Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: Ocarina of Time 3D Trick Discovery and Research Thread

#421
I noticed a pretty useless glitch. I don't even know if its a glitch or not.

But when you shield drop a bomb under a bridge, it pops up on top of it. I just noticed this at saria's house and the connecting bridges. It also works at the shop with the girl sitting on the ledge.

Can anything be done with this?

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#422

I noticed a pretty useless glitch. I don't even know if its a glitch or not.

But when you shield drop a bomb under a bridge, it pops up on top of it. I just noticed this at saria's house and the connecting bridges. It also works at the shop with the girl sitting on the ledge.

Can anything be done with this?


It is not only bombs.
The same happens if you pull out bugs or fishes for example.

I do not know any use for it.

____________

I managed to clip into jabu jabu but it is NOT what it sounds like.
I am just inside of jabu jabu, swimming in the water. I do not reach the actual loading zone...
All I can do is swim around in the water inside of him.

I do not think it would be any different if I do it on a file where his mouth is closed.

I managed to do this by jumpslash recoiling into water and then navigate around as I mash L.
I think I clip from somewhere infront of jabu, under the platform. It is hard to tell when you move so damn fast in the water, and spin around like crazy.

Last edited 07 Aug 2011, 14:54 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#424

Apparently, you can no longer make Mido fall through the wall after Saria's Song.


hmhh.
After you get zelda's lullaby mido doesn't block the path to deku tree anymore.
That still works.

Or are you talking about the kokiri (who isn't mido, and makes everything insanely confusing when people say mido) that blocks the exit to kokiri forest?
Because I've heard that he moves slightly at some point of the game.

Last edited 07 Aug 2011, 16:20 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#425

hmhh.
After you get zelda's lullaby mido doesn't block the path to deku tree anymore.
That still works.

Or are you talking about the kokiri (who isn't mido, and makes everything insanely confusing when people say mido) that blocks the exit to kokiri forest?
Because I've heard that he moves slightly at some point of the game.

As in, the random Kokiri block the way to main Hyrule.
But OFC, Mido leaves after Lullaby.

Guess that means that WWT and Navi dive are the only options for forest escape after Saria's Song
(BTW, anyone know how to get past the first room of Jabu Jabu without slingshot? I've heard it works with a well timed bomb, but I'm not completely sure)

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#426

As in, the random Kokiri block the way to main Hyrule.
But OFC, Mido leaves after Lullaby.

Guess that means that WWT and Navi dive are the only options for forest escape after Saria's Song
(BTW, anyone know how to get past the first room of Jabu Jabu without slingshot? I've heard it works with a well timed bomb, but I'm not completely sure)


Escape after Saria's Song is not good anyways. From what I know it is always good to go directly to deku tree after saria's song.

And a timed bomb in jabu jabu works perfectly :)

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#427

Escape after Saria's Song is not good anyways. From what I know it is always good to go directly to deku tree after saria's song.

And a timed bomb in jabu jabu works perfectly :)


Does it absolutely require you to have 3 Spiritual Stones?
Like, if you go straight for Jabu Jabu after bombs, does it trigger the Ocarina cutscene, and can you play the Song of Time and still open the DoT?

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#428

Does it absolutely require you to have 3 Spiritual Stones?
Like, if you go straight for Jabu Jabu after bombs, does it trigger the Ocarina cutscene, and can you play the Song of Time and still open the DoT?


Yes you always need all spiritual stones. You can't skip any of them.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#429
i found odd that the game checks for the kokiri emerald when triggering the OoT cutscene but not when meeting zelda. you'd think they would have failed that check after what happened with the medallions.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#430
"Down A" is still in the game. The way I found that allows you to get it is VERY restricted however.
I only know one single location in the entire game that allows it. The Spirit Temple room with the boss door.

You have to climb directly above a switch using a climbable wall. This will make you push the switch.
Link also moves down with the switch, as if you were standing on it.
After the switch is pushed down link will automatically drop down from the wall.
You will have "Down A" now.

