The Wind Waker

WW Tricks and Glitches Discussion

Started by Phazon · 29 Sep 2009 · 1,124 replies

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Re: WW Tricks and Glitches Discussion

#841
WRONG.

TAS is still superior because it can superswim without the windwaker.

Re: WW Tricks and Glitches Discussion

#843
Where did the superiority I was saying come from I do not know. I don't personally mind the sailing, to watch less of it is a plus. It can encourage more people to do any% runs.

Re: WW Tricks and Glitches Discussion

#847
I want to share some things I've been working on recently:

Having storage when going to islands needed in a sequence stops their cutscene immediately. I know for sure that this works in a few places: DRI first time, FH first time, Windfall after GFI, Outset after Windfall. I'm sure it works with more too, the problem is that all of these softlock when you have camera lock storage on.

I have however recently discovered how to get storage during camera lock (http://www.youtube.com/watch?v=Z2qeXfyvaac) which I have used to avoid this softlock in most places. The trick I show in this video has been described as annoying and hard due to the fact that you need to get storage twice within the space of a few attempts.

This trick is really not that hard though, the way that KoRL text works is, closing the text while being able to walk around gives a storage effect too. This means that all you really need to do is close the text and then talk to KoRL again if you feel that you're too far into the text without getting the second storage (http://www.youtube.com/watch?v=G2qvNjtUwK0).

Doing this trick means that superswimming from DRI to FH is doable without softlock. It also means that getting bombs early is doable with superswims, using what is done in cosmo's video (http://www.youtube.com/watch?v=B5X67GPqGXM) and then getting back to windfall for the bombs by using storage + superswim and what I do in one of my videos (http://www.youtube.com/watch?v=sTrkSClXvjA) [read the description of this video for details]. Also, this trick means a superswim from windfall to outset is doable which means Cyclone skip.

I have no idea if any of these cutscenes are needed to advance the game, so I have no idea about any dead ends. This is something that needs testing.

Another thing I found recently was that there are 2 easier and faster spots for the forest haven wind waker dive (http://www.youtube.com/watch?v=q7pJsAciA6w) I personally believe that the first one is easier, and if the cutscene skip is done then it's the only one that's doable, due to beedle's ship being stuck in the way

Re: WW Tricks and Glitches Discussion

#848
Yeah I was playing around with double storage a bit on Friday but I didn't have any of the cutscenes left to play around with. :p

Can you still get camera lock with chest storage? I tried it earlier today but it didn't work -- maybe I was doing it wrong though. I saved with the chest open because I'm stupid, apparently. I had a weird idea maybe you could just swim up a wall at greatfish and break camera lock there instead of having to find a beach.

Re: WW Tricks and Glitches Discussion

#849

maybe you could just swim up a wall at greatfish and break camera lock there instead of having to find a beach.

Maybe, though it's pretty unlikely that we find a wall like that, there has only ever been one wall that we've ever been able to do that on, Abahbob has a video somewhere, and it's on outset. swimming into most walls with chest storage on just clips you into the wall

Re: WW Tricks and Glitches Discussion

#850
I recently discovered a hard trick, but it would skip quite a bit of the earth temple I think. It's a way to get into the pre-mirror shield room from that area leading to the sun head room. if you get chest storage, hover up to the door at the top, there is a place in that room to clip through the ceiling next to the door, and from there you can heal with tingle and leaf over to the part of the room with the door to the miniboss room.

Hovering against walls though is extremely hard since you gain almost no height even at TAS level hovering, you have to start far away from the wall and hover up to the one spot in the ceiling without touching the wall.

Original image

Edit: I also found that you can skip a lot of the second half of the dungeon too...

I will hopefully make a video soon

Edit2: here we go http://www.youtube.com/watch?v=O6HUGoMwC2E

Last edited 12 Sep 2012, 20:34 by GlitchesAndStuff.

Re: WW Tricks and Glitches Discussion

#851
Texts other than the Korl text definitely work for double storage but it seemed random whether or not it worked for me... so if you wanted to use some other text you'll want to mess around with it first.

Re: WW Tricks and Glitches Discussion

#852
Okay, so I just had a stupid, ridiculous idea, and it probably won't work but here it is.

