Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: SS: Trick Research & Discovery

#631
BTW, the table for BitWarp is pretty empty. If it's because nobody is bothered to test it, I can test it and post the results.

Re: SS: Trick Research & Discovery

#632

BTW, the table for BitWarp is pretty empty. If it's because nobody is bothered to test it, I can test it and post the results.

It has been all tested out. At least I've and if you click names in table you will get picture from the map. Green dot indicates if you fall inbounds and red dot if you fall OoB. We have been just too lazy to fix that table. Somebody should finally do it :/

EDIT:
I noticed you can also jump top of the bookshelf and get stuck on other corners as well. Nothing relevant but fun. You just need to roll of the desk and you can jump top of the shelf.

EDIT2:
I also did video of your trick. Here it is: http://www.youtube.com/watch?v=vLF0tfAezXs&feature=youtu.be
There is also one thing what I found. IDK does it even count as a glitch :/

Last edited 05 Mar 2013, 15:27 by Kazooie.

Re: SS: Trick Research & Discovery

#633
OK. BTW, red dots are actually "unrecoverable" places. For some of them, you spawn in mid-air and then fall IB. This is confusing because in some places, it says you can bitwarp for something useful and when you look at the map it shows a red dot. IMO it should be changed for red dot to be OoB - or places where you are oob and fall indefinitely, or places where you are stuck - and green dots would be places from where you can go somewhere and which can lead you to something. Seems more logical to me.

@Edit: Nice, I didn't know you can jump by rolling.

@Edit2: I don't have a youtube account, so thanks. =P As for your other thing, it looks like the camera zooms out towards the map... I think it is indeed a glitch, because you never see map view through the camera, and it's not supposed to do that. I think what causes it might be the fact that the "map view" is actually just the camera looking down onto a plane with the map texture; and your glitch makes the camera movement animated for some reason. IDK, just a guess...

Last edited 06 Mar 2013, 11:09 by Demise.

Re: SS: Trick Research & Discovery

#634
I had an idea that, since Lanayru Gorge early prevents you from doing the dragon early because of the key not being there, if you go to the gorge after getting the clawshots and speaking to Golo (and getting the small key, intended to open the door to the sand sea) you might be able to get to the dragon. (BTW, I realised later that the dragon isn't loaded anyway, stupid me. XD)

In any case, I've just tested it, and you can get through the locked door. However, for some reason when you activate the timeshift stone on the minecart, the "past" area stops being solid. Basically, you have some tufts of green grass floating in the air, the parts of the peidestal/thingy the cart was on that normally glow in a blueish colour still glow, but all the walls and floor and whatnot are of the same colour as the line that normally separates past and present areas. The robot that starts the cart going falls into oblivion, and obviously you can't walk in that area either. It seems that the "past" is either an actor, or a special map that is only in effect in range of the timeshift stone; and that whatever it is, it isn't loaded/spawned/whatever until the right time in the quest.

I might post a screenshot, but I can't really make good-quality videos. In any case, I doubt this discovery is gonna be of any use, except to confirm that getting to the dragon early isn't possible.

BTW, what are past areas, really? Do we even know how they work?

EDIT: I've attached two screenshots. I took them with my 3DS o they aren't to quality. I also have a couple of videos, but since I don't have a youtube account I might use ftp or something. But I think the sceenshots should be enough, and anyway there isn't any use for this glitch.

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HNI_0068.JPGAttachment unavailable36.9 KB

Last edited 06 Mar 2013, 17:15 by Demise.

Re: SS: Trick Research & Discovery

#635
This sounds intereresting indeed. I don't know have this been already discovered but if I remember correctly I've seen someone talking about this before, I might be wrong.

Past area is a actor indeed and I'm pretty sure it's not loaded because this game loads some story actors in certain order when you proceed through the game. Thunder dragon early doesn't seem to be possible at the moment because whole dragon is not loaded at all. One thing came to my mind how you was able to use small key in there? Was there goron blocking tunnel leading to that area or something? I might be wrong with this. Or could you skip that small key anyway with Bitwarp glitch?

Re: SS: Trick Research & Discovery

#636

This sounds intereresting indeed. I don't know have this been already discovered but if I remember correctly I've seen someone talking about this before, I might be wrong.

Past area is a actor indeed and I'm pretty sure it's not loaded because this game loads some story actors in certain order when you proceed through the game. Thunder dragon early doesn't seem to be possible at the moment because whole dragon is not loaded at all. One thing came to my mind how you was able to use small key in there? Was there goron blocking tunnel leading to that area or something? I might be wrong with this. Or could you skip that small key anyway with Bitwarp glitch?