Camera still screw up when you have Down A activated.

_______

http://www.youtube.com/watch?v=b6e_oOGuFxw

20-25 different clips in kakariko village.
I found out a few nice things while doing this though.

By using the right edge of a doorframe you're able to hookshot clip forward.
By using the left edge of a doorframe you're able to hookshot clip to your left. This clips much more than a standard hookshot clip.
If you hook in between two boxes that is next to a wall you're able to clip into the wall. You have to hook the bottom corner of the box that is facing the wall.

By combining the doorframe methods with a normal hookshot clip method (strafing towards a doorframe) you'll clip even more!
The doorframe methods also work on the big doors (Like the ones in Spirit Temple).

The doors really have the perfect shape for clipping :)

__________

Also... Shadow temple early:
Beat forest temple
BA hover boots
Go to graveyard
Get onto hut roof
Hover boost up onto the wall
Use hover boots to get to the shadow temple entrance room unloaded
Enter shadow temple

There you go. No song RBA. xD

No sword? Don't worry! Just set up a Farore's Wind warp point in the temple, then go steal the fishing rod to get deku stick on B and warp back. Now beat the temple and then go back to temple of time and redraw the master sword to get it back.

Just some common sense really. Just to make it clear that it is possible to get there early without RBA (or hovering).
The only requirement is to beat forest temple first.

Last edited 08 Aug 2011, 19:32 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#431
I am certain that everyone is aware of this, but has anyone ever used a Warp Song on the ocarina to cancel a timer for a few seconds in places that you cannot warp from? It is possible to score 0 seconds in Dampe's race with this, and is helpful if you are horrible at that minigame. It can alsobe used in timed segments of the Gerudo Training Grounds and Ganon's Castle, I believe. The Serenade of Water is the most useful one for being the quickest Warp Song, of course. It is also possible in the Nintendo 64 version. Here is a video (not by me) demonstrating this: http://www.youtube.com/watch?v=aBHWuis7v40

Last edited 09 Aug 2011, 01:47 by Firemonkuu.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#433
You can still delay the milk purchase from talon by standing on the stairs.

However, the game does not glitch anymore if you fill the bottle and then get the milk. It just overwrite bottle 1 and thats it.
The game still act as if you collected the milk from the ground though. You get the item pickup sound effect and no cutscene plays.

I do not know any use for this.

___________

I found out that you can duplicate actors in the following areas:
DC main room (Hammerslide, I think hover boost should work)
Mido Area in Lost Woods (Longshot)
Lava Room in Training Grounds (longshot? I do not think hookshot reaches far enough)

Question 1: What would happen if we duped the bomb chest actor in master quest and open it multiple times?
Would be great if someone could try this. But you would have to get all the way to hover boots without bombs in order to try it.

Question 2: Do you think Mido would glitch up if he were duplicated, allowing us to get through somehow?
To test this, someone would have to get longshot before visiting forest temple.

Also, when I were in training grounds I managed to dupe the room about 10-15 times without a crash. I have no idea how much it can handle.

To duplicate the mido area you have to longshot clip through the wall, onto the ladder in the area with the two skull kids.

To duplicate the DC main room you do a triple slash clip in the right corner of the main room, and then hoverslide OoB into the unloaded room next to the pillar you've clipped into.

To duplicate the lava room in training grounds you can simply clip through the left corner (coming from the ice arrow room) onto one of the fences in the ice arrow room.

That is all I've found so far. Is there other places in the game which load rooms in a way that would allow actor duplication? I can't think of any.

___________

I finally decided to record the FT west courtyard hover boots trick.
http://www.youtube.com/watch?v=uSJMLV8QdY0
I do not know if this is possible on console, as everyone uses hover boost on console, but who knows.
This is a precise trick after all, I "Roll equipped" my hover boots in order to make it easier, it is possible without doing that though.

