Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: OoT3D: Trick Research and Discovery Thread

#811
I'd like to bring up two things in this post. First off I found a cool setup for the forest bk skip which I think is pretty nifty. Alright so you target against the railing of the stairs, then you sidehop up there stairs until you are against the wall. Next you backflip and then sidehop away from the wall while holding your L-target. Then pull out your hookshot and turn it so that the red dot is on the doorknob. L-Target and hold the target as you move to the other banister corner (side hopping into is pretty fast). Finally do the hookshot pull/backflip, and you will land inside the banister at the exact spot where you do the clip. No fear of accidentally walking outside the banister, or slow precise movements to get lined up :D

Next is that you can to the Jabu-Jabu megaflip without being on the moving platform. I'm sure one of the orphans LttpMmOot has in his basement finding glitches for him discovered this months ago and he never bothered to tell anyone, but all the same I thought I 'd bring it up. It's pretty precise, and I do not yet have a setup, so I'm not ready to start using this in runs though :P

Re: OoT3D: Trick Research and Discovery Thread

#812
Hello to all, I'm new here...

I just wanted to say (I dont know if someone discovered this) but I've just get the Light Arrows without all the Medallions(And the bridge too)

I was playing in Master Quest, but not following the game, the first temple I beated was the Forest Temple, continuing the Shadow temple, after that, the Water temple and finally the Spirit Temple, I just entered the Fire Temple to get the Hammer, nothing more.

I have Light,Forest,Shadow,Water,Spirit medallions BUT not the Fire medallion and still can beat Ganondorf.

And when finishing the Spirit temple, Rauru talked to me, so I headed to the Temple of time, the cutscene when Zelda gives you the Light Arrows appeared, and i got the light arrows.

I don't even have the Shadow Temple warp song. Does this means that we can complete the game without even having more than 3 medallions? Oh, and I skipped most of the Fire Temple, get the Hammer, leave the gorons to Volvagia.

Re: OoT3D: Trick Research and Discovery Thread

#813
Hello Ben. Nice to see you again, I was the guy trying to help you with MQ BK skip, remember? Anyway, to answer your question, only the Shadow and Spirit medallions trigger the Light Arrow cutscene. This is because the game designers assume that if you have beaten the Shadow Temple, you have completed the Forest, Water and Fire Temples due to how the three activate the Nocturne of Shadow cutscene.

Re: OoT3D: Trick Research and Discovery Thread

#814

Hello Ben. Nice to see you again, I was the guy trying to help you with MQ BK skip, remember? Anyway, to answer your question, only the Shadow and Spirit medallions trigger the Light Arrow cutscene. This is because the game designers assume that if you have beaten the Shadow Temple, you have completed the Forest, Water and Fire Temples due to how the three activate the Nocturne of Shadow cutscene.

Oh, nice, really, nice, I would skip Forest Temple but i forgot the Din's fire... and then Sheik was there waiting in the Temple of Time... and I skipped most of the Water Temple doing that MQ BK skip (3 hours~)

Anyway, can you do this faster in Normal? For far I know you get some items really early in the temples and they are more kind of... short in Master Quest.

Anyone can tell me what items are purely skippable?  ::)

Re: OoT3D: Trick Research and Discovery Thread

#815
It is possible to skip all adult dungeons through the use of a glitch called Reverse Bottle Adventure. This glitch allows you to get the Medallions without entering the temples, allowing you to get the Light Arrows instantly, get the Quiver from Forest Temple, and beat Ganondorf. In this sense, pretty much all items except those obtained in the child dungeons are skippable.

For information on RBA, go to zeldaspeedruns.com/oot3d and there should be a menu there called Bottle Adventure. In that menu, there is a table which tells you what you get when you RBA different items and another page that tells you how to set it up.

Btw, that Pikachu looks like a sir. ;D

Re: OoT3D: Trick Research and Discovery Thread

#816
Okay... Bad news here.

