocarina of Time 3D Trick Discovery and Research Thread

#332
The new ISG method works with dekustick, megaton hammer and biggoron's sword aswell.
Pulling out a trade item does not cancel ISG, as you do not really put away the sword, you just hide it.
Changing boots does not cancel it either, obviously.

Only items that puts away the sword cancels the effect, and nothing else.

ISG with megaton hammer does break Jars, while master sword and biggoron's sword doesn't. I did not try if deku stick could break stuff.

Putting away hammer and dekustick also cancel ISG.

Climbing up ladder/vines/etc aswell as grabbing a ledge also cancel ISG.

Opening a door and entering a new area cancels ISG.

Starting a cutscene cancels ISG (Tried on a door switch)

I am doing some more testing (I get the Jar method 1/3 of the times now, and I use the Jar in the spirit temple main room (the big room with the boss door, etc.) to test as much things as possible.

Last edited 12 Jul 2011, 12:49 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#333
ISG with megaton hammer does break Jars, while master sword and biggoron's sword doesn't. I did not try if deku stick could break stuff.

Yesterday when I was testing, I found out that sometimes you actually do damage with MS and sometimes not, I don't know what triggers it.
PS. I can get the ISG off jars on flat floor almost every try.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#334

Yesterday when I was testing, I found out that sometimes you actually do damage with MS and sometimes not, I don't know what triggers it.
PS. I can get the ISG off jars on flat floor almost every try.


I also get it almost every try, and I use it on a jar that is on flat ground, not next to the stairs at the temple entrance. between every 3rd and 2nd try basically.

And it is weird about the pots, I've done the ISG about 20 times now due to all different tests, and still have never been able to break pots with MS :(

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#335

And it is weird about the pots, I've done the ISG about 20 times now due to all different tests, and still have never been able to break pots with MS :(
Weird indeed, I think I can break the pots on 1/3-1/2 of the time with MS. It also seems that the ISG deactivates when you climb on so high ledge that Link must jump.
EDIT: Finally got a succesful hover off a jar being high enough from ground. I also might know what triggers if MS breaks stuff or not, it seems to be depending of the timing of the jumpslash, if you don't get MS to break stuff, I think you should do the jumpslash little earlier.

Last edited 12 Jul 2011, 12:54 by ByrZ.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#336
I managed to do trial skip with just one explosive. I used a chu, but it is also possible with bombs (as I found it using a bomb)
http://www.youtube.com/watch?v=Dl_qCqv2Mk0

Note: This is a billion times trickier than it looks. It could very well be close to pixel perfect, and it may require a very optimal megaflip.
On a file where you have removed the barrier it is a piece of cake, but on a file with barrier (the file I recorded my video on), the barrier block almost the entire reachable part of the zone.
I am trying to make a setup, the problem is that I cant tell if it is the flip, position or angle that is wrong when I fail.
If the flip is done incorrectly, you will loose to much height before you reach the zone. and it looks identical if you aim slightly wrong, or have slightly wrong positioning, so it is pretty much impossible to tell.

What we need is an OoT TASer. This glitch is possible on n64 (yay), so if someone who is good at TAS could find the exact positioning and angle, that would be awesome.

I have done about 100 flips (Counting from the first time I actually managed to pull it off), and I still have no idea how the heck I manage to do it. It feels random, but it obviously isn't.

If we can get this consistent, it should be easier than MrGrunz method (especially for those who are bad at megaflip + damage boost), it would require less explosives, and it is possible with chus. MrGrunz method obviously require normal bombs :)

_________________

The new hookshot megajump found by Glitchesandstuff also work on the 3ds. I used iron boots under water and hooked the LH tree just as I died.
Proof: http://www.justin.tv/cloudmax94/b/290103786
I'll try to record the entire megajump and the ISG method with bombs later.

