The Wind Waker

WW Tricks and Glitches Discussion

Started by Phazon · 29 Sep 2009 · 1,124 replies

Page 30 of 38 · All times UTC

Last post ↓

Re: WW Tricks and Glitches Discussion

#871
Tunerless boss key skip for the Wind Temple: http://www.twitch.tv/ittammatti/b/333933256

Other than the storage spot it's not too hard, though there's lots of places where if you fall you have to reset to get out. To get through the door frames pillars you need to be walking at a certain speed.

Re: WW Tricks and Glitches Discussion

#873
I was testing the wind temple BK skip with storage some weeks ago but didn't find it that much faster and it was alot more risky, so I just ignored it. That route you got there though looks really interesting! The problem could be that the leafing part across the wind room might easily screw you up, risk VS time I guess

Re: WW Tricks and Glitches Discussion

#874
Some people in IRC seemed interested in the alternate way to get bombs early I found: http://www.twitch.tv/ittammatti/b/334017300

In order for this to work you need to have double storage, and drown within the initial cutscene's trigger area while the island is half loaded (part grey and part loaded). If you drown while the island is still in it's lowest LOD state (fully grey) then KoRL's cutscene isn't there to be stored. If the island fully loads before you drown then Quill comes in and softlocks you.

After you've done this, the remaining cutscene is still there making going back to Greatfish tricky. If you just go back to the island then the game softlocks; you can't store the rest of the cutscene. In order to get to or around the island, the only ways I've found is to grind up against the island and then drown or savewarp (reseting you on the beach).

The cutscene is also still there after coming back from Hyrule 2. I haven't actually tried to get the Greatfish shard on a file on which I've done this, though I don't see why it would be any different.

Re: WW Tricks and Glitches Discussion

#875
This method is very interesting, alot easier to do! I will do some testing with it and it's later effects on greatfish.

Re: WW Tricks and Glitches Discussion

#877
Stumbled on something interesting today. If you get dry storage inside forest haven (on the right of the second water fall is a ledge you can hang off and get storage off of) and talk to the deku tree, the cutscene of the lily pad rising gets bugged up and so does your camera--which has no real uses except that if you try to back flip you do a gainer. Link also walks very slowly, all attacks are shortened, and you can't pause or use any items besides the sword. Might make a video sometime in the future.

Re: WW Tricks and Glitches Discussion

#880
Is it possible to enter a lading zone at the same time the Game Over save/continue screen pops up? I know you can do death storage and fall to cancel death, but what if you choose continue as the game loads a new area, or would that even be possible? And what happens if you undo storage (by activating a cutscene such as the wind waker) after cancelling death but before the save/continue options pop up? Does it still just give you 3 hearts without reloading? It seems like this would be hard to test, but what if it's a potential wrong warp or something?

Re: WW Tricks and Glitches Discussion

#881
Death storage? I've never even heard of that. In fact, I'm fairly certain I've tried to store the death cutscene and it didn't work. Where did you hear of any of this?

Re: WW Tricks and Glitches Discussion

#883
Also, can you play Wind's Requiem in Hyrule? Because when you store Wind's Requiem, it allows you to move while the wind direction compass thingie is on the screen. Then if you change the wind in midair, it will cause a cutscene, but link will keep falling. If you could play that song in Hyrule, maybe you can use it jump through the barrier, though I don't think you can change the wind in Hyrule :(

I have noticed some other weird effects with Wind's Requiem storage, like if you change the wind while Link is swimming, he spazzes out in the water (at first I thought he was charging a superswim, but he didn't actually move). Wind's Requiem storage should be investigated more, but I supposed that would go in the storage discussion thread.

Re: WW Tricks and Glitches Discussion

#884
No FW SS? You guys are too good man :) I'm glad WW is finally getting destroyed. Oh and sup, longtime hehe.

Re: WW Tricks and Glitches Discussion

#887
SQRT(POWER(XVelocity,2)+POWER(YVelocity,2)).
Pretty much distance formula of velocity.