Last edited 09 Aug 2011, 11:43 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#434
For number 1 on N64 if you already had a bomb bag and opened the chest it gave you one bomb and put a bomb bag over the hookshot slot that crashed you when you used it.

Edit: Tested 2 a bit on n64 as well they seemed to clone and move at the same positions so I doubt it will change anything but I guess its worth a try on 3DS.

Last edited 09 Aug 2011, 12:22 by Coast.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#435

For number 1 on N64 if you already had a bomb bag and opened the chest it gave you one bomb and put a bomb bag over the hookshot slot that crashed you when you used it.

Edit: Tested 2 a bit on n64 as well they seemed to clone and move at the same positions so I doubt it will change anything but I guess its worth a try on 3DS.


The thing with the bomg bag chest is that the inventory system has changed in so many ways. I would find it odd if the same thing happened

For number two I have no idea what would happen myself. I was thinking that it may have some kind of effect if you try to clip through him. It is not impossible that triple slash clip could give a different result if it was multiple midos standing there.

-------------------

Here is my attempt at creating a setup for the TSC forest escape.
http://www.youtube.com/watch?v=MQq4yotCaaI
I do not use navi or any other item, I only use the camera to avoid interacting with the guard.

-------------------

A fast way to gain a small key in water temple (normally requires you to change water level to 2)
http://www.youtube.com/watch?v=toQNW0_cq3I
You just clip through the gate... Nothing major really.

Last edited 09 Aug 2011, 17:07 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#437
There wasn't really anything new on his channel, except for the soft freeze, which isn't really helpful. :)
And now that I saw his training grounds video, I feel like making one too that is much faster.
The reason why you can do it alot faster is because of the improved clipping method. It allows you to hook right onto the ice arrow chest, and then directly back by hitting another fence. (so you wont have to walk around)

Edit: Okay, I got both clips first try on the first recording. It went fine. I did however not use a bomb to megaflip at the end, as I probably would fail.
http://www.youtube.com/watch?v=dQqvXHaou9k

Last edited 10 Aug 2011, 08:33 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#438
Either way, he has potential to discover something new so I'll be keeping my eye on him.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#439
Serenade cutscene skip still possible:
http://www.youtube.com/watch?v=eyRYPlFQ5ys
It was hard as hell, especially when I had no idea how I was suppost to pull it off.
The first few times I ended up getting damaged after picking up the iron boots, resulting in me watching the CS with 0 hearts.
Ohh well, atleast it works!

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#440
I've found two very interesting glitches, both involving the ladder just outside of Link's house. Both involve firing the longshot (or hookshot, depending) at either the top right corner of the ladder or just below the top right corner of the ladder (where the ladder covers the side of the platform).

When firing the longshot at either the top right corner or just slightly below the top right corner, Link will perform one of three actions:

-Simply fall, and if you're holding up grab the ladder midway down it.

-Grab the platform and clip halfway through it. Pressing up makes Link climb through the platform and onto it.

-This is the odd one. Link will sometimes grab the air a good distance above the ladder as though it were a ledge. Pressing up causes him to climb in midair, and then fall.

I don't know if this works on other ladders (I haven't had any luck with it.) or if there are any uses for this, but I figured I would post it anyway.

And one more thing. How do you perform the most recent Longshot clip and the Mido duplication glitch? I can't seem to hook the ladder in the Lost Woods or properly clip through the wall.

Also, is there any way that we could use the Longshot to actually enter the Bottom of the Well as an adult? I just want to know if there are any hookable targets that can be reached by clipping at the entrance. (And no, the ladder is not hookable. I tried that, although I remember there being hookable pieces of wood lying around the entrance, but that may have been only in the N64 version.)

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#441

I've found two very interesting glitches, both involving the ladder just outside of Link's house. Both involve firing the longshot (or hookshot, depending) at either the top right corner of the ladder or just below the top right corner of the ladder (where the ladder covers the side of the platform).