Last edited 13 Jul 2011, 16:03 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#337
Yesterday I've found the hookshot poke from the Like-Like room to the sand room in the Spirt Temple and today I've found another hookshot poke in the Forest Temple.
The giant main room to the well/sewers area.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#338
so... in OoT64 the ISG did the PCS damages, since it was initialized using a crouch stab...
does that mean that in OoT3D, ISG will do jump strike damages, since that's what it's initialized with?
i would assume so..

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#339

so... in OoT64 the ISG did the PCS damages, since it was initialized using a crouch stab...
does that mean that in OoT3D, ISG will do jump strike damages, since that's what it's initialized with?
i would assume so..


Yes.

We get different results by doing it with megaton hammer (Jars does not seem to break with sword sometimes. Always work with hammer)

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#340
I discovered a glitch that allows you to play the ocarina in Death Mountain Crater. You must firstly not have the Goron Tunic equipped and have a bottled fairy for this glitch to be performed properly. You must then proceed to the broken bridge (it is west on the map from the warp song platform) and L-Target your way backwards until you are able to climb down on the bridge. It does not matter how high you are on the hanging piece of bridge, as long as you are high enough that you will not fall. Wait until the timer ends so that you die and allow the fairy to revive you. Now, quickly select the ocarina, for you only have about a second or two to remain in the lava. If you do not play a warp song, such as Saria's Song, then you shall be warped back to ground by the lava, except Link will not display a hurt animation if he still has the ocarina in his hands. I apologize for the poor video and audio quality, yet it is all that I have. Please enjoy this glitch! (this information is also in the description of the video)
Edit: Thanks to CloudMax, you can also use a bottle in the lava. You can actually use any usable item.
Link to Video: http://www.youtube.com/watch?v=5vyF16MOgXg&feature=channel_video_title

Last edited 14 Jul 2011, 13:37 by Firemonkuu.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#341
It appears that jumpslash still has the ability to clip, I just found a place that worked in zoras domain, allows you to get under the ice.
If you use megaflip as young link you'll clip OoB.
http://www.youtube.com/watch?v=m-df2i-4dOQ

EDIT:
I found a new way to use any item anywhere!!!
After a bottled fairy revive you, you have about one second to use any item you want, without restrictions.
This should make it possible to use any items in any area where you can die, even though you do not have an usable item in the area. (Now we just need to find a way to die in the fishing pond and we'll eventually be able to steal the fishing rod as young link).

EDIT2: I can not seem to replicate it, apperently... I do not know what exactly triggered it.. I'll look into it later..
There IS another way to do it.. But I am not sure exactly why it happened.. :S

I did it while messing around outside of fire temple (without tunic). I can not remember if I died by bombs, lava, or because the timer.
I did however do it after getting revived by a fairy...

Last edited 14 Jul 2011, 20:06 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#342
$10 says we'll find a way to skip DoT with jumpslash

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#343
It appears that the restricted items glitch works using a blank slot. HOWEVER, it appears that it does not work in houses, the fishing pond, etc.
I have reason to believe that the blank slots is linked to where deku sticks can be used OR they just decided to code where you are allowed to use a blank slot. Your choice.

I got so happy when I first found this but then tried in fishing pond and it didnt work :(

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#345
Well, this works with the standard sword aswell. Just have the sword out, draw the sword and pause as fast as you can.
It has nothing to do with bottle even.

But you really just pause during the animation of link putting away the item, it is before the entire master sword cutscene and event even start. It is just a delay, I do not believe anything happens during this animation. It is after the animation is over and everything gets disabled that Master Sword appear on B.

I'll look into it anyway though.

I actually discovered something else when messing around.
You can have 0 health when you draw the master sword if you draw the sword like exactly when a bomb explodes.
I was hoping that I would die and keep master sword as younglink, but that was not the case, I died like the first possible frame after turning adult.
I am going to try to do this when you draw the master sword for the first time. Maybe we will be able to skip some of the cutscene (like when you talk with shiek after turing adult).
I do not really think it would work, but maybe. It would allow us to save some decent amount of time.
Dying with bottled fairies gives the same result, except that you get healed by the fairy after the cutscene is over.

