Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: SS: Trick Research & Discovery

#601

I don't quite understand this statement. Could you please try to explain it a bit differently?

So I was making Link stand on a ledge, which was right up against a wall. I had him jump off the ledge as far as I could while staying a long the wall instead of jumping anywhere off the ledge.

I hope that makes sense. Hopefully soon I can try to make a video showing my idea

Re: SS: Trick Research & Discovery

#602
I've started to get back into the game again and was wondering what sequence breaks are people currently looking for? I know I'm probably stating obvious but when you're doing BiT on a statue you can manipulate your coordinates by standing in different places relative to the statue. This is why when I do the escort scrapper skip I always say right beside the statue instead of directly infront of it so I can land on the roof. Instead of trying to catch the ledge below. If you could somehow open the save menu at a statue while still being able to freely move during BiT then a lot of crazy stuff might be possible.

Re: SS: Trick Research & Discovery

#603

I've started to get back into the game again and was wondering what sequence breaks are people currently looking for? I know I'm probably stating obvious but when you're doing BiT on a statue you can manipulate your coordinates by standing in different places relative to the statue. This is why when I do the escort scrapper skip I always say right beside the statue instead of directly infront of it so I can land on the roof. Instead of trying to catch the ledge below. If you could somehow open the save menu at a statue while still being able to freely move during BiT then a lot of crazy stuff might be possible.


We find this, and this game is done. Although to be honest, I have been passively experimenting with the Owl statues, trying to find some glitch with them. I doubt we'll ever find anything useful with them(famous last words?), but we can still try.

The other thing I've been searching for is a way to get into AC early. If we found this, then we could get the whip right off the bat, and get a more powerful sword too. I suppose that would only be useful for English v1.0 because you'd need the scale in the other versions, but still...

Re: SS: Trick Research & Discovery

#604

We find this, and this game is done. Although to be honest, I have been passively experimenting with the Owl statues, trying to find some glitch with them. I doubt we'll ever find anything useful with them(famous last words?), but we can still try.

The other thing I've been searching for is a way to get into AC early. If we found this, then we could get the whip right off the bat, and get a more powerful sword too. I suppose that would only be useful for English v1.0 because you'd need the scale in the other versions, but still...


You can't get the whip without getting the key which you need scale for. The thing I would need to know about doing AC early is if you get OoB and into the invisisble water in Floria will Link still be able to get into the dungeon?

Re: SS: Trick Research & Discovery

#605
I'm pretty sure there is no way to get AC early by swimming in out of bounds. There is two reasons for it. First one is loading zone is higher than oob water level and I'm pretty sure you do not have diving ability at this point yet when we do AC early and because of this you can't jump from water. Second one is oob water doesn't go that far after you bypass wall. Right before AC loading zone if you swim oob there isn't much water to go on with. So it makes jumping from water and swimming to loading zone near impossible. I still might be wrong but this info is from my knowledge. Somebody can correct me if I'm wrong.

Other thing where I give some hope is if we somehow could get top of the map. From there we could jump down to loading zone and if we do it early enough the waterfall isn't there blocking our way. So this might be better change. It's so close we could get up there with WW from academy owl statue. If you could somehow make link stand little bit more higher when you WW from that statue. We could make it to the top.

Those are ideas which came to my mind. If somebody have something else he could add them here!

Re: SS: Trick Research & Discovery

#606
Another thing when I was messing with BiT. When I was doing Sky Keep early at the start of the game is causes the Temple of Hylia not to appear as if you just collected the triforce. However, as soon as you enter a transition and come back to Skyloft it returns back to its orginal state. I suspect even if you got ToH to appear in Hylia it would still likely a game ender later on.

Re: SS: Trick Research & Discovery

#607
So I'm coming back and looking to get in to speedrunning SS again now that there are some significant time saver tricks, I have a couple of questions though.

1) Is there somewhere that details which dialogue options are faster (specifically for English)?

2) ZSR doesn't seem as active in the SS section, does discussion on SS happen somewhere else?

I'd like to get in to the SS community but the forums inactivity makes that difficult for me when I don't know where all your discussion takes place!