When firing the longshot at either the top right corner or just slightly below the top right corner, Link will perform one of three actions:

-Simply fall, and if you're holding up grab the ladder midway down it.

-Grab the platform and clip halfway through it. Pressing up makes Link climb through the platform and onto it.

-This is the odd one. Link will sometimes grab the air a good distance above the ladder as though it were a ledge. Pressing up causes him to climb in midair, and then fall.

I don't know if this works on other ladders (I haven't had any luck with it.) or if there are any uses for this, but I figured I would post it anyway.

And one more thing. How do you perform the most recent Longshot clip and the Mido duplication glitch? I can't seem to hook the ladder in the Lost Woods or properly clip through the wall.

Also, is there any way that we could use the Longshot to actually enter the Bottom of the Well as an adult? I just want to know if there are any hookable targets that can be reached by clipping at the entrance. (And no, the ladder is not hookable. I tried that, although I remember there being hookable pieces of wood lying around the entrance, but that may have been only in the N64 version.)


For BotW, the wood is still there. However, we can not reach it due to the walls and stuff. The angle makes it impossible as you either hit a wall or the floor when you want to clip through the wall onto it.

And for the ladder, you can get many results.
The ladder in lost woods have a fence to the left of it.
If you hook the upper left of the ladder you sometimes clip and grab onto the ground on the other side of the fence, resulting in you being out of bounds. so if you drop you fall down into the void.

---------------

By interacting with Ingo and dying at the same time (speak with him while you have 0 hearts) and pay to ride, you'll spawn on the other side like you normally would.
However, you will die directly after, and if you choose to continue playing you'll get stuck in there without a timer or anything. Ingo will stand on the other side of the fence and you can't interact with him. You are allowed to use items though.

Nothing special happens if you do this with a bottled fairy. You just ressurect in there and nothing changes.

----------------

By dismounting epona while being in a 90 degree corner you can clip through it. This works on pretty much any 90 degree angle.
I do not know exactly what it is that causes link to dismount on the opposite side, because when I mount onto epona without moving her, I can't replicate it. Maybe you have to dismount quickly after reaching the location or something. Or the game is just totally random.

-----------------

Alot of mask trading stuff I have messed around with:

In order to trade in a mask that is on your B button you have to equip the mask and interact with the NPC at the same time, as the game automatically unequips the mask instantly after equipping it.
You can delay the auto-unequipping by rolling and pressing B at the same time. you will not unequip the mask until you're done rolling. You can interact and trade a mask during the roll.

-------------------------------------------------------------

Spooky mask on B
keaton mask on II
Trade spokey mask

Result:
keaton mask turns into sold out and moves to inventory
shop acts as if you sold the spooky mask
Bunny hood unlocked

-------------------------------------------------------------

Spooky mask on B
keaton mask on II
Trade keaton mask
Trade Spooky mask

result:
keaton mask turns into sold out and moves to inventory
shop acts as if you sold the spokey mask
Skull mask and Bunny hood unlocked

-------------------------------------------------------------

Have atleast 2 masks unlocked
Dupe over Keaton Mask

Result:
shop acts if you have a mask, but all unlocked masks is available to choose from

-------------------------------------------------------------

Only have keaton mask unlocked
Dupe over Keaton Mask

result:
shop acts as if you haven't sold the mask yet and wont allow you to lend a mask.
The keaton mask will be at the shop shelf.

If you trade in another mask (by having it on B) after this, you will get access to the mask shop again.
Keaton mask will still act as if you haven't sold it, and it will say that it costs 10 rupees to borrow.
If you trade the keaton mask now and return to the shop, you wont have to pay the salesman those 10 rupees.
He will act as if you have already payed the fee earlier.

