Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: SS: Trick Research & Discovery

#661
Would you mind going into a little more detail about what you're actually doing, there's so many variables here and I can hardly get this with this setup. The camera sways, and 240 videos aren't high quality enough for me to figure out exactly what your doing, so please, could you type something out explaining the exact process you go through?

Thanks :)

Re: SS: Trick Research & Discovery

#662

Would you mind going into a little more detail about what you're actually doing, there's so many variables here and I can hardly get this with this setup. The camera sways, and 240 videos aren't high quality enough for me to figure out exactly what your doing, so please, could you type something out explaining the exact process you go through?

Thanks :)


My english sucks, but I'll try. http://www.youtube.com/watch?v=LDWfysZctKQ&feature=youtu.be

Z-Method (RTA)
http://www.youtube.com/watch?v=Xfx8IkosuUw&feature=youtu.be

Re: SS: Trick Research & Discovery

#663
Im not sure if this has been found. I was practicing earlier and this glitch occurred during sandship BiT right after you get the Bow and hit the switches. You can get the seedling in BiT but i havent pulled it into a file yet where its usable.

http://www.youtube.com/watch?v=y8QoTimw4L0&feature=youtu.be

You dont need to kill yourself where i did, the statue works just fine. Unsure if anything about the file is special. . Zelda is my dowsing target and i did the older Early Thunderhead because i failed Faron and Eldin attempts. Ask any questions you want ill keep trying to do something with it.


Edit : The fruit respawns immediately and soft locks you since you cant hold more than one if you are on the wrong screen when unburying it, So make sure you're on the title screen when you pick it up if you want to be able to leave this area later.

Last edited 26 Jul 2013, 07:19 by Phelfar.

Re: SS: Trick Research & Discovery

#664
That sounds a definately new trick to me. Sorry for asking but is this same seedling that you need to plant in a temple where Impa is? My memory is quite foggy about this part of the game. If it's, can we do any good things with this? Or what exactly produces this seedling to appear?

EDIT: Great job for finding this! It's always nice to see people still playing SS even this side of the forum is almost dead.

Re: SS: Trick Research & Discovery

#665
Yea it's the same seed. This is supposed to be a text that plays when try to plant the seed there. Afaik, there doesn't seem to be a way to get the item to off of BiT onto your file, though. It would be great if a way was found, but I remember people testing with stuff like getting rupees from BiT onto the file and not being successful. Although if a way was found, it would save like 2-3 minutes off the run.

Btw, I've mentioned this a few times, but almost all the discussion of tricks, runs, and discoveries is done on the IRC (irc.speedrunsluive.com #skywardsword).

Happy hunting :)

Re: SS: Trick Research & Discovery

#666
Im not 100% sure what causes the glitch to happen. Its nearly unavoidable on this file. All i know that is special on my file is that i did old thunderhead at deep woods because i failed the post cutscene methods.

http://www.mediafire.com/download/w75laa03a7t9f7s/data.bin

theres the save file if you are having trouble with repro or are lazy and want to try it out. I've tried multiple ways of pulling this from BiT to in game but to no avail. Good luck to anyone who wants to give it a try.

What caused this is largely unknown in honesty, someone should have found this by now if all it took was early thunderhead via deep woods method. Its almost unavoidable once you reach sandship and have to BiT.

Edit Aug 8th: We should probably focus less on this trick itself and more on trying to Memory hack other items into BiT instead. I am concerned though that because the Seedling spawns in the ground and not in Links inventory that the best we may come up with is The song of trials trigger being active where you have to play the actual harp to open the silent realm instead of simply having stone of trials. Trying to do the silent realm in BiT would (1) suck due to all the title screen text, and (2) probably just cause a freeze when the game tries to load in the trial. If we are really lucky (or unlucky) the game might assume we simply placed the stone in the bird's eye and try to play the cutscene right off the hop. In which case it would be as simple as doing the same cutscene buffer as early thunderhead in deep woods if im not mistaken.

I suppose its possible we have already hacked items into our inventories in normal route and not noticed them though since we just save warp or BiT warp, so testing would essentially require going to the bird statue every time you BiT. Further research would require nearly infinite amounts of research, because who knows where the Seedling pulls its data from. Be it text options, or item counts, # of specific enemies kill, when you perform the Thunderhead trick and where, what you can dowse for, # of pouch slots and whats in them, or god knows what because the game keeps track of a massive amount of data. Its rather overwhelming to be honest.