The formula to predict superswims is still out of reach. The factors that play into is seems to be air and swimming animation (which seems to change depending on speed D: ). Watch a superswim with camera lock and you'll be able to see the change in the swimming animation. It's not stable at all. It speeds up, slows down, and even seems like it stops. All of these values I've gotten have been with TAS superswims, I'm going to get some Camera lock values next.

Interesting information for number people: Each quadrant is 100,000 x 100,000. I got this by checking the speed every frame when going across a quadrant, and Wind Viewer goes by the same system.

Re: WW Tricks and Glitches Discussion

#888
Square Root of ((vx)2+(vy)2) , v = velocity, x = x axis , y = y axis
Is that right?

Re: WW Tricks and Glitches Discussion

#889
Yes, thats correct. Also, the formula for maximum possible speed on a given frame during a superswim seems to be:
speed = frame(4.82139E-7*air2+0.000408473air+2.18748).
It seems relatively consistent. Maximum air is 900 and it decreases by 1 every frame. I've written a short java program to calculate the fastest frame to release on with a given air to go a given distance, and it seems pretty consistent.

Re: WW Tricks and Glitches Discussion

#890
BTW the chart on google docs cannot be generated as the table has only 1 collum. Is it possible to generate the chart by rows?

Re: WW Tricks and Glitches Discussion

#893
I just found out how to avoid getting crushed when doing PW skip with Door Storage.

Side hopping, jump slashing, or back flipping into the loading zone are guaranteed to not crush you. So with this knowledge in mind, I've found some rather consistent ways that require less alignment and far less luck to get past the door.

Thing about using this method though, is that if you jump too close to the door, you'll overshoot the loading zone and fall into the water, so I would advise messing around with it to get the hang of it.

Last edited 18 Dec 2012, 11:32 by rust45.

Re: WW Tricks and Glitches Discussion

#894
I've been backflipping recently, jump slashing seems like it would waste the least amount of time. I'll probably start doing that instead.

Re: WW Tricks and Glitches Discussion

#895
Interesting thing pointed out to me by owlbeast in my chat. Storing getting the deku leaf allows you to leave and come back and get it again. This gives you double magic. Sadly you can't get more than double. I wasn't aware of this -.-

Re: WW Tricks and Glitches Discussion

#897
I was practicing the Super Swim of Windfall , to FF.

Then what happends here at 2 hours,3 min, 11-12 sec , happend to me to , However
http://www.youtube.com/watch?v=_cL6DTLX8a0

Like above you fall into the Water, but i did fall probably 3 sec longer and i could walk at the bottom of the ocean 0_0
Does this have any other use?
For example:
-If you walk to the Tower of The Gods, and try to find the "Yellow spot" (The spot to go to Hyrule) are you able to Enter it? (probably not but just as example) = a other EMS way
-Walk to Great Fish island and start the Cutsence (Lot easyer then Super Swim) (The king of red blabla is fasther but still, its just a example)


I only had this glitch 2 times, if your Super Swim is to Fasth it wont work, and if your SS is to slow it wont work.
However i think i am not the only person who had this while practising the Super Swim.

Last edited 03 Jan 2013, 09:57 by Moon.

Re: WW Tricks and Glitches Discussion

#898
no you can't walk to hyrule with it, and yeah you can walk to the greatfish cutscene with it

Re: WW Tricks and Glitches Discussion

#899
http://www.youtube.com/watch?v=GqGW5nIR5FY

This just happened when I was practicing Zombie Hover and my gameboy SP died. Is this new or just something useless? I'm pretty new so I have no idea.

EDIT: after looking at it I guess it's from getting hit out of counter hit.

Last edited 11 Jan 2013, 04:13 by Smith.

Re: WW Tricks and Glitches Discussion

#900

http://www.youtube.com/watch?v=GqGW5nIR5FY

This just happened when I was practicing Zombie Hover and my gameboy SP died. Is this new or just something useless? I'm pretty new so I have no idea.

EDIT: after looking at it I guess it's from getting hit out of counter hit.


I've seen similar things happen when standing still, but I haven't seen it from getting hit during a parry. Seems interesting. I'll add it to my "look into list". This *MAY* be useful for TAS, doubtful on console unless it could be combined with tingle tuner walk on air or something else like that.