Last edited 14 Aug 2011, 18:40 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#442
While i was trying to do the Megaflip / Damage boost onto Gerudo Valley gate, i got kind of curious of a seam that looked like it was able to be walked on. It's the seam closest to the waterfall. The bottom of the seam is right off the ledge of the huge fissure. I managed to get to the top of the seam, as i got to the top and was able to walk in a circle, i went right and found a solid ground area enough for a megaflip! I megaflipped AND as soon as i was going to make the ledge where the guards were, the guard caught me..? The guard was watching the other guard (When there both by the gate). I was so far away from her and she wasn't even looking at me? So i was still in the air and you just saw the guard say "HALT YOU THERE", I fell straight down into the fissure, and the cutscene of me being thrown into the fissure, as if i was up there already...

Anyways i tried again as a child... MADE IT LUCKILY... but i went when she was looking at me, and nothing happened.. until.. i went by where the tent is when you're an adult and out of nowhere the guard says... "Halt you there.." I know it's possible.. because, the right side of the gate (Closest to the rock wall) isn't seen by the guards but, for some reason when the guards turned away i get caught, even when im nowhere near them?

Also, i went higher again the 3rd time and managed to sort of unload the gate and the other side of the gate (Guard Side) and the guards weren't there? But, this time i went to the left where the guards were (They were unloaded) and as i made it to the fortress zone, i got caught...

P.s. - To unload the loading zone for the gate and guard's side, i went on the seam, walked toward where the half log bridge is and towards the entrance, ran back and found it unloaded. I went through the unloaded gate and then right byt he Fortress.. caught... -_-

EDIT: If you use the convienent cucco and get up, you can fly over to the other side, AND GET PAST THE "LINE" where the guards can see you. This means you can get to Gerudo Fortress MUCH easier than megaflip / Damage boost. (I'm making a video right now, showing it's possible and will take much less time than MF/DB

Last edited 14 Aug 2011, 19:46 by HeyListen.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#443

While i was trying to do the Megaflip / Damage boost onto Gerudo Valley gate, i got kind of curious of a seam that looked like it was able to be walked on. It's the seam closest to the waterfall. The bottom of the seam is right off the ledge of the huge fissure. I managed to get to the top of the seam, as i got to the top and was able to walk in a circle, i went right and found a solid ground area enough for a megaflip! I megaflipped AND as soon as i was going to make the ledge where the guards were, the guard caught me..? The guard was watching the other guard (When there both by the gate). I was so far away from her and she wasn't even looking at me? So i was still in the air and you just saw the guard say "HALT YOU THERE", I fell straight down into the fissure, and the cutscene of me being thrown into the fissure, as if i was up there already...

Anyways i tried again as a child... MADE IT LUCKILY... but i went when she was looking at me, and nothing happened.. until.. i went by where the tent is when you're an adult and out of nowhere the guard says... "Halt you there.." I know it's possible.. because, the right side of the gate (Closest to the rock wall) isn't seen by the guards but, for some reason when the guards turned away i get caught, even when im nowhere near them?

Also, i went higher again the 3rd time and managed to sort of unload the gate and the other side of the gate (Guard Side) and the guards weren't there? But, this time i went to the left where the guards were (They were unloaded) and as i made it to the fortress zone, i got caught...

P.s. - To unload the loading zone for the gate and guard's side, i went on the seam, walked toward where the half log bridge is and towards the entrance, ran back and found it unloaded. I went through the unloaded gate and then right byt he Fortress.. caught... -_-

EDIT: If you use the convienent cucco and get up, you can fly over to the other side, AND GET PAST THE "LINE" where the guards can see you. This means you can get to Gerudo Fortress MUCH easier than megaflip / Damage boost. (I'm making a video right now, showing it's possible and will take much less time than MF/DB



Wait, are you talking about the seam walk that is on the left wall when you enter gerudos valley?
Have you managed to get up there with a cucco, or are you using another seam?

Because I mentioned this seam a few weeks back, but people didn't think it would be possible to get all the way up using that one.