Last edited 08 Aug 2013, 23:06 by Phelfar.

Re: SS: Trick Research & Discovery

#667
I haven't seen this anywhere else, so I just thought I would put it out there

When you go up to a tunnel where you would crawl, if you roll right before entry you can actually roll partly through the tunnel. Its faster than just dash-crawling, and for short tunnels you can even roll through the whole thing, which also keeps the camera from changing.

Re: SS: Trick Research & Discovery

#671

Man we're really breaking this game 5 seconds at a time, lol. Someone please find something huge :-\

Brb attempting to find game breaking swag hop.

Re: SS: Trick Research & Discovery

#672
I noticed on the glitch page for SS that the video for Early Zelda's room was removed.

I recorded the method again: http://www.youtube.com/watch?v=oKxpV2RJCGI&feature=c4-overview&list=UUkFHcVxA9hBVKK_mvjfO6yg

I also made another video about table clipping: http://www.youtube.com/watch?v=uIejNyMQDR4&list=UUkFHcVxA9hBVKK_mvjfO6yg

Here's a little something useless I found as well. Kind of funny: http://www.youtube.com/watch?v=M0dZJLkvmIY&feature=c4-overview&list=UUkFHcVxA9hBVKK_mvjfO6yg

Re: SS: Trick Research & Discovery

#673
http://www.youtube.com/watch?v=xG5gJ7qv0aQ
In this video I got killed by demise, but instead of respawning back at the sealed grounds in the past, I got spawned at the sealed grounds in the present as if I'd just walked out of the sealed temple. Also the air vent on the left side doesn't seem to have been loaded.

Re: SS: Trick Research & Discovery

#674
http://www.youtube.com/watch?v=17lPWnGeoF0
This seems like it might be a new way of being able to potentially clip through walls, Although I can't seem to get all the way in on any ledges like this.

EDIT: http://www.youtube.com/watch?v=NEKOLgJay3I Managed to get it to work with a bomb on this particular ledge, it seems that for the clip to work the ledge has to extend past the wall

Last edited 20 Mar 2014, 05:42 by gymnast86.

Re: SS: Trick Research & Discovery

#676
Wow it's really nice to see some new stuff for SS. Even if those don't have any uses, at least it's still something! This could probably be used somewhere else....I hope xD

Re: SS: Trick Research & Discovery

#677
I'm not sure if doing this without master sword was already a thing, but I haven't seen anyone do it, so I figured I'd put it here.

http://youtu.be/x7tGN4Oa0wM

tl;dr - Strat for Koloktos 1st phase 1-cycle: rip off his arms, slash his heart 9 times, retreat to far away, when he throws boomerangs run up to him, do one sword slash and blow up a bomb.

Despite how I did it in the video, I've since found that it's easier, faster, and more consistent to place the bomb directly between yourself and koloktos, then do one downward sword swing that hits both him and the bomb.

Skips the second cycle animation and fight which totals about 35 sec, but costs about 10 sec to attempt it, so the net effect is like -0:25 next to current strats if you get it and like +0:10 if you attempt it and fail.

Re: SS: Trick Research & Discovery

#678
I found that it is possible to store text in Skyward Sword. Not sure if this has been found before, but I'm not bothering looking at glitches already found until I go through testing stuff myself.

Here's the video:

https://www.youtube.com/watch?v=c7eC3cpgZHU

How It Works:
If you trigger a text box to come up at the same time as going through a door, the game stores the text to the corresponding NPC. The next time you talk to the NPC, the stored text will come up. I think this is really cool and may be able to be used in the future in other circumstances to get some more interesting effects. If you go through a loading zone the stored text is removed. Other NPC's text are unaffected by the stored text.

The setup I used in this video is pretty consistent even though the trick is rather precise. Just watch where I put link's feet and it should be pretty easy to reproduce.

Re: SS: Trick Research & Discovery

#680
Can you please fix the link. I would like to see that video. Even if you copy paste, it says video doesn't exist :/

Re: SS: Trick Research & Discovery

#684
I know this was talked about a while ago but, someone could use gecko codes to walk through walls to test if there is a loading zone behind the door

http://geckocodes.org/?c=SOUE01

It's the third code down. I would try it myself but I don't have my Wii hacked