Would it be possible to hover from the place you get your sword back into Ganondorf's loading zone, dying off of the Bokoblin? I'm pretty sure that their jump attack knocks you over, but I haven't played this game in two years, so... Seeing as the place you would hover from is, to my understanding, FF1 and the place you currently hover from is, also to my understanding, FF2, it probably isn't possible, but if this game is anything at all like OoT, then perhaps the actors are what changes and the loading zones are always the same. I must admit that I do not know how this game works, and this has probably already been thought of. Also, the hover would be a run breaker because it would take so long.

Other problems may result if this trick did end up working. It seems this game softlocks when you do things it doesn't like, so you may get a softlock on the Ganondorf cs because you don't have Master Sword. Another thing is that I'm fairly sure that Valoo perches on one of the walls of ToG during the following cutscene. Now if the trick has worked and Ganondorf cs didn't softlock, it will probably softlock here, because ToG hasn't been raised yet and thus Valoo would be perched on air. And then, if by some divine miracle the aforementioned cs doesn't softlock (perhaps that cs may automatically raise ToG?), you may very well softlock from having Tetra in Hyrule 1 or, worst case scenario, you will not be able to obtain the Master Sword, which is a game breaker.

I'm sorry for posting based off of mere speculation, but I felt that this should be tested (my copy of the game was borrowed by one of my dad's friends two years ago, and he keeps forgetting to ask for it back, otherwise I would have tested this myself). I also apologize if this has already been suggested and tested.

Re: WW Tricks and Glitches Discussion

#853
I don't think the loading zone exists until after FF1 but even if it did I assume it would just crash.

Re: WW Tricks and Glitches Discussion

#855
I feel like all those cool ET skips are useless for Non-TAS because you have to backtrack to that room, kill chus, and then light up the sun :( as opposed to ledge clipping down there right away

The only other chest I can think of to use is the small key chest which sucks because you don't keep the small key! so you have to go around the same rooms you usually would.

I am however very interested in the early mirror shield thing? Could you post a video because I don't quite understand it. I thought the loading zone for the miniboss room didn't exist until you go through that top door

edit: also I think theres a version difference with the slope on the boss door but it doesn't matter cause with storage you can simply backflip through the wall there.

Re: WW Tricks and Glitches Discussion

#856

I feel like all those cool ET skips are useless for Non-TAS because you have to backtrack to that room, kill chus, and then light up the sun :( as opposed to ledge clipping down there right away

The only other chest I can think of to use is the small key chest which sucks because you don't keep the small key! so you have to go around the same rooms you usually would.

I am however very interested in the early mirror shield thing? Could you post a video because I don't quite understand it. I thought the loading zone for the miniboss room didn't exist until you go through that top door

edit: also I think theres a version difference with the slope on the boss door but it doesn't matter cause with storage you can simply backflip through the wall there.


There is a chest in the room before the mirror shield, behind the statues that you have to shine light on.. iirc, it's a joy pendant... That way you can use the chest storage to clip behind the sun head

Re: WW Tricks and Glitches Discussion

#857
Mirror shield early:

http://www.youtube.com/watch?v=AuYwmHQEKvY

Uses chest storage off the chest in the first warp pot room
I'm not great at hovering but even with my poor hover, I'm still close enough to the door when I get enough height to be able to leaf there
You have to start away from the wall like that because wall hovers don't gain height with chest storage

I've actually gotten this a few times now, it's easier than I first thought, this should be used for sure in a segmented run if one ever happens, maybe too risky for RTA though sadly

because I leaf right to the miniboss, I think a savewarp may be required to get out, since you haven't killed the poes/moblins to lower the stairs outside.
if somebody finds a way to get into the poe/moblin room from that  side though, we could use storage off the joy pendant chest for the rest of the dungeon

to get up to that room in the first place, you'll need to hover up there I think (unless maybe you can run up the giant sun head somehow to get there)

Last edited 13 Sep 2012, 16:33 by GlitchesAndStuff.

Re: WW Tricks and Glitches Discussion

#858
i find it to be not too hard, especially if you use Blue Ting (sadly costs 80 rupees).