Doing this as adult link so that you die when you turn into young link and then choose to continue playing, link will jump off the mastersword again. :P

Last edited 15 Jul 2011, 11:17 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#346
Original image


I'm not so sure about this whole DoT skip, guys.

What's good, overly extended wall?

Last edited 16 Jul 2011, 04:15 by SnowMan.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#347




I'm not so sure about this whole DoT skip, guys.

What's good, overly extended wall?


We would need to find a way to hover indoor.. I do not think this will ever be possible. That was the first reaction I got after seeing the door for the very first time.

_____

Edit:
I found an amazing use for NG+. We can now skip everything from turning into adult, to starting the light arrow cutscene. (This includes the convo you have with sheik when you turn adult)
http://www.youtube.com/watch?v=-wVa1DbM1BA

It shows how to equip an item you normally can't use by RBAing a bottle over the slot and equip the bottle before you get the item that belong to the slot.
The item gets placed in your inventory as soon as you enter a new area.

And how to get Light Arrow as an Item without having the Bow.

It shows that it is possible to skip the sheik cutscene that starts when you turn into adult, by triggering the LA CS insted.
If you enter the pedestals room the Sheik cutscene trigger.

Edit2:
Lots of videos that I finally decided to record.
Clip OoB in zoras domain (lower section) http://www.youtube.com/watch?v=8P5jjM562tk
An easier way is to do jumpslash as adult link http://www.youtube.com/watch?v=m-df2i-4dOQ
Unload lower section of Zoras Domain using the "KZ Skip Clip" http://www.youtube.com/watch?v=TJ8cKpvBOU0
A "How To" video that shows how to reach the mushroom chest http://www.youtube.com/watch?v=k1mD-eEWf88
Unload lower part of gerudo's fortress to reach desert (unload gate) http://www.youtube.com/watch?v=CoXeNDhbWcQ
Unload lower part of gerudo's fortress to enter training grounds as young link http://www.youtube.com/watch?v=6Jth-1uob5A
Get OoB in upper zoras river with a megaflip (on n64 you used a megasidehop) http://www.youtube.com/watch?v=8l6ygdy_Jxw
Damage boost of off the lost woods bridge, This is also possible on N64! http://www.youtube.com/watch?v=bdYfkyfU5LU

Last edited 17 Jul 2011, 11:06 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#348
Original image

Jumpslash let you clip for one frame through dot. I died once on that frame but i had no fairy. I don't remember if js clips in oot64.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#349
Hey there! I just found this site recently and started getting really interested in Oot3d gitches. I'm new to all this stuff but eager to learn more. Just wanted to say I'm amazed at all your discoveries, and I hope someone eventually finds that DoT clip, and early bombchu.

I still haven't managed to pull off a slide, but I've finally learned how to megaflip with decent consistency. ^_^

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#350

Hey there! I just found this site recently and started getting really interested in Oot3d gitches. I'm new to all this stuff but eager to learn more. Just wanted to say I'm amazed at all your discoveries, and I hope someone eventually finds that DoT clip, and early bombchu.

I still haven't managed to pull off a slide, but I've finally learned how to megaflip with decent consistency. ^_^


Welcome! If you're trying to learn how to do the slide or FHESS, just hold down back barely enough so Link starts to shuffle and spin, he'll stop for a second and then start spinning more then just put out your bomb and once it explodes hold L.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#351

Welcome! If you're trying to learn how to do the slide or FHESS, just hold down back barely enough so Link starts to shuffle and spin, he'll stop for a second and then start spinning more then just put out your bomb and once it explodes hold L.


Yay! Thanks... That was a very helpful explanation... I think I'm getting the hang of it a little better :)

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#355

It's pretty funny that they missed something that simple


We do not know if it even is concidered a glitch actually.
It would just be annoying if it puts away your sword and cancels the shielding and stuff because you swap sword.
And it would just be odd if it swapped instantly.

