Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: OoT3D: Trick Research and Discovery Thread

#751
yes but I dont blame you ;D it takes timing and you have to know where your trying to get to :D

Re: OoT3D: Trick Research and Discovery Thread

#753

That rock thing in the signs direction?
PS:you are one sneaky bastard sometimes >:(

its the fence ;D

PS: ??? oh and got a oob in the windmil ;D edit* ALMOST! SO CLOSE!

Last edited 02 Aug 2012, 02:08 by doommaker.

Re: OoT3D: Trick Research and Discovery Thread

#755
ok follow the fence to the end (the one closer to the entrance of Goron city) and if you do a doomjump there you should pop up close to that hole with the cow in it (I think) and if you use a bombchu you can land on the wall beside the hole ;D

Re: OoT3D: Trick Research and Discovery Thread

#756
You dont wanna know how stupid i feel now.. :-[ I was trying to reach those walls on the other side.
Also this is one of the classic oobs in OOT. PS: this one can be made without bombchus.
Sorry about my behaviour i found 2 oobs for you in DC in that room with the bombchest both ladders can get you oob. The bombchest also has potential but i couldnt get oob.

Last edited 02 Aug 2012, 15:44 by Pedalpowertoast.

Re: OoT3D: Trick Research and Discovery Thread

#757
Can you guys... Make a seperate thred for superjump discoveries? Please? Honestly, this is worse thn the mst page, its just two guys making twitter updates. Stop adding useless pages to the thread.

Sory for being mean, bu its freakin annoying when you guys are talking about YouTube Poop in a GLITCH DISCOVERY thread... Superjump has already been discovered, so move your discoveries for it into a iffernt thread. Thats what we did for RBA discoveries, because it was taking up too much space here.

Re: OoT3D: Trick Research and Discovery Thread

#758
oh sorry I didnt think about that.Ill make a new thread asap ;D thx Norkix

Re: OoT3D: Trick Research and Discovery Thread

#759
I don't think that what this glitch counts as a trick; it is something that you wouldn't want to do. You know the moblin with that hammer outside the forest temple right? Greezo added a cutscene for the guy. If you hit the guy with a bombchu mid cutscene the game will softlock.

Re: OoT3D: Trick Research and Discovery Thread

#760
To tell the truth I was expecting something to happen if you would mess around with it, but never bothered.
Atleast now i know this possible. Thanks

Re: OoT3D: Trick Research and Discovery Thread

#761
I bet with some kind of megajump/hoverslide or something you could skip that cutscene.

I dont know if you guys realized this, because I just did, when you DJ on something you dont have to realaese hookshot, just press the boots.

Re: OoT3D: Trick Research and Discovery Thread

#762
Ive always just tapped the boots (no wonder it took a while from you to get shadow early :P)

Re: OoT3D: Trick Research and Discovery Thread

#763
I found a trick that makes forest escape TSC easier a while back: if you use a deku stick, you'll clip through the guy guarding the exit with out having to mess around with the camera that much.

Re: OoT3D: Trick Research and Discovery Thread

#764

I found a trick that makes forest escape TSC easier a while back: if you use a deku stick, you'll clip through the guy guarding the exit with out having to mess around with the camera that much.


hey this also means you don't need a sword to complete the game xD

Re: OoT3D: Trick Research and Discovery Thread

#766
@ Pedal Yes I have, and I've done it before. The point of that post was to show a trick with TSC. I usually do that when I'm playing MQ non-NG+, because with the sword and slingshot I can obtain bombchus early in Jabu.  ;)

@ Doommaker You misread my post. TSC is an old glitch with the sword where the put away command after three horizontal slices allows link to clip through acute angles. What I meant was that many items cause the put away effect, allowing for an easier forest escape with any sword.

But I digress. We do have better methods of getting around, anyway.

Last edited 06 Aug 2012, 22:36 by TheWayfaringFox.

Re: OoT3D: Trick Research and Discovery Thread

#768

@ Pedal Yes I have, and I've done it before. The point of that post was to show a trick with TSC. I usually do that when I'm playing MQ non-NG+, because with the sword and slingshot I can obtain bombchus early in Jabu.  ;)

@ Doommaker You misread my post. TSC is an old glitch with the sword where the put away command after three horizontal slices allows link to clip through acute angles. What I meant was that many items cause the put away effect, allowing for an easier forest escape with any sword.

But I digress. We do have better methods of getting around, anyway.


oh lol ya sorry :P


@pedal: no I havent seen very many old glitch videos  :'(

Re: OoT3D: Trick Research and Discovery Thread

#769
I learned that you can practice WW with magic beans.  :) Sadly Link can't die once it is triggered.  :'(

Re: OoT3D: Trick Research and Discovery Thread

#770
just wondering if this was old or new....

go up to a wall and make it so your back is facing the wall

then hold L and slowly back up to the wall then stop.

sometimes when you do this links "idle" animation will stop.

if it stops then you can release L and when you walk left or right you'll move as if you were still holding L

I haven't found any uses for it yet but it seemed kinda cool. xD

Re: OoT3D: Trick Research and Discovery Thread

#771

just wondering if this was old or new....

go up to a wall and make it so your back is facing the wall

then hold L and slowly back up to the wall then stop.

sometimes when you do this links "idle" animation will stop.

if it stops then you can release L and when you walk left or right you'll move as if you were still holding L

I haven't found any uses for it yet but it seemed kinda cool. xD


I know what you're talking about, it seems to happen near ledges too. Its annoying as fuck when it happens on slingshot skip.

Re: OoT3D: Trick Research and Discovery Thread

#773
I just discovered today that you can land on top of grotto entrances with magic bean text, so I managed to die on the same frame that I triggered the text and managed to grotto warp. But if you could warp away with farore's wind on that frame you might be able to trigger a wrong warp of some sort. This is just a hypothesis, and testing needs to be done with this.
*edit: does not work  :(

Last edited 12 Aug 2012, 20:36 by TheWayfaringFox.

Re: OoT3D: Trick Research and Discovery Thread

#774

I just discovered today that you can land on top of grotto entrances with magic bean text, so I managed to die on the same frame that I triggered the text and managed to grotto warp. But if you could warp away with farore's wind on that frame you might be able to trigger a wrong warp of some sort. This is just a hypothesis, and testing needs to be done with this.


thats a crap load on one frame :o

Re: OoT3D: Trick Research and Discovery Thread

#775
Of course it didn't cause a wrong warp. Wrong warping is caused by the weird way Ocarina determines which entrance to use when playing a cutscene, not by a glitch with Farore's Wind.

Re: OoT3D: Trick Research and Discovery Thread

#777
hey has anyone discovered you can swim on land yet? cause I just did ;D testing it as we speak

Re: OoT3D: Trick Research and Discovery Thread

#778
already known pretty old tbh

Last edited 15 Aug 2012, 05:12 by LttpMmOot.

Re: OoT3D: Trick Research and Discovery Thread

#779

hey has anyone discovered you can swim on land yet? cause I just did ;D testing it as we speak

Been known for almost a year, yeah.

Is anyone still trying to figure out a way to steal the fishing rod as Young Link? Because that would be awesome.