Re: SS: Trick Research & Discovery

#608

So I'm coming back and looking to get in to speedrunning SS again now that there are some significant time saver tricks, I have a couple of questions though.

1) Is there somewhere that details which dialogue options are faster (specifically for English)?

2) ZSR doesn't seem as active in the SS section, does discussion on SS happen somewhere else?

I'd like to get in to the SS community but the forums inactivity makes that difficult for me when I don't know where all your discussion takes place!


Hey swordsaint, welcome to the community :)

1. the general rule with dialog options is if there's a "No" option (Press B to cancel) it's faster unless you can't select no to continue. Almost everything else, the right dialog is faster, except for the kikwi elder choice, go left on that one.

2. The skyward sword community is rather small, a lot of discussion takes place on some of the larger runners' streams. There are no other forums (that I know of) where skyward sword is actively discussed.

Hope that helped, and good luck with your learning :)

btw, the route on ZSR isn't up to date, I'd watch one of my runs, or one of testrunner's to see the up to date route.

Re: SS: Trick Research & Discovery

#609

Hey swordsaint, welcome to the community :)

1. the general rule with dialog options is if there's a "No" option (Press B to cancel) it's faster unless you can't select no to continue. Almost everything else, the right dialog is faster, except for the kikwi elder choice, go left on that one.

2. The skyward sword community is rather small, a lot of discussion takes place on some of the larger runners' streams. There are no other forums (that I know of) where skyward sword is actively discussed.

Hope that helped, and good luck with your learning :)

btw, the route on ZSR isn't up to date, I'd watch one of my runs, or one of testrunner's to see the up to date route.


I recently watched your 5:39:26 (the first one :p) actually and jotted down the route you have, with the same splits actually. I realised the route wasn't up to date when it didn't use the sidestep/backflip cutscene skip before the race, and instead bitwarped the bazaar.

How do I know when a 'larger runner' is streaming a new attempt?

Also thanks, I've currently just practiced up to the beginning of Skyview. No particular trick giving me trouble, except *maybe* cubewarp, but after trying it several times I got the feel of the positioning and haven't failed it since. At most there are probably just stamina optimizations and such.

On the topic of stamina use, may I ask why in your WR run you only recharge 1/4 of your stamina before dashing again? Logically I'd assume that recharging to full (or almost full depending on where you're running to) would be optimal given the slight delay after dashing before it recharges.

On a similar subject, when flying your loftwing, why do you use all 3 charges immediately after each other? I know you said you just made something up that seemed good for flying (you also said "Are you serious!? a lot :p) but is that faster than using a charge and waiting for it to run out before using another one iyo?

Re: SS: Trick Research & Discovery

#610
IIRC the last quarter of stamina goes down slower than the other 3/4.
As for flying...I think he wants to recharge the wings during the down flying and then fly up, use the wings and fly down again etc.

Re: SS: Trick Research & Discovery

#611

IIRC the last quarter of stamina goes down slower than the other 3/4.
As for flying...I think he wants to recharge the wings during the down flying and then fly up, use the wings and fly down again etc.

I know that applies to the boat and fuel (obviously so) but I've never actually noticed that while dashing. I'll pay more attention next time.

Re: SS: Trick Research & Discovery

#612
If I recall also, the last quarter of stamina recharges slightly faster than the other 3/4, so using that quarter most of the time is better.

Re: SS: Trick Research & Discovery

#613
I counted, you were right. It's not as noticeable as the boat, but it's definitely significant in proportions. That last 1/4 lasts about as long as the other 3/4 on rough estimate.

Re: SS: Trick Research & Discovery

#614
Swordsaint I made a new thread so if you have more questions use the questions & answers thread thanks.

Re: SS: Trick Research & Discovery

#615
Does anyone think its possible to skip the bombs? The reason I ask this is because I was trying to theoryize a route through the game using a pre-made file. When you use BiT on the stone tablets only Lanuryu appears, and placing the tablet in the pedestal for Eldin will freeze the game. If you can get the hook beetle then it should be possible to beat the rest of the game. My theory is it should be possible lure the ampilus near enough to the time crystal and throw a bomb from the metal shell.

