Im not 100% sure what causes the glitch to happen. Its nearly unavoidable on this file. All i know that is special on my file is that i did old thunderhead at deep woods because i failed the post cutscene methods.
http://www.mediafire.com/download/w75laa03a7t9f7s/data.bintheres the save file if you are having trouble with repro or are lazy and want to try it out. I've tried multiple ways of pulling this from BiT to in game but to no avail. Good luck to anyone who wants to give it a try.
What caused this is largely unknown in honesty, someone should have found this by now if all it took was early thunderhead via deep woods method. Its almost unavoidable once you reach sandship and have to BiT.
Edit Aug 8th: We should probably focus less on this trick itself and more on trying to Memory hack other items into BiT instead. I am concerned though that because the Seedling spawns in the ground and not in Links inventory that the best we may come up with is The song of trials trigger being active where you have to play the actual harp to open the silent realm instead of simply having stone of trials. Trying to do the silent realm in BiT would (1) suck due to all the title screen text, and (2) probably just cause a freeze when the game tries to load in the trial. If we are really lucky (or unlucky) the game might assume we simply placed the stone in the bird's eye and try to play the cutscene right off the hop. In which case it would be as simple as doing the same cutscene buffer as early thunderhead in deep woods if im not mistaken.
I suppose its possible we have already hacked items into our inventories in normal route and not noticed them though since we just save warp or BiT warp, so testing would essentially require going to the bird statue every time you BiT. Further research would require nearly infinite amounts of research, because who knows where the Seedling pulls its data from. Be it text options, or item counts, # of specific enemies kill, when you perform the Thunderhead trick and where, what you can dowse for, # of pouch slots and whats in them, or god knows what because the game keeps track of a massive amount of data. Its rather overwhelming to be honest.
Last edited 08 Aug 2013, 23:06 by Phelfar.