If not, then I am just all confused about what you're saying.

Edit:
Ehh, nvm. I just went to the area and I think I found the seam you're talking about. It is next to the edge where you fall down, to the right of the bridge, right?
That seam is pretty damn scary to climb. I was hoping for it to be somewhat easier, as I would have used it in my NG+ RTA attempts then.

-------------

Equip and RBA "- No Mask -" (sold out)
http://www.youtube.com/watch?v=2Qhg4ar5fYg
For more info about inventory overstuffing, check the thread I created for it.

This video is obviously focusing on how to RBA - No Mask -, but I plan to make another video later where I just show the overstuffing glitch itself. I'll probably get around making a page for this on ZSR later.

Also, school starts on wednesday so I may not have as much time to do stuff soon.

Last edited 15 Aug 2011, 14:17 by CloudMax.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#444

Wait, are you talking about the seam walk that is on the left wall when you enter gerudos valley?
Have you managed to get up there with a cucco, or are you using another seam?

Because I mentioned this seam a few weeks back, but people didn't think it would be possible to get all the way up using that one.

If not, then I am just all confused about what you're saying.

Edit:
Ehh, nvm. I just went to the area and I think I found the seam you're talking about. It is next to the edge where you fall down, to the right of the bridge, right?
That seam is pretty damn scary to climb. I was hoping for it to be somewhat easier, as I would have used it in my NG+ RTA attempts then.

The seam is scary yes, but 20% of the time, i fall into the fissure. I got up there with cucco (as i said above) and made it to the other side of the gate, passed the "invisible line" where the guards have no chance of seeing you. I guess some people can say it's harder or easier than MF/DB, but you can get to Gerudo's fortress with no bombs! Which is useless at this point sadly... but, i'm also trying to find various ways of getting to Spirit Temple with no bombs. Theres only 1 cautious part of the seam. It's getting the jump to reach the other side (The jump is a little ledge, need the right angle and distance.) In my opinion though, it's a bit harder than MF/DB, but it might be useful in the future with no bombs to ST.

P.s. - If you don't jump off the seam, you just slowly fall down into the fissure.. :(

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#446
Please, CloudMax, tell me more about this 90 degree Epona clipping.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#447

Please, CloudMax, tell me more about this 90 degree Epona clipping.


Basically what I do is that I backwalk while on epona into a 90 degree corner so that epona is slightly clipped into it.
If you try to clip to much, it will push you out.

However, if you get it just right and dismount, link sometimes jump off of epona towards the corner instead of the other direction, resulting in you landing on the other side of it.

I do not know any consistent ways of doing it, I actually fail at it like 49/50 of the times, if not more. I've managed to do it 4-5 times in total at different locations, but I have no idea exactly what triggers the glitch.

Even if you do not move epona after doing the clip, you may not get it the second time. It could be related to how fast you do it, from which direction you mount onto epona, etc.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#448
I tried this sometime ago because someone used it to try to get into the water temple early. I think the direction you dismount is the direction you mount but I can't test it at the moment.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#449
I think the direction you dismount is the direction you mount but I can't test it at the moment.

That's how it works. Mount left then it dismounts you left. Mount right and it dismounts you right.

UNLESS you're trying to dismount onto a wall or other object, at which time it dismounts you to the side free of obstacles - opposite of the side you mounted.

Re: Ocarina of Time 3D Trick Discovery and Research Thread

#450

That's how it works. Mount left then it dismounts you left. Mount right and it dismounts you right.

UNLESS you're trying to dismount onto a wall or other object, at which time it dismounts you to the side free of obstacles - opposite of the side you mounted.


Yeah, that is basically what it is. (That is why I said "from which direction you mount onto epona, etc." because that is the most logical reason I could come up with)
Still, I am pretty sure that he didn't clip the second time, even though I mounted from the right side. That is why I wasn't sure about it.