I've just done a shit ton of screwing around in BotW with TSC and Grunz clips and the actor glitch... and nothing. Nothing. As we already know, if you try to do it the old way, the bars never go up after Dead Hand (Grezzo, you clever trolls...), and even if they did, we no longer have vine clip. If there were any clippable angles in the basement before, they are gone now. The Grunz clip was so close, but it would be useless anyway because you'd need bombs. I did the actor glitch and went to see if the dirt unloaded. No dice.

I hereby pronounce early BotW chus... deceased. :'(

Re: OoT3D: Trick Research and Discovery Thread

#817

I'd like to bring up two things in this post. First off I found a cool setup for the forest bk skip which I think is pretty nifty. Alright so you target against the railing of the stairs, then you sidehop up there stairs until you are against the wall. Next you backflip and then sidehop away from the wall while holding your L-target. Then pull out your hookshot and turn it so that the red dot is on the doorknob. L-Target and hold the target as you move to the other banister corner (side hopping into is pretty fast). Finally do the hookshot pull/backflip, and you will land inside the banister at the exact spot where you do the clip. No fear of accidentally walking outside the banister, or slow precise movements to get lined up :D

Next is that you can to the Jabu-Jabu megaflip without being on the moving platform. I'm sure one of the orphans LttpMmOot has in his basement finding glitches for him discovered this months ago and he never bothered to tell anyone, but all the same I thought I 'd bring it up. It's pretty precise, and I do not yet have a setup, so I'm not ready to start using this in runs though :P


why should i bother telling people about water temple early without a bomb when it was already stated several times either read forums or be on irc more that should help with your problem i also mentioned it months ago as well no need to do it again

Last edited 05 Sep 2012, 11:00 by LttpMmOot.

Re: OoT3D: Trick Research and Discovery Thread

#818

It is possible to skip all adult dungeons through the use of a glitch called Reverse Bottle Adventure.


It is also possible to skip entering any dungeon except dodongos cavern with a glitch called Farores Wind Wrong Warp :P

Re: OoT3D: Trick Research and Discovery Thread

#819

zeldaspeedruns.com/oot3d

*Goes in that section*
*Sees a pile of numbers*
*ragequits*

lol, jk.

But if someone doesn't wants to do a Reverse Bottle Adventure? D:
And if you skip all the shit out there, you cant find new glitches D:

Re: OoT3D: Trick Research and Discovery Thread

#820

*Goes in that section*
*Sees a pile of numbers*
*ragequits*

lol, jk.

But if someone doesn't wants to do a Reverse Bottle Adventure? D:
And if you skip all the shit out there, you cant find new glitches D:
Yes you can find glitches that's what this thread is for. Doesn't have to be an any% or RBA run/playthrough

Last edited 06 Sep 2012, 16:20 by Nook.

Re: OoT3D: Trick Research and Discovery Thread

#821

Yes you can find glitches that's what this thread is for. Doesn't have to be an any% or RBA run/playthrough


Hmmm another Ben... I feel threatened.

I will admit RBA is kind of hard. I still don't entirely get it after Gamestabled explained it to me fore like an hour.  :P If you're ever free,  just hop on #OoT3D and someone will help you.

Trust me,  the guys who work on 100% and MST (the best category by the way) find plenty of other glitches. In fact people who run any% also find a lot of stuff too :P

Re: OoT3D: Trick Research and Discovery Thread

#822

Quick question about the dot skip vid, and some other stuff.  How do you do the RI FW WW?(srry for the many abreviations)  I noticed in the MST thread that it is possible to perform cutscene skips using this method, but everytime i try i just end up touching the blue portal without using FW, even though i usually get the RI first try, it never works whenever  i try the sidehop.


takes a lot of try to get it just right :P but a good setup will help a lot:
go close to the portal and then do a side jump away from it,once you land take a few steps closer to the portal and get ready to side hop towards it this time,
now side hop press start and do the FW anywhere glitch BEFORE YOU LAND! when you land instead of FW just canceling it self out (because thats what happens when you use spells in the air xD) it will activate and then the rest is timing to get the WW. I feel like having FW on B before doing it is a lot easier but I''ve never tried that :P. oh well good luck ;D hoped this helps.