I don't quite understand, are you asking how I managed to get in there in the first place? I used Bitwarp to get to the unplayable Lanayru Mine area, then went all the way to the exit leading to the Caves, fell back inbounds and entered the caves. I did that before the goron was loaded, so I could go to the Gorge and examine the statue. Then, after completing the silent realm and getting the clawshots, I got the small key from the goron; and it seems that the key worked only in the Lanayru Province, but everywhere in it.

I don't think you can bitwarp past the key though...

Re: SS: Trick Research & Discovery

#637
That is just what I was asking. Thanks for clearing this up and I didn't rememeber goron isn't loaded if you bitwarp there too early.

EDIT:
Today I tested to beat earth temple without bombs with cheats. I wanted to know does bomb bag appear for item shop at bazaar in skyloft. So far when you are done with dungeon nothing changes. Shop only sell bomb bag when you have bombs in your invetory. So it doens't depend on dungeongs at all. Sad thing :/

Last edited 07 Mar 2013, 20:15 by Kazooie.

Re: SS: Trick Research & Discovery

#638

I was searching videos from youtube when I found this video. If somebody can replicate this that would be great! This might be not big or anything like that but still it's new glitches and things to try out. Here is link for the video:
http://www.youtube.com/watch?v=qWju4-UzRPM

Happy testing if the uploader doesn't tell us first :)

I got a reply from the uploader and he said this:
"ni idea de como saldría, recuerdo que aplasté rapidamente a el boton y pasó eso"

In English it says:
"No idea how it happened, I remember that I hit the button fast and it happened"

Re: SS: Trick Research & Discovery

#639
That really doesn't help at all. Idk if this is even gonna be usefull if somebody figures it out. Still with this game any glitches can really help to make this game more broken.

Re: SS: Trick Research & Discovery

#641
What is wrong with oot? Look how beautiful it is! I really love it! Glitches are always welcome. They make game live much longer than normally intented and as long as glitches doesn't get in your way when you are normally play (perfect example is oot) all glitches are always welcome!

Re: SS: Trick Research & Discovery

#643
From Google Translate: Pretty funny bug in Zelda SS, it was a dodge back from the house of Terry and ... bah I'll let you watch.

Re: SS: Trick Research & Discovery

#645
I'd say that it would be useful for 100%, but it may still be faster to just use the clawshots because of the setup time for the trick.

At any rate though, I like that glitch :)

Re: SS: Trick Research & Discovery

#647
"Cool but useless because you can't open the door"

So is the trigger for that door the Chimney entrance?

Re: SS: Trick Research & Discovery

#649
This is probably already known, but if you save while creating a new file from a corrupted file (BiT), you can create a file that loads directly into BiT.

I figured this out on my own while messing around, but it should be added to the BiT page.

Re: SS: Trick Research & Discovery

#650
Bah ZSR email notification has not been working. I should just check this forum more regularly!

Quote
BTW, what are past areas, really? Do we even know how they work?


-So areas are a bit complicated. Every area has multiple "states" depending on progress through the game. For example, Skykeep has 4 different states that have different doors, triggers, and enemies. In addition, every area has an alternate "past" map. When a timeshift stone is activated, the game will load from the alternative map in the affected region. This means that doors and such inside the timeshifted area are actually different doors. For most area, there is no alt map set, so the affected area will be empty. If you activate the timeshift stone in the Gorge in the state of the area before the dragon is there, there is no alt map set for that version, so the stone will create void.

This has been known for a long time. It is easily possible to skip the locked door in the Gorge using a BiT, but there is no known use. The key in the gorge and the one Golo gives are interchangable. The only thing you can do in the Gorge early is get the Tree of Life Seedling, but there's no point, since you need to go through the whole cart escort to talk to the dragon at all.

Quote
This is probably already known, but if you save while creating a new file from a corrupted file (BiT), you can create a file that loads directly into BiT.


-I'm not really sure what you mean. Do you think it would be possible to provide a video or clarify with more detail? I don't really understand the process of doing this trick, sorry.

Re: SS: Trick Research & Discovery

#656

How consistent can you get slingshot skip with that method? If it's over 50% it might just be good for runs............. (Oh good lord)


80-85% if done well.

Re: SS: Trick Research & Discovery

#659
Sheit that looks almost easy... but the initial position seems like it'd be a problem along with the shaky camera movements.I still feel like something else could be done to make a slightly more consistent setup :/