It does feel a bit odd though. :P

By the way http://www.jaytheham.com/zcw/Ocarina_of_Time_3DS_-_Armed_Link
This is possible with epona and fishing rod on B (just pay to start fishing)
Also, this works with any item on B. so if you use bottle adventure to get any other item on B, that will work aswell.
It works with all savefiles, you can even swap between masterquest and standard. You can do the first two steps on one of them, and then create a new file on the other.
And the glitch is called NewGame Plus (NG+ for short). It is a generic name, yes, but it is pretty much what the glitch is, and it will have its own speedrun category named after it. :3

http://www.jaytheham.com/zcw/Ocarina_of_Time_3DS_-_Swordless_Link_Using_Farore%27s_Wind
That was not found by Robotortoise :(
That was the second thing I confirmed in the IRC after aleckermit found the restricted item glitch. I confirmed it along with stealing the rod with farore's wind.

Note that this swordless is a "bad" swordless. It does not contribute in giving you deku stick on B, but that could be because I didn't bother messing around with it at all. Anyway, the currently only known ways to get deku stick on B is by getting disabled B, a new status on the B button. You will still have the sword icon on B, but it is grayed out and does not function. It is when the B button is in this state that you can start doing the deku stick on B methods :3

That is all though.

____

By the way, it IS possible to clip through some things by getting damaged the frame you are inside of a wall.
I did it once before using triple slash combined with the burning stones falling down on you while escaping ganons castle, all I achieved was falling into the void though...

____

I found an fast and simple way to do the hookshot clip without having to aim down. Sometimes you're even able to aim up-left.
http://www.youtube.com/watch?v=Ybgo3RQy3BU
The clip in itself is not something new, greenalink confirmed that it worked already.

However, this will make it possible for us to fast and easily setup a clip without any problem at all.

I have noticed that when I mash the L button instead of just pressing it once, the chance of being able to clip up-left increases.

This works with any wall, it clips through a normal door without any issues.

It should for example allow you to easily clip through any of the cells in fire temple.

Last edited 19 Jul 2011, 13:37 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#356
^ So what you're basically saying is that we could clip through the Door of Time using Majora MM's jumpslash clip if a bomb damaged Link on the frame that he was inside the wall?

Sounds do-able to me.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#357

^ So what you're basically saying is that we could clip through the Door of Time using Majora MM's jumpslash clip if a bomb damaged Link on the frame that he was inside the wall?

Sounds do-able to me.


It sounds like it should work, yes.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#358
I've been trying it for hours and can't get it to work. :|

I know this isn't the door of time, I have been trying it there too, but this is a thinner wall and it's a pain in the ass to run all the way to the temple then have to do the restricted item glitch.

Before:
Original image



After:
Original image

Going to be trying it other places, maybe I'll get lucky.

Last edited 19 Jul 2011, 23:38 by SnowMan.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#359
You can clip through any wall like that for 1 frame in the original too, but you cant do anything with it unless you can get through for more than 1 frame.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#360
I found something a little odd a while back that doesn't seem very useful, but I don't know. It might be something significant.

There's a little spot to the left of the rock triangle beneath the wood plank in Gerudo Valley where diving will cause you to hop a little bit out of the water after surfacing. It's just to the left of the left-most rock.

Odd, but doesn't seem too useful.

Oh, and I found this interesting: http://www.youtube.com/watch?v=iwi9OL1CcII&feature=channel_video_title

I commented on it, but I'll post an improved version of what I posted below for convenience.

This could probably be used to get under the ice of Zora's Domain as an adult and bypass the gate that blocks the Water Temple, right? I guess you could also use it with Bottom of the Well (Green Bubble and small pool in front of Triforce) to get under the bone piles for early Bombchus and maybe in Gerudo Valley to bypass the gate and guards as a child. (Plant bomb in shallow part of the pool beneath the bridge, die from the blast while swimming, and then listen to Navi. She'll have to be trying to tell you something.) And by bridge in Gerudo Valley, I mean the plank of wood, not the actual bridge. By the way, listening to Navi has a much smaller window in the 3DS version than it does in the original.