What about this route??:

Chest storage in chu room
climb statue to get into next room up above (no need to zombie hover)
zombie hover OoB
blue ting, leaf to miniboss
miniboss skip, mirror shield
redead small key
death/savewarp

open statue,
play earth god's lyric
bring medli to floormaster room
storage on the opposite side of the blue stuff
chest storage
use small key on door
OoB method to pass hammer room
OoB method to pass medli statue room
backflip through boss door
jalhalla

Re: WW Tricks and Glitches Discussion

#859
I was thinking something like this:

Chest storage in chu room
Climb statue to get to top door (Fly over to the statues right leg(arm?) with medli to make it easier)
Zombie hover clip and blue potion
Leaf to miniboss loading zone
Get mirror shield and savewarp
Get chest storage at chu room again
Fly over to the right leg(or damn arm) with medli again, climb statue with medli
Put medli down in the wall so she falls down to the door
Walk againts wall and clip through to get to the lowest door
New earth temple route with chest storage + BK skip
Jalhalla

Edit: http://www.youtube.com/watch?v=t9Bc1vnsR-s

Last edited 14 Sep 2012, 13:53 by Demon9.

Re: WW Tricks and Glitches Discussion

#861
I am new to speedrunning zelda games and I was wondering what things I need to learn/practice to speedrun WW.

So far I've been watching cosmo's commentated run as I play and am attempting to copy what he does.

Re: WW Tricks and Glitches Discussion

#862
Unlike the m2k2 website the ZSR website has tons of useful info for any kind of run your trying to do, it's up to you to decide what kind of run and which tricks to implement. Ex. If your going for low%, you probably want to practice zombie hovers and tingle tuner. For any% you probably wanna practice superswims and ledge clipping. Just start a run and you'll figure out what you need to practice better than having someone tell you

Re: WW Tricks and Glitches Discussion

#863
Zombie hovers and ledgeclips. Then dry storage and superswims after you get good at the game. Since those are still being worked out, I recommend you just stick with zombie hovers and ledgeclips, along with just little level tricks and efficient moving/fighting and such.

Re: WW Tricks and Glitches Discussion

#864

Mirror shield early:

http://www.youtube.com/watch?v=AuYwmHQEKvY


lol... I found almost that exact same trick two years ago and posted a video, and deleted it because everyone told me it was impossible without my turbo code. My way was a little more complicated and a lot slower though, I dropped Medli inside the door frame then command melody'd her around to the other side. Then I hovered at the corner at a different angle (probably why no one else could do it) and dropped in at the joy pendant chest to cancel storage.

Neat to see it back though, it's a really cool trick. Going straight to the mirror shield room is also really awesome.

Last edited 20 Sep 2012, 07:54 by Paraxade.

Re: WW Tricks and Glitches Discussion

#865
If you Superswim from Dragon Roost -> Fire Mountain, a lot of the time Link will pop out of the water and back into it almost as if hitting a reef when you're about in the middle of the quadrent. It resets your water timer (and speed), and makes the trip to Bird's Peak easier. Just make sure you're going decently fast and you should hit it most of the time. Launching from next to KoRL on DRI is a good spot

Edit: Small dive spot on the Pirate ships launcher (the one used on Link), the window is so small it's likely TAS only for storage (if storage PW skip works?)

Edit 2: The man with the telescope who sits on the arch at night can be dove off of to get dry storage. There isn't much use to it though, there are no chests to store off of and the door storage is unfortunately the one that doesn't let you clip into the door

Last edited 23 Sep 2012, 18:39 by Nook.

Re: WW Tricks and Glitches Discussion

#866
Storage PW Skip uses door cancel.
I'm not sure what you mean by "the one that lets you clip into the door". Most/all doors let you if you get the KoRL text or PW Password text and cancel the door opening. Door storage by itself doesn't do anything.

Re: WW Tricks and Glitches Discussion

#867
Explain door cancelling? If that works then I wonder if storage would even replace the ledge clip, it seems fairly slow

Re: WW Tricks and Glitches Discussion

#868
Door canceling is when you store a text box that cancels any cutscene when it closes. The only two I know for sure are the pirate password on the ship text, and KoRL text. You start the text, and when you are partially through the door you finish the text. The game cancels you walking through the door and you regain control, but can walk through any walls.

Re: WW Tricks and Glitches Discussion

#870
So if you pause, save and reset as you are grinding up against any of the land on greatfish, upon reloading you'll have no camera lock and be in the correct place (on the small beach area) for the cutscene to play out. Might be possible in a run with some practice.

May need to be done with double storage as that's how I tested it though I don't see why a regular superswim wouldn't work.


Edit: Nevermind, in order for this to work the initial cutscene needs to have been removed (the one where KoRL reacts and then it warps you to the beach) which you have to do by drowning in the inital cutscene's trigger with double storage.

Last edited 29 Sep 2012, 16:17 by Matti.