EDIT: After an hour or so of testing I was able to pull it off. Its possible to lure ampilus far beyond it natural boundaries by striking it whenever its crashed into a wall or your shield, but I encountered a dead end when activating the generators. The two indoor generators have time crystals that are protected by rocks and there is no available bombs in there AFAIK.

EDIT_2: Here a video of it.

http://www.youtube.com/watch?v=x1A3ceoDcAU

Last edited 16 Jan 2013, 21:07 by Mitjitsu.

Re: SS: Trick Research & Discovery

#616
So is bomb bag skipable now? Is there any other spots where you need to use bombs like that? What about in earth temple where you need to roll on rock near wall and blow up the wall in first big room. This is needed to push two poles inside of wall and make paltform rise so you can proceed forward.

Anyway great job with this! Awesome someone is still playing this game and trying find new stuff from it! Keep up to good work!! :D

Re: SS: Trick Research & Discovery

#617
You still need bombs for the 2 generator rooms in Lanayru, and I don't have any theories on how to activate the time crystals without them.


This trick was meant for a pre-made file run. If you can skip bombs then you can skip Eldin altogether.

Re: SS: Trick Research & Discovery

#618
Sorry for asking but what you exactly mean with pre-made file? And how that would let us skip eldin altogether? Does this have to something with placing stone pieces and opening light columns early?

I've been thinking these two ideas for a while and maybe it's good start to ask about them here. I don't know if these are old. If they are go on and fill it in for me :)

First thing is when you skip practice sword with BiT beginning of the game and proceed through game at that point where moblins steal all your items and sword too. We can escape that sequence with BiT skyloft savewarp and link will become swordless. So I was thinking would it be possible to downgrade your sword if you go get practice sword when you are swordless? Normally when you go get it game doesn't equipt it anywhere at all.

Second thing is if it's possible to beat eldin and earth temple without bomb bag. Does bazaar in skyloft have bomb bags and bombs for sale after this dungeon? If they have would it be possible to go buy it instead of beating miniboss in earth temple?

Re: SS: Trick Research & Discovery

#619

Sorry for asking but what you exactly mean with pre-made file? And how that would let us skip eldin altogether? Does this have to something with placing stone pieces and opening light columns early?


Pre-made file means you select a near complete file, and use it to activate a cutscene in Skyloft on a newer file like Sky Keep, light pillars and Thunderhead. However, you need to have a newer file saved before a cutscene. Once you activate BiT in a near complete file you then need to collect a heart or stanima fruit to activate the inventory. One tip I'll give you for timing the light pillar cutscene is to start the newer file after you see Link blink.

Re: SS: Trick Research & Discovery

#622
Thanks mitjitsu! Was anyone able to answer my questions?

Woot! Soon we can race SS bingo :D

Re: SS: Trick Research & Discovery

#623
I decided to link this video here because some of you may not know LJA also works in SS. In last unplayable area scene I use LJA to get there. This would lead new SB and I can think of few already if we somehow can do this with keeses. This indeed needs more testing!
Video: http://www.youtube.com/watch?v=aWoX3MbfIlE

I don't know is this old but if you escape moblin's "get back items" quest in hero song quest with bitsave to skyloft. You get swordless link and mobin icons on your items what you didn't get before bitsaving. Funny thing is if you go back to mountains. Game starts that scene again and all your items are stolen again. You got mogma mits beginning of the quest in order to save your file there you needed to get out of prison. Now if you go back again you are stuck in prison because you lost you mogma mits and you cannot get them anymore. So totally useless trick if you somehow can't espace prison with mogma mits.

I haven't tried yet what happens if you get practice sword if you have your current sword stolen by moblins. I didn't have that kind of save what had practice sword chest unopened.

Re: SS: Trick Research & Discovery

#624
Wow O_O I haven't even heard anyone discuss LJA in SS. It's not listed on the tricks page or anything. I think people need to do more testing with it!

Btw, how is it done in SS Kazooie? (Someone should also make a video showcasing this technique)

Re: SS: Trick Research & Discovery

#625

Wow O_O I haven't even heard anyone discuss LJA in SS. It's not listed on the tricks page or anything. I think people need to do more testing with it!

