I don't see how activting the cubes has ANYTHING to do with 100%.
They're exactly like the cow in Link's house in OoT. We don't get the cow in 100% because it's not an item Link actually adds to his inventory, it's an overworld modification. Just like the goddess cubes/chests. Unless the 100% definition reqires you to OPEN all goddess chests, there's no reason to trigger all teh cubes. And I don't see the point in opening all teh chests.
We should prob do a poll for this. Figure out whether the majority wants ALL medals or 1 of each medal, and whether the goddess cubes/chests should be required. Also whether the ammo holders and their upgrades should be required.
The ammo holders are a temporary upgrade that most likely ends up in the bank. It won't be used. So it'll be just as useless as anything else.
The definition of 100% has always been questionable and will always be.
Getting all the cubes (including useless ones that gives rupees), is just like getting the last 50 golden skulltulas in OoT. It is completely useless, it is something you simply do because it feels like it is a part of 100%.
And skipping maps/compasses/boss keys are skipped simply because people didn't want to collect them, but in a true 100% (if 100% means getting everything), you would get them, no matter if you want to or not.
Everything is questionable, that is why we have this thread.
Getting the cubes is just as useless as many other things. And the cubes in this game is like I said earlier, the replacement for the heart piece searching. They've reduced the heart pieces by A LOT and put goddess cubes all over the game instead for those who likes the searching and puzzles which zelda really is all about. However, goddess cubes does not have a number in your pause screen, which for some reason makes it more useless than other items, when it really serves a bigger purpose than most required items.
So, 100% will always be broken. And right now we're deciding how broken it will be. And I'm fine with either requiring everything (except for opening chests), or require as little as possible. But just randomly throwing in what should be required and what shouldn't will just make the definition even more confusing and broken.
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And the gratitude crystals are akin to skulltullas/poes.
They give the same rewards, but you collect them in entirely different ways. The cube collecting is much more similar to skulltulas than gratitude crystals ever will be, since you get almost all crystals from side-quests, which normally gives heart pieces in most games, which makes gratitude crystals similar to heart pieces.
Confusing, isn't it.
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And one more thing:
Goddess cube hunting would make 100% runs much more interesting. Especially when it comes to the routes, and maybe we'll find different tricks to reach cubes earlier, etc.
The 100% category just seems boring and not interesting at all at the moment. It'd be any% with the side-quests and a lot of time in the bazaar upgrading items, and a rare few heart pieces that are found in the overworld/dungeons.
Cubes would be what really makes 100% into its own interesting category, without it, it has nothing special to offer.
Last edited 08 Dec 2011, 21:25 by CloudMax.