Re: OoT3D: Trick Research and Discovery Thread

#823

takes a lot of try to get it just right :P but a good setup will help a lot:
go close to the portal and then do a side jump away from it,once you land take a few steps closer to the portal and get ready to side hop towards it this time,
now side hop press start and do the FW anywhere glitch BEFORE YOU LAND! when you land instead of FW just canceling it self out (because thats what happens when you use spells in the air xD) it will activate and then the rest is timing to get the WW. I feel like having FW on B before doing it is a lot easier but I''ve never tried that :P. oh well good luck ;D hoped this helps.

I think I should expand on this. You need to sidehop and land on the very edge of the bluewarp in a way so that Link will not enter it until the sidehop ends. That's how I do it. You then hit Items on the last part of the sidehop so that he is about to land or has landed on the ground. Then you RI FW and that triggers the bluewarp. As for the timing to press A on the warp, for the Child Dungeon warps it is when the camera is beginning to shrink, and for the Temples it is when the screen is turning white.

Re: OoT3D: Trick Research and Discovery Thread

#824
I know Zack knows how to Wrong Warp and the sidehop method :P he has done the any%

You can do that or inch over into the bluewarp and keep doing RI until you're in it, similar to the OoT method. Home button buffering kind of helps the RI part of it, you can advance into the frame where FW is colored and usable. You can use home buffering in all aspects of the sidehop method as well

Re: OoT3D: Trick Research and Discovery Thread

#825
Okay, so I found another bug in the Sacred Forest Meadow. If you IDJ out of the Fairy Fountain into to the Moblin Maze and one of them sees you before you touch the ground, the game will crash.

*Edit: So it's not getting seen that crashes the game, it's the actual maze itself. That's some damn good programming by Nintendo.  ;)

Last edited 08 Sep 2012, 03:06 by TheWayfaringFox.

Re: OoT3D: Trick Research and Discovery Thread

#829
Probably old, but you can ESS off of a hammer recoil. Just let go of all buttons and hold Analoge at the ESS position right after you start recoiling and you can ESS. It's even slower than a damage ESS so it doesn't seem too useful :/

Re: OoT3D: Trick Research and Discovery Thread

#830
It is old, you can do that with a sword crouch stab off of rocks as well

Re: OoT3D: Trick Research and Discovery Thread

#831
Yeah, I always find things that are either old or useles :/

Re: OoT3D: Trick Research and Discovery Thread

#835
No it's different...I tried getting it with the other clips but I couldn't do it so I was like screw it I'll do it my own way!! xD

Last edited 09 Sep 2012, 17:21 by doommaker.

Re: OoT3D: Trick Research and Discovery Thread

#836

No it different...I tried getting it with the other clips but I couldn't do it so I was like screw it I'll do it my own way!! xD

Really? Where did this happen?

Re: OoT3D: Trick Research and Discovery Thread

#837

Really? Where did this happen?


see video*

OH OH OH found another spot for this ;D

go the stairs at 0:30 and you can clip into the wall using the torches ;D (kinda useless but still... you can get to the rooms on the side unloaded xD)

Last edited 09 Sep 2012, 17:30 by doommaker.

Re: OoT3D: Trick Research and Discovery Thread

#838
I'm going to start posting setups for RI warps now.

The first one is for the Water Temple because it's a really easy setup.

Step 1: Align yourself with the black line that goes to the middle of the blue warp.

Step 2: Turn 90 degrees and sidehop four times, and before the last one ends, RI FW.

Re: OoT3D: Trick Research and Discovery Thread

#839
Well guys I think I've found a more consistent RI WW. The baby steps method 8)

Basically get really close to the warp, do a baby step and do the RI right afterward. With this there is no need to time a side hop. I am now consistent at it in forest. I still need setups for the other warps though.

Re: OoT3D: Trick Research and Discovery Thread

#840
I'm gonna sound stupid but...what does RI stand for?

Edit: scratch that, I figured it out. It's Restricted Items :P I might try a couple RIWWs just to learn a new trick

Last edited 09 Sep 2012, 22:58 by Kzar5678.