Btw, how is it done in SS Kazooie? (Someone should also make a video showcasing this technique)
"You need enemy who is little bit higher than you and good distance away. Then you backflip or sidehop and while in midair swing wii remote once to make jumpslash after sidehop or backflip. If done correctly Link will do LJA."

Re: SS: Trick Research & Discovery

#626
Sorry, I haven't really been active in the thread here. My e-mail notification is apparently broken O.o

Anyways, I think most people are unaware that there is a IRC channel. (SRL irc #skywardsword) Any new players are welcome to go there to ask for help and advice. Also, feel free to discuss glitches and theories too. I prefer it there than in various streaming chats.

I'm accidentally done LJA in bokoblin fights a lot, it's really anoying and messes it up. The LJA isn't particularly useful atm, but it's possible there's an undiscovered use still. The most likely thing I can think of is maybe knocking an enemy back and LJA to him? Or push a bokoblin somewhere, and then knock him back? Or maybe technoslide into a LJA? I dunno it just is too limited in applicability.

SS bingo is still not plausible. low% skips very few items, even with premade files. Maybe with more major breaks :/

The last 1/4 of stamina drains at 1/2 speed but refills and full speed. I think there's a page on stamina on the SS section.



Re: SS: Trick Research & Discovery

#627
First thing is when you skip practice sword with BiT beginning of the game and proceed through game at that point where moblins steal all your items and sword too. We can escape that sequence with BiT skyloft savewarp and link will become swordless. So I was thinking would it be possible to downgrade your sword if you go get practice sword when you are swordless? Normally when you go get it game doesn't equipt it anywhere at all.
Most important question.

Re: SS: Trick Research & Discovery

#628
I was searching videos from youtube when I found this video. If somebody can replicate this that would be great! This might be not big or anything like that but still it's new glitches and things to try out. Here is link for the video:
http://www.youtube.com/watch?v=qWju4-UzRPM

Happy testing if the uploader doesn't tell us first :)

Re: SS: Trick Research & Discovery

#629
Hey guys, I discovered a weird and utterly useless clipping glitch in the Knight Academy. Again, it's totally useless, but I though I'd post it here anyway. (BTW, I'm not sure if I'm the first to discover this, but I did find this out myself.)
1. Go to a student's room that has a chair in front of a desk that you can't normally sit on (cuz it's too close to the desk). I did it in Fledge's room, I tried it in Karane's but I didn't succeed; that doesn't mean it's imposible though.
2. Stand in front of the chair, with the desk to your right.
3. Roll into the chair, releasing the control stick as soon as you shake the nunchuck. You should clip into the chair. If you hold the joystick forwards for too long, you will roll right through the chair; if you aimed too far to the left, you'll roll around the chair; if you aimed too far to the right, you'll bump into the desk.
4. Once you're clipped into the chair, don't move around too much you'll be pushed out automatically.
5. If you're lucky, the "Sit" prompt will appear at the bottom of the screen. If it doesn't, turn a bit in place, and maybe tryo to walk around; if you're pushed out, do the whole thing again.
6. After sitting down, you can enjoy seeing Link finally sit at a desk properly, without the chair being a mile away from the desk. :P After you're done, you can stand up to clip through the table momentarily, but it will immediately push you up.

That's basically all there is to it. You can clip through a chair, sit on a chair you normally can't, and stand on a table you normally can't. There isn't much else you can do, since you can't even backflip. >:( However, if you saved just before attempting this glitch and did it in Fledge's room, you can get stuck! Just walk on top of the green things (pillows?) towards the cupboard (to your right when facing the wall). When you're right in front of the cupboard, roll and you'll fall into a small triangular gap between the pillows and the cupboard. Since somehow Link is too weak to push the pillows away, you're stuck! Congrats! Just reset your game to get unstuck.

As I said, totally useless. Not even very funny. :P

Last edited 04 Mar 2013, 20:18 by Demise.

Re: SS: Trick Research & Discovery

#630
Utterly useless! How could you?!

Kidding aside, that's pretty cool. "Sit at a desk properly" can be one of the objectives for a bingo.