The Wind Waker

WW Tricks and Glitches Discussion

Started by Phazon · 29 Sep 2009 · 1,124 replies

Page 28 of 38 · All times UTC

Last post ↓

Re: WW Tricks and Glitches Discussion

#811

What I just noticed: In his last few runs Cosmo got the exact same cyclon luck. Also in his last few runs, he used a name that was exactly 8 signs long.
Might be coincidence, might not be. Worth investigating?


This was already tested. The cyclone outcome seems frame-dependent.

Re: WW Tricks and Glitches Discussion

#812
Really? In that case that is one hell of a coincidence.

Sure that name length doesn't somehow play into the RNG for the warp?

Re: WW Tricks and Glitches Discussion

#813
This is TWW. Coincedences happen all the time. The idea that it plays into the RNG is ridiculous.

Re: WW Tricks and Glitches Discussion

#814
Sorry if this is in the wrong place, this forum doesn't have a help thread and I'm not sure if my question is worthy of a new thread, so I decided to ask here.

Anyway, I recently developed an interest in learning this game, so for now I've been messing around with early game stuff. In FF1, in the room with the two moblins, is there a way to determine/affect the direction the second moblin will turn? It looks impossible to get past him if he turns left, and it feels kinda random. However I noticed he never seems to turn left for other players, so I'm assuming there's some kind of deeper understanding going on here. Any advice?

Sorry for the noob question, I'm still getting used to the way this game works haha, any help is much appreciated. :)

Re: WW Tricks and Glitches Discussion

#815
From what I understand, you can't luck-manipulate any of the moblins. Cosmo seems to be able to bypass all the moblins regardless of which direction the moblins are going initially. Other than this, I can't help...

Re: WW Tricks and Glitches Discussion

#816
Hmm, I tried just optimising movement a bit more and it seems to be working out more often. Just needed to be fastuuurrr. (╯°□°)╯︵ ┻━┻
Rolling mechanics in this game are weird.

Re: WW Tricks and Glitches Discussion

#817

This is TWW. Coincedences happen all the time. The idea that it plays into the RNG is ridiculous.

I don't see how it's rediculous. The RNG has to take some base numbers from somewhere. Name length would be a good way to randomize further between different games.

It's just really weird that like 8 runs in a row got Southern Fairy Island, either on the first or second try. That is staggeringly unlikely.

Re: WW Tricks and Glitches Discussion

#818

The shield is needed to get to Ship 1.

Maybe I just don't remember this game correctly, but why is it necessary to get to ship 1 in the TAS route? I thought TAS skipped ship 1.

Re: WW Tricks and Glitches Discussion

#820
Quick little things:

You can sidle behind the song stone in the coffin room in the ET, but no skip because of the stupid door frame.
You can grab the ledge of coffins, so a ledge clip is plausible, but difficult in the tiny space (more likely for TAS if it works).

Re: WW Tricks and Glitches Discussion

#821
I think due to the stone wall being solid, you can't really fit in in order to open the door anyway. I can't remember what came of the testing I did in that room... Ledgeclip on the coffins is almost out of the question for tuner less TAS, though.

Re: WW Tricks and Glitches Discussion

#822

I think due to the stone wall being solid, you can't really fit in in order to open the door anyway. I can't remember what came of the testing I did in that room... Ledgeclip on the coffins is almost out of the question for tuner less TAS, though.

Hmmm... There are loads of hearts in that room all over. Surely TAS could do something like in forest water-less LA skip.

Re: WW Tricks and Glitches Discussion

#823
New timesaver in the Wind Temple for 100% from GlitchesAndStuff and Demon9 (I was there idk if I helped). In the room across where you get the Hookshot with the breakable floor panels, it turns out that you don't have to visit the floor below the panels each time, you only need to unequip the Iron Boots right before they break the floor and leaf away to solid ground. You do need to do the first and last ones though, the first one to position the spring in the floor below to get out (when all the enemies are there, it's impossible to push) and the last one because you can't avoid the drop because of the Treasure Chart chest appearing cutscene.


Edit: Newer method (by me this time). Stand on the edge of the breakable panel and equip the boots. Buffer them until you hear the impact noise they make (not synced with when they hit they ground), and switch the boots with another item. Sidehop off the panel and you won't need the leaf. Also makes it so that you don't ever have to go down below, as you can sidehop before the chest appeearing cutscene. Then just damage boost to the platform with the Treasure Chart & Small Key

Re: WW Tricks and Glitches Discussion

#824
Nook, can you post a link to your current 100% route? I wanna test it again.

Re: WW Tricks and Glitches Discussion

#826
So I realize this is super noob status but I am having massive trouble with hovering. I've watched the videos of the two hand tap method and can't seem to get it do I bought a turbo controller.... Which sucks. Is there something I'm doing wrong? I've seen vids where a turbo controller works like a pro is there a certain model I need to look for??

Re: WW Tricks and Glitches Discussion

#827
What I do is as soon as I get knocked down, I hold L and start mashing a and b with my index and middle fingers. Once I get a little height I switch to just b and let go of L. Any turbo controller should work. Make sure you aren't turboing L, and that you turbo both A and B. But really you should keep trying it without turbo. I just use one hand, I may eventually switch to two hands, but it'll be in the air and not to start the hover.

Re: WW Tricks and Glitches Discussion

#828
I think I may have gotten a cheap turbo controller cuz once I start the hover link starts to slowly fall back to the ground despite the hover actually working. I was able to use a combination of the controller and just mashing like crazy to try to get bombs early but I ended up like 10 mins away from tingle island before landing in the sea (after 2 hours of hovering >.<) I guess I should just work on my mashing skills. Thanks for the help!

Re: WW Tricks and Glitches Discussion

#829
Yeah that seems like a pretty cheap controller. A turbo controller should get perfect hovers.

Re: WW Tricks and Glitches Discussion

#830
Does your controller allow for variable turbo speeds? What brand is it?

Re: WW Tricks and Glitches Discussion

#831
Practice with two fingers. The key is regularity, not speed. Two fingers = 2 times faster so just relax and go about half the speed you would use for hovering with one hand then use two fingers alternatively at said speed.

Practice the regularity then speed up the move.

Re: WW Tricks and Glitches Discussion

#832
@mzkrules
I went to GameStop and bought the only turbo controller they had in stock. The guy told me they don't really sell them much anymore unfortunately for me. I've read and heard about the "pelican" series is that a good one to use??

@majora mim
I saw that somewhere too so I've found a good practice spot by swimming in water not deep enough to start the breathe thing and listen to the speed of the noise from my button mashing. Maybe I just need to practice it more cuz it sounds like a lot of people can do it pretty well.

Thanks for all the help and feedback!

Re: WW Tricks and Glitches Discussion

#833
http://www.youtube.com/watch?v=PhSAh19wIUc

I've checked and it seems to be the case that you can't climb up or land on that ledge so that you're half OoB, otherwise a tingle balloon would work. If someone wants to try this out or test for a way to do this on console though, I think it would be cool, it saves like 1-2 minutes in the TAS I think

Re: WW Tricks and Glitches Discussion

#835
hi guys, new to zeldaspeedruns. i have done a bit of ww speedrunning before for the 4/48 zelda marathon sydney team.

anyways, the main reason why im posting is to say that i found another way to skip the helmaroc king fight that seems a bit easier on the arms and quicker as well. I uploaded the video on youtube, You can find it at http://www.youtube.com/watch?v=BiBrY9bddvY

also GlitchesAndStuff
i was fiddling around with a skip like that last year before the 4/48, ill try again now to see if i can find a console way of doing it.

Last edited 14 Aug 2012, 19:09 by Gords.

Re: WW Tricks and Glitches Discussion

#837
Somebody PM'd me this on youtube, maybe worth looking in to

Quote

WW superswim without forest water or tools?
I was trying to do the wind waker dive into forest haven earlier, and I somehow got camera lock/superswim as a result of one of my failed attempts. I couldn't find anything like this on ZSR or otherwise, so I thought I'd ask around.

Anyways, I was trying it on the ledge to the right of where you start (the one near the deku babas), but I was trying to do it way too far to the left, near the vertex where that ledge and perpendicular ledge meet.

Link slid off the ledge like in a normal dive, but he immediately put the wind waker away, leaving me with camera lock like when using storage. I'm pretty sure I was alternatively mashing between Z+down and B due to ineptitude. If it matters, this was on a file after doing the cutscene skip glitch in forsaken fortress, but I don't know why that would change the physics in any way.

I have no idea if this would be at all useful in any sort of run, if you could do it anywhere else, and whatnot. I've been trying to replicate it for hours now, but am failing because I suck ass at this game. I'll put up a video if I actually figure it out though.

Re: WW Tricks and Glitches Discussion

#838
Well, Forest Water-less Storage is now here. Doing a WW Dive onto land and canceling it about 3 frames before you touch the ground causes storage. 1 frame trick. All you need is the waker. Have fun.

Re: WW Tricks and Glitches Discussion

#839

Well, Forest Water-less Storage is now here. Doing a WW Dive onto land and canceling it about 3 frames before you touch the ground causes storage. 1 frame trick. All you need is the waker. Have fun.


Break out the champagne glasses, Wind Waker was just broken wide open everyone. History in the making.

Re: WW Tricks and Glitches Discussion

#840
Now the game doesn't have to be viewed in